When I use this mod and Kwasti Bust Monsters it tells me that there is an item id conflict and I don't see an item ids in either your config file or Kwasti's config file. I would hope that would be in there because it would make mods work better with eachother. It would make it easier for Minecraft players who have no prior training in java.
Rollback Post to RevisionRollBack
I am a 1.8 Minecraft enthusiast. If i give any ideas to you for your mod that you like or even if I just came to say I like this mod, that basically means I would like this mod for 1.8.
I have ASD. I will most likely speak in a way that could offend people, that's the way I've always been (socially awkward), however, I do not mean to be offensive to anyone. Tactfulness has never been one of my strong suits. So, if your going to hate me...then don't bother talking to me as you will just waste my time and yours as well.
Despite what you're thinking the age in my profile is the actual true age. I find it amazing how many people think that ten is my actual age.
Featured it on #2 of my Mod of the Week series, and sort of shocased it! Hope to have the video up on this forum, and do drop a Like and Subscribe if you enjoyed! (-:
When I use this mod and Kwasti Bust Monsters it tells me that there is an item id conflict and I don't see an item ids in either your config file or Kwasti's config file. I would hope that would be in there because it would make mods work better with eachother. It would make it easier for Minecraft players who have no prior training in java.
If you just open up the evilcraft.cfg file, you can see a list of items and blocks with a numerical ID, change that and you can solve the conflicts that were detected by Forge. Note that these ID conflicts won't occur anymore in Minecraft 1.7. Obviously it's impossible for us to prevent ID conflicts with all the mods out there, but we've tested quite a lot of them already.
When I use this mod and Kwasti Bust Monsters it tells me that there is an item id conflict and I don't see an item ids in either your config file or Kwasti's config file. I would hope that would be in there because it would make mods work better with eachother. It would make it easier for Minecraft players who have no prior training in java.
Hello, great mod, but I found an issue. Your blood block seems to be incompatible with Tinker's construct blood block. I crashes at startup. Can you check that? I'm having the issue in 1.6.4. version.
Hello, great mod, but I found an issue. Your blood block seems to be incompatible with Tinker's construct blood block. I crashes at startup. Can you check that? I'm having the issue in 1.6.4. version.
This is a know issue and is fixed in 1.7 (not in 1.6 because it would break existing worlds).
It's because of wrong usage of the forge fluid dictionary of both us and TConstruct.
You can solve it by setting the following line in forge.cfg to false: "B:forceDuplicateFluidBlockCrash=false".
We are also doing it like that in our private test pack that also includes TConstruct and that works perfectly.
A new bug fix update (0.3.1) has been released for both 1.6.4 and 1.7.2.
It contains a fix for conflicting entity ID's from other mods like Kwasti Bust Monsters and Random Things. And also some other small stability fixes.
Note that this is just a bug fix update, new features will come in update 0.4.0, which will introduce some new useful tools and advanced inter-mod compatibility.
I would love to use this mod and "do some evil"
But the game crashes after a random number of seconds.
Removing this mod fixes the crash.
Game starts fine and loads the world, but after a random number of seconds it crashes.
And no - its NOT an id-conflict (tripple-checked).
I have the feeling (seeing the log and by testing) this happens when a mob spawns with enchanted equipment (?).
Since this does NOT happen inside my base (where no mobs spawn).
This is the crash (pasted from log, but its always the same error+line):
2014-04-13 20:45:05 [Information] [STDOUT] java.lang.IllegalArgumentException
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.util.WeightedRandom.func_76273_a(SourceFile:17)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.util.WeightedRandom.func_76271_a(SourceFile:31)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.enchantment.EnchantmentHelper.func_77513_b(EnchantmentHelper.java:439)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.enchantment.EnchantmentHelper.func_77504_a(EnchantmentHelper.java:336)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.entity.EntityLiving.func_82162_bC(EntityLiving.java:1043)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.entity.monster.EntitySkeleton.func_110161_a(SourceFile:217)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.world.SpawnerAnimals.func_77192_a(SpawnerAnimals.java:184)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:177)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:657)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
I would love to use this mod and "do some evil"
But the game crashes after a random number of seconds.
Removing this mod fixes the crash.
Game starts fine and loads the world, but after a random number of seconds it crashes.
And no - its NOT an id-conflict (tripple-checked).
I have the feeling (seeing the log and by testing) this happens when a mob spawns with enchanted equipment (?).
Since this does NOT happen inside my base (where no mobs spawn).
This is the crash (pasted from log, but its always the same error+line):
2014-04-13 20:45:05 [Information] [STDOUT] java.lang.IllegalArgumentException
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.util.WeightedRandom.func_76273_a(SourceFile:17)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.util.WeightedRandom.func_76271_a(SourceFile:31)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.enchantment.EnchantmentHelper.func_77513_b(EnchantmentHelper.java:439)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.enchantment.EnchantmentHelper.func_77504_a(EnchantmentHelper.java:336)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.entity.EntityLiving.func_82162_bC(EntityLiving.java:1043)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.entity.monster.EntitySkeleton.func_110161_a(SourceFile:217)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.world.SpawnerAnimals.func_77192_a(SpawnerAnimals.java:184)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:177)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:657)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Oh sorry , forgot to write that.
Using MC1.6.4 and the version of the mod is 0.3.1b.
BTW:
Is maybe a higher forge version than 953 needed? (could not find any info on the needed forge-version on the OP)
No, your Forge version is fine.
I have already located the problem, a new update will be released later today to fix this (small) issue.
Until then the 0.3.0 version should work just fine, since the problem is related to another fix in this latest version.
Thanks.
I downloaded the 0.30b-40 and tried that one.
It worked - BUT after 2 minutes or so it crashed with a DIFFERENT crash this time.
Seems this mod is really "evil" to me
Seems to be related to the mod "ganys nether", but only happes when used with EvilCraft (?).
See the log below with "at evilcraft.blocks.ExcrementPile.func_71847_b(ExcrementPile.java:149)"
(not sure where to post this crash due to that)
I could remove that mod - but maybe you have an idea (or even a fix?) at your fingertips?
See http://www.minecraftforum.net/topic/1934065-16x-ganys-nether-v157-ganys-mods/
for that particular mod (if needed at all).
java.lang.NullPointerException
at ganymedes01.ganysnether.core.handlers.BonemealOnNetherCrops.bonemealEvent(BonemealOnNetherCrops.java:24)
at net.minecraftforge.event.ASMEventHandler_274_BonemealOnNetherCrops_bonemealEvent_BonemealEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraft.item.ItemDye.applyBonemeal(ItemDye.java:158)
at evilcraft.blocks.ExcrementPile.func_71847_b(ExcrementPile.java:149)
at net.minecraft.world.WorldServer.func_72893_g(WorldServer.java:440)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:199)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:657)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Thanks.
I downloaded the 0.30b-40 and tried that one.
It worked - BUT after 2 minutes or so it crashed with a DIFFERENT crash this time.
Seems this mod is really "evil" to me
Seems to be related to the mod "ganys nether", but only happes when used with EvilCraft (?).
See the log below with "at evilcraft.blocks.ExcrementPile.func_71847_b(ExcrementPile.java:149)"
(not sure where to post this crash due to that)
I could remove that mod - but maybe you have an idea (or even a fix?) at your fingertips?
See http://www.minecraft...157-ganys-mods/
for that particular mod (if needed at all).
java.lang.NullPointerException
at ganymedes01.ganysnether.core.handlers.BonemealOnNetherCrops.bonemealEvent(BonemealOnNetherCrops.java:24)
at net.minecraftforge.event.ASMEventHandler_274_BonemealOnNetherCrops_bonemealEvent_BonemealEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraft.item.ItemDye.applyBonemeal(ItemDye.java:158)
at evilcraft.blocks.ExcrementPile.func_71847_b(ExcrementPile.java:149)
at net.minecraft.world.WorldServer.func_72893_g(WorldServer.java:440)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:199)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:657)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Ok, a new update is released that will fix the enchantment bug.
Unfortunately, your second problem is due to "ganys nether" that it doesn't take into account bonemealing that isn't triggered by players, so it's best if you show that crash report to the author, since there is not much I can do on my end. You could just disable excrement piles by putting their id to zero in the config file (you will need version 0.3.2 for that, since any version before that doesn't support that yet).
(Update link in the main topic)
EDIT: Also, keep submitting your crash reports (preferably pastebin), they help out enormously for increasing the stability of this mod
Downloaded and installed the new version and disabled excrement piles like suggested.
All good now (stable, no crashes) it seems.
BIG thanks for the quick fixes.
*if* any crash still happens later, I will use pastebin and report it.
I am not hoping for that - but you know : Evil things can happen
can you please make this compatible with tinkers' counstruct? as it all adds the liquid ,,blood'' just with diferent ids. ut that is not the point. if yu give it the same ID there sill is id coflicts. so can you please just make it compatible? thank you fr not ignorig this post.
can you please make this compatible with tinkers' counstruct? as it all adds the liquid ,,blood'' just with diferent ids. ut that is not the point. if yu give it the same ID there sill is id coflicts. so can you please just make it compatible? thank you fr not ignorig this post.
As you can see in the main post, there is a large note on compatibility with TiC, you just need to change one line in the forge config file.
For Minecraft 1.6, there is no way we can change the ID now, since that would break all existing worlds, for 1.7 we have assigned it to another ID, so that works just fine.
I am a 1.8 Minecraft enthusiast. If i give any ideas to you for your mod that you like or even if I just came to say I like this mod, that basically means I would like this mod for 1.8.
I have ASD. I will most likely speak in a way that could offend people, that's the way I've always been (socially awkward), however, I do not mean to be offensive to anyone. Tactfulness has never been one of my strong suits. So, if your going to hate me...then don't bother talking to me as you will just waste my time and yours as well.
Despite what you're thinking the age in my profile is the actual true age. I find it amazing how many people think that ten is my actual age.
#Give1.8aChance
Thanks for the review!
If you just open up the evilcraft.cfg file, you can see a list of items and blocks with a numerical ID, change that and you can solve the conflicts that were detected by Forge. Note that these ID conflicts won't occur anymore in Minecraft 1.7. Obviously it's impossible for us to prevent ID conflicts with all the mods out there, but we've tested quite a lot of them already.
I'm getting the same error with Kwasti Bust Monsters:
http://pastebin.com/4Um7cgUW
But I'm also getting a similar error with Random Things:
http://pastebin.com/qD7eMgJU
I understand the problem, but it's not something I can fix on my end.I've contacted the mod authors, I'll keep you posted.EDIT: Problem will be fixed on our end, expect an update in the next coming days.
Thank you! I'm sorry, I should have researched first.
It contains a fix for conflicting entity ID's from other mods like Kwasti Bust Monsters and Random Things. And also some other small stability fixes.
Note that this is just a bug fix update, new features will come in update 0.4.0, which will introduce some new useful tools and advanced inter-mod compatibility.
Download links are in the main post.
Full changelog: http://minecraft.curseforge.com/mc-mods/evilcraft/files/9-evil-craft-1-6-4-0-3-1b-42/
That's actually not a bad idea. I might do something with that later on.
But the game crashes after a random number of seconds.
Removing this mod fixes the crash.
Game starts fine and loads the world, but after a random number of seconds it crashes.
And no - its NOT an id-conflict (tripple-checked).
I have the feeling (seeing the log and by testing) this happens when a mob spawns with enchanted equipment (?).
Since this does NOT happen inside my base (where no mobs spawn).
This is the crash (pasted from log, but its always the same error+line):
2014-04-13 20:45:05 [Information] [STDOUT] java.lang.IllegalArgumentException
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.util.WeightedRandom.func_76273_a(SourceFile:17)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.util.WeightedRandom.func_76271_a(SourceFile:31)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.enchantment.EnchantmentHelper.func_77513_b(EnchantmentHelper.java:439)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.enchantment.EnchantmentHelper.func_77504_a(EnchantmentHelper.java:336)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.entity.EntityLiving.func_82162_bC(EntityLiving.java:1043)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.entity.monster.EntitySkeleton.func_110161_a(SourceFile:217)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.world.SpawnerAnimals.func_77192_a(SpawnerAnimals.java:184)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:177)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:657)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
2014-04-13 20:45:05 [Information] [STDOUT] at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Which mod version and MC version are you using?
Oh sorry , forgot to write that.
Using MC1.6.4 and the version of the mod is 0.3.1b.
BTW:
Is maybe a higher forge version than 953 needed? (could not find any info on the needed forge-version on the OP)
No, your Forge version is fine.
I have already located the problem, a new update will be released later today to fix this (small) issue.
Until then the 0.3.0 version should work just fine, since the problem is related to another fix in this latest version.
I downloaded the 0.30b-40 and tried that one.
It worked - BUT after 2 minutes or so it crashed with a DIFFERENT crash this time.
Seems this mod is really "evil" to me
Seems to be related to the mod "ganys nether", but only happes when used with EvilCraft (?).
See the log below with "at evilcraft.blocks.ExcrementPile.func_71847_b(ExcrementPile.java:149)"
(not sure where to post this crash due to that)
I could remove that mod - but maybe you have an idea (or even a fix?) at your fingertips?
See
http://www.minecraftforum.net/topic/1934065-16x-ganys-nether-v157-ganys-mods/
for that particular mod (if needed at all).
java.lang.NullPointerException
at ganymedes01.ganysnether.core.handlers.BonemealOnNetherCrops.bonemealEvent(BonemealOnNetherCrops.java:24)
at net.minecraftforge.event.ASMEventHandler_274_BonemealOnNetherCrops_bonemealEvent_BonemealEvent.invoke(.dynamic)
at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39)
at net.minecraftforge.event.EventBus.post(EventBus.java:108)
at net.minecraft.item.ItemDye.applyBonemeal(ItemDye.java:158)
at evilcraft.blocks.ExcrementPile.func_71847_b(ExcrementPile.java:149)
at net.minecraft.world.WorldServer.func_72893_g(WorldServer.java:440)
at net.minecraft.world.WorldServer.func_72835_b(WorldServer.java:199)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:657)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583)
Ok, a new update is released that will fix the enchantment bug.
Unfortunately, your second problem is due to "ganys nether" that it doesn't take into account bonemealing that isn't triggered by players, so it's best if you show that crash report to the author, since there is not much I can do on my end. You could just disable excrement piles by putting their id to zero in the config file (you will need version 0.3.2 for that, since any version before that doesn't support that yet).
(Update link in the main topic)
EDIT: Also, keep submitting your crash reports (preferably pastebin), they help out enormously for increasing the stability of this mod
All good now (stable, no crashes) it seems.
BIG thanks for the quick fixes.
*if* any crash still happens later, I will use pastebin and report it.
I am not hoping for that - but you know : Evil things can happen
As you can see in the main post, there is a large note on compatibility with TiC, you just need to change one line in the forge config file.
For Minecraft 1.6, there is no way we can change the ID now, since that would break all existing worlds, for 1.7 we have assigned it to another ID, so that works just fine.