If I were to add in some village world generation and (a) custom villager(s), what would you guys like to see? I know this is spoiling more stuff, but I'd like some input
In terms of the villager, its wardrobe, tradings, etc., and of its "house", the structure type, style, etc.
Uhm... Given the Urns are already in Thaumic Exploration, how are you going to justify adding your own? Seems like a waste of time.
Also, a config option to remove the Dirt Chest 9000? Not that I care for the thing, but you should never EVER meddle with other people's mods that way (in this case, it is not too bad, but still). Why would you have the right to disable someone's stuff? And isn't this a good example of "don't like it, don't use it"?
1) There will be configuration options to enable and disable items at will! There will also be an integrated system that automatically detects certain mods and apply config parameters where needed, so don't worry!
2) Well, not too sure why you would say that, since modifications are simply that, modifications. Whether or not a mod edits another mod is simply modification, so it really shouldn't be as major as I believe you're interpreting it. Besides, everything in the mod will have the ability to be completely user defined! Also, it's still in alpha, so there's always room for change
I dispense answers of that sort. The code wasn't written to be modular to that level, to get that effect you would need to either pull request a change to the TT repo for it to be so or use extremely hacky methods.
Ya I was just playing
I'll go ahead and send a pull request that will make my life 10x easier!
Anyone have any villager input? I have some ideas, but hearing from you guys would be great! Also, I'd like to have a vote on a new feature I'm planning; to have the reinforced arcane stone and the bricks have connected textures. Would that be cool?
Love this mod man but I found a bug.
When playing with this mod with Iron Chests, the Iron Chests chests textures look like normal chests in NEI and your inventory
Here is a thread I posted before I realized your mod was causing it http://www.minecraftforum.net/topic/2600876-iron-chests-bug/
Hope you can fix it!
Love this mod man but I found a bug.
When playing with this mod with Iron Chests, the Iron Chests chests textures look like normal chests in NEI and your inventory
Here is a thread I posted before I realized your mod was causing it http://www.minecraft...ron-chests-bug/
Hope you can fix it!
Ya don't worry, I pretty much rewrote everything from scrath in this upcoming release, so that should be resolved!
When do you plan on having research for the new content?
Also, you should add hungry variants of the chests from better storage, and metallurgy.
I've implemented it in this next release!
For both of you...
I plan on moving the hungry chests into their own mod called Hungry Storage which will be in a fully functioning release shortly! It will have hungry variants of all the vanilla chests, such as the trapped and ender chests, thermal expansion's strongboxes, enderstorage's chests, and more to come! I do plan on working w/ BetterStorage, but as for Metallurgy, the latest release for 1.6 is kind of buggy (such as w/ naming localizations), but I'll try to get something out!
I plan on moving the hungry chests into their own mod called Hungry Storage which will be in a fully functioning release shortly! It will have hungry variants of all the vanilla chests, such as the trapped and ender chests, thermal expansion's strongboxes, enderstorage's chests, and more to come! I do plan on working w/ BetterStorage, but as for Metallurgy, the latest release for 1.6 is kind of buggy (such as w/ naming localizations), but I'll try to get something out!
hey unfortunately me and a couple people were running a server with your mod trying to do some stuff and ran into this error
// error here
it may just be a bug on servers, but I'm not entirely sure
Yes, don't worry; this was also another common bug I ran into while testing it! Again, that is resolved in the upcoming update! Also, as I presume you've read in the downloads section, I don't recommend using it for full on playing yet. That release was simply to benchmark development, and has basically been totally rewritten.
P.S. Try to use Spoilers for error log reports; saves screen space
Yes, don't worry; this was also another common bug I ran into while testing it! Again, that is resolved in the upcoming update! Also, as I presume you've read in the downloads section, I don't recommend using it for full on playing yet. That release was simply to benchmark development, and has basically been totally rewritten.
P.S. Try to use Spoilers for error log reports; saves screen space
Thank you, and sorry was in a rush to post it and forgot them, and thank you for the time. Out of all the thaumcraft addons I was really looking forward to using yours. I really liked TC3 and wanted to learn TC2 so your mod seemed like the one that might let me have the opportunity to do that.
Edit: Also, I wanted to say for a mod that's just on its first version it's really functional. I was surprised that it crashed the server if that's any indication. Great work on it.
Thank you, and sorry was in a rush to post it and forgot them, and thank you for the time. Out of all the thaumcraft addons I was really looking forward to using yours. I really liked TC3 and wanted to learn TC2 so your mod seemed like the one that might let me have the opportunity to do that.
Edit: Also, I wanted to say for a mod that's just on its first version it's really functional. I was surprised that it crashed the server if that's any indication. Great work on it.
Thanks man! Means a lot! If you'd like to get a general idea of how the seals work, head over here:
Again, they'll still be very different in Magistics, but at least this will supply a basic concept!
For everyone...
Another rewrite for 1.7 is officially underway! Now the aesthetic blocks will be 10x better, trust me!
Thanks man! Means a lot! If you'd like to get a general idea of how the seals work, head over here:
Again, they'll still be very different in Magistics, but at least this will supply a basic concept!
For everyone...
Another rewrite for 1.7 is officially underway! Now the aesthetic blocks will be 10x better, trust me!
Not to sound impatient but is there any kind of ETA on that release? Really not trying to rush you, but I'm really looking forward to trying this out on a server ^.^
Not to sound impatient but is there any kind of ETA on that release? Really not trying to rush you, but I'm really looking forward to trying this out on a server ^.^
Well, I don't want to throw and ETA out there simply because I don't what the future holds. I'm also going to be quite busy as finals are approaching for me, etc. I am working on it, and I'll leave posts here to keep you guys informed as I make more progress!
Also >.> its odd that in 1.6 I was getting more frames even with all them mods I had
Oh well it's the price we pay for more stuff to hoard
In terms of the villager, its wardrobe, tradings, etc., and of its "house", the structure type, style, etc.
Oh sorry; that's supposed to say Obsidian Totems!
Not too sure. Possibly w/ code
1) There will be configuration options to enable and disable items at will! There will also be an integrated system that automatically detects certain mods and apply config parameters where needed, so don't worry!
2) Well, not too sure why you would say that, since modifications are simply that, modifications. Whether or not a mod edits another mod is simply modification, so it really shouldn't be as major as I believe you're interpreting it. Besides, everything in the mod will have the ability to be completely user defined! Also, it's still in alpha, so there's always room for change
.-.
Ya I was just playing
I'll go ahead and send a pull request that will make my life 10x easier!
When playing with this mod with Iron Chests, the Iron Chests chests textures look like normal chests in NEI and your inventory
Here is a thread I posted before I realized your mod was causing it
http://www.minecraftforum.net/topic/2600876-iron-chests-bug/
Hope you can fix it!
Also, you should add hungry variants of the chests from better storage, and metallurgy.
Ya don't worry, I pretty much rewrote everything from scrath in this upcoming release, so that should be resolved!
I've implemented it in this next release!
For both of you...
I plan on moving the hungry chests into their own mod called Hungry Storage which will be in a fully functioning release shortly! It will have hungry variants of all the vanilla chests, such as the trapped and ender chests, thermal expansion's strongboxes, enderstorage's chests, and more to come! I do plan on working w/ BetterStorage, but as for Metallurgy, the latest release for 1.6 is kind of buggy (such as w/ naming localizations), but I'll try to get something out!
I = exited
it may just be a bug on servers, but I'm not entirely sure
Yes, don't worry; this was also another common bug I ran into while testing it! Again, that is resolved in the upcoming update! Also, as I presume you've read in the downloads section, I don't recommend using it for full on playing yet. That release was simply to benchmark development, and has basically been totally rewritten.
P.S. Try to use Spoilers for error log reports; saves screen space
Thank you, and sorry was in a rush to post it and forgot them, and thank you for the time. Out of all the thaumcraft addons I was really looking forward to using yours. I really liked TC3 and wanted to learn TC2 so your mod seemed like the one that might let me have the opportunity to do that.
Edit: Also, I wanted to say for a mod that's just on its first version it's really functional. I was surprised that it crashed the server if that's any indication. Great work on it.
Thanks man! Means a lot! If you'd like to get a general idea of how the seals work, head over here:
Again, they'll still be very different in Magistics, but at least this will supply a basic concept!
For everyone...
Another rewrite for 1.7 is officially underway! Now the aesthetic blocks will be 10x better, trust me!
Not to sound impatient but is there any kind of ETA on that release? Really not trying to rush you, but I'm really looking forward to trying this out on a server ^.^
Well, I don't want to throw and ETA out there simply because I don't what the future holds. I'm also going to be quite busy as finals are approaching for me, etc. I am working on it, and I'll leave posts here to keep you guys informed as I make more progress!