Currently being reworked as a x3d loader/animator, converting over to using XML format for the animations
This mod is meant to be a testing mod, which may eventually turn into an API, if enough people find it useful.
The original purpose of this mod is to allow for easier addition/animation of models using the .x3d format into any mod, primarily designed for the addition of pokemon to the Pokecube related mods.
Use of this system requires the following:
The ability to make a model with the .x3d format (must use triangulated faces)
The mod here just consists of 1 item, which when right clicked spawns an entity which is modeled using the .obj file provided, there is also a resource pack which contains a different model/texture (names must be the same for now), as an example of changing the model. To change model requires changing the resource pack to update the model
See the models.animate file in testPack/assets/pokecube_example for the format of the animations
This file can be opened by a text editor, i use notepad++
Where :idle would represent the animation type, right now only idle is supported, but eventually things like walk, run, jump, attack, etc would be allowed.
The resourcepack includes a model for porygon-z which I made as a test case
install forge as normal (built against 1028, should work with any 1.7.2 version)
drop the pokecube_model_loader.jar into the mods folder
drop the testPack.zip into the resources folder.
improve functionality of the rotation/translation inputs.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires