Got a few questions from the masses at the cubic chunks thread. They may be stupid.
1. Will ocean height be the same everywhere? I assume not, with your custom land generation.
2. How will water work? If oceans and lakes can happen anywhere then you might want to build a dam. If you broke the dam will infinite water spill out or will there be volume? I know there was a mod that added limited volume to liquids, but it's probably crazy complicated and laggy.
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If someone in an S class cuts me off, I don't get upset. He obviously has important things to do. Now, someone in a Toyota? We're fighting.
These forums are dumb and break my links. I'm bubbleawsome on steam too.
Its probably possible to add finite water to cubic chunks, it will just take time, lots of calories (to power the brain's thinking process whilst coding), and lots of free roaming electrons on a power grid.
But adding finite water to cubic chunks should be a later priority, lets just let Cuchaz focus on finishing a working version of Cubic Chu- err i meant Tall Worlds mod first. And plus if Cuchaz does end up making finite water possible i sure hope its an option to enable or disable it (although that would probably be an option BEFORE you generate the world because good luck accurately converting a world that has finite liquid back to a world that has the standard minecraft water mechanics) but that would be cool though.
Got a few questions from the masses at the cubic chunks thread. They may be stupid.
1. Will ocean height be the same everywhere? I assume not, with your custom land generation.
2. How will water work? If oceans and lakes can happen anywhere then you might want to build a dam. If you broke the dam will infinite water spill out or will there be volume? I know there was a mod that added limited volume to liquids, but it's probably crazy complicated and laggy.
Its probably possible to add finite water to cubic chunks, it will just take time, lots of calories (to power the brain's thinking process whilst coding), and lots of free roaming electrons on a power grid.
But adding finite water to cubic chunks should be a later priority, lets just let Cuchaz focus on finishing a working version of Cubic Chu- err i meant Tall Worlds mod first. And plus if Cuchaz does end up making finite water possible i sure hope its an option to enable or disable it (although that would probably be an option BEFORE you generate the world because good luck accurately converting a world that has finite liquid back to a world that has the standard minecraft water mechanics) but that would be cool though.
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =) Current number of corrected posts/things: 7
I was actually thinking of that mod; but will it work with cubic chunks? Probably not considering it was most likely made for the linear chunk system that minecraft uses. However, that mod could be modded to work with the tall worlds mod (thats right, mod a mod to work with a mod hehehe)
Link Removed aye? I can dig it, but we need to go deeper. I don't know how, I don't know why, nor where, but we do.
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I'm not active on these forums, so forgive me if I don't respond!
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
I haven't read the whole topic but just a thought.....
Instead of making M3L, why don't you work with the guys developing Sponge API and integrate M3L into it? Seeing they already want to make it for server AND client, it would make sense seeing they are planning a lot of features for it (and I personally find having 3+ mod loaders just a hassle, especially for servers)
Nothing against you or your ideas, I love your ideas. But if an All-In-One mod-loader API could be made then wouldn't that be beneficial to everyone (since that seems to be Sponge's goal)?
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Spreichen Sie Duetsch? Ich sprechen kleines Duetsch.
I haven't read the whole topic but just a thought.....
Instead of making M3L, why don't you work with the guys developing Sponge API and integrate M3L into it? Seeing they already want to make it for server AND client, it would make sense seeing they are planning a lot of features for it (and I personally find having 3+ mod loaders just a hassle, especially for servers)
Nothing against you or your ideas, I love your ideas. But if an All-In-One mod-loader API could be made then wouldn't that be beneficial to everyone (since that seems to be Sponge's goal)?
SpongeAPI isn't a mod loader. It's just an abstraction around a mod loader so a mod never has to know what a mod loader is. Or even what a Minecraft is. SpongeAPI has set some goals that are a little too ambitious for M3L. SpongeAPI is trying to keep the mod from knowing about Minecraft at all.
M3L, on the other hand, is actually a mod loader. Someday, SpongeAPI could be an abstraction for M3L too, but it takes a huge amount of work to abstract away Minecraft entirely, and I've decided I don't want to do all that work for M3L by myself. I'd rather work on other things, like getting an actual working version of Tall Worlds Mod out there.
Enigma is a tool to change the names of things in the Minecraft classes. Enigma doesn't change what classes do or how they interact, only the names of the things that are already there.
SongeAPI is a vision of what the Sponge group thinks Minecraft should look like to a mod. It's a wishlist of all the things modders want Minecraft to do regardless of whether or not Minecraft actually does those things yet. It's more than just renaming classes/etc. The API defines new functionality for the Minecraft classes along with new names. The Sponge implementation (not the API itself) is what actually changes the Minecraft classes to meet this vision (the API).
Since the SpongeAPI is significantly different from what Minecraft actually does today, implementing the API is actually a huge amount of work.
Oh, that is going to revive some of my old souvenirs. =D
I came to the Minecraft modding community just when Forge was issued. So I had to mess up a bit with the minecraft.jar file. I feel so much nostalgia...
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A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =) Current number of corrected posts/things: 7
I just made a huge update to the M3L thread about plans for the future of M3L. Tall Worlds Mod is certainly in the immediate future of M3L. Feel free to read up if you want to know what's going on.
I'd say it *could*. Though it's difficult to say, at the first glance. Let's say that usually, plugins have little-to-nothing in common with mods, so i'd say Tall Worlds would not be breaking something World Edit would use.
I would be surprised if the chunk system influenced such a plugin.
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A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =) Current number of corrected posts/things: 7
Oh, I'll definitely succeed. It's just a matter of time. =P
Got a few questions from the masses at the cubic chunks thread. They may be stupid.
1. Will ocean height be the same everywhere? I assume not, with your custom land generation.
2. How will water work? If oceans and lakes can happen anywhere then you might want to build a dam. If you broke the dam will infinite water spill out or will there be volume? I know there was a mod that added limited volume to liquids, but it's probably crazy complicated and laggy.
These forums are dumb and break my links. I'm bubbleawsome on steam too.
Its probably possible to add finite water to cubic chunks, it will just take time, lots of calories (to power the brain's thinking process whilst coding), and lots of free roaming electrons on a power grid.
But adding finite water to cubic chunks should be a later priority, lets just let Cuchaz focus on finishing a working version of Cubic Chu- err i meant Tall Worlds mod first. And plus if Cuchaz does end up making finite water possible i sure hope its an option to enable or disable it (although that would probably be an option BEFORE you generate the world because good luck accurately converting a world that has finite liquid back to a world that has the standard minecraft water mechanics) but that would be cool though.
Actually, there's a mod that runs pretty well, made by 4HeadTiger. Here is a link to that mod: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2158282-realistic-fluids-overhaul-finite-water-and-stuff It is quite good, and efficient, although it could still be better for now. Maybe I'll post some pictures, if I play again Minecraft in the future days. =)
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =)
Current number of corrected posts/things: 7
I was actually thinking of that mod; but will it work with cubic chunks? Probably not considering it was most likely made for the linear chunk system that minecraft uses. However, that mod could be modded to work with the tall worlds mod (thats right, mod a mod to work with a mod hehehe)
Link Removed aye? I can dig it, but we need to go deeper. I don't know how, I don't know why, nor where, but we do.
If you want to contact me, try going through Discord or you can find me on GitHub where I am still updating the below mods (and more):
PRESENCE FOOTSTEPS - (github)
VOID FOG - (github)
I haven't read the whole topic but just a thought.....
Instead of making M3L, why don't you work with the guys developing Sponge API and integrate M3L into it? Seeing they already want to make it for server AND client, it would make sense seeing they are planning a lot of features for it (and I personally find having 3+ mod loaders just a hassle, especially for servers)
Nothing against you or your ideas, I love your ideas. But if an All-In-One mod-loader API could be made then wouldn't that be beneficial to everyone (since that seems to be Sponge's goal)?
SpongeAPI isn't a mod loader. It's just an abstraction around a mod loader so a mod never has to know what a mod loader is. Or even what a Minecraft is. SpongeAPI has set some goals that are a little too ambitious for M3L. SpongeAPI is trying to keep the mod from knowing about Minecraft at all.
M3L, on the other hand, is actually a mod loader. Someday, SpongeAPI could be an abstraction for M3L too, but it takes a huge amount of work to abstract away Minecraft entirely, and I've decided I don't want to do all that work for M3L by myself. I'd rather work on other things, like getting an actual working version of Tall Worlds Mod out there.
So SpongeAPI is more like Enigma? Neat.
All of this is very confusing to me.
These forums are dumb and break my links. I'm bubbleawsome on steam too.
I wouldn't say that.
Enigma is a tool to change the names of things in the Minecraft classes. Enigma doesn't change what classes do or how they interact, only the names of the things that are already there.
SongeAPI is a vision of what the Sponge group thinks Minecraft should look like to a mod. It's a wishlist of all the things modders want Minecraft to do regardless of whether or not Minecraft actually does those things yet. It's more than just renaming classes/etc. The API defines new functionality for the Minecraft classes along with new names. The Sponge implementation (not the API itself) is what actually changes the Minecraft classes to meet this vision (the API).
Since the SpongeAPI is significantly different from what Minecraft actually does today, implementing the API is actually a huge amount of work.
Would it be easyer to just make tall worlds mod without an api (like those old days when modding mc involved dropping the class files into the .jar)
That's basically what I'll do for the first release. Just to get something playable into everyone's hands sooner. I'll work on compatibility later. =)
Sweet
Oh, that is going to revive some of my old souvenirs. =D
I came to the Minecraft modding community just when Forge was issued. So I had to mess up a bit with the minecraft.jar file. I feel so much nostalgia...
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =)
Current number of corrected posts/things: 7
I just made a huge update to the M3L thread about plans for the future of M3L. Tall Worlds Mod is certainly in the immediate future of M3L. Feel free to read up if you want to know what's going on.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1446050-magic-mojo-mod-loader-a-mod-loader-for-advanced
Will Tall Worlds work with the World Edit plugin on my server?
I'd say it *could*. Though it's difficult to say, at the first glance. Let's say that usually, plugins have little-to-nothing in common with mods, so i'd say Tall Worlds would not be breaking something World Edit would use.
I would be surprised if the chunk system influenced such a plugin.
A Rocket Science tester and engineer. Well, at least when it will be released. =)
I'm French so English is not my native language. Please correct me when I make a mistake and don't worry for me, it will be even better. Thanks in advance! =)
Current number of corrected posts/things: 7
I would guess not. Worldedit will probably just freak with a new chunk system. It might only work between 0 and 255. It might work perfectly.
Cuchaz, you know when this gets a release people are going to freak out.
These forums are dumb and break my links. I'm bubbleawsome on steam too.
I hope so. =)
I guess the only way to find out is to test it