java.lang.ArrayIndexOutOfBoundsException: 28
at net.werwolv.th.items.ItemTHRecources.func_77617_a(ItemTHRecources.java:27)
at net.minecraft.item.Item.func_77650_f(Item.java:310)
at net.minecraft.item.ItemStack.func_77954_c(ItemStack.java:142)
at net.minecraft.client.renderer.entity.RenderItem.renderItemIntoGUI(RenderItem.java:346)
at net.minecraft.client.renderer.entity.RenderItem.func_82406_b(RenderItem.java:467)
at net.minecraft.client.gui.inventory.GuiContainer.drawSlotItem(GuiContainer.java:485)
at net.minecraft.client.gui.inventory.GuiContainer.func_74192_a(GuiContainer.java:472)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(GuiContainer.java:150)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1036)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:946)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:838)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:601)
at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:214)
at org.multimc.EntryPoint.listen(EntryPoint.java:139)
at org.multimc.EntryPoint.main(EntryPoint.java:53)
I'm having this same crash, though in normal single player not in LAN play. Something generating in dungeon chests doesn't like being rendered in inventories
Seems like an interesting add-on, and as a TC2 veteran I can respect the nostalgia of this. But, might I recommend a nerf to your wand caps? Considering the cost and research needed, they are just far to cheap for there discount. For the cloth I recommend only a 5% discount, and the void needs to be a 15% with a dangerous level infusion(I'm thinking a thuamiom cap infused with salus mundes, void ingots, and perdeto shards).
I'll watch this thread, and maybe spread a little of my madness here...
In th.cfg I noticed NuggetID and ResourceItemID are listed under the blocks section, but are given IDs in the item ID range. Are these supposed to use block IDs, or are they simply misplaced? Maybe they're causing the ArrayIndexOutOfBoundsException crash others have encountered.
How do you start the historical research as I tried all essence and none start that one
You need to find some relics in dungeon chests as far as i know. He told there only in Dungeonschests. Taint = Taint RIng; Forbidden = Necronomicon; Lost = I don´t know ; Eldritch = Eldritch ....;
You need to find some relics in dungeon chests as far as i know. He told there only in Dungeonschests. Taint = Taint RIng; Forbidden = Necronomicon; Lost = I don´t know ; Eldritch = Eldritch ....;
Well how are we supposed to start if we already have a pre-generated world?
It appears if we're stepping on each other's toes a bit... I've added an everfull urn and have added boots of the meteor and the mask of cruelty, which can be found in the release of TX currently only found in the KoT modpack (not completely ready for full release). All of these were made and published in some format before you had introduced them to Thaumic History
It appears if we're stepping on each other's toes a bit... I've added an everfull urn and have added boots of the meteor and the mask of cruelty, which can be found in the release of TX currently only found in the KoT modpack (not completely ready for full release). All of these were made and published in some format before you had introduced them to Thaumic History
I could add an option in the Code which automatically disables all of those items if your mod gets loaded but yeah, we should discuss us together, what kind of things we put in our mods... Can i have Skype-Name for that maybe?
I could add an option in the Code which automatically disables all of those items if your mod gets loaded but yeah, we should discuss us together, what kind of things we put in our mods... Can i have Skype-Name for that maybe?
I'd rather not share personal info. PM via mcforums is sufficient, or query on #thaumcraft IRC
Rollback Post to RevisionRollBack
I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
I'm noticing a bunch of chests with diamonds in them spawning under the ocean. The floor of the ocean in my world is at around 26, so I am left with a whole bunch of random 3x3 mossy cobble platforms with chests spawning just floating in the water. Would it be possible to disable these in the config?
I'm noticing a bunch of chests with diamonds in them spawning under the ocean. The floor of the ocean in my world is at around 26, so I am left with a whole bunch of random 3x3 mossy cobble platforms with chests spawning just floating in the water. Would it be possible to disable these in the config?
I'm Sorry, these are from Beta-Testing. I will remove them in the next Version...
Awesome! Few bugs though:
Mask of Cruelty creates an endless loop of internal server errors if put on in multiplayer.
Random diamond chests on the oceon floor.
Sometimes opening a chest causes crashes.
infused Thaumium looks like boots in the thaumonomicon for some reason?
Other then that, this looks really cool.
Quick suggestion, in the original Thaumcraft, i really enjoyed the eldritch tree mob, would be cool if you could enchant a sapling that would grow an eldritch treem which would just be a stationary tree mob that fights back in some way, magic perhaps? The tree could drop enchanted wood or something.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
Awesome! Few bugs though:
Mask of Cruelty creates an endless loop of internal server errors if put on in multiplayer.
Random diamond chests on the oceon floor.
Sometimes opening a chest causes crashes.
infused Thaumium looks like boots in the thaumonomicon for some reason?
Other then that, this looks really cool.
Quick suggestion, in the original Thaumcraft, i really enjoyed the eldritch tree mob, would be cool if you could enchant a sapling that would grow an eldritch treem which would just be a stationary tree mob that fights back in some way, magic perhaps? The tree could drop enchanted wood or something.
Delete the old config (th.cfg) and the id but will fix itself
I'm having this same crash, though in normal single player not in LAN play. Something generating in dungeon chests doesn't like being rendered in inventories
I agree, they need to be nerfed.
I write this in the main Post. I'm Sorry for the confusion...
I will see what i can do but this will be very difficult...
EDIT:
Have fun with the new version
I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
I could add an option in the Code which automatically disables all of those items if your mod gets loaded but yeah, we should discuss us together, what kind of things we put in our mods... Can i have Skype-Name for that maybe?
I mod things. Check me out on twitter or on Espernet IRC at #TheSteamTank
I'm Sorry, these are from Beta-Testing. I will remove them in the next Version...
You may call me The Madman, as there is no name that suits me better.
I happen to make modded survival maps, if your interested see my latest: The Asylum
Mask of Cruelty creates an endless loop of internal server errors if put on in multiplayer.
Random diamond chests on the oceon floor.
Sometimes opening a chest causes crashes.
infused Thaumium looks like boots in the thaumonomicon for some reason?
Other then that, this looks really cool.
Quick suggestion, in the original Thaumcraft, i really enjoyed the eldritch tree mob, would be cool if you could enchant a sapling that would grow an eldritch treem which would just be a stationary tree mob that fights back in some way, magic perhaps? The tree could drop enchanted wood or something.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
Delete the old config (th.cfg) and the id but will fix itself
Yeah, i know. For some strange reasons are the Boits named Infused Thaumium when Thaumic Extras gets loaded. I think this is a problem on his Side...
And to fix the other problem, just delete your Thaumic History Config file.
EDIT: Okay, it is on my Side but i can't see anything whats wrong...
EDIT2: I don't know why but it is fixed now. I will release a new version Soon™
Already fixed, comes in the next Build
i change this id for free id and agane conflict
i agane change new free id and agene id conflict
[STDOUT] CONFLICT @ 18865 item slot already occupied by net.werwolv.th.items.ItemBootsSevenLeague@3e7bec2b while adding net.werwolv.th.items.ItemBootsSevenLeague@9865b7d
2014-02-01 21:50:45 [INFO] [fml.ItemTracker] The mod th is overwriting existing item at 19121 (net.werwolv.th.items.ItemBootsSevenLeague from th) with net.werwolv.th.items.ItemBootsSevenLeague
2014-02-01 21:50:45 [FINE] [fml.ItemTracker] Adding item net.werwolv.th.items.ItemBootsSevenLeague(19121) owned by th
2014-02-01 21:50:45 [INFO] [STDOUT] CONFLICT @ 18864 item slot already occupied by net.werwolv.th.items.ItemBootsMeteor@640dad42 while adding net.werwolv.th.items.ItemBootsMeteor@621438db