CL3T is currently available for public testing(but not directly downloadable). If you are interested in acquiring a copy contact me in irc: #chemlab @ esper.net
I am distributing it in irc to help you solve issues and track bugs in realtime
AFAIK, this still stands.
Rollback Post to RevisionRollBack
Femtocraft! A new awesome tech mod with a focus on balanced exchange.
If you are a mod/modpack developer and need a banner/logo, contact me and I might be able to make you one (yes for free if I'm inspired). You can see my work here.
The Meaning of Life, the Universe, and Everything.
Location:
Moscow
Join Date:
4/28/2014
Posts:
47
Minecraft:
Itaros
Member Details
Well... It was long marathon, but it is there: CL3. Finally. Available at CurseForge. Don't forget to download the modfile and its coremod. It is mandatory from now on to let the mod to load properly.
There is a big change of strategy involved in how CL provides content. It is provided as modules which need to be installed separately for CL to work at all. There are temporary links to those:
At start CL will scan all modules and try to link against remote references. If it fails it will crash creating nice exception message which will tell you what are you missing like entries for limestone or oreCopper. It means you need to install other mods which provide those items and register them in oredict.
Current state of release: codewise it is complete, but content lacks final touches like not all machines have recipes and so on, but due to nature of how this achieved through addons anyone can contribute(and I am asking for this because this takes so much time I don't have luxury of). There is special github repo for those: https://github.com/Itaros/ChemLab-Addons fork, experiment, improve or add something completely new. No coding knowledge required. And here you can fill content-related bugreports.
Wiki is outdated. When I will have large enough chunk of free time I will wipe the old one and fill with new content.
Enjoy. If you have any question feel free to ask here or better use irc channel #chemlab at esper.net.
P.S. Changelog:
Added: AE2 is hard dependancy
Added: Blocks now rotate automatically when placed
Added: Bloomery
Added: Chemical notation to items
Added: CL Addons system for user-created content
Added: Femtocraft Power support
Added: Fluid gauges in UIs
Added: Forging hammer and plates crafting
Added: Furnace for Bloomery
Added: GUI diversity to indicate machine tier state
Added: Heat exchange mechanics
Added: New multiple machines
Added: Reactions framework
Added: Strict Ore Dict support(more will be posted to dev zone in the wiki)
Added: Tooltips for HOE-related context(programmer ui, machines ui)
Fixed: "Unknown" text in machine info
Fixed: Crash if machine has no recipes defined
Fixed: Linux crash on start
Fixed: Machines getting stuck if automated
Fixed: Machines sometimes forget their rotation
Fixed: NEI Integration Fluids
Fixed: Shift-clicking dupe bug
Changed: Item transfer mechanics overhaul(now automation is provided by CIO)
Improved: Reduced memory usage by CL inventories
Improved: Resource management for sync operations(should be able to keep lag contained in case of big and developed worlds)
Removed: Buildcraft compatibility and dependancy
Removed: Syndication system
I found that this mod messes with MineFactory Reloaded's compatibility with chococraft and will cause a crash upon starting minecraft even without chococraft installed. Is there any way to fix this?
I found that this mod messes with MineFactory Reloaded's compatibility with chococraft and will cause a crash upon starting minecraft even without chococraft installed. Is there any way to fix this?
It turns out that the coremod version of chemlab was causing the crash but the alternate version worked just fine. Please do something about this.
It turns out that the coremod version of chemlab was causing the crash but the alternate version worked just fine. Please do something about this.
First: crashlog or never happened.
Second: there are no coremod and alternate versions. It is required to have both ChemLab 3 v1.0 RC1 (COREMOD) for MC 1.7.10 and ChemLab 3 v1.0 RC1 for MC 1.7.10 files
Are there any videos or descriptions of this mod and its goals and components? I'm on the lookout for new tech mods to explore and share, but without a quick source with a clear idea of what's inside, it's hard to tell if it's worth the effort. The processing chart looks interesting, but that's impossible to translate into Minecraft play without more information.
I'm writing this (instead of walking away) because I am interested.
The Meaning of Life, the Universe, and Everything.
Location:
Moscow
Join Date:
4/28/2014
Posts:
47
Minecraft:
Itaros
Member Details
It is basically crazy processing chains mod with all the stuff being softcoded in forms of zipped modules to add/remove chains. It was planned to provide creative environment for chemistry-based processing but interest in the mod was not good enough to actually bother with stuff like reaction energy(despite it some values are used in hardcoded form for some things) and stuff, but there is nothing extraordinary except some multicore capabilites. Currently it has processing chains listed in chart in default package while missing machines recipes(not fully written in one of the modules. I just don't have time to finish them. Anyone can do that and commit PR - simple XML)
Do you still work on this? I'm going to try now, I just ask.
No, it is abandoned due to overwhelming amounts of unconstructive complaints filling my mailbox. It stopped being fun to continue as every improvement was confronted with aggressiveness and it was impossible to continue the way I was finding entertaining.
I will give a try at ChemLab: Reimagined if something motivating will happen in mc community or personally, but to date there are no such plans. I made previously closed-source github repository of CL public to copy from to different mods as gift to ones who found it fun to play regardless of its short lifetime.
The Meaning of Life, the Universe, and Everything.
Location:
Moscow
Join Date:
4/28/2014
Posts:
47
Minecraft:
Itaros
Member Details
There is even more to it: I think, I still have redesigned HOE Framework(which I secretly updated to 1.8) and base CL reimplementation stored somewhere, but I had no time nor support to continue it.
AFAIK, this still stands.
Femtocraft! A new awesome tech mod with a focus on balanced exchange.
If you are a mod/modpack developer and need a banner/logo, contact me and I might be able to make you one (yes for free if I'm inspired). You can see my work here.
Well... It was long marathon, but it is there: CL3. Finally. Available at CurseForge. Don't forget to download the modfile and its coremod. It is mandatory from now on to let the mod to load properly.
http://minecraft.curseforge.com/mc-mods/220315-chemlab/files
There is a big change of strategy involved in how CL provides content. It is provided as modules which need to be installed separately for CL to work at all. There are temporary links to those:
https://www.dropbox.com/sh/shg3a3piompce6q/AACAq9i_6cMX0yEei8WMdA-ra?dl=0
https://www.dropbox.com/sh/grz5uxdlzy98jik/AAAcHNPmImLCrITUnknXBAO3a?dl=0
Take note. Resource pack must be activated first(well, there are reasons for it to be that way for now) in mc packs menu(or use Resource Loader).
That is how your instance folder have to look for it all to work: https://www.dropbox.com/s/y8zy0arzpfisg5o/properInstall.PNG?dl=0
At start CL will scan all modules and try to link against remote references. If it fails it will crash creating nice exception message which will tell you what are you missing like entries for limestone or oreCopper. It means you need to install other mods which provide those items and register them in oredict.
Current state of release: codewise it is complete, but content lacks final touches like not all machines have recipes and so on, but due to nature of how this achieved through addons anyone can contribute(and I am asking for this because this takes so much time I don't have luxury of). There is special github repo for those: https://github.com/Itaros/ChemLab-Addons fork, experiment, improve or add something completely new. No coding knowledge required. And here you can fill content-related bugreports.
Wiki is outdated. When I will have large enough chunk of free time I will wipe the old one and fill with new content.
Enjoy. If you have any question feel free to ask here or better use irc channel #chemlab at esper.net.
P.S. Changelog:
Added: AE2 is hard dependancy
Added: Blocks now rotate automatically when placed
Added: Bloomery
Added: Chemical notation to items
Added: CL Addons system for user-created content
Added: Femtocraft Power support
Added: Fluid gauges in UIs
Added: Forging hammer and plates crafting
Added: Furnace for Bloomery
Added: GUI diversity to indicate machine tier state
Added: Heat exchange mechanics
Added: New multiple machines
Added: Reactions framework
Added: Strict Ore Dict support(more will be posted to dev zone in the wiki)
Added: Tooltips for HOE-related context(programmer ui, machines ui)
Fixed: "Unknown" text in machine info
Fixed: Crash if machine has no recipes defined
Fixed: Linux crash on start
Fixed: Machines getting stuck if automated
Fixed: Machines sometimes forget their rotation
Fixed: NEI Integration Fluids
Fixed: Shift-clicking dupe bug
Changed: Item transfer mechanics overhaul(now automation is provided by CIO)
Improved: Reduced memory usage by CL inventories
Improved: Resource management for sync operations(should be able to keep lag contained in case of big and developed worlds)
Removed: Buildcraft compatibility and dependancy
Removed: Syndication system
Processing chart: https://www.dropbox.com/s/ifh4mwcv3bc62pi/chart.pdf?dl=0
I found that this mod messes with MineFactory Reloaded's compatibility with chococraft and will cause a crash upon starting minecraft even without chococraft installed. Is there any way to fix this?
It turns out that the coremod version of chemlab was causing the crash but the alternate version worked just fine. Please do something about this.
First: crashlog or never happened.
Second: there are no coremod and alternate versions. It is required to have both ChemLab 3 v1.0 RC1 (COREMOD) for MC 1.7.10 and ChemLab 3 v1.0 RC1 for MC 1.7.10 files
Are there any videos or descriptions of this mod and its goals and components? I'm on the lookout for new tech mods to explore and share, but without a quick source with a clear idea of what's inside, it's hard to tell if it's worth the effort. The processing chart looks interesting, but that's impossible to translate into Minecraft play without more information.
I'm writing this (instead of walking away) because I am interested.
It is basically crazy processing chains mod with all the stuff being softcoded in forms of zipped modules to add/remove chains. It was planned to provide creative environment for chemistry-based processing but interest in the mod was not good enough to actually bother with stuff like reaction energy(despite it some values are used in hardcoded form for some things) and stuff, but there is nothing extraordinary except some multicore capabilites. Currently it has processing chains listed in chart in default package while missing machines recipes(not fully written in one of the modules. I just don't have time to finish them. Anyone can do that and commit PR - simple XML)
Do you still work on this? I'm going to try now, I just ask.
No, it is abandoned due to overwhelming amounts of unconstructive complaints filling my mailbox. It stopped being fun to continue as every improvement was confronted with aggressiveness and it was impossible to continue the way I was finding entertaining.
I will give a try at ChemLab: Reimagined if something motivating will happen in mc community or personally, but to date there are no such plans. I made previously closed-source github repository of CL public to copy from to different mods as gift to ones who found it fun to play regardless of its short lifetime.
There is even more to it: I think, I still have redesigned HOE Framework(which I secretly updated to 1.8) and base CL reimplementation stored somewhere, but I had no time nor support to continue it.