Many apologies for the delays! I intended to have the download link up by Monday, but I ran into some last-minute build issues. I really should have tried to compile it before posting. :| But I'm hammering them out - consequently in doing so, I discovered something I was doing wrong anyway, so... added headache ftw?
Also! I've been researching! OoooooOOOOooo~
If you wanted to go all the way, you'd allow the steel to be either extruded or forged (or both) as cast steel (like what is available in vanilla TC) is actually a pretty mediocre material - it's stronger than iron, sure, but it's very middle-of-the-road in terms of what steel can be. This, though, could be represented as a reduction in cost, say requiring only 6 ingots for a plate instead of 8, or 0.5 ingots for a tool head, or 2 nuggets for a binding. This does potentially open an exploit to allow for infinite steel, but that could be avoided by having consumable costs in making the tool bits, like replacement saws or special forge hammers.
Extruded steel is basically forcing the molten steel through a cold die resulting in a long ribbon in a particular shape (so you could forge a 9 mile long pick head shaped ribbon and cut it into millions of pickaxe heads for your army of slavesminionsworkers slaves). The finished extrusion is basically cut into pieces by a really awesome saw (protip: diamond dust) and used as-is. This would be ideal for mass-production of parts you need a lot of, like rods, bindings and plates, or even blocks.
Another option is forging, which has fewer steps but a slower overall production rate due to manual requirements. Essentially you cast a "blank" with the required amount of metal, then beat the every-loving hell out of it until it fits the exact shape you'd want. This kind of setup is ideal for freshly started steelworkers as it lets you operate conservatively with your resources.
Of course, you could extrude and cut blanks and then forge them as well, but that's an end-game situation.
But the really neat thing is what else this opens up options for: Extruded steel rails to allow 3 ingots worth of steel and some wood slabs to become a full stack of rails, injection-cast complete tools for that army you've always wanted, weaponized nine-block long steel javelins that can be shot out of cannons. Heck, you could make girders for skyscapers and bridges if you wanted! Perhaps a U-shaped block that transmits redstone signals but is completely explosion proof (a "cannon rail" if you will)?
Another idea that came to mind: Blast-hardened steel. Basically, this relies on that crystal structure I mentioned steel having and an interesting property of it: When exposed to a shock (sudden) load, if the steel doesn't just utterly fail, it's actually made stronger by the force. So if you built a 3x3x3 cube of steel blocks and put a TNT in the middle, then set it off you'd have some (after losses) Hardened Steel Blocks with which you could, say... Build a TNT cannon without water (with the straight blocks) or build a bomb shelter out of a very stylish steel brick material (say 1 ingot + 4 stone bricks). The one thing with blast-hardened steel is that it's a process-added effect, so remelting the steel would cause it to lose its blast-resisting properties. But still, explosion-proof piston-moveable blocks! Also, steel armor with inherent Blast Resistance. Just ideas for sure. :3
Another process you could consider adding: Doping. Basically adding trace amounts of one material or another to imbue further properties to the steel, so it could be made harder with extra sand to improve its mining speed and level slightly, or adding extra carbon to improve its durability a bit. Heck, soul-sand could make it have a very minor self-healing capacity, and a trace of aluminum could raise its durability trait by 1 point. The idea here is that you can add one extra property to the steel, but no more. It's a sort of steel-specific modifier slot that has to be added on creation of the part, but doesn't actually take up a slot on the tool. Of course these effects would be minor, for example giving the tool 5% mining speed and 1 mining level with the hardened trait, or 50 extra points of durability for the carbon reinforced trait. Minor things, but worth it. The other thing about doping is that it has to be a very, VERY controlled process. In an ideal setup it would be an extra block added to the side of the High Oven, preferable facing an input drain. All it would add is an extra slot for a dopant which would be used along side the other required materials. With dopants it's a small cost-small effect balance, so 1 unit of dopant could easily modify a stack of steel.
And speaking of dopants, melting sand in place of iron in a high oven with no oxidizer, redstone as the reducer, charcoal as the purifier and flint as a dopant, then extruding the result into a water bath could be a neat way of making quartz! Or cast it into a block and cut it with a saw to make Circuit Wafers (alternative to the Flux/Electric modifier, anyone? Could also be used as a component of an upgrade for the High Oven to make it more effecient! Or an Ore-Finder-O-Matic! Inteligent golems! Laser guns!)
Or: Clay as the material, sand in every other slot, with water as the dopant. Extrude. Cut. Bake in a standard furnace. What do you have? Glass Ceramics! Perfect for razor-sharp swords and tools! (Though probably about as durable as paper...) Point is it'd be awesome! You could craft 8 blocks of unfired ceramics around any-old tool to create a cast of the tool too! Bake that and you have a perfect mould for casting duplicates of that tool (minus any modifiers of course, and they'd be entirely made of 1 material). Tools made from ceramic moulds of tools! Tools! TOOLS! *Maniac laughter*
*Ahem*
How about regular coal as the material, redstone as the oxidizer, a gold nugget as the purifier and soul sand as the dopant. Extrude into a sand block and presto! Several glowstone dusts!
How about gravel as the material and pumpkin as the dopant to make soul sand! MineCraft science!
And for the finisher: Glowstone dust as the material, redstone as the reducer, charcoal as the purifier, and an ender pearl as the dopant. Extrude through a tool rod die and cut. What do you have? Blaze Rods! Extrude into sand for Blaze Powder! Extrude into your mouth for the spiciest thing you've ever tasted!
[Disclaimer: Only saying things you *could* add, not those you *should*! You have the power, I'm just throwing seeds at your brain and hoping they plant! And grow into mind-controlling super beings that take over the world! With octagonal-shaped bodies and freeway on-ramps for arms!]
How about regular coal as the material, redstone as the oxidizer, a gold nugget as the purifier and soul sand as the dopant. Extrude into a sand block and presto! Several glowstone dusts!
How about gravel as the material and pumpkin as the dopant to make soul sand! MineCraft science!
And for the finisher: Glowstone dust as the material, redstone as the reducer, charcoal as the purifier, and an ender pearl as the dopant. Extrude through a tool rod die and cut. What do you have? Blaze Rods! Extrude into sand for Blaze Powder! Extrude into your mouth for the spiciest thing you've ever tasted!
Sounds like a type of complicated but very interesting alchemy... Or Minecraft Science as you said. Not a bad idea.
Sounds like a type of complicated but very interesting alchemy... Or Minecraft Science as you said. Not a bad idea.
T'was the idea. A sort of non-magical magic way to magic up magical nether items, for those of us who hate traversing the Nether but still need to get our blaze on nether materials.
Good news, everyone!
You CAN have your cake, and eat it too!
Well, another night of mixed results. Actually, it's working fine now outside of a dev environment. I've mostly been working on a few things to ensure that the mod will be update safe. For instance, when I add two more logic sub-blocks to the high oven (1 is for item input, 1 is the slag collector), I'm trying to ensure it doesn't send worlds to the void (yes, I've done this on purpose to test the theory, and it can happen, so...)
For the same reasons, I also have to finalize the way oxidizers, purifiers, etc are passed to the high oven - in doing so, an API is already being implemented. That is so say other mods can hook into the high oven and add recipes. So that's coo.
EDIT: I didn't realize I'd typed a wall of text. Hardhats and steeltoes beyond this point, please!
I left those at work! BRB, gonna grab a large bowl and some loafers...
Also! I've been researching! OoooooOOOOooo~
Don't look now, but I think there's a ghost behind you.
...I was going to write a massive wall of text in an attempt to out-type you, then I saw the clock and realized I'm up way past my bedtime again. Suffice it to say if I was a zombie .
...I was going to write a massive wall of text in an attempt to out-type you, then I saw the clock and realized I'm up way past my bedtime again. Suffice it to say if I was a zombie .
Once again the KimiTech Automatic Load-Bearing Text Wall Assembler has done its job and secured my place on the throne of Sesquipedalian Loquaciousness... Even I laughed at me when I built it.
*Ahem*
And I need my brains. They're my only means of processing information! D:
Unrelated to any of that, I am so excited for this!
This is gonna be the best thing ever!
The mod looks awesome! I have yet to actually test it out, but I have two things to say.
First, "monoatomic gold" sounds way too scientific for something created in a crude medieval blast furnace, despite how modern the techniques are. Why not give it a name like "refined gold" or something
And second, You said in the design doc that monoatomic gold will not be used for tools, but I think it would be cool if it could be used for tools, and gave them a unique modifier. I was thinking one called midac(coming from the myth of midas), which gives the tool a small chance of turning any cobble, gravel, or dirt gained with the tool into a gold nugget.
The mod looks awesome! I have yet to actually test it out, but I have two things to say.
First, "monoatomic gold" sounds way too scientific for something created in a crude medieval blast furnace, despite how modern the techniques are. Why not give it a name like "refined gold" or something
And second, You said in the design doc that monoatomic gold will not be used for tools, but I think it would be cool if it could be used for tools, and gave them a unique modifier. I was thinking one called midac(coming from the myth of midas), which gives the tool a small chance of turning any cobble, gravel, or dirt gained with the tool into a gold nugget.
And yet monoatomic gold is about as unscientific a substance as you can get. lol
Though "Monoatomic Gold-Plated Manuyulyn Pickaxe" sounds like something out of a B-Grade sci-fi.
In meatspace, monoatomic gold is a fine powder. Not exactly ideal for tools. If you did make a tool out of the stuff, well... You'd probably get exactly 1 use out of it.
That said, a modifier for a tool that randomly turns base materials you mine into nuggets? That would be *awesome*. Straight monoatomic gold as the modifier, applies kind of like lapis does, improving the chance of it happening and the number of items made? Probably have to offset it with either a "Fragile" trait (like the polar opposite of durability, with higher tiers making the tool MORE likely to use MORE durability) or a large penalty to the items actual durability.
As it turns out, I was attempting to do something with arrays that simply will not work in Minecraft - though, logically, it should. I should really google this stuff or ask someone in IRC before spending 3 days scratching my head. I'm like a lost man who refuses to ask directions - nah, it's just hardcore learning mode.
@Kimiro: I'll get back to that impressively wall of text sometime this weekend, there's some awesome stuff in there to address, and I was thinking along similar lines as well. It's amazing how far the mind can wander on 10-hour shifts.
@Caiman (&Kimiro): Monoatomic Gold does have unfortunate ties to conspiracy theories and the like, but that's only because anything tied to ancient legends receive the same connotations. The same could especially be said for the entirety of Ars Magika and especially Thaumcraft if you know your lore. Anyway, monoatomic gold is essentially the manna of legend. I will name it something different though, because 1) it doesn't exactly roll off the tongue, and to escape said connotations. The name should be something unique - refined gold doesn't exactly fit. I wanted to use manna but that's already tied to Ars Magika (I think?). Suggestions welcome. The process of creating it is a chemical process that fits perfectly within the scope of the high oven (especially now with the recent changes), and 44% of its mass is lost in the process.
I love the idea of Midas Tough - and yes, it was actually why I wanted to introduce it in the first place. I especially like your idea of it creating nuggets - I was originally thinking gold blocks by say, a 0.5% chance - and your idea seems much more balanced. It will also be used for your more... interesting concepts. Like maybe a dust akin to redstone which can conduct electric of the lightning from lightning rods to machines like the rainmaker - which may not entirely fit the scope of this mod, but we'll see. There's much more too, but I'm gonna be late for work if I say more, so ta-ta!
It will also be used for your more... interesting concepts. Like maybe a dust akin to redstone which can conduct electric of the lightning from lightning rods to machines like the rainmaker - which may not entirely fit the scope of this mod, but we'll see.
I've been milling over this idea today inside my noggin, and came up with (I think) a better idea. Instead of the dust being used for what amounts to be wiring, it could simply be a fuel of sorts instead. This is more fitting since it is 'charged' upon creation. If I go all-out with it, it'd be used to fuel the rainmaker and perhaps a tesla coil: think multiblock iron fence, springs, and a gold block. Or, perhaps, a craftable object using iron tough rods, springs, and a gold nugget. Ha, a hand-held one would be fun, but I'm getting ahead of myself as usual. In any case, it most certainly will be used as a purifier component in the high oven.
Favorites picked! <3 7thSanctum. Archmages Snuff - luul.
Out of those I'm most keen on the first 3, especially Esperite. I'll leave it open for suggestions/votes until it comes to form in the 1.7 branch of the mod.
Time to roll up the sleeves and rework these arrays (well, actually hashmaps). No more school-ground tinkering, it's...
I've been milling over this idea today inside my noggin, and came up with (I think) a better idea. Instead of the dust being used for what amounts to be wiring, it could simply be a fuel of sorts instead. -Snicker-snak-
Using it as a kind of fuel would simplify things a lot. o-o
Favorites picked! <3 7thSanctum. Archmages Snuff - luul.
Out of those I'm most keen on the first 3, especially Esperite. I'll leave it open for suggestions/votes until it comes to form in the 1.7 branch of the mod.
If it helps the picking of a name at all, I've worked out the roots of the psuedo-words. XD
Midian Dust - A combination of median and Midas, one might say "King Midas' Equalizer".
Dynogen - Bluntly, "moving or dynamic gas".
Esperite - From Esper (natural evolution of ESP-er); of or relating to the minds power to percieve the unknown and -ite, a common mineral suffix, usually applied to crystals
Eternium - Eternal + element suffix -ium
Hermetine - This one is neat: A literal take on it could be "Gem of the Messenger God Hermes"
Impervidium - Impervious element, which is oddly fitting to gold, the most "noble" of the metals
Phazon - This one threw me for a loop intially, since search results return Metroid stuff. That said, it would be a phased particle.
Thermodium - Heat oil, or a compound with notable thermal properties.
There. Now I can say I've used that course on linguistics in a real-life situation. ._. (That said, these are kind of fast and loose interpretations, subject to a bit of wimsy. XD)
Having looked that them closer, Midian Dust, Hermetine and Impervidium stand out as good choices. Esperite implies a kind of psychic connotation but does still work in a weird way. o-o
Also, is Kimitite off the table? XD
Glad to know I'm just "some dragon".
Two hours Latter *Explodes out of anticipation*
Oops! I'll fix that too.
I agree a hundred percent, I rage quite alot if mods aren't up to par in a coding standpoint
also + 1rep for both you and riggs
Ye'd best.
Also! I've been researching! OoooooOOOOooo~
If you wanted to go all the way, you'd allow the steel to be either extruded or forged (or both) as cast steel (like what is available in vanilla TC) is actually a pretty mediocre material - it's stronger than iron, sure, but it's very middle-of-the-road in terms of what steel can be. This, though, could be represented as a reduction in cost, say requiring only 6 ingots for a plate instead of 8, or 0.5 ingots for a tool head, or 2 nuggets for a binding. This does potentially open an exploit to allow for infinite steel, but that could be avoided by having consumable costs in making the tool bits, like replacement saws or special forge hammers.
Extruded steel is basically forcing the molten steel through a cold die resulting in a long ribbon in a particular shape (so you could forge a 9 mile long pick head shaped ribbon and cut it into millions of pickaxe heads for your army of
slavesminionsworkersslaves). The finished extrusion is basically cut into pieces by a really awesome saw (protip: diamond dust) and used as-is. This would be ideal for mass-production of parts you need a lot of, like rods, bindings and plates, or even blocks.Another option is forging, which has fewer steps but a slower overall production rate due to manual requirements. Essentially you cast a "blank" with the required amount of metal, then beat the every-loving hell out of it until it fits the exact shape you'd want. This kind of setup is ideal for freshly started steelworkers as it lets you operate conservatively with your resources.
Of course, you could extrude and cut blanks and then forge them as well, but that's an end-game situation.
But the really neat thing is what else this opens up options for: Extruded steel rails to allow 3 ingots worth of steel and some wood slabs to become a full stack of rails, injection-cast complete tools for that army you've always wanted, weaponized nine-block long steel javelins that can be shot out of cannons. Heck, you could make girders for skyscapers and bridges if you wanted! Perhaps a U-shaped block that transmits redstone signals but is completely explosion proof (a "cannon rail" if you will)?
Another idea that came to mind: Blast-hardened steel. Basically, this relies on that crystal structure I mentioned steel having and an interesting property of it: When exposed to a shock (sudden) load, if the steel doesn't just utterly fail, it's actually made stronger by the force. So if you built a 3x3x3 cube of steel blocks and put a TNT in the middle, then set it off you'd have some (after losses) Hardened Steel Blocks with which you could, say... Build a TNT cannon without water (with the straight blocks) or build a bomb shelter out of a very stylish steel brick material (say 1 ingot + 4 stone bricks). The one thing with blast-hardened steel is that it's a process-added effect, so remelting the steel would cause it to lose its blast-resisting properties. But still, explosion-proof piston-moveable blocks! Also, steel armor with inherent Blast Resistance. Just ideas for sure. :3
Another process you could consider adding: Doping. Basically adding trace amounts of one material or another to imbue further properties to the steel, so it could be made harder with extra sand to improve its mining speed and level slightly, or adding extra carbon to improve its durability a bit. Heck, soul-sand could make it have a very minor self-healing capacity, and a trace of aluminum could raise its durability trait by 1 point. The idea here is that you can add one extra property to the steel, but no more. It's a sort of steel-specific modifier slot that has to be added on creation of the part, but doesn't actually take up a slot on the tool. Of course these effects would be minor, for example giving the tool 5% mining speed and 1 mining level with the hardened trait, or 50 extra points of durability for the carbon reinforced trait. Minor things, but worth it. The other thing about doping is that it has to be a very, VERY controlled process. In an ideal setup it would be an extra block added to the side of the High Oven, preferable facing an input drain. All it would add is an extra slot for a dopant which would be used along side the other required materials. With dopants it's a small cost-small effect balance, so 1 unit of dopant could easily modify a stack of steel.
And speaking of dopants, melting sand in place of iron in a high oven with no oxidizer, redstone as the reducer, charcoal as the purifier and flint as a dopant, then extruding the result into a water bath could be a neat way of making quartz! Or cast it into a block and cut it with a saw to make Circuit Wafers (alternative to the Flux/Electric modifier, anyone? Could also be used as a component of an upgrade for the High Oven to make it more effecient! Or an Ore-Finder-O-Matic! Inteligent golems! Laser guns!)
Or: Clay as the material, sand in every other slot, with water as the dopant. Extrude. Cut. Bake in a standard furnace. What do you have? Glass Ceramics! Perfect for razor-sharp swords and tools! (Though probably about as durable as paper...) Point is it'd be awesome! You could craft 8 blocks of unfired ceramics around any-old tool to create a cast of the tool too! Bake that and you have a perfect mould for casting duplicates of that tool (minus any modifiers of course, and they'd be entirely made of 1 material). Tools made from ceramic moulds of tools! Tools! TOOLS! *Maniac laughter*
*Ahem*
How about regular coal as the material, redstone as the oxidizer, a gold nugget as the purifier and soul sand as the dopant. Extrude into a sand block and presto! Several glowstone dusts!
How about gravel as the material and pumpkin as the dopant to make soul sand! MineCraft science!
And for the finisher: Glowstone dust as the material, redstone as the reducer, charcoal as the purifier, and an ender pearl as the dopant. Extrude through a tool rod die and cut. What do you have? Blaze Rods! Extrude into sand for Blaze Powder! Extrude into your mouth for the spiciest thing you've ever tasted!
[Disclaimer: Only saying things you *could* add, not those you *should*! You have the power, I'm just throwing seeds at your brain and hoping they plant! And grow into mind-controlling super beings that take over the world! With octagonal-shaped bodies and freeway on-ramps for arms!]
I second the motion! Rep all around!
Sounds like a type of complicated but very interesting alchemy... Or Minecraft Science as you said. Not a bad idea.
blaze onnether materials.You CAN have your cake, and eat it too!
Well, another night of mixed results. Actually, it's working fine now outside of a dev environment. I've mostly been working on a few things to ensure that the mod will be update safe. For instance, when I add two more logic sub-blocks to the high oven (1 is for item input, 1 is the slag collector), I'm trying to ensure it doesn't send worlds to the void (yes, I've done this on purpose to test the theory, and it can happen, so...)
For the same reasons, I also have to finalize the way oxidizers, purifiers, etc are passed to the high oven - in doing so, an API is already being implemented. That is so say other mods can hook into the high oven and add recipes. So that's coo.
I left those at work! BRB, gonna grab a large bowl and some loafers...
Don't look now, but I think there's a ghost behind you.
...I was going to write a massive wall of text in an attempt to out-type you, then I saw the clock and realized I'm up way past my bedtime again. Suffice it to say if I was a zombie .
Not good enough.
It's the ghost of Glitches Future, come to warn you!
Once again the KimiTech Automatic Load-Bearing Text Wall Assembler has done its job and secured my place on the throne of Sesquipedalian Loquaciousness... Even I laughed at me when I built it.
*Ahem*
And I need my brains. They're my only means of processing information! D:
Unrelated to any of that, I am so excited for this!
This is gonna be the best thing ever!
First, "monoatomic gold" sounds way too scientific for something created in a crude medieval blast furnace, despite how modern the techniques are. Why not give it a name like "refined gold" or something
And second, You said in the design doc that monoatomic gold will not be used for tools, but I think it would be cool if it could be used for tools, and gave them a unique modifier. I was thinking one called midac(coming from the myth of midas), which gives the tool a small chance of turning any cobble, gravel, or dirt gained with the tool into a gold nugget.
Though "Monoatomic Gold-Plated Manuyulyn Pickaxe" sounds like something out of a B-Grade sci-fi.
In meatspace, monoatomic gold is a fine powder. Not exactly ideal for tools. If you did make a tool out of the stuff, well... You'd probably get exactly 1 use out of it.
That said, a modifier for a tool that randomly turns base materials you mine into nuggets? That would be *awesome*. Straight monoatomic gold as the modifier, applies kind of like lapis does, improving the chance of it happening and the number of items made? Probably have to offset it with either a "Fragile" trait (like the polar opposite of durability, with higher tiers making the tool MORE likely to use MORE durability) or a large penalty to the items actual durability.
@Kimiro: I'll get back to that impressively wall of text sometime this weekend, there's some awesome stuff in there to address, and I was thinking along similar lines as well. It's amazing how far the mind can wander on 10-hour shifts.
@Caiman (&Kimiro): Monoatomic Gold does have unfortunate ties to conspiracy theories and the like, but that's only because anything tied to ancient legends receive the same connotations. The same could especially be said for the entirety of Ars Magika and especially Thaumcraft if you know your lore. Anyway, monoatomic gold is essentially the manna of legend. I will name it something different though, because 1) it doesn't exactly roll off the tongue, and to escape said connotations. The name should be something unique - refined gold doesn't exactly fit. I wanted to use manna but that's already tied to Ars Magika (I think?). Suggestions welcome. The process of creating it is a chemical process that fits perfectly within the scope of the high oven (especially now with the recent changes), and 44% of its mass is lost in the process.
I love the idea of Midas Tough - and yes, it was actually why I wanted to introduce it in the first place. I especially like your idea of it creating nuggets - I was originally thinking gold blocks by say, a 0.5% chance - and your idea seems much more balanced. It will also be used for your more... interesting concepts. Like maybe a dust akin to redstone which can conduct electric of the lightning from lightning rods to machines like the rainmaker - which may not entirely fit the scope of this mod, but we'll see. There's much more too, but I'm gonna be late for work if I say more, so ta-ta!
And second... Names? :3c
Midian Dust?
Purified Auresium?
Philosophers Ash?
Powdered Magic Pixie Souls?
Sand of the Ninth Circle?
Archmages Snuff?
Golden Paradigm Powder?
Or...
Albedonium
Beresil
Destablilized Bendezon
Destron
Dynogen
Esperite
Eternium
Eudium
Hermetine
Imperine
Impervidium
Nonconductive Aluminium
Opaque Illucite
Phazon
Sarcesium
Selenerus
Solidified Morphesium
Stableized Astromite
Tantalogen
Thermodium
From 7thSantum.
Oooh! Kimitite! XD
</sillyness>
I've been milling over this idea today inside my noggin, and came up with (I think) a better idea. Instead of the dust being used for what amounts to be wiring, it could simply be a fuel of sorts instead. This is more fitting since it is 'charged' upon creation. If I go all-out with it, it'd be used to fuel the rainmaker and perhaps a tesla coil: think multiblock iron fence, springs, and a gold block. Or, perhaps, a craftable object using iron tough rods, springs, and a gold nugget. Ha, a hand-held one would be fun, but I'm getting ahead of myself as usual. In any case, it most certainly will be used as a purifier component in the high oven.
Me too! ...Wait, that Pikachu! It's ... what the ... I don't even...
Favorites picked! <3 7thSanctum. Archmages Snuff - luul.
Out of those I'm most keen on the first 3, especially Esperite. I'll leave it open for suggestions/votes until it comes to form in the 1.7 branch of the mod.
Time to roll up the sleeves and rework these arrays (well, actually hashmaps). No more school-ground tinkering, it's...
I think there's actually a medical condition that causes that. XD
Using it as a kind of fuel would simplify things a lot. o-o
No one even. XD
If it helps the picking of a name at all, I've worked out the roots of the psuedo-words. XD
Midian Dust - A combination of median and Midas, one might say "King Midas' Equalizer".
Dynogen - Bluntly, "moving or dynamic gas".
Esperite - From Esper (natural evolution of ESP-er); of or relating to the minds power to percieve the unknown and -ite, a common mineral suffix, usually applied to crystals
Eternium - Eternal + element suffix -ium
Hermetine - This one is neat: A literal take on it could be "Gem of the Messenger God Hermes"
Impervidium - Impervious element, which is oddly fitting to gold, the most "noble" of the metals
Phazon - This one threw me for a loop intially, since search results return Metroid stuff. That said, it would be a phased particle.
Thermodium - Heat oil, or a compound with notable thermal properties.
There. Now I can say I've used that course on linguistics in a real-life situation. ._.
(That said, these are kind of fast and loose interpretations, subject to a bit of wimsy. XD)
Having looked that them closer, Midian Dust, Hermetine and Impervidium stand out as good choices. Esperite implies a kind of psychic connotation but does still work in a weird way. o-o
Also, is Kimitite off the table? XD
Remember: You do this for spaghetti, not you.
Check the OP.