True. It just seemed to fit thematically. As of now it only requires 2 obsidian and 2 seared bricks. Then again, when the furnace goes multiblock, that will add up very quickly. I think it would be a good idea to mix up the materials required for the tinker's furnace, as I want to avoid possible conflicts with future TConstruct blocks which require seared bricks. Perhaps seared bricks + regular (clay) bricks? Or maybe something a little more arbitrary, like 4 seared bricks around a gold ingot (or nugget) ?
I didn't care for the textures I made for it anyway.
Any and all suggestions welcome.
I do have the furnace working as of about 15 minutes ago. It doesn't interact with the smeltery yet. Still needs a lot of work to distinguish it from a vanilla furnace, but progress is progress!
Nice work on getting the furnace going! That didn't take long at all, though saying that from out here doesn't mean too much, haha
Hmms.. well, the obsidian ingot idea is sound thematically. I like the idea, with one exception: I use alumite (or steel, usually) in place *of* diamond tools because I need diamonds for so many other recipes. You need diamondy tools to get obsidian in the first place - steel and alumite fall under this category. So you will need a diamond pick or Thermal Expansion installed to get item-form obsidian, and if you want to focus on TiC the latter is ruled out as a primary source.
If you're thinking of using regular bricks, that's a good idea too, and when you mentioned it I started thinking about something: you can place items in Casting Basins, right? Why not toss in a normal brick and coat it in liquid Seared Stone, producing something akin to "Sear-Treated Bricks"? I don't know if that mechanic is available to you in the API (I am no coder) but if using a brick/ingot's worth of Seared Stone to 'treat' a normal clay brick would work it'd at least set it apart from standard seared bricks, if that's what you're going for. Or, use a brick block and treat it with liquid Seared Stone the same way Cobblestone is treated to get Seared Cobblestone (upon rereading, maybe a vanilla brick block in a basin would work better as it eliminates a tedious crafting step of 4x treated bricks=>treated Block). The idea of using an auxiliary item with Seared Bricks to make yours in order to avoid future conflicts is a good one, but I think gold ingots might be a tad pricey (that'll add up fast) and somewhat unrealistic (gold is softer and has a lower melting point than steel).
Considering a Smelter is dirt cheap to get up and running in the first place (in my current world I had one up, running & steel tools in hand before I even touched tech mods - thanks chainmail armor!) I'm thinking your furnace shouldn't exceed that by too much.
Hmm.. Wonder if there'd be a way to implement a mechanic of beating an iron ingot after dousing it in hot coals (lava) then dunking it in a basin of water to temper it into steel? You could get a 1:1 ratio for your material output, at the cost of not being automated - and, considering you more often than not only need a handful of ingots at once, you're not breaking other steel creation methods. Maybe a machine like Thermal Expansion's obsidian generator - a reservoir for lava & water.
I also built this mock-up in my creative world - tell me what you think?
Pink brick could be your "controller" block, have it require a tank and a drain, the rest your custom structure bricks. Feed ingots into the controller block GUI, pull them out and "dunk" in basin to the right (pour water you supply into the basin that has a "red-hot ingot" in it). Repeat as many times as you see fit (2 or 3 for general public, 20 times for the xxxhardXcorexxx). Alternately if you want to pour molten steel into the Smeltery proper, use channels/drain. Hopefully this made sense and you found it useful.
If you're thinking of using regular bricks, that's a good idea too, and when you mentioned it I started thinking about something: you can place items in Casting Basins, right? Why not toss in a normal brick and coat it in liquid Seared Stone, producing something akin to "Sear-Treated Bricks"? I don't know if that mechanic is available to you in the API (I am no coder) but if using a brick/ingot's worth of Seared Stone to 'treat' a normal clay brick would work it'd at least set it apart from standard seared bricks, if that's what you're going for. Or, use a brick block and treat it with liquid Seared Stone the same way Cobblestone is treated to get Seared Cobblestone
I'm not sure if it's possible with the API but I wouldn't doubt it. I've yet to actually snoop around it, but if not, I could attempt to make a request - not yet comfortable enough to submit a commit to TCon. I do like the general idea here, as currently that feature is not utilized much. Using the red bricks block, there would be a full range of stone/brick seared blocks, aesthetically speaking.
The idea of using an auxiliary item with Seared Bricks to make yours in order to avoid future conflicts is a good one, but I think gold ingots might be a tad pricey (that'll add up fast) and somewhat unrealistic (gold is softer and has a lower melting point than steel).
Ha, yeah. I just meant that as an example.
Considering a Smelter is dirt cheap to get up and running in the first place ... I'm thinking your furnace shouldn't exceed that by too much.
Aye. It's always the very first thing I do. I feel it should be a matter of "do I want to gather these slightly exotic materials to get allumite, or go through a little extra effort of gathering some more mundane (read: common) components for the furnace."
Hmm.. Wonder if there'd be a way to implement a mechanic of beating an iron ingot after dousing it in hot coals (lava) then dunking it in a basin of water to temper it into steel? You could get a 1:1 ratio for your material output, at the cost of not being automated - and, considering you more often than not only need a handful of ingots at once, you're not breaking other steel creation methods.
The first thing that came to mind was blacksmithing in Skyrim, and how I totally jacked everything around the Riverwood forge to make some gear. Back to being relevant. This would be awesome if way beyond my current scope. But since we're on the subject, I could see utilizing the cauldron to a great effect here, much like how the using the crucible works in Thaumcraft: toss in the hot ingot, and it's automatically retrieved as a steel ingot. Taking it a step further, there could be a special anvil which you place the hot ingot in, select a pattern (forgoing the need for a cast), whack it a few times with a hammer, the item pops out, then throw it in a water-filled cauldron. This wouldn't invalidate using the smeltery with casts as that would still remain indispensable in regards to automation. Perhaps I might consider this much later on, but for now I prefer eating in nibbles.
I also built this mock-up in my creative world - tell me what you think?
Can you pour water into a basin? I've never tried that. The idea here isn't bad, it fits somewhere between the original idea of the tinker's furnace and what I'd just mentioned above, That said, for now - just for now, mind you - I'd like to avoid using actual TCon smeltery components in the furnace itself if only because I'm not sure of how to utilize things like the drain considering it's coded to interface with the smeltery structure and I doubt it could be retrofitted to this end. Of course I could be absolutely wrong. However, I will certainly look into all of these possibilities, especially in regards to utilizing a seared window/glass adjacent to the furnace for fueling purposes.
I'm not sure if it's possible with the API but I wouldn't doubt it. I've yet to actually snoop around it, but if not, I could attempt to make a request - not yet comfortable enough to submit a commit to TCon. I do like the general idea here, as currently that feature is not utilized much. Using the red bricks block, there would be a full range of stone/brick seared blocks, aesthetically speaking.Ha, yeah. I just meant that as an example.Aye. It's always the very first thing I do. I feel it should be a matter of "do I want to gather these slightly exotic materials to get allumite, or go through a little extra effort of gathering some more mundane (read: common) components for the furnace."The first thing that came to mind was blacksmithing in Skyrim, and how I totally jacked everything around the Riverwood forge to make some gear. Back to being relevant. This would be awesome if way beyond my current scope. But since we're on the subject, I could see utilizing the cauldron to a great effect here, much like how the using the crucible works in Thaumcraft: toss in the hot ingot, and it's automatically retrieved as a steel ingot. Taking it a step further, there could be a special anvil which you place the hot ingot in, select a pattern (forgoing the need for a cast), whack it a few times with a hammer, the item pops out, then throw it in a water-filled cauldron. This wouldn't invalidate using the smeltery with casts as that would still remain indispensable in regards to automation. Perhaps I might consider this much later on, but for now I prefer eating in nibbles.Can you pour water into a basin? I've never tried that. The idea here isn't bad, it fits somewhere between the original idea of the tinker's furnace and what I'd just mentioned above, That said, for now - just for now, mind you - I'd like to avoid using actual TCon smeltery components in the furnace itself if only because I'm not sure of how to utilize things like the drain considering it's coded to interface with the smeltery structure and I doubt it could be retrofitted to this end. Of course I could be absolutely wrong. However, I will certainly look into all of these possibilities, especially in regards to utilizing a seared window/glass adjacent to the furnace for fueling purposes.
I *completely* forgot about the cauldron! That'd work pretty well! I don't know if you can pour water into a basin or not - I guess I should have researched that. 'Whacking it with a hammer' was something I had considered suggesting too but wasn't sure how involved you were looking to make the steel-making process. I'm quite excited to see what you come up with for this. Also, yeah.. this definitely has a Skyrim vibe to it. It's what I had my mind on when I wrote that post, haha.
Yes, it's directly attached to a smeltery drain. Not quite ready yet, but possibly by tonight. No promises! It still needs a lot of work, and I want to make sure this isn't going to set someone up the bomb - haven't tried it on my server box yet.
For the record, I've rewrote this furnace a total of 4 times. If that sounds absurd, allow me to elaborate: 1st write: following a tutorial. It was a bit rushed and sloppy. 2nd write: investigating how Minecraft implements its furnace, and copying that verbatim. Meh. 3rd write: I don't want to talk about the 3rd write. ._. Let's just say I thought I was going to go Rambo on a multiblock structure attempt. It was like giving a child a chainsaw. 4th write: utilizing TConstruct's handy API. Saves quite a few lines of code. =D
Actually, I restarted the whole mod's structure and naming conventions. As such, this topic (and the mod itself) will likewise be renamed upon the next release to better reflect the content.
Textures are still WIP. I do now have at least some idea of where to start with the multiblock thing now, though.
Yes, it's directly attached to a smeltery drain. Not quite ready yet, but possibly by tonight. No promises! It still needs a lot of work, and I want to make sure this isn't going to set someone up the bomb - haven't tried it on my server box yet.For the record, I've rewrote this furnace a total of 4 times. If that sounds absurd, allow me to elaborate: 1st write: following a tutorial. It was a bit rushed and sloppy. 2nd write: investigating how Minecraft implements its furnace, and copying that verbatim. Meh. 3rd write: I don't want to talk about the 3rd write. ._. Let's just say I thought I was going to go Rambo on a multiblock structure attempt. It was like giving a child a chainsaw. 4th write: utilizing TConstruct's handy API. Saves quite a few lines of code. =DActually, I restarted the whole mod's structure and naming conventions. As such, this topic (and the mod itself) will likewise be renamed upon the next release to better reflect the content.Textures are still WIP. I do now have at least some idea of where to start with the multiblock thing now, though.
The textures aren't bad - they stand your blocks out from the vanilla TiC bricks, but keep a similar color scheme (OK, so what I'm saying is they aren't the pink bricks in my above screenshot). Appending it to the side of the smeltery isn't a bad idea either, especially if you're still figuring out the multiblock code. I didn't know you could face a drain out of a corner like that either, haha. Nice work! Looking forward to sticking this on my server. Might I recommend running OPIS while you test your mod? It might help pinpoint server performance issues if any.
Also, +1 to the Mod Spotlight thing. I'm sure making an episode consisting of, say, half a dozen addons for the mods already getting the full treatment would be helpful. I know I'm always looking for additions to my existing framework. Let's let dude get his mod to a satisfactory state first though.
To be fully honest, making special places for steel to be accomplished seems to be going away from the simple point of the mod right? Traincraft accomplishes steel from the Blast Furnace which is a MB structure in conjunction with the coal coke oven. The issue i'm coming across with steel in other mods is the complications that it takes to obtain steel. No need to break what's not broken, keep it simple.
Hardcore, I believe, has been copyrighted by Better Than Wolves. Please make it configurable, if possible.
And so begins another work week. For the curious, I work at a recycling center (read: I dig through trash all day). It's.... rough. And stinky.
Shame I didn't get the next version ready. I got tired. Also realized I hadn't created the ability to make seared clay bricks yet. @_@
@LtGreeneyes: Mah bad.
@HuggableCreep: I don't feel it'll be ready for that for a while. Maybe once it's got a multiblock furnace, some unique features mentioned a few posts back*, has golems that throw angry pigmen at you*, steel pigs that behave like drivable wolves*, its own book*, steel wire for a new bowstring*, chain links*, chains*, pulleys*, and boomerangs for good measure*. Maybe then it would be ready for a vid'ya. Until then, thanks for the compliment. =D *Some or all features may or may not happen. But dreaming is allowed, right?
@xeronut: Oh why of course with the OPIS thing! Additionally I plan on benchmarking everything to ensure it's as efficient as possible.
@DeadL0cust: Well, there's always version 1.0.1. Outside of that, I do plan on making every block and feature completely configurable outside of liquid output standards set by TConstruct. That is to say every item, block, and entity can be enabled or disabled. It's just how I do. You do raise a good point though: I probably should go ahead and leave the standard furnace option in for good measure. Disabled by default, of course!
Also, by
Hardcore, I believe, has been copyrighted by Better Than Wolves. Please make it configurable, if possible.
I assume you mean the flint & steel thing? It's already configurable. Haven't played BTW since like, MC beta 1.6 I think, so I'm not sure what you're referencing. And how does one copyright a recipe?
I think he meant that the word "Hardcore" is copyrighted, as if you read their post (like I did after reading his reference to it), you'll see that half their features are called "Hardcore (sheep, wolves, breeding, etc.)".
i wish text conveyed emotion...is there a mod for that?
Gimme 2 hours, some duct tape, and a copy of Huey Lewis & The News Greatest Hits.
Video unrelated:
Half showing off an older unrelated project, half getting prepared for future video demonstrations, as I've never actually tried desktop recording. Not really used to talking to dead air, so please excuse my boringness.
Gimme 2 hours, some duct tape, and a copy of Huey Lewis & The News Greatest Hits.
Video unrelated:
[media][media][/media[/media]]
Half showing off an older unrelated project, half getting prepared for future video demonstrations, as I've never actually tried desktop recording. Not really used to talking to dead air, so please excuse my boringness.
Y'know, I've always been somewhat creeped out by people that can make talking to a monitor sound fun and exciting. I can't explain it; I just am. This precludes me from doing anything more than lightly skimming most Let's Plays (also, it feels like 90% of streamers have annoying voices or vocal quirks). Buddy of mine and I used to use RPG Maker all the time - started on the first PlayStation, then PC. I'd write the script & he'd, well, do everything else. No games were made.. but good times were had.
Jell-O! Was just dropping by to see how things were panning out for you. Been looking forward to gluing your steel microwave to my smelter very much. Good luck!
My apologies for the lack of updates, been a very busy man. Holidays, birthdays, & overtime, etc etc. As such, I haven't had a whole lot of time to work on the mod the past few weeks, though I did start hammering away this past weekend. While the progress to actually show may not be much, the work behind it was an exercise in patience.
I tried to make a fancy little video for this post, but sadly after 7 tries, it turns out CamStudio just doesn't agree with Minecraft. It runs like Minecraft is in sticky keys mode - hit a key and automove your happy ass all the way to nowheresville. I even attempted to cope with that. Did a whole video with said handicap, only to find the audio replaced by an annoying hiss. Most assuredly a creeper on the troll. So until I find a better recording software, we're doing this the old fashioned way.
So here's what we have so far.
Basin casting of seared clay bricks...
Will add similar casting to the actual single brick item itself soon. I may invert the colors cheme, we'll see.
Tinker's furnace now known as High Oven...
Currently it holds 4 buckets worth of fluid, which is 27 ingots or 3 blocks - like the seared tank variants. Requires coal blocks as fuel (subject to change). Takes 4x longer to cook than a vanilla furnace by default. It was interacting with smeltery drains directly connected, but I found there to be too many bugs to bother, especially since this furnace will be a multiblock structure. Like so...
Ha, the angle makes it look 1 dimensional. With that said, I'm thinking of 2 tiers of production. The High Oven will be a higher tier, and as a multiblock it will have a larger inventory and better (thermal expansion) slag output based on the height, at the price of being costlier to build - possibly requiring some slime insulation, or possibly a water supply, to compensate for the high heat. It will also require lava rather than solid fuel. The advantages of using the High Oven will be semi-automation, slag output, and being able to produce something I'm... cooking up - monoatomic gold. Oh, the possibilities.
About the 1st tier, early game steel production. This has already been discussed several posts ago, but here's some mockup screenshots to give the jist.
Step 1:
Another smaller mutliblock, being 9x2 - the slabs will instead be seared clay brick slabs. A bed of hot coals will be in the center.
Just throw your ore or ingot on top and...
Step 2:
Item Get!
Just picture that ingot being red hot, like 7-11 coffee.
Step 3a:
From there, take your hot potato over to a cauldron and toss it in to get an ingot...
Step 3b:
Or place it on an anvil, right click with a TConstruct hammer, and a gui pops up where you select a part like the stencil table.
Item Get!
The specifics on the last one might need to be worked out a bit, but that's the general idea.
I might also note that introducing the hot ingot item means I could add metadata for other material types as well, so again, steel may not be the only use for this system.
On another note, I've been thinking about dwarves lately...
That all sounds lovely. Slag output is nice! Wonderful way to bridge use of two different mods, and it gives incentive to continue using your equipment to process steel over other methods as slag is far undervalued (or at least, worth more than creosote..). High Oven is baked, trolololo.
That all sounds lovely. Slag output is nice! Wonderful way to bridge use of two different mods, and it gives incentive to continue using your equipment to process steel over other methods as slag is far undervalued (or at least, worth more than creosote..). High Oven is baked, trolololo.
If it gives TE3 Rich Slag in addition to normal, the ability to gain ore tripling from the Rich Slag is a extra incentive to use this.
Nice work on getting the furnace going! That didn't take long at all, though saying that from out here doesn't mean too much, haha
Hmms.. well, the obsidian ingot idea is sound thematically. I like the idea, with one exception: I use alumite (or steel, usually) in place *of* diamond tools because I need diamonds for so many other recipes. You need diamondy tools to get obsidian in the first place - steel and alumite fall under this category. So you will need a diamond pick or Thermal Expansion installed to get item-form obsidian, and if you want to focus on TiC the latter is ruled out as a primary source.
If you're thinking of using regular bricks, that's a good idea too, and when you mentioned it I started thinking about something: you can place items in Casting Basins, right? Why not toss in a normal brick and coat it in liquid Seared Stone, producing something akin to "Sear-Treated Bricks"? I don't know if that mechanic is available to you in the API (I am no coder) but if using a brick/ingot's worth of Seared Stone to 'treat' a normal clay brick would work it'd at least set it apart from standard seared bricks, if that's what you're going for. Or, use a brick block and treat it with liquid Seared Stone the same way Cobblestone is treated to get Seared Cobblestone (upon rereading, maybe a vanilla brick block in a basin would work better as it eliminates a tedious crafting step of 4x treated bricks=>treated Block). The idea of using an auxiliary item with Seared Bricks to make yours in order to avoid future conflicts is a good one, but I think gold ingots might be a tad pricey (that'll add up fast) and somewhat unrealistic (gold is softer and has a lower melting point than steel).
Considering a Smelter is dirt cheap to get up and running in the first place (in my current world I had one up, running & steel tools in hand before I even touched tech mods - thanks chainmail armor!) I'm thinking your furnace shouldn't exceed that by too much.
Hmm.. Wonder if there'd be a way to implement a mechanic of beating an iron ingot after dousing it in hot coals (lava) then dunking it in a basin of water to temper it into steel? You could get a 1:1 ratio for your material output, at the cost of not being automated - and, considering you more often than not only need a handful of ingots at once, you're not breaking other steel creation methods. Maybe a machine like Thermal Expansion's obsidian generator - a reservoir for lava & water.
I also built this mock-up in my creative world - tell me what you think?
Pink brick could be your "controller" block, have it require a tank and a drain, the rest your custom structure bricks. Feed ingots into the controller block GUI, pull them out and "dunk" in basin to the right (pour water you supply into the basin that has a "red-hot ingot" in it). Repeat as many times as you see fit (2 or 3 for general public, 20 times for the xxxhardXcorexxx). Alternately if you want to pour molten steel into the Smeltery proper, use channels/drain. Hopefully this made sense and you found it useful.
I'm not sure if it's possible with the API but I wouldn't doubt it. I've yet to actually snoop around it, but if not, I could attempt to make a request - not yet comfortable enough to submit a commit to TCon. I do like the general idea here, as currently that feature is not utilized much. Using the red bricks block, there would be a full range of stone/brick seared blocks, aesthetically speaking.
Ha, yeah. I just meant that as an example.
Aye. It's always the very first thing I do. I feel it should be a matter of "do I want to gather these slightly exotic materials to get allumite, or go through a little extra effort of gathering some more mundane (read: common) components for the furnace."
The first thing that came to mind was blacksmithing in Skyrim, and how I totally jacked everything around the Riverwood forge to make some gear. Back to being relevant. This would be awesome if way beyond my current scope. But since we're on the subject, I could see utilizing the cauldron to a great effect here, much like how the using the crucible works in Thaumcraft: toss in the hot ingot, and it's automatically retrieved as a steel ingot. Taking it a step further, there could be a special anvil which you place the hot ingot in, select a pattern (forgoing the need for a cast), whack it a few times with a hammer, the item pops out, then throw it in a water-filled cauldron. This wouldn't invalidate using the smeltery with casts as that would still remain indispensable in regards to automation. Perhaps I might consider this much later on, but for now I prefer eating in nibbles.
Can you pour water into a basin? I've never tried that. The idea here isn't bad, it fits somewhere between the original idea of the tinker's furnace and what I'd just mentioned above, That said, for now - just for now, mind you - I'd like to avoid using actual TCon smeltery components in the furnace itself if only because I'm not sure of how to utilize things like the drain considering it's coded to interface with the smeltery structure and I doubt it could be retrofitted to this end. Of course I could be absolutely wrong. However, I will certainly look into all of these possibilities, especially in regards to utilizing a seared window/glass adjacent to the furnace for fueling purposes.
Yes, it's directly attached to a smeltery drain. Not quite ready yet, but possibly by tonight. No promises! It still needs a lot of work, and I want to make sure this isn't going to set someone up the bomb - haven't tried it on my server box yet.
For the record, I've rewrote this furnace a total of 4 times. If that sounds absurd, allow me to elaborate: 1st write: following a tutorial. It was a bit rushed and sloppy. 2nd write: investigating how Minecraft implements its furnace, and copying that verbatim. Meh. 3rd write: I don't want to talk about the 3rd write. ._. Let's just say I thought I was going to go Rambo on a multiblock structure attempt. It was like giving a child a chainsaw. 4th write: utilizing TConstruct's handy API. Saves quite a few lines of code. =D
Actually, I restarted the whole mod's structure and naming conventions. As such, this topic (and the mod itself) will likewise be renamed upon the next release to better reflect the content.
Textures are still WIP. I do now have at least some idea of where to start with the multiblock thing now, though.
Also, +1 to the Mod Spotlight thing. I'm sure making an episode consisting of, say, half a dozen addons for the mods already getting the full treatment would be helpful. I know I'm always looking for additions to my existing framework. Let's let dude get his mod to a satisfactory state first though.
To be fully honest, making special places for steel to be accomplished seems to be going away from the simple point of the mod right? Traincraft accomplishes steel from the Blast Furnace which is a MB structure in conjunction with the coal coke oven. The issue i'm coming across with steel in other mods is the complications that it takes to obtain steel. No need to break what's not broken, keep it simple.
Hardcore, I believe, has been copyrighted by Better Than Wolves. Please make it configurable, if possible.
Shame I didn't get the next version ready. I got tired. Also realized I hadn't created the ability to make seared clay bricks yet. @_@
@LtGreeneyes: Mah bad.
@HuggableCreep: I don't feel it'll be ready for that for a while. Maybe once it's got a multiblock furnace, some unique features mentioned a few posts back*, has golems that throw angry pigmen at you*, steel pigs that behave like drivable wolves*, its own book*, steel wire for a new bowstring*, chain links*, chains*, pulleys*, and boomerangs for good measure*. Maybe then it would be ready for a vid'ya. Until then, thanks for the compliment. =D
*Some or all features may or may not happen. But dreaming is allowed, right?
@xeronut: Oh why of course with the OPIS thing! Additionally I plan on benchmarking everything to ensure it's as efficient as possible.
@DeadL0cust: Well, there's always version 1.0.1. Outside of that, I do plan on making every block and feature completely configurable outside of liquid output standards set by TConstruct. That is to say every item, block, and entity can be enabled or disabled. It's just how I do. You do raise a good point though: I probably should go ahead and leave the standard furnace option in for good measure. Disabled by default, of course!
Also, by I assume you mean the flint & steel thing? It's already configurable. Haven't played BTW since like, MC beta 1.6 I think, so I'm not sure what you're referencing. And how does one copyright a recipe?
Video unrelated:
Half showing off an older unrelated project, half getting prepared for future video demonstrations, as I've never actually tried desktop recording. Not really used to talking to dead air, so please excuse my boringness.
Y'know, I've always been somewhat creeped out by people that can make talking to a monitor sound fun and exciting. I can't explain it; I just am. This precludes me from doing anything more than lightly skimming most Let's Plays (also, it feels like 90% of streamers have annoying voices or vocal quirks). Buddy of mine and I used to use RPG Maker all the time - started on the first PlayStation, then PC. I'd write the script & he'd, well, do everything else. No games were made.. but good times were had.
I tried to make a fancy little video for this post, but sadly after 7 tries, it turns out CamStudio just doesn't agree with Minecraft. It runs like Minecraft is in sticky keys mode - hit a key and automove your happy ass all the way to nowheresville. I even attempted to cope with that. Did a whole video with said handicap, only to find the audio replaced by an annoying hiss. Most assuredly a creeper on the troll. So until I find a better recording software, we're doing this the old fashioned way.
So here's what we have so far.
Basin casting of seared clay bricks...
Will add similar casting to the actual single brick item itself soon. I may invert the colors cheme, we'll see.
Tinker's furnace now known as High Oven...
Currently it holds 4 buckets worth of fluid, which is 27 ingots or 3 blocks - like the seared tank variants. Requires coal blocks as fuel (subject to change). Takes 4x longer to cook than a vanilla furnace by default. It was interacting with smeltery drains directly connected, but I found there to be too many bugs to bother, especially since this furnace will be a multiblock structure. Like so...
Ha, the angle makes it look 1 dimensional. With that said, I'm thinking of 2 tiers of production. The High Oven will be a higher tier, and as a multiblock it will have a larger inventory and better (thermal expansion) slag output based on the height, at the price of being costlier to build - possibly requiring some slime insulation, or possibly a water supply, to compensate for the high heat. It will also require lava rather than solid fuel. The advantages of using the High Oven will be semi-automation, slag output, and being able to produce something I'm... cooking up - monoatomic gold. Oh, the possibilities.
About the 1st tier, early game steel production. This has already been discussed several posts ago, but here's some mockup screenshots to give the jist.
Step 1:
Another smaller mutliblock, being 9x2 - the slabs will instead be seared clay brick slabs. A bed of hot coals will be in the center.
Just throw your ore or ingot on top and...
Step 2:
Item Get!
Just picture that ingot being red hot, like 7-11 coffee.
Step 3a:
From there, take your hot potato over to a cauldron and toss it in to get an ingot...
Step 3b:
Or place it on an anvil, right click with a TConstruct hammer, and a gui pops up where you select a part like the stencil table.
Item Get!
The specifics on the last one might need to be worked out a bit, but that's the general idea.
I might also note that introducing the hot ingot item means I could add metadata for other material types as well, so again, steel may not be the only use for this system.
On another note, I've been thinking about dwarves lately...
actualy no it would be done by heating it in an evacuated chamber to the point it would liquify and then let it cool. it is known as liquifaction
That all sounds lovely. Slag output is nice! Wonderful way to bridge use of two different mods, and it gives incentive to continue using your equipment to process steel over other methods as slag is far undervalued (or at least, worth more than creosote..). High Oven is baked, trolololo.
If it gives TE3 Rich Slag in addition to normal, the ability to gain ore tripling from the Rich Slag is a extra incentive to use this.