I'll think about it, it indeed seems pretty simple, maybe even a bit too simple?
I'm glad to see that people are able to use my xml recipe system, it's something I put a lot of effort into
Well, if you want to get into ore multiplication and such, I wouldn't object. But if you don't... you probably don't want to add a whole new subsystem for one gap-bridging recipe. (Along those lines, I'm not feeling golden string. It's a unique item which AFAICT is used solely for one crafting.)
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Hmm. Crafting a blood extractor with a jar works, crafting it with another extractor doesn't.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Thank you! ETA: Hmm. What do you mean by "fix visibility of vengance spirits"? The ones from the pickaxe are visible, when ISTR other spirits aren't even when holding the pickaxe. (I'll have to check again, it's been a while).
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Thank you! ETA: Hmm. What do you mean by "fix visibility of vengance spirits"? The ones from the pickaxe are visible, when ISTR other spirits aren't even when holding the pickaxe. (I'll have to check again, it's been a while).
While testing, I noticed that spirits did not become visible when using the Vengeance Ring.
I thought I fixed this before, so now it's definitely fixed
While testing, I noticed that spirits did not become visible when using the Vengeance Ring.
I thought I fixed this before, so now it's definitely fixed
Thanks for the response. It occurs to me, that you really ought to have some usefulness for spirits before the advanced (many gems) things like the Spirit Furnace. Right now, AFAICT the only reason to use the Vengance Ring is for the switchable buffs... but it's really not worth it, because if you even have it ready to use, any mob you kill spawns a hostile spirit, let alone if you actually do use it! Yet the VR is one of the first things you learn about, while the crucially useful Purifier and Vengance Pickaxe (not to mention the Vein Sword) are relegated to a late chapter of the Book. And the cheapest way to make use of spirits, the Reanimator, is practically the last thing in the book.
An aside: I'm not sure what happened to your treasure drops, but last game I had multiple brooms and vengance boxes starting with my bonus chest, this game I don't have any (so I couldn't do anything with spirits anyhow). Fewer chests because of my island start, but even so, I have looted two or three dungeons, and haven't found any EC stuff at all. I haven't yet tracked down an Accumulator or gotten into the Nether (the latter largely because, no flight yet, I'm just starting my Thaumcraft infrastructure).
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Grumble... I just discovered that when you added the dark-stick pointers, you also changed the generation locations for the temples. I've got two target spots in previously-generated areas, with nothing there (at least on the surface...). In one of them, the stick is actually rotating in place. (The other is right next to a village, and it was getting dark so I didn't want to stick around and risk the villagers).
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Thanks for the response. It occurs to me, that you really ought to have some usefulness for spirits before the advanced (many gems) things like the Spirit Furnace. Right now, AFAICT the only reason to use the Vengance Ring is for the switchable buffs... but it's really not worth it, because if you even have it ready to use, any mob you kill spawns a hostile spirit, let alone if you actually do use it! Yet the VR is one of the first things you learn about, while the crucially useful Purifier and Vengance Pickaxe (not to mention the Vein Sword) are relegated to a late chapter of the Book. And the cheapest way to make use of spirits, the Reanimator, is practically the last thing in the book.
Don't worry, there are some fun new features I intend to add related to spirits
An aside: I'm not sure what happened to your treasure drops, but last game I had multiple brooms and vengance boxes starting with my bonus chest, this game I don't have any (so I couldn't do anything with spirits anyhow). Fewer chests because of my island start, but even so, I have looted two or three dungeons, and haven't found any EC stuff at all. I haven't yet tracked down an Accumulator or gotten into the Nether (the latter largely because, no flight yet, I'm just starting my Thaumcraft infrastructure).
I lowered the spawn rates significantly, because it was just too easy to find a broom early in the game and other easy loot.
(I'm however planning a broom-crafting mechanic which could allow you to have some low-tier broom early-game)
Grumble... I just discovered that when you added the dark-stick pointers, you also changed the generation locations for the temples. I've got two target spots in previously-generated areas, with nothing there (at least on the surface...). In one of them, the stick is actually rotating in place. (The other is right next to a village, and it was getting dark so I didn't want to stick around and risk the villagers).
The rotation in place either means that you are in a chunk where there is a temple (which is not the case here), or that the closest possible temple is out of range to be detected.
And yes, the generation location had to be rewriting in order to support this detection with sticks.
The rotation in place either means that you are in a chunk where there is a temple (which is not the case here), or that the closest possible temple is out of range to be detected.
And yes, the generation location had to be rewriting in order to support this detection with sticks.
So, more exploring, and since that location was well past the village, the next temple thataway would be at least as far again. Oh well, I did find a couple of Vengance Boxes in a desert temple while I was exploring.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Sorry dude, I think your locators are broken. I've now followed my Dark Stick 3,000 blocks south on a winding path into new territory. "My new exercise program is to run 10 miles a day. It's been 3 months, and I feel great, but I don't know where the hell I am!"
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
Sorry dude, I think your locators are broken. I've now followed my Dark Stick 3,000 blocks south on a winding path into new territory. "My new exercise program is to run 10 miles a day. It's been 3 months, and I feel great, but I don't know where the hell I am!"
Strange, last time I tested they worked just fine.
Do you have any special worldgen enabled? Like a lot of high mountains etc.?
I'll see if I can reproduce here.
Strange, last time I tested they worked just fine.
Do you have any special worldgen enabled? Like a lot of high mountains etc.?
I'll see if I can reproduce here.
Aside from Thaumcraft, I've got Afraid of the Dark. I haven't really "opened the book" on AotD, but it generates towering "gravewood" trees (sometimes forests of them) which shadow everything beneath them. Though except for one patch just past that village, I don't think the stick actually led me through any of those. However, It did lead me though the full length of a huge Mesa/Bryce biome. The thing is though, I haven't found a place where the pointer says "go back", it's just taking me steadily further south, with a slight weaving back and forth in the direction.
(Which is clearly visible in my Journeymap track, and I don't think it's just from following terrain. Your) Ring is great for such exploration, I've been hopping right up and over most of the mesa hills, because I figured the temple might be on top. (Getting down from them safely is actually slower. ;))
I won't be able to do much if any testing today, as I've got a big family
gathering eating most of the weekend, but I'llsee what I can do
tonight.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
OK, managed a little more play in between celebratory events: On the way back, the stick actually pointed back north on a somewhat different path, but eventually led me back to the village site. (I got back way faster, because my excursion had led me to a TC magical forest -- the multiple chests there finally netted me a broom, as well as a couple more vengance boxes.)
At a guess, the stick is pointing to places where there would be temples, if the site weren't deep ocean. And this world has a lot of oceans, so if there's a tendency for them to line up N/S, I might have been passing far enough past one deep-ocean site, to be pointing to the next one. (ETA: Looking at the config files... every 250th chunk? I should have seen some anyway, in that huge mesa....)
Suggestion: If you change the placement again, perhaps you could add a config option to retrogen the temples....
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
OK, managed a little more play in between celebratory events: On the way back, the stick actually pointed back north on a somewhat different path, but eventually led me back to the village site. (I got back way faster, because my excursion had led me to a TC magical forest -- the multiple chests there finally netted me a broom, as well as a couple more vengance boxes.)
At a guess, the stick is pointing to places where there would be temples, if the site weren't deep ocean. And this world has a lot of oceans, so if there's a tendency for them to line up N/S, I might have been passing far enough past one deep-ocean site, to be pointing to the next one. (ETA: Looking at the config files... every 250th chunk? I should have seen some anyway, in that huge mesa....)
Suggestion: If you change the placement again, perhaps you could add a config option to retrogen the temples....
It's good to hear you finally found one.
I thought of adding retrogen for temples as well (and it definitely can be done), but I still haven't done this because it's a bit more dangerous than just respawning ores as these are smaller. Maybe I'll look into it in the future.
I thought of adding retrogen for temples as well (and it definitely can be done), but I still haven't done this because it's a bit more dangerous than just respawning ores as these are smaller. Maybe I'll look into it in the future.
Agreed, "dangerous", but obviously it would be something that people explicitly enable -- a separate option from ore regen, with a prominent "back up your world!" warning in the config file. And individual temples should probably be blocked by the prior existence of "crafted" blocks such as chests, planks, and so on.
Rollback Post to RevisionRollBack
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
BTW, either you or 1.8 have moderated the purifier exploit. Both the Vein Sword and Vengance Pickaxe can still have their inbuilt echantments stripped to books, but at least trying to use the Fortune X book in an anvil only yields Fortune III now.
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.
BTW, either you or 1.8 have moderated the purifier exploit. Both the Vein Sword and Vengance Pickaxe can still have their inbuilt echantments stripped to books, but at least trying to use the Fortune X book in an anvil only yields Fortune III now.
Well, if you want to get into ore multiplication and such, I wouldn't object. But if you don't... you probably don't want to add a whole new subsystem for one gap-bridging recipe. (Along those lines, I'm not feeling golden string. It's a unique item which AFAICT is used solely for one crafting.)
Hmm. Crafting a blood extractor with a jar works, crafting it with another extractor doesn't.
That issue has already been fixed, it will be included in the next release, which will be soon (hopefully).
New updates for both 1.7.10 and 1.8 have been released which contain fixes for all reported issues.
Thank you! ETA: Hmm. What do you mean by "fix visibility of vengance spirits"? The ones from the pickaxe are visible, when ISTR other spirits aren't even when holding the pickaxe. (I'll have to check again, it's been a while).
While testing, I noticed that spirits did not become visible when using the Vengeance Ring.
I thought I fixed this before, so now it's definitely fixed
Thanks for the response. It occurs to me, that you really ought to have some usefulness for spirits before the advanced (many gems) things like the Spirit Furnace. Right now, AFAICT the only reason to use the Vengance Ring is for the switchable buffs... but it's really not worth it, because if you even have it ready to use, any mob you kill spawns a hostile spirit, let alone if you actually do use it! Yet the VR is one of the first things you learn about, while the crucially useful Purifier and Vengance Pickaxe (not to mention the Vein Sword) are relegated to a late chapter of the Book. And the cheapest way to make use of spirits, the Reanimator, is practically the last thing in the book.
An aside: I'm not sure what happened to your treasure drops, but last game I had multiple brooms and vengance boxes starting with my bonus chest, this game I don't have any (so I couldn't do anything with spirits anyhow). Fewer chests because of my island start, but even so, I have looted two or three dungeons, and haven't found any EC stuff at all. I haven't yet tracked down an Accumulator or gotten into the Nether (the latter largely because, no flight yet, I'm just starting my Thaumcraft infrastructure).
Grumble... I just discovered that when you added the dark-stick pointers, you also changed the generation locations for the temples. I've got two target spots in previously-generated areas, with nothing there (at least on the surface...). In one of them, the stick is actually rotating in place. (The other is right next to a village, and it was getting dark so I didn't want to stick around and risk the villagers).
Don't worry, there are some fun new features I intend to add related to spirits
I lowered the spawn rates significantly, because it was just too easy to find a broom early in the game and other easy loot.
(I'm however planning a broom-crafting mechanic which could allow you to have some low-tier broom early-game)
The rotation in place either means that you are in a chunk where there is a temple (which is not the case here), or that the closest possible temple is out of range to be detected.
And yes, the generation location had to be rewriting in order to support this detection with sticks.
So, more exploring, and since that location was well past the village, the next temple thataway would be at least as far again. Oh well, I did find a couple of Vengance Boxes in a desert temple while I was exploring.
this mod is so cool I love it
Sorry dude, I think your locators are broken. I've now followed my Dark Stick 3,000 blocks south on a winding path into new territory. "My new exercise program is to run 10 miles a day. It's been 3 months, and I feel great, but I don't know where the hell I am!"
Strange, last time I tested they worked just fine.
Do you have any special worldgen enabled? Like a lot of high mountains etc.?
I'll see if I can reproduce here.
Aside from Thaumcraft, I've got Afraid of the Dark. I haven't really "opened the book" on AotD, but it generates towering "gravewood" trees (sometimes forests of them) which shadow everything beneath them. Though except for one patch just past that village, I don't think the stick actually led me through any of those. However, It did lead me though the full length of a huge Mesa/Bryce biome. The thing is though, I haven't found a place where the pointer says "go back", it's just taking me steadily further south, with a slight weaving back and forth in the direction.
(Which is clearly visible in my Journeymap track, and I don't think it's just from following terrain. Your) Ring is great for such exploration, I've been hopping right up and over most of the mesa hills, because I figured the temple might be on top. (Getting down from them safely is actually slower. ;))
I won't be able to do much if any testing today, as I've got a big family
gathering eating most of the weekend, but I'llsee what I can do
tonight.
OK, managed a little more play in between celebratory events: On the way back, the stick actually pointed back north on a somewhat different path, but eventually led me back to the village site. (I got back way faster, because my excursion had led me to a TC magical forest -- the multiple chests there finally netted me a broom, as well as a couple more vengance boxes.)
At a guess, the stick is pointing to places where there would be temples, if the site weren't deep ocean. And this world has a lot of oceans, so if there's a tendency for them to line up N/S, I might have been passing far enough past one deep-ocean site, to be pointing to the next one. (ETA: Looking at the config files... every 250th chunk? I should have seen some anyway, in that huge mesa....)
Suggestion: If you change the placement again, perhaps you could add a config option to retrogen the temples....
It's good to hear you finally found one.
I thought of adding retrogen for temples as well (and it definitely can be done), but I still haven't done this because it's a bit more dangerous than just respawning ores as these are smaller. Maybe I'll look into it in the future.
Agreed, "dangerous", but obviously it would be something that people explicitly enable -- a separate option from ore regen, with a prominent "back up your world!" warning in the config file. And individual temples should probably be blocked by the prior existence of "crafted" blocks such as chests, planks, and so on.
BTW, either you or 1.8 have moderated the purifier exploit. Both the Vein Sword and Vengance Pickaxe can still have their inbuilt echantments stripped to books, but at least trying to use the Fortune X book in an anvil only yields Fortune III now.
That must be a 1.8 change, which is good I guess.