its actually a bug that increasing random tick speed makes water flow faster at all.
@cuchaz /gamerule RandomTickSpeed 1337
Why would it be a bug?
Water is written to spread on random tick so of course it would move faster if it got more ticks.
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I'm not active on these forums, so forgive me if I don't respond!
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
Water is written to spread on random tick so of course it would move faster if it got more ticks.
There are actually (I think) 2 types of block 'tick': random tick and scheduled block updates (the type of update detected by block update detectors). Water updates should be the second type. Plant growth is the first type.
FYI, I just sent a new build of Tall Worlds Mod (v0.3 beta) and M3L (v0.3 beta) to my beta tester patrons. Everyone else will be able to play the new version in exactly one week! =)
As a teaser, the new version has a ton of performance improvements. The newly rewritten sky light system uses about 30-40 times less memory and is much lighter on the CPU as well. It should hopefully cause a lot less lag.
AND you can now use door blocks above the vanilla height cap of 255. =)
Are there trees? Can Hunter_K13 add them back to the logo? xD (I know, there probably aren't any yet, but It can't hurt to ask, can it?)
Breaking News!
Cuchaz hospitalised after rogue post to knee; Doctors baffled.
Local celebrity programmer and all around nice guy Cuchaz was checked into the intensive care unit earlier to day following after a seemingly routine browse through his topic on MinecraftForums.net...
Rollback Post to RevisionRollBack
I'm not active on these forums, so forgive me if I don't respond!
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
Are there trees? Can Hunter_K13 add them back to the logo? xD (I know, there probably aren't any yet, but It can't hurt to ask, can it?)
Nope. No trees yet. And I don't know why either. Maybe Barteks or Razaekel can explain. It's probably something they're waiting on from me, but I don't know what it is. =P
Cuchaz hospitalised after rogue post to knee; Doctors baffled.
Local celebrity programmer and all around nice guy Cuchaz was checked into the intensive care unit earlier to day following after a seemingly routine browse through his topic on MinecraftForums.net...
Are there trees? Can Hunter_K13 add them back to the logo? xD (I know, there probably aren't any yet, but It can't hurt to ask, can it?)
There already is different branch on github with trees (and ores, tall grass and probably a few other things). Currently there are only 2 types of trees: big trees, and normal trees, the same in all biomes. And a lot of features are still unimplemented (small water/lava lakes, random liquid placement, dungeons, pumpkins, flowers, mushrooms, everything that generates in desert...).
There already is different branch on github with trees (and ores, tall grass and probably a few other things). Currently there are only 2 types of trees: big trees, and normal trees, the same in all biomes. And a lot of features are still unimplemented (small water/lava lakes, random liquid placement, dungeons, pumpkins, flowers, mushrooms, everything that generates in desert...).
I just updated the OP with details of the official beta release of Tall Worlds Mod v1.8.3-0.3.1.
Excitement! =D
EDIT: if you've been using the old 0.2 version, your saved worlds (if you actually have any) are incompatible with 0.3+. Since we're SUPER early in the beta, backwards compatibility isn't a big goal at the moment. I'd rather get the system into a state where it's working better even if I have to make changes to the world save format.
You'll have to build it from source yourself to run it (it's possible, I've done it, though you have to combine the source code of this branch with some of that of the develop branch to get it to compile with M3L 0.3 beta. I'm not sure about M3L 0.2 beta, but it can almost certainly be done, likely much more easily, but I think you still need to tweak a few things in the source).
"Roughly 95% of Minecraft players hate Villagers and would be very happy if they were removed. If you are one of the 5% who actually like villagers, copy this into your signature." -RainbowGirl
You'll have to build it from source yourself to run it (it's possible, I've done it, though you have to combine the source code of this branch with some of that of the develop branch to get it to compile with M3L 0.3 beta. I'm not sure about M3L 0.2 beta, but it can almost certainly be done, likely much more easily, but I think you still need to tweak a few things in the source).
With the latest M3L and the latest Tall Worlds the memory leak seems to have stopped(With 2GB of RAM it stabilises around 55%) and the tp command now works. Once this mod is in a more complete state I will be very disappointed if Mojang doesn't implement cubic chunks.
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Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
Thanks, but I already found that out (that's why I said that you can just change the version number in the build.gradle to build TWM from source using M3L 0.3b).
Also, nice mod! Once this is finished and compatible with many other mods, this will be amazing! Who wouldn't want to have "infinite" building height?
"Roughly 95% of Minecraft players hate Villagers and would be very happy if they were removed. If you are one of the 5% who actually like villagers, copy this into your signature." -RainbowGirl
Oh right... I should probably make installation instructions some day. M3L has an installer, so it does most of the work for you. After that, just put the TWM jar in your mods folder. That's about it, really.
I said that it doesn't, I confirmed that it doesn't, in fact
P. S. just noticed what you said. nvm.
Why would it be a bug?
Water is written to spread on random tick so of course it would move faster if it got more ticks.
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
PRESENCE FOOTSTEPS - (github)
VOID FOG - (github)
There are actually (I think) 2 types of block 'tick': random tick and scheduled block updates (the type of update detected by block update detectors). Water updates should be the second type. Plant growth is the first type.
Cubic chunks discord server
There is also a 3rd type - Redstone tick, but that is irrelevant to water.
FYI, I just sent a new build of Tall Worlds Mod (v0.3 beta) and M3L (v0.3 beta) to my beta tester patrons. Everyone else will be able to play the new version in exactly one week! =)
As a teaser, the new version has a ton of performance improvements. The newly rewritten sky light system uses about 30-40 times less memory and is much lighter on the CPU as well. It should hopefully cause a lot less lag.
AND you can now use door blocks above the vanilla height cap of 255. =)
Are there trees? Can Hunter_K13 add them back to the logo? xD (I know, there probably aren't any yet, but It can't hurt to ask, can it?)
Breaking News!
Cuchaz hospitalised after rogue post to knee; Doctors baffled.
Local celebrity programmer and all around nice guy Cuchaz was checked into the intensive care unit earlier to day following after a seemingly routine browse through his topic on MinecraftForums.net...
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
PRESENCE FOOTSTEPS - (github)
VOID FOG - (github)
"I used to be a programmer like you..."
Nope. No trees yet. And I don't know why either. Maybe Barteks or Razaekel can explain. It's probably something they're waiting on from me, but I don't know what it is. =P
LOL! That's fantastic! =D =D =D
There already is different branch on github with trees (and ores, tall grass and probably a few other things). Currently there are only 2 types of trees: big trees, and normal trees, the same in all biomes. And a lot of features are still unimplemented (small water/lava lakes, random liquid placement, dungeons, pumpkins, flowers, mushrooms, everything that generates in desert...).
Cubic chunks discord server
Well, trees and ores is the basics of what you need for survival
what's the other branch called?
I just updated the OP with details of the official beta release of Tall Worlds Mod v1.8.3-0.3.1.
Excitement! =D
EDIT: if you've been using the old 0.2 version, your saved worlds (if you actually have any) are incompatible with 0.3+. Since we're SUPER early in the beta, backwards compatibility isn't a big goal at the moment. I'd rather get the system into a state where it's working better even if I have to make changes to the world save format.
[quote=ThatAnnoyingDude;../../../../members/ThatAnnoyingDude;1446302-tall-worlds-mod-raising-the-world-height-cap?comment=2066]
what's the other branch called?
It's called feature-generation and can be found here: https://github.com/TallWorlds/CubicChunks/tree/feature/feature-generation
You'll have to build it from source yourself to run it (it's possible, I've done it, though you have to combine the source code of this branch with some of that of the develop branch to get it to compile with M3L 0.3 beta. I'm not sure about M3L 0.2 beta, but it can almost certainly be done, likely much more easily, but I think you still need to tweak a few things in the source).
For tips on building from source, go here: https://github.com/TallWorlds/CubicChunks/issues/29
If you still can't get it to work, PM me for more details. To use M3L 0.3b, just change the version number for it in the build.gradle.
Links to Mods: EndPlus | Deeper Caves | FarLands
"Roughly 95% of Minecraft players hate Villagers and would be very happy if they were removed. If you are one of the 5% who actually like villagers, copy this into your signature." -RainbowGirl
M3L 0.3b is released now. You probably don't have to build it from source.
With the latest M3L and the latest Tall Worlds the memory leak seems to have stopped(With 2GB of RAM it stabilises around 55%) and the tp command now works. Once this mod is in a more complete state I will be very disappointed if Mojang doesn't implement cubic chunks.
Please don't PM me asking for help, I will just redirect you to the appropriate forum, where there are others who are far more skilled than me.
This is not the signature you are looking for.
Banners and such things
Thanks, but I already found that out (that's why I said that you can just change the version number in the build.gradle to build TWM from source using M3L 0.3b).
Also, nice mod! Once this is finished and compatible with many other mods, this will be amazing! Who wouldn't want to have "infinite" building height?
Links to Mods: EndPlus | Deeper Caves | FarLands
"Roughly 95% of Minecraft players hate Villagers and would be very happy if they were removed. If you are one of the 5% who actually like villagers, copy this into your signature." -RainbowGirl
oh man, I completely forgot how to install it.
Oh right... I should probably make installation instructions some day. M3L has an installer, so it does most of the work for you. After that, just put the TWM jar in your mods folder. That's about it, really.
Holy crap, this thing is already in beta? Great news, guys. Good work!