First of all, I don't ask you to include anything of the stuff I posted. I just thought that it might be an idea to post all the ideas I had 2 years ago, maybe to give some inspiration (for the rare case of you being in need of some). I posted my old writings 1:1 (well, translated:D), that's why some things might seem a little off. (Or unnecessary like mentioning exactly the same effect for the Pakari. Ehich I of course knew, I always use the latest version.)
I don't mind you not using any of the ideas. No clue about the telescope myself. Maybe it could slowly generate XP, lol.
Rune stones: Probably a bad word. What I meant was just the carvings with matoran letters. Like those seen everywhere on Mata Nui.
Btw... Bamboo disks seem fairly harmless with their 1 HP damage. How about making them similar to the bow? (Charging up for more range and damage?)
Well I LOVE your ideas! They're more in-depth than mine, so I love them! I already have added all the things you said about the Kaukau and that'll be in the next update!
I probably won't be adding the Telescope. XD ...yeah....
I'll have to do some more looking. I like the idea of the "rune stone" but i'll have to find out what it's called.
Good point on the Bamboo discs. I'll buff them to 2 hearts of damage.
Nice to see that my ideas are so well received! Just saw the Kakama stuff in the update.
On the things I mislabeled rune stones: I was thinking of stuff like this, this or this, for example.
Oh and a little bug report: When smelting myself a Miru, I got a golden one, whereas I was on the overworld at y = 50 so iirc it should have been a plain black one. Also, disk just don't get created in black, they were green regardless of height. Mask colours don't seem to work anywhere for any element.
I think you mean Kaukau up there, but I get what you mean.
And I did look up some stuff about the "rune stones" I found out what you meant, and I think i'll add it sometime!
OH! The masks don't change per-biome like the discs do, the discs were specifically made like the for some other reason and I didn't want to put that into the masks too. Their color is random (but you shouldn't be getting a gold one, so i'll change that). Strange. Even yesterday I was showing my friend my mod and I got black discs... It's whenever you're below y=62, if you want to try it out again.
Also, nice little banner you have there in your sig. ;D
(Why not like Kanoka? ) It's already hard enough to get enough Protodermis for all the Kanoka required to make a single mask. (So many power levels and Kanoka types ) I guess dyable masks don't make any sense Bionicle-wise, and your colour code for the disks is pretty cool.
Haha yes I meant that mask! I keep mixing up their names.
Another note: It seems like bamboo doesn't grow? On the Island map I'm playing with a friend, we had to venture about 2000 blocks to find some swamp and when planting the bamboo back at home, nothing happened so far.
Hm. I think you have a really good point with the masks. I like the idea! I'll do that! Also, i'm going to make the protodermis ore drop more bits, I just haven't gotten around to that yet. XD
And the bamboo... I don't know. on one map of mine, it was growing too much... I guess I could speed it up though (MNOG2 Speed? XDXDXDDD NOT)
Bamboo: Yeah I'll make quite a few changes in the next update.
Ores: I've never actually made the drops be affected by the fortune enchantment, but I'll do it!
And yeah, maybe I should make heatstone as rare as lapis or something. It might be a bit valuable then.
Masks: I added the ability to toggle the power to all masks partially because it was easier, but also because some people might want to wear a mask just to look cool XD.
I did change the powers for the Pakari. That's because i added the nuva masks and wanted the power change to be more noticeable.
the miru... I don't know if I'll ever find a good balance with it, but for now I think i'll keep it as it is.
I did change the Kakama, I'm using a potion effect again instead of changing how the player moves, partially because the potion effect works better. (the other way has some problems while in water, on ice, and in the air.
And the particles I'll fix in 1.8. They have another option in that version to disable the particles.
And I've been thinking a lot of the hau lately, and I was going to add that kind of power, but for now I didn't want it to be completely useless :/. I'm going to try to make some sort of spherical pattern for partiles to make it look cool or something...
And you deserve to be in the credits. ;D You are driving the direction of the mod!
Hmm.... Might I make a suggestion for the Toa Tools? They could perform certain elemental functions, Like the Fire Sword (Tahu's Mata weapon) acting like an unlimited flint and steel with a right click or Gali's Water Hooks producing a stream of water on a right click.
To be honest I liked the old Kakama and Miru more than now.
About the Miru, I have an idea: Allow the wearer to propel himself into air just like now, but do so for a maximum of 5 seconds, which instantly "resets" upon landing. Also, don't slow the horizontal movement and - of course - disable fall damage.
Please give back Haste II for the Pakari. The Nuva version is already strong enough due to its Strenght IV. (+520% damage iirc)
And the ores: Can you make them give XP just like vanilla minecraft ores?
Last but not least, what do you think about making Kanoka disks as rare as they are used in masks? Example: There are 12 masks (referring to the BS01 list from Hau to Matatu), which are made from a total of 29 Kanoka. Of these 29, freezing is only used 2 times, for the Huna and Komau, so it would be better to have freezing Kanokas a little rarer than Teleport or Enlarge, for example, which have 5 masks they are used in each.
For the miru, I like the idea of the limited time, as it wouldn't be "flying". I believe I know how to do it too.
Pakari: Alright, ;D I'll give it back the haste II. However I didn't know that Strength 4 gave a 520% damage boost. that's OP. I'll probably put them at I and II for the Mata and Nuva masks respectively.
For the Kanoka, I don't think I'm going to change that, as I still want to try to hold to the bionicle ways as much as possible, so it'll have to stay purely random and equal. You can still use the discs just to throw anyways.
And Yes, I'll make the ores drop XP.
I'm working on Kolhii Balls right now, so it might be a few days till the next update.
IDEA: Rahkshi mobs. (I used Custom NPCs for the image.)
Each Rahkshi will have 100x. Each Rahkshi will have a staff that causes various effects on the player: Vorahk-Withering I, Weakness II, and Hunger II Kurahk-Strength I, Slowness II, Blindness III Guurahk-Damages armor and tools twice as fast, Ignores armor Tuhrahk-Slowness II, Weakness II Lerahk- Poison II Pahrahk-Causes explosions, Ignores armor
Upon death, they will spawn a kraata and a drop their respective staffs.
All Rahkshi have rare spawn rates.
Also: The Minecraft cat's Hiss.ogg sounds can be used for the Rahkshi.
While I might expect some limitations cause of this, are there any chances of this being backported to 1.6.4? I haven't updated yet cause of good mods still being in 1.6.4.
While I might expect some limitations cause of this, are there any chances of this being backported to 1.6.4? I haven't updated yet cause of good mods still being in 1.6.4.
NO. Not even a chance. If anything those amazing mods should update to 1.7. Backporting is just NOT an option.
Well I LOVE your ideas! They're more in-depth than mine, so I love them! I already have added all the things you said about the Kaukau and that'll be in the next update!
I probably won't be adding the Telescope. XD ...yeah....
I'll have to do some more looking. I like the idea of the "rune stone" but i'll have to find out what it's called.
Good point on the Bamboo discs. I'll buff them to 2 hearts of damage.
All in good time.
Stone Tablets. I believe they carved the Matoran Language into stone tablets
I think you mean Kaukau up there, but I get what you mean.
And I did look up some stuff about the "rune stones" I found out what you meant, and I think i'll add it sometime!
OH! The masks don't change per-biome like the discs do, the discs were specifically made like the for some other reason and I didn't want to put that into the masks too. Their color is random (but you shouldn't be getting a gold one, so i'll change that). Strange. Even yesterday I was showing my friend my mod and I got black discs... It's whenever you're below y=62, if you want to try it out again.
Also, nice little banner you have there in your sig. ;D
Hm. I think you have a really good point with the masks. I like the idea! I'll do that! Also, i'm going to make the protodermis ore drop more bits, I just haven't gotten around to that yet. XD
And the bamboo... I don't know. on one map of mine, it was growing too much... I guess I could speed it up though (MNOG2 Speed? XDXDXDDD NOT)
Ores: I've never actually made the drops be affected by the fortune enchantment, but I'll do it!
And yeah, maybe I should make heatstone as rare as lapis or something. It might be a bit valuable then.
Masks: I added the ability to toggle the power to all masks partially because it was easier, but also because some people might want to wear a mask just to look cool XD.
I did change the powers for the Pakari. That's because i added the nuva masks and wanted the power change to be more noticeable.
the miru... I don't know if I'll ever find a good balance with it, but for now I think i'll keep it as it is.
I did change the Kakama, I'm using a potion effect again instead of changing how the player moves, partially because the potion effect works better. (the other way has some problems while in water, on ice, and in the air.
And the particles I'll fix in 1.8. They have another option in that version to disable the particles.
And I've been thinking a lot of the hau lately, and I was going to add that kind of power, but for now I didn't want it to be completely useless :/. I'm going to try to make some sort of spherical pattern for partiles to make it look cool or something...
And you deserve to be in the credits. ;D You are driving the direction of the mod!
For the miru, I like the idea of the limited time, as it wouldn't be "flying". I believe I know how to do it too.
Pakari: Alright, ;D I'll give it back the haste II. However I didn't know that Strength 4 gave a 520% damage boost. that's OP. I'll probably put them at I and II for the Mata and Nuva masks respectively.
For the Kanoka, I don't think I'm going to change that, as I still want to try to hold to the bionicle ways as much as possible, so it'll have to stay purely random and equal. You can still use the discs just to throw anyways.
And Yes, I'll make the ores drop XP.
I'm working on Kolhii Balls right now, so it might be a few days till the next update.
IDEA: Rahkshi mobs. (I used Custom NPCs for the image.)
Vorahk-Withering I, Weakness II, and Hunger II
Kurahk-Strength I, Slowness II, Blindness III
Guurahk-Damages armor and tools twice as fast, Ignores armor
Tuhrahk-Slowness II, Weakness II
Lerahk- Poison II
Pahrahk-Causes explosions, Ignores armor
Upon death, they will spawn a kraata and a drop their respective staffs.
All Rahkshi have rare spawn rates.
Also: The Minecraft cat's Hiss.ogg sounds can be used for the Rahkshi.
If I missed anything that might have been important, I apologize.
The protodermis drops more bits yes, but no XP yet.
I already have a list of things to add to the 0.8 update, so stay tuned XD
NO. Not even a chance. If anything those amazing mods should update to 1.7. Backporting is just NOT an option.
i was hoping to find the ids for the items because i wanted to use some other mods alongside it
in 1.7.2 there aren't item IDs anymore, so you don't have to worry about that. It's super nice.