The Meaning of Life, the Universe, and Everything.
Join Date:
1/11/2013
Posts:
100
Minecraft:
MasterAbdoTGM50
Member Details
About: The mod aims to add more adventure and story to thaumcraft by adding some stuff I found to be neat while playing.
Content:
Exubitor: the aspect that represents the Thaumic Wardens. Warden's Armor: All of you can look like badasses now. Warden's Sword: This unique sword built from the ramnents of the Light Blade can manipulate the power of aspects. (more aspects will be added through time) Ring of Love: this is the most OP item in the mod and probably all the mods combined.
Screenshots:
Spotlights:
License:
This mod is and will forever be licensed under the MIT license.
Q:What does N.A.Q Stand for?
A:Never Asked Questions. Q:Hey I found a bug.
A:Wait that's not a question. Q:What should I do when I find a bug?
A:Go to the issue tracker above and submit a new issue. Q:Why is X thing stolen from another mod?
A:You said it , "stolen" but, not "copied". Q:Why is your mod bad?
A:If you don' like it please don't use it. Q:What does the Ring of Love do?
A:Check this.
Contact: Twitter: @AbdoTGM50 IRC: You can find me on #thaumcraft and #wasliebob on EsperNet and my own channel #FortRose
Special Thanks: Searge: Creating MCP that made modding a reality. CPW and LexManos: Mods are nothing without forge. Azanor: Creating Thaumcraft. Vazkii: The Thaumic Tinkerer source really helped me. Wasliebob: He's an awesome guy. Please go check out Thaumcraft Extras. Vswe: You are a great teacher so, keep up the good work. OOClan: They are the most awesome people I have ever met. You: whether you hated or loved the mod, your feedback helped me a lot. Thank You.
yes more thaumcraft stuff i may be doing a series youtube series using as much thaumcraft stuff as i can, so what are your future plans?
If all goes well I will include the full story next release then I'm gonna work gradually adding items and improving current ones and I really hope that I will manage to add structures in the 1.0R1 release.
Ohh, thank you for feedback and I really hope that you like the mod.
Rollback Post to RevisionRollBack
Not because something is ,does it mean that it should be.
If all goes well I will include the full story next release then I'm gonna work gradually adding items and improving current ones and I really hope that I will manage to add structures in the 1.0R1 release.
Ohh, thank you for feedback and I really hope that you like the mod.
what are some of the items you plan on adding and yw id love to shoot some ideas if you need any
I'm always open to suggesting as I can implement them) just shoot him here or at my twitter (@masterabdotgm).
do you have a skype that would work better and also just booted up ur mod and in the entry thaumic wardens it says you'll be able to know more throw research i think you mean through
do you have a skype that would work better and also just booted up ur mod and in the entry thaumic wardens it says you'll be able to know more throw research i think you mean through
Ohh, sorry about the typo but, could you please keep bug reports to the repo's issue tracker https://github.com/M...icWarden/issues
and one more tip all my research entries are lost knowlwdge(you will need the knowledge fragments) except for the memories entry.
Rollback Post to RevisionRollBack
Not because something is ,does it mean that it should be.
Ohh, sorry about the typo but, could you please keep bug reports to the repo's issue tracker https://github.com/M...icWarden/issues
and one more tip all my research entries are lost knowlwdge(you will need the knowledge fragments) except for the memories entry.
so far i think you need more dungeons for the ammount of knowledge fragments u need
Well, you're right and hopefully I will have dungeons by 0.7A1 or 0.8A1 but still everything I add is unbreakable and kinda op and I hate using nether stars because of how annoying it is to get them so I thought using fragments is the only way to balance it.
One more thing I'm currently working on another release that will be the final for 0.5 and it adds 2 new items which one of them I hope you like.
Rollback Post to RevisionRollBack
Not because something is ,does it mean that it should be.
Well, you're right and hopefully I will have dungeons by 0.7A1 or 0.8A1 but still everything I add is unbreakable and kinda op and I hate using nether stars because of how annoying it is to get them so I thought using fragments is the only way to balance it.
One more thing I'm currently working on another release that will be the final for 0.5 and it adds 2 new items which one of them I hope you like.
allright yeah if you need help make some structures id love to help, also yeah maybe you could come with another expensive thing that isnt a nether star so u could use a combination of two
On other news Version 0.5B1 is up adding new items and making research entries way better and after feedback I will release the 0.5R1 version and begin the 0.6A1 version.
One more thing thank you all guys for your support.I wouldn't have done it without you.
On other news Version 0.5B1 is up adding new items and making research entries way better and after feedback I will release the 0.5R1 version and begin the 0.6A1 version.
One more thing thank you all guys for your support.I wouldn't have done it without you.
Ahem....well, what you've got here is a Thaumcraft add-on that adds God-like armor/weapons. Which is also inside Vazkii's Thaumic Tinkerer mod - if you installed the KAMI part. So I'm pretty sure this is why you got the "not impressed" comment.
And I don't blame him. The deal with Thaumic Tinkerer/KAMI is - if you want the God-like items, you have to work your butt off. The recipes and items necessary to make such items are "out of control" expensive. And they should be. It's a little like Equivalent Exchange 2 back in the day. If you want to do it "legit", then you gotta work for it.
That's what adds the balance factor to - well - any successful/revered mod in the community. Balance is a BIG deal. Creating a Thaumcraft add on that just gives you an unbreakable bow, an unbreakable sword (which I'm sure is also OP on damage) and unbreakable armor with full protection may sound cool at first.....but you can just save yourself some time and effort and press the "creative mode" button inside NEI and get the exact same results. The way to fix it? Make the player put in massive effort to make these items. But that's not going to fix anything because that mod has already been made. And it's VERY well done.
Balance man. BALANCE. If you're going to do a TC4 add-on, you need to bring something new to the table.
Ahem....well, what you've got here is a Thaumcraft add-on that adds God-like armor/weapons. Which is also inside Vazkii's Thaumic Tinkerer mod - if you installed the KAMI part. So I'm pretty sure this is why you got the "not impressed" comment.
And I don't blame him. The deal with Thaumic Tinkerer/KAMI is - if you want the God-like items, you have to work your butt off. The recipes and items necessary to make such items are "out of control" expensive. And they should be. It's a little like Equivalent Exchange 2 back in the day. If you want to do it "legit", then you gotta work for it.
That's what adds the balance factor to - well - any successful/revered mod in the community. Balance is a BIG deal. Creating a Thaumcraft add on that just gives you an unbreakable bow, an unbreakable sword (which I'm sure is also OP on damage) and unbreakable armor with full protection may sound cool at first.....but you can just save yourself some time and effort and press the "creative mode" button inside NEI and get the exact same results. The way to fix it? Make the player put in massive effort to make these items. But that's not going to fix anything because that mod has already been made. And it's VERY well done.
Balance man. BALANCE. If you're going to do a TC4 add-on, you need to bring something new to the table.
Well thank you for the "constructive" feedback but, my mod is not about those armors and weapons only and the 0.6 version I'm working on will be the first step it's only that this version was the very beginning and I wanted to get them working.
When it comes to making recipes "out of control" is hard for me because I can't use infusion for lore limitations but I'm working on the rebalancing thing right now and I'm sure I'll manage something.
Thank you guys nonetheless and have a good day.
The mod aims to add more adventure and story to thaumcraft by adding some stuff I found to be neat while playing.
Content:
Warden's Armor: All of you can look like badasses now.
Warden's Sword: This unique sword built from the ramnents of the Light Blade can manipulate the power of aspects. (more aspects will be added through time)
Ring of Love: this is the most OP item in the mod and probably all the mods combined.
Screenshots:
Spotlights:
License:
Repo/Issue Tracker:
Repe: https://github.com/M..../ThaumicWarden
Issue Tracker: https://github.com/M...icWarden/issues
Requirements:
Forge 10.13.0.1208
Thaumcraft 4.2.0.1
Downloads:
Changelog:
N.A.Q:
A:Never Asked Questions.
Q:Hey I found a bug.
A:Wait that's not a question.
Q:What should I do when I find a bug?
A:Go to the issue tracker above and submit a new issue.
Q:Why is X thing stolen from another mod?
A:You said it , "stolen" but, not "copied".
Q:Why is your mod bad?
A:If you don' like it please don't use it.
Q:What does the Ring of Love do?
A:Check this.
Contact:
Twitter: @AbdoTGM50
IRC: You can find me on #thaumcraft and #wasliebob on EsperNet and my own channel #FortRose
Special Thanks:
Searge: Creating MCP that made modding a reality.
CPW and LexManos: Mods are nothing without forge.
Azanor: Creating Thaumcraft.
Vazkii: The Thaumic Tinkerer source really helped me.
Wasliebob: He's an awesome guy. Please go check out Thaumcraft Extras.
Vswe: You are a great teacher so, keep up the good work.
OOClan: They are the most awesome people I have ever met.
You: whether you hated or loved the mod, your feedback helped me a lot. Thank You.
Not because something is ,does it mean that it should be.
If all goes well I will include the full story next release then I'm gonna work gradually adding items and improving current ones and I really hope that I will manage to add structures in the 1.0R1 release.
Ohh, thank you for feedback and I really hope that you like the mod.
Not because something is ,does it mean that it should be.
what are some of the items you plan on adding and yw id love to shoot some ideas if you need any
I'm always open to suggestions(As long as I can implement them) just shoot him here or at my twitter (@AbdoTGM50).
Not because something is ,does it mean that it should be.
do you have a skype that would work better and also just booted up ur mod and in the entry thaumic wardens it says you'll be able to know more throw research i think you mean through
Ohh, sorry about the typo but, could you please keep bug reports to the repo's issue tracker https://github.com/M...icWarden/issues
and one more tip all my research entries are lost knowlwdge(you will need the knowledge fragments) except for the memories entry.
Not because something is ,does it mean that it should be.
allright sounds good
Not because something is ,does it mean that it should be.
Well, you're right and hopefully I will have dungeons by 0.7A1 or 0.8A1 but still everything I add is unbreakable and kinda op and I hate using nether stars because of how annoying it is to get them so I thought using fragments is the only way to balance it.
One more thing I'm currently working on another release that will be the final for 0.5 and it adds 2 new items which one of them I hope you like.
Not because something is ,does it mean that it should be.
allright yeah if you need help make some structures id love to help, also yeah maybe you could come with another expensive thing that isnt a nether star so u could use a combination of two
Thank you alot my good sir ,I appreciate it.
On other news Version 0.5B1 is up adding new items and making research entries way better and after feedback I will release the 0.5R1 version and begin the 0.6A1 version.
One more thing thank you all guys for your support.I wouldn't have done it without you.
Not because something is ,does it mean that it should be.
gonnna check it out now
And I don't blame him. The deal with Thaumic Tinkerer/KAMI is - if you want the God-like items, you have to work your butt off. The recipes and items necessary to make such items are "out of control" expensive. And they should be. It's a little like Equivalent Exchange 2 back in the day. If you want to do it "legit", then you gotta work for it.
That's what adds the balance factor to - well - any successful/revered mod in the community. Balance is a BIG deal. Creating a Thaumcraft add on that just gives you an unbreakable bow, an unbreakable sword (which I'm sure is also OP on damage) and unbreakable armor with full protection may sound cool at first.....but you can just save yourself some time and effort and press the "creative mode" button inside NEI and get the exact same results. The way to fix it? Make the player put in massive effort to make these items. But that's not going to fix anything because that mod has already been made. And it's VERY well done.
Balance man. BALANCE. If you're going to do a TC4 add-on, you need to bring something new to the table.
Sorry about that will fix it in a couple of hours because I'm currently reworking the recipes.
Well thank you for the "constructive" feedback but, my mod is not about those armors and weapons only and the 0.6 version I'm working on will be the first step it's only that this version was the very beginning and I wanted to get them working.
When it comes to making recipes "out of control" is hard for me because I can't use infusion for lore limitations but I'm working on the rebalancing thing right now and I'm sure I'll manage something.
Thank you guys nonetheless and have a good day.
Not because something is ,does it mean that it should be.