I just found this mod earlier today, and I must say, you've done the franchise extreme justice. This is exactly what I've been looking for in a Game of Thrones mod for a very long time! I have only been playing a few minutes, and there's just so much to explore!
There's only two suggestions I have. The first, as you've heard before, is spawned structures/a map of the Realm. I would love to be able to explore to try to find huge castles, or even some smaller Easter Eggs that aren't necessarily huge but still pretty awesome, like Craster's or the dwelling of the Three Eyed Crow.
The second idea I had is a bit more out there. Judging from the map of what is known in ASOIAF, Westeros, Essos and Sothoryos make up less than half of the world. There's so much left to discover. This would definitely be getting a bit away from the series, but I have always been dying to know what else is out there, besides the three continents. It would be a cool touch of creative liberty to go and see just what else is in the Realm. I know, it's kind of a crazy idea, but something that might be an interesting take on things...
It's a really great mod. You've done a great job making something that mixes Minecraft and ASOIAF. I'm really excited to see where you go with this in the future!
EDIT: I just thought of something else... It would be amazing if you could create a Valyria biome in the Essos realm that you could only enter with a special armor set. Make it full of tons of ruins and stuff... Ooh, that would be amazing to see!
Also, what if all dragons were hostile (unless pledged to the Targaryen House) and then there could be an extremely rare chest that has the dragonbinder, and if you blow it, you can tame the dragons. Just a thought.
It appears to be an issue related to one of the dimensions. Possibly BiomesOPlenty or GalactiCraft.
I'll work on adding in configurable Dimension IDs.
OK thanks for that it would be great if you could. This mod looks great and think it would go well with the other mods on my server(not public just for me and 3 friends)
I just found this mod earlier today, and I must say, you've done the franchise extreme justice. This is exactly what I've been looking for in a Game of Thrones mod for a very long time! I have only been playing a few minutes, and there's just so much to explore!
There's only two suggestions I have. The first, as you've heard before, is spawned structures/a map of the Realm. I would love to be able to explore to try to find huge castles, or even some smaller Easter Eggs that aren't necessarily huge but still pretty awesome, like Craster's or the dwelling of the Three Eyed Crow.
The second idea I had is a bit more out there. Judging from the map of what is known in ASOIAF, Westeros, Essos and Sothoryos make up less than half of the world. There's so much left to discover. This would definitely be getting a bit away from the series, but I have always been dying to know what else is out there, besides the three continents. It would be a cool touch of creative liberty to go and see just what else is in the Realm. I know, it's kind of a crazy idea, but something that might be an interesting take on things...
It's a really great mod. You've done a great job making something that mixes Minecraft and ASOIAF. I'm really excited to see where you go with this in the future!
EDIT: I just thought of something else... It would be amazing if you could create a Valyria biome in the Essos realm that you could only enter with a special armor set. Make it full of tons of ruins and stuff... Ooh, that would be amazing to see!
Also, what if all dragons were hostile (unless pledged to the Targaryen House) and then there could be an extremely rare chest that has the dragonbinder, and if you blow it, you can tame the dragons. Just a thought.
The Valyria Biome is in the mod but it isin't that deadly. But it will be. Basically picture it as a volcanic wasteland that's haunted with ghosts.
The Three Eyed Crow was in the first release but was removed as i din't want multiple versions of them spawning. It will be added back in within time.
Dragons will be improved within time.
Also thanks for the compliments. It's really appreciated
Here's a sneak-peek of what's going on! I re-designed the north to look much,much better.(Less trees,more grass and patches of snow) BTW the mod isin't dead i've just been busy working on my other mod(Ultimate Youtubers mod)
Don't know if you read the past pages but the mod currently doesn't work on servers.
nah i read em just cause atm it doesn't work on MP doesn't mean you might be willing to get it working for MP and me launch the official server using it as a tester + official XD just a thought is all but yeah so far loving the mod great work
Quick question:
Has any in-depth players of this mod encountered the Exception in World Tick error? I've been getting it alot in my eclipse test environment and i just wanted to see if anyone else has gotten this error.
First of all, thank you VERY MUCH for this awesome mod, you're doing a great work. I'm a fan of the series (books and HBO show) and of minecraft, and you're the guy who gathered them.
My question: Is the game currently playable in survival ? I've read that you were working on an invocation to conjure a guard who allows you to hire the messenger (if I get it right ^^ ).
What news about that?
The mod is somewhat playable in survival. You can only goto Westeros Legit ATM. You need to combine a Paper with Cobblestone in a Crafting Table to make a writ. Find a baratheon messanger in your world and give him the paper.
When I star up my minecraft server with the GOT mod on it it gives me this crash report. I've tried everything I can do to fix it but it still wont work. Some help would be greatly appreciated because me and my buddies really want to play this mod on our server.
java.lang.NoClassDefFoundError: gameofthrones/gui/GUIHouseSelect
at gameofthrones.biomes.BiomeGenNorth.<init>(BiomeGenNorth.java:38)
at gameofthrones.GOTMod.<clinit>(GOTMod.java:214)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Caused by: java.lang.ClassNotFoundException: gameofthrones.gui.GUIHouseSelect
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 31 more
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/gui/GuiScreen
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
... 33 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.gui.GuiScreen
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:97)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 37 more
When I star up my minecraft server with the GOT mod on it it gives me this crash report. I've tried everything I can do to fix it but it still wont work. Some help would be greatly appreciated because me and my buddies really want to play this mod on our server.
java.lang.NoClassDefFoundError: gameofthrones/gui/GUIHouseSelect
at gameofthrones.biomes.BiomeGenNorth.<init>(BiomeGenNorth.java:38)
at gameofthrones.GOTMod.<clinit>(GOTMod.java:214)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Caused by: java.lang.ClassNotFoundException: gameofthrones.gui.GUIHouseSelect
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 31 more
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/gui/GuiScreen
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
... 33 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.gui.GuiScreen
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:97)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 37 more
Working on the ability to make Greatswords Behead mobs. Tomorrow i'll see the Season 4 Finale And see what i can change.
One side note also. Kingsguard Armor is being re-textured to fit that of season 4's re-doing of it.
You guys wanted beheading? Yes?
Greatswords can Behead villagers(Northern,Dornish,Noble,Highgarden and Ironborn Villagers). And only Greatswords can do this, btw. Not normal swords.
Beheading works like this:
If you hit them with it, It kills them,Spawns in Blood particles, Says ~~Off with your Head!~~ And adds a head to your inventory. Pretty gory but it's GOT What do you expect.
I'm considering making it possible with any human mob(At the excuse that it uses 2 Durability, You know so it isin't Overpowered)
If you have any ideas for structures do let me know
Here are some ideas. If possible I could help build them.
taverns.
Windmills.
Small camp sites for each house.
If possible you could redesign Minecraft villages to make the building better fit the game of thrones theme.
There's only two suggestions I have. The first, as you've heard before, is spawned structures/a map of the Realm. I would love to be able to explore to try to find huge castles, or even some smaller Easter Eggs that aren't necessarily huge but still pretty awesome, like Craster's or the dwelling of the Three Eyed Crow.
The second idea I had is a bit more out there. Judging from the map of what is known in ASOIAF, Westeros, Essos and Sothoryos make up less than half of the world. There's so much left to discover. This would definitely be getting a bit away from the series, but I have always been dying to know what else is out there, besides the three continents. It would be a cool touch of creative liberty to go and see just what else is in the Realm. I know, it's kind of a crazy idea, but something that might be an interesting take on things...
It's a really great mod. You've done a great job making something that mixes Minecraft and ASOIAF. I'm really excited to see where you go with this in the future!
EDIT: I just thought of something else... It would be amazing if you could create a Valyria biome in the Essos realm that you could only enter with a special armor set. Make it full of tons of ruins and stuff... Ooh, that would be amazing to see!
Also, what if all dragons were hostile (unless pledged to the Targaryen House) and then there could be an extremely rare chest that has the dragonbinder, and if you blow it, you can tame the dragons. Just a thought.
OK thanks for that it would be great if you could. This mod looks great and think it would go well with the other mods on my server(not public just for me and 3 friends)
The Valyria Biome is in the mod but it isin't that deadly. But it will be. Basically picture it as a volcanic wasteland that's haunted with ghosts.
The Three Eyed Crow was in the first release but was removed as i din't want multiple versions of them spawning. It will be added back in within time.
Dragons will be improved within time.
Also thanks for the compliments. It's really appreciated
Great! As I said, I'm really pumped to see what you have planned next
Don't know if you read the past pages but the mod currently doesn't work on servers.
nah i read em just cause atm it doesn't work on MP doesn't mean you might be willing to get it working for MP and me launch the official server using it as a tester + official XD just a thought is all but yeah so far loving the mod great work
Edit: also like the pic for the updated north XD
It's been changed to stone although i might possibly change it.
Anyways here's what we all want. STRUCTURES! Only 2 ATM, First Men Ruins and Abandoned Forts:
First Men Ruins:These only spawn in the North exclusively. Although there will be other ruins added in other places as well.
Abandoned Forts, These only spawn in the Stormlands,Riverlands and Crownlands:
If you have any ideas for structures do let me know
Has any in-depth players of this mod encountered the Exception in World Tick error? I've been getting it alot in my eclipse test environment and i just wanted to see if anyone else has gotten this error.
The mod is somewhat playable in survival. You can only goto Westeros Legit ATM. You need to combine a Paper with Cobblestone in a Crafting Table to make a writ. Find a baratheon messanger in your world and give him the paper.
The mod is 70% Playable in survival.
java.lang.NoClassDefFoundError: gameofthrones/gui/GUIHouseSelect
at gameofthrones.biomes.BiomeGenNorth.<init>(BiomeGenNorth.java:38)
at gameofthrones.GOTMod.<clinit>(GOTMod.java:214)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:99)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:445)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Caused by: java.lang.ClassNotFoundException: gameofthrones.gui.GUIHouseSelect
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 31 more
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/gui/GuiScreen
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
... 33 more
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.gui.GuiScreen
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:97)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 37 more
The mod does not work on servers ATM, Sorry.
One side note also. Kingsguard Armor is being re-textured to fit that of season 4's re-doing of it.
Greatswords can Behead villagers(Northern,Dornish,Noble,Highgarden and Ironborn Villagers). And only Greatswords can do this, btw. Not normal swords.
Beheading works like this:
If you hit them with it, It kills them,Spawns in Blood particles, Says ~~Off with your Head!~~ And adds a head to your inventory. Pretty gory but it's GOT What do you expect.
I'm considering making it possible with any human mob(At the excuse that it uses 2 Durability, You know so it isin't Overpowered)
Here are some ideas. If possible I could help build them.
taverns.
Windmills.
Small camp sites for each house.
If possible you could redesign Minecraft villages to make the building better fit the game of thrones theme.