That is already a config option, there's no need for an enchantment... Check out the "Configuration Options" section in the main post.
Still, some enchantments instead of config options might be better, for example axes never break leaves (unless enchanted to).
Here is a list of what you said and how it could be changed into enchantments: ShouldHarvestDownwards: Kind of self explanatory, set this to true to make the algorithm work downwards as well. Should stay as, is.
ShouldTakeDamageFromLeaves: Also self explanatory, set to true to make the axe take durability damage when destroying leaves with it's chopping ability. Get rid of this and replace it with the enchantment, leaf breaker I: makes it so that axes dont take damage from leaves.
ShouldHarvestLeaves (Added 0.0.2 Alpha): Again, pretty much self explanatory. Set to false by default, it was added to help prevent crashes from the algorithm catching nearby trees and eventually trying to harvest whole forests. This would cause immense lag and crash the game, so the leaf-harvesting functionality was not removed, but simply disabled, with this option. Get rid, add an enchantment leaf breaker II: makes it so that axes will also harvest leaves.
The two leaf breakers + silktouch would make an infinite replacement for shears!
StopOnBreak (Added 0.0.5 Alpha): False by default, if true the axes will stop harvesting when they run out of durability. Get rid of this, unless it is truly needed to be disabled, for performance issues or something.
MaxBreakLimit (Added 0.0.7 Alpha): The maximum number of blocks the axes can break. Can be any non-decimal number. Defaults to -1, which disables the limiting option. To disable again after changing it, simply set it back to -1. This stays!!!
EasyCraftingRecipes (Added 0.0.8 Alpha): In 0.0.8 I rebalanced the crafting recipes (see the images in the "Pictures/Videos" section Coming soon), set this to true to return to the legacy crafting recipes (surround correct tier with logs). This stays!!!
AllowParticles (Added 0.1.0 Beta): Turn off particles/sounds for every broken block, reduces lag but may leave ghost blocks (True by default, meaning particles/sounds will appear). This Stays!!!
Miscellaneous: UseVanillaTextures (Added 0.0.9 Alpha): Set to true to disable the custom textures for the lumber axes and use the vanilla ones. This was added to help keep the feel of resource packs that don't have T+ textures built in. This Stays!!!
- Added new enchantment, "Leaf Breaker". Has 2 levels, level 1 harvests leaves and level 2 negates the damage from them.
- Changed config options "ShouldTakeDamageFromLeaves" and "ShouldHarvestLeaves" to "LeafHarvestMode", sets mode between:
0: Never
1 (Default): Enchantment Mode (Uses Leaf Breaker enchant)
2: Always, damage axe on leaves
3: Always, don't damage axe on leaves.
See section "Configuration Options" for more.
I'm not sure how far or in what direction you want to take the mod, but. What if you were to implement some kind of saw mill that was a multiblock structure? Is that somethng you could do or would b interested indoing?
I'm not sure how far or in what direction you want to take the mod, but. What if you were to implement some kind of saw mill that was a multiblock structure? Is that somethng you could do or would b interested indoing?
That's a bit outside both my experience as a modder and the scope of the mod... It is a good idea though. Maybe a different mod at some point.
Sorry if I sound a bit brusk, I'm a bit tired and not responding my least crankily ever =)
Not really much right now... More options, optimize the algorithm, add some axes to go with mod axes (Copper Lumber Axe, anyone?), take over the universe, just little stuff like that.
Just a quick note, I'm going to be taking a bit of a break from T+. There will still be bugfix updates if needed, but I'm going to be taking a little time off to work on another mod.
Thanks for asking! The crafting recipe goes like so:
LML
MAM
LML
L = Any log
M = Tool material of desired axe (iron for iron, diamond for diamond, etc.)
A = Normal vanilla axe of the corresponding tool material (iron = iron, etc.)
That is already a config option, there's no need for an enchantment... Check out the "Configuration Options" section in the main post.
Still, some enchantments instead of config options might be better, for example axes never break leaves (unless enchanted to).
Here is a list of what you said and how it could be changed into enchantments:
ShouldHarvestDownwards: Kind of self explanatory, set this to true to make the algorithm work downwards as well.
Should stay as, is.
ShouldTakeDamageFromLeaves: Also self explanatory, set to true to make the axe take durability damage when destroying leaves with it's chopping ability.
Get rid of this and replace it with the enchantment, leaf breaker I: makes it so that axes dont take damage from leaves.
ShouldHarvestLeaves (Added 0.0.2 Alpha): Again, pretty much self explanatory. Set to false by default, it was added to help prevent crashes from the algorithm catching nearby trees and eventually trying to harvest whole forests. This would cause immense lag and crash the game, so the leaf-harvesting functionality was not removed, but simply disabled, with this option.
Get rid, add an enchantment leaf breaker II: makes it so that axes will also harvest leaves.
The two leaf breakers + silktouch would make an infinite replacement for shears!
StopOnBreak (Added 0.0.5 Alpha): False by default, if true the axes will stop harvesting when they run out of durability.
Get rid of this, unless it is truly needed to be disabled, for performance issues or something.
MaxBreakLimit (Added 0.0.7 Alpha): The maximum number of blocks the axes can break. Can be any non-decimal number. Defaults to -1, which disables the limiting option. To disable again after changing it, simply set it back to -1.
This stays!!!
EasyCraftingRecipes (Added 0.0.8 Alpha): In 0.0.8 I rebalanced the crafting recipes (
see the images in the "Pictures/Videos" sectionComing soon), set this to true to return to the legacy crafting recipes (surround correct tier with logs).This stays!!!
AllowParticles (Added 0.1.0 Beta): Turn off particles/sounds for every broken block, reduces lag but may leave ghost blocks (True by default, meaning particles/sounds will appear).
This Stays!!!
-------------------------------------------------------------------------------------------------------------------------
Miscellaneous:
UseVanillaTextures (Added 0.0.9 Alpha): Set to true to disable the custom textures for the lumber axes and use the vanilla ones. This was added to help keep the feel of resource packs that don't have T+ textures built in.
This Stays!!!
Actually, now I think about it, that's a good idea. I've been working on it for about 2 hours, and it will be up as soon as it's tested.
me or you?
- Added new enchantment, "Leaf Breaker". Has 2 levels, level 1 harvests leaves and level 2 negates the damage from them.
- Changed config options "ShouldTakeDamageFromLeaves" and "ShouldHarvestLeaves" to "LeafHarvestMode", sets mode between:
0: Never
1 (Default): Enchantment Mode (Uses Leaf Breaker enchant)
2: Always, damage axe on leaves
3: Always, don't damage axe on leaves.
See section "Configuration Options" for more.
- Hotfix patch for some weird glitches and confusing descriptions of things.
No, I'm just taking a bit of a break. I run a private server so I've been working on that a lot.
That's a bit outside both my experience as a modder and the scope of the mod... It is a good idea though. Maybe a different mod at some point.
Sorry if I sound a bit brusk, I'm a bit tired and not responding my least crankily ever =)
Not really much right now... More options, optimize the algorithm, add some axes to go with mod axes (Copper Lumber Axe, anyone?), take over the universe, just little stuff like that.
- Fixed Iron Lumber Axe crafting recipe not working right
- Lag reduction
Miscellaneous:
- Rewrote mcmod.info, it's now a lot better and a lot more descriptive of the mod.
Cheers,
tripl3
I don't know... Maybe
Anything new planned?
Nah, no plans I haven't stated... Just can't really find time to run a YT channel, have a life, AND make a mod at the same time =P
Thanks for asking! The crafting recipe goes like so:
LML
MAM
LML
L = Any log
M = Tool material of desired axe (iron for iron, diamond for diamond, etc.)
A = Normal vanilla axe of the corresponding tool material (iron = iron, etc.)