Tinkers' Steelworks aims to be a total expansion to Tinkers' Construct by adding new material processing concepts to early and late game. The mod is centered around steel processing, but also will add new types of weapons, utilities, items, mobs, upgraded forms of existing materials such as gold, and more.
Steel should be a material you work for. One does not simply create steel using common household furnaces. Steel work is an art and a labor of love. It requires special planning, meticulous measurements, and a closed chamber environment which can contain temperatures hotter than ghast buggers.
TL;DR
Steel yummy. Mod do good. Cook real hot.
THIS AINTCHER SMELTERY
The High Oven is a multi-block structure that smelts raw materials into liquids. Sound familiar? Yeah? Well shut up and wait your turn. This baby burns like a bad rash in the nether region. Additionally, it has slots to do your black magic science with - specifically, oxidizers, reducers, and purifiers. What are those? I don't even know, but it sure works swell when you put materials like gunpowder, redstone, and sand in them, respectively.
Also, this bad boy doesn't want your stinkin' lava. Lava is simply too impure and thus unpredictable. No my friend, you want to know exactly what chemical compounds are brewing within this chamber, and that's why we use only one specific type of material: charcoal, or blocks of charcoal. Why? here's what an extraordinarily well-groomed dragon told me one night while I was busy chopping down manly trees for my manly log cabin in the manly wilderness:
Quote from KimiroDragon »
...steel isn't just an alloy, it's also a complex crystalline structure. The initial materials play a huge role in the final product (as a bonus, this is one of the few places charcoal would work better than coal, due to impurities like sulfur), but it's how the steel is handled that determines it's ultimate resilience, tensile and shear strength and even corrosion resistance. From what I've gleaned, the molten phase is almost always performed under a nitrogen atmosphere (and when it's not that, near-vacuum), the materials are as precisely measured as is feasible, and following the initial melt the composition is tweaked with various additives (other metals like manganese, more carbon, sometimes even oxidizers or reducers to remove impurities like the aforementioned sulfur - all determined by the final use for the metal). As well, once it's cast...
...omg, stop right there. What does any of this have to do with cheeseburgers?
Now obviously, that was a lot of scientific mumbo-jumbo that suggests you would use the High Oven like this:
Results may vary. Please contact your physician if you experience nausea, vomiting, headaches, diarrhea, balding, internal bleeding, external bleeding, metaphysical bleeding, swelling, excessive sweating, the inability to sweat, or spontaneous combustion.
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HOLD MY HAND, PLZ "But Toops!" you cried, "How does one obtain such a magnificent piece of craftsmanship?" To that, I reply, "Well, there's good news, and there's bad news. Which do you want to hear first?" After a moment's ponderous pause, raise an arm, one finger extended. Then, upon careful reconsideration, you drop your hand, face forming a frown. Then, suddenly, you raise your arm back up again, finger once more extended in the air. You drop your hand again. Before you can continue this cycle of madness, I proclaim "The bad news is: some assembly required." Your frown amplifies. Your lips begin to quiver. "The good news is, it's very simple, but it takes some persistence. You begin by coating clay bricks or clay brick blocks with molten seared stone. Then..." You begin to tear up. Suddenly, you were eaten by a Grue. -"Steelworking and You, Volume 6" Chapter 2
Oh, so you really did want me to hold your hand? Well fine, but I warn you, I just ate a whole bag of Doritos with bean dip. Dump some molten seared stone on a Materials and You manual. Doing so reveals the manual's hidden content. Alternately, you can just use any normal book, but really, this way is soooo much cooler.
You've played with Tinkers' Construct before, haven't you? The next step shouldn't come as a surprise. Unless you always play in mamby-pamby creative mode, and if that's case there's a handy-dandy tabby-wabby for you to clicky-clacky with your ittew finger-wingers.
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BUT WAIT, THERE'S MORE
Order now and receive configuration options for rebalanced recipes, like the classic anvil!
And the timeless Flint and Steel:
Hold it right there! The offer gets better! By ordering within the next five minutes you'll also receive Forge Microblock support! Imagine the things you can do with that! Want more? How about chisel recipes? AMAZING!
And much, much, more! Absolutely free!* *Some restrictions may apply. Anyone living in any Minecraft world outside of Toopsylvania may be charged $22.95 for shipping and handling and an additional $3.50 to pay off the Blockness Monster.
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TECHNICOLOR MOTION PICTURES
Check out this here vid'ya by KimiroDragon:
(Note: Outdated, but still 43.2% relevant.)
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GET YOUR FIX, BRO
And I'm all like, nah bro, and he's all like, yeah bro, everyone's doin' it, and I'm like hold it right there browskii, you mean that hot chick at the laundry mat too? And he's like hell yeah bro, and I'm all like hell yeah brobelroni...
...it goes in the /mods/ folder. Surprise, surprise. Oh, and make sure you have a reasonably up-to-date copy of Tinkers' Construct in there as well.
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CAPTAINS LOG, STARDATE...
ATTENTION
THe changelog will no longer be updated here. Instead, it'll be located on the curseforge page as well as posts regarding updates within this thread. Keeping the changelog updated on three different sites was a bit much. (Here, CurseForge, and GitHub)
PREVIOUSLY...
1.6.4-0.0.4.2-fix1: Bugfix
-Limestone worldgen would crash under certain conditions with other mods (such as Biomes o' Plenty, Mariculture)
-Deep Tank would attempt to register Scorched Ducts (not drains!) if placed within Deep Tank structure, which results in a crash.
--- 1.6.4-0.0.4.2 (and 0.0.4.1...): New
-High Oven's max temperature scales to its height. If you thought it cooked quickly before, woo
-Limestone has worldgen (followed by a simple on/off config setting) - it's generation will be heavily tweaked in coming releases. As of now, it typically generates under oceans and rivers (around the same areas you find sandstone), and occasionally around underground pools. As of now, it's mostly purely decorative, but will have many, many uses in the future. s such, this is a very W.I.P feature. (Let's not talk about cement just yet, despite the fact that it's legitimately obtainable...)
-Scorched Slabs and Limestone Slabs now have a recipe.
-Added Limestone to Forge Multipart registry.
Bugfix
-Thermal Expansion slag output
-OreDictionary sand (and coal?) entries caused incompatibilities with Ex Nihilo and presumably others
-Minor issues with the High Oven and Deep Tank structures not validating properly after a block is replaced
-Scorched Ducts would not retain their mode
-Ducts changing mode from output to input would not reflect within the High Oven
--- 1.6.4-0.0.4: New
-Modifier: Vacuous. It's like a vacuum, on your tool!
-Various new blocks, obtainable in creative only at the moment. These include scorched slabs, limestone and chiselled variants, limestone slabs, cement and colored variants. Some of these will be obtainable normally in the next release.
-Similarly, new buckets: molten limestone bucket, cement bucket, and bucket o' steam. The last one may be removed in the future in favor of steam cannisters.
-Steam Turbine has a recipe and may now dealloy fluids inside a Deep Tank. It must be facing a drain, contain steam, and have an active redstone signal. Still a work-in-progress (as is steam itself), therefore it's not yet in the manual.
-Some recipes for the High Oven have changed slightly.
-Compound materials dissipation values adjusted.
-Hardcore Flint & Steel option now doubles its usages.
-Reduced Thermal Expansion 3 slag output from 15% to 10%.
-Many updates to Steelworking and You.
-German localizations thanks to Vexatos.
-Italian localizations thanks to The Viking Warrior.
Bugfix
-Many issues with Scorched Ducts have been resolved. Thanks, wisthy!
-Deep Tanks should also behave a bit better.
-Fixed steam turbine icon rendering the wrong sides.
-Scorched Ducts now drop items when broken.
-Various potential NullPointerExceptions relating to the High Oven and Scorched Ducts.
-Surprisingly, no Poad.
--- 1.6.4-0.0.3.1: New
-Updated manual to implement Deep Tank information, as well as a few minor changes.
-Added a configuration setting for the Deep Tank's fluid capacity. Note: I strongly suggest not setting it too high ( > 8 or so), as the affects toward rendering are untested.
Bugfix
-Steel recipe using redstone dust as a reducer would not work.
--- 1.6.4-0.0.3: New
-Deep Tank: A dynamic multi-block multi-fluid tank structure composed of existing scorched materials and glass.
-Scorched Ducts: An addon block for the High Oven that allows for item input, output, and routing via adjacent inventories.
-High Golems: Like a snowman, but packs a punch.
-Scorched Bricks are throwable.
-The High Oven doubles ores like the smeltery.
-The High Oven is now capable of solid item output.
-High Oven has a small chance of yielding Thermal Expansion 3 slag if installed.
-High Oven now accepts Coal Coke (Railcraft) and Alumentum (Thaumcraft) as fuel.
-New recipes for scorched brick and nether quartz.
-High Oven may now produce steam if water is piped into it.
-Sugarcubes are now a valid horse food.
-Minor tweaks to fuel burn time and heat rates.
-High Oven smelting slots now have icons.
-More smeltable items and recipes.
-Steelworking and You may be obtained using a normal book in addition to any TConstruct book.
-Updated Manual, changed a couple block names, and updated tooltips.
Bugfix
-Charcoal Block compatibility with Mekanism.
-Items vanishing from smelting slots if High Oven structure is changed.
-Incorrect fluid amounts output.
-High Oven faulty layer scanning.
-Incorrect amount of fluid in some smelting and casting recipes.
-Various small tweaks and fixes.
-Poad has infinite infinitude.
--- 1.6.4-0.0.3 DEV 5: New
-Dynamically sized Deep Tanks. It works off of odd numbers, so a inside of a Deep Tank may be 1x1, 3x3, 5x5, 7x7, and 9x9 or any combination thereof, like 1x3, 7x1, 3x9, and so on with a cap of 9 in either direction, while the height can reach the top of the world if desired. The amount of fluid it may contain is scaled by its internal absolute size. For each open internal 'slot', it may contain the equivalent of 4 buckets worth of fluid. The walls may be composed of glass, TCon glass, or tanks. The outer rim of the bottom and top layers must be composed of scorched bricks, drains, or the Deep Tank Controller itself. The controller must be placed in the center of the outer rim of the top or bottom layers on any side.
- Added Thaumcraft Alumentum as a valid High Oven fuel.
-Added High Oven recipe for Scorched Brick. Smelt any molten seared stone-producing block or item (like cobblestone), with coal, clay (item), and sand in the mix components slots, respectively.
-Reimplemented steam production for High Oven. To make steam, pipe in water and ensure the internal temperature is at or above 1,300c.
-Changed steam registration for cross-mod compatibility. Verified to work with Thermal Expansion 3.
-Minor fuel tweaks.
-Rewrote mDiyo.
Bugfix
-Fixed random Poad spawning.
-(Fixed Version) Minor rewrite of how Steam is registered to accommodate for other steam-producing mods such as Railcraft. Note that if using said mods, TSteelworks will use the mod's steam instead. This isn't by choice, but necessity.
--- 1.6.4-0.0.3 DEV 4: New
-Made sugarcubes a valid horse food.
-While this has no bearing on the user-end yet, add class for obtaining alloy components courtesy of Gyro.
Bugfix
-Fixed incorrect deep tank recipe.
-Fixed incorrect temperature for seared stone in smeltery.
--- 1.6.4-0.0.3 DEV 3: New
-Added sounds to High Golem.
-Added smelting of seared stone bricks and blocks to High Oven & Smeltery.
Bugfix
-Fixed incorrect output amount of fluids from the High Oven.
-Fixed scorched stone requiring more seared fluid than intended (is now 8mb for bricks, 32mb for blocks)
-Fixed Deep Tank GUI not allowing reorganization of fluids.
-Removed output of steam from the High Oven until a better solution is made (code-wise) - it doesn't really do anything yet, anyway.
-Not really a bug, but ducts are slightly more efficient.
--- 1.6.4-0.0.3 DEV 2: New
-New very W.I.P. multiblock structure: Deep Tank. It's created much like a smeltery, but must be a 5x5 (length/width) cuboid, with scorched/seared bricks at the bottom and top - it must be capped. The walls are composed of seared glass or windows. Drains may be placed anywhere. It holds 48000mb per layer (1 Tank = 4000mb, * 12 = 48000mb). It is a multi-fluid tank, much like the Smeltery.
-Steam may now be produced by pouring water into the High Oven through drains. Currently, it does nothing but look nice.
-New system of producing solid output of items through the High Oven, such as a recipe for Nether Quartz. Output may be dispensed from the controller or routed through an output duct (see below).
-Began steam turbines. Currently, they do nothing. In the future, it will be possible to attach it to a Deep Tank and activate it to de-alloy fluids.
-Ducts now require an active redstone signal to respond to adjacent inventories.
-Changed Duct GUI to resemble the Hopper, somewhat.
-Duct output mode finished.
-(Configurable) Thermal Expansion 3 slag output at a 15% chance when melting ores. If a High Oven duct is in the structure and its mode is set to output, slag will route to that duct, otherwise it will be dispensed out of the controller.
-High Oven ore slots now have icons.
-Charcoal block OreDictionary compatibility support for Mekanism.
-Coal Coke block (Railcraft) may now be used as a valid fuel? Unable to test or locate its OreDictionary entry, tests needed.
-Slight nerf to the heat rates (internal temperature increase, not melting temps) of charcoal/blocks (reduced from 3/9 to 2/8), and probably a few things I'm forgetting.
-Slight buff to melting rates.
-Moar tooltips.
-Entries for High Oven Duct and Deep Tank Controller added to manual.
-Other things.
-Added Poad self-recognition.
Bugfix
-Fixed High Oven layer scanning to prevent dead spots where drains and ducts would not be recognized.
-Fixed High Oven losing items in ore slots if the structure was changed.
-Various High Oven logic fixes.
-Fixed Coal Coke (Railcraft) not producing heat.
-Various small tweaks.
-Fixed Poad spamming the console.
--- 1.6.4-0.0.3 DEV 1: New
-Finished High Oven Ducts, mostly. The fifth option (box with an arrow) is for output and currently there's nothing to output, but it's there. Currently it lacks redstone control, but that will come in the next release. It works with any adjacent inventory, such as chests and hoppers, as well as piping systems. There is also a config option to enable ducts to suck in items as hoppers do, but it's set to false as I haven't done extensive lag testing yet. Please leave feedback if you try this feature.
-Added High Golems: constructed like a snowman, but replace snow with (TConstruct) seared bricks of any variety and replace with pumpkin with a High Oven Controller.
-Made Scorched Bricks throwable. Careful though: they break, and break glass and glowstone.
-Reduced molten seered stone cost for scorched bricks slightly.
-Enabled Ore Doubling in the High Oven by default. This is a config option, so if you want this, change the Ingots Per Ore to 2 in the config file.
-Added coal coke from Railcraft as a valid fuel? I ask, because I haven't tested to see if it works.
-Moar tooltips.
-Added Poad rendering.
Bugfix
-Fixed Poad appearing in the config.
--- 1.6.4-0.0.2: New
-Started work on High Oven Ducts and their GUI. This is really more of an in-dev thing, but worth mentioning. Only available through creative mode and do not function properly yet. They don't transfer items yet. (I decided to rewrite them so that items can be sucked in or spit out directly from the block, in addition to using the standard method of chests/hoppers/pipes/etc).
-Steelworking and You can be crafted with a normal book (or any tcon book). The recipe requires 8mb of molten seared stone (1 cobblestone) instead of 9mb.
-Added (W.I.P.) icons to High Oven gui slots.
-Rewrote the way mix items are processed (again). Now 30% cleaner, leaner and meaner.
-Added Poad
Bugfix
-NullPointerException thrown under unusual circumstances when making steel.
-Typo in manual.
-Dust storage blocks decrafting into faulty items. If you've got some useless gunpowder/sugar: to reclaim useful gunpowder/sugar, recraft them into blocks and decraft again.
-Hardcore Piston recipe option not using OreDict cobble.
-A couple other minor things I'm forgetting.
-Removed Poad
--- 1.6.4-0.0.1: New
-The High Oven now supports Thermal Expansion 3 materials. It should also work with mods that add similar materials through the OreDictionary, though this is untested.
-Steelworking and You: TSteelwork's answer to Materials and You/Mighty Smelting.
-Drains can be placed anywhere in the structure.
-Added config option to mix lava and water in the Smeltery to produce obsidian.
-Moar Tooltips
-Added Poad
Bugfix
-Controller stops responding on structure change.
-Mix items would be rapidly consumed or not at all.
-Mix items would not disappear (null).
-Drains not accepting fluid input.
-Any metal could create steel or pig iron under certain circumstances.
-Iron melts around 1200 instead of 1500.
-Not all OreDictionary items would be obtained properly
-Scorched Creeper brick not registered with Forge MultiPart.
-Removed Poad
--- 1.6.4-0.0.1 pre3: New
-The High Oven now supports more smelting items. Outside of alloys, most smelting recipes from the Smeltery apply to the High Oven. This also includes things like stone.
-It now heats items at a relative scale to its internal temperature. The cook rate and/or fuel consumption will need some adjusting. Currently, it's a bit OP in my opinion. Let me know what you think.
-It will now double ore output like the smeltery as long as it's not being used to process things like steel. Bugfix
-Fixed detection and consumption of mixing materials.
-Made gunpower/sugar blocks decraftable.
-Made charcoal block flammable in the world-space.
--- 1.6.4-0.0.1 pre2c: New
-.Block of Charcoal: Crafted by filling a 3x3 crafting grid with charcoal. Can be used as a fuel source, and has the same properties as the Block of Coal. What's more, when used in the High Oven, it produces heat 4 times faster, and lasts 4 times longer. The tradeoff in overall burn time efficiency is intended.
-Block of Gunpowder: Crafted by filling a 3x3 crafting grid with gunpowder. Currently has no use, but will in the future. It does make for a nice decorative block, and is good for storage.
-Sugar Cube: See above, but substitute gunpowder with sugar.
-Forge Microblock Support: Yes, we got this. All blocks are currently registered.
-Changed Pig Iron recipe. Uses sugar instead of gunpowder. It has the tasty trait, after all. Bugfix
-Not exactly a bugfix, but I have cleaned up some code in a few spots where it may have been introducing a slight amount of unnecessary lag - if any. Still, efficient code is good code.
-- 1.6.4-0.0.1 pre2b: New
-...Not exactly a new feature, but not exactly a bugfix: changed all melting point temperatures to reflect real-world values. It may be a bit extreme for some tastes, so a config option may be added later to adjust this a bit if there's demand for it. Bugfix
List provided courteous of KimiroDragon.
-The High Oven climbs to ~600 degrees then reset to room temp is emptied of liquid
-The High Oven Controller can't be powered directly by connected redstone dust
-Sending a redstone update to any block on the structure while it's operating resets the internal temp
--- 1.6.4-0.0.1 pre2: New
-Revamped the heating system. The High Oven now uses its internal temperature to smelt, rather than using charcoal directly. Charcoal heats the oven itself. Added an indicator in the GUI to display the current temperature. Items being smelted will begin to cool off when the oven's temperature is decreasing.
-Redstone control. The High Oven must now have an active redstone signal to begin burning charcoal. Once it starts burning however, it's burning.
-Probably something else. Bugfix
-Fixed High Oven randomly forgetting it's a thing upon game close/reopen. I hope.
-Its active state should now be consistent on reload.
-Fixed fuel gauge scaling.
--- 1.6.4-0.0.1 pre1: Initial release.
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KNOWN ISSUES
-Doesn't work with casting channels.
-The temperature display will jump around a little when draining any molten liquids. It's more of a minor visual bug than anything.
-Similarly, the fluid gauge will act a bit... silly when it fluids have reached its top. Again, a minor visual glitch.
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FREQUENTLY ABOLISHED QUASARS
Q) Will Tinkers' Steelworks have other things?
A) Eventually, yes.
Q) I have a bug!
A) Squash it! If it's a bug or crash with the mod, post it here (with mod version, TConstruct version, and crashlogs if applicable) or on the github issue tracker. For Poad's sake, don't report it on the Tinkers' Construct thread!
-mDiyo and the SlimeKnights: From whom much code was stolenborrowedreferenced stolen.
-Gyro: Code Contributions, being generally awesome
-wisthy: Code Contributions, also being awesome
-Vexatos: Translations
-The Viking Warrior: Translations
These people are gorgeous and cunning, and helped inspire the mod to its current state~
LICENSE...TO KILL
Use it. Modpack it. Crack it open and experiment with its dangly parts. I care not. You do not need my permission to put it in a modpack, so just do it like Nike. To be safe, we'll just go with the same license Tinkers' Construct has.
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The project is also being hosted on CurseForge, located here.
The source is being hosted on Github, located here.
The project outline sheet is hosted on Google Drive, located here. This is merely an overview of plans for the mod's contents, all subject to change.
However liquid coal, sounds strange and wouldn't it ignite before having a chance to be a liquid?
Good point. I thought much the same. However, it's actually already done by Thermal Expansion via the magma crucible. My thought was to simply add support for using the fluid, since I -think- it's already registered in Tinkers' Construct anyway. If not, every other fluid from TE is, so it's probably a very simple operation to implement.
I'm aware it would be way to cheap and easy for the strength of steel, but wouldn't it make sense that just melting iron down in the Smeltery would add enough carbon to make steel? (Similar to how cobblestone makes Seared Stone when melted down) Again, that would obviously be too easy and would make it impossible to make iron tool parts as well, but that is pretty much how steel is made irl. Any ideas to make that idea more sensible? Or is it just a bad idea?
Good point. I thought much the same. However, it's actually already done by Thermal Expansion via the magma crucible. My thought was to simply add support for using the fluid, since I -think- it's already registered in Tinkers' Construct anyway. If not, every other fluid from TE is, so it's probably a very simple operation to implement.
I'm actually highly interested in a small, yet powerful, mod like this. If you want some help coding it, I'd be thrilled to, I'm pretty familiar with Thermal Expansion's API!
I would be more interested in this if the iron didn't lose ~96% of its mass in conversion.
This, pretty much.
3 nuggets? Im already using manywhatever, but I would like steel for some slightly weaker tools and weapons, and 3 nuggets just doesnt cut it. Maybe when you implement more, it'd be worth it.
Which reminds me, I do have custom recipes installed.
This, pretty much. 3 nuggets? Im already using manywhatever, but I would like steel for some slightly weaker tools and weapons, and 3 nuggets just doesnt cut it.
I had to bat this conversion rate back and forward. It's very low,yes, but my first thought was 1 iron block = 1 steel ingot. It's not bad really, but I, myself, felt it was still a bit to easy to get into steel tools. After all, by time you actually get a smeltery going, at the 1 block to 1 ingot rate, you'd probably already have enough iron to make a steel pick and then some. That's jumping the gun a bit. However I'll make the output configurable.
I'm aware it would be way to cheap and easy for the strength of steel, but wouldn't it make sense that just melting iron down in the Smeltery would add enough carbon to make steel? (Similar to how cobblestone makes Seared Stone when melted down) Again, that would obviously be too easy and would make it impossible to make iron tool parts as well, but that is pretty much how steel is made irl.
The way I think of it, the vanilla furnace is supposed to be terribly inefficient. It's just meant to be an introductory way of getting into steel production. I'm far more interested in actually producing the steel alloy as you mentioned. This should be done via the smeltery. With thermal expansion installed, this process should start with the pulverizer to created coal and iron dust. Without TE however, I'm not sure. Maybe seared stone + molten iron would by a viable option for producing a steel alloy at a much better conversion rate?
I'm actually highly interested in a small, yet powerful, mod like this. If you want some help coding it, I'd be thrilled to, I'm pretty familiar with Thermal Expansion's API!
Excellent! Because I'm not familiar with TE's API at all. In fact, I spent about 10 minutes just now searching for the API and/or source to no avail. :3 So that'd be a nice start. *hint*wink*nudge*prod*elbow*
I have to second the 'steel golem' idea. You'd need to make him sufficiently durable though, like serious damage absorption or random chances to completely deflect (nullify) incoming damage, immune to burning/poison etc. If it's too easy to kill there would be nothing stopping a player from just hunting steel golems for their materials (to quell Railcraft purists). On that note though, you need to go to the Nether for Infernal stuff anyway.. so this would be an alternative to gathering materials already present in the zone but not immediately accessible. You could even add a touch of lore to the golem: "Over time the heat and pressure of the Nether has tempered the outer surface of this wayward golem into something much more resilient to wear and tear." Maybe drop an iron block (its "core") and an ingot of steel or two (the "skin"). Maybe toss in something about being driven insane by not being able to find its ward villagers (wandered into a Nether portal one day) and attacks on sight. I 'unno. Man, this would be killer with Infernal Mobs haha.
This mod is immensely useful if you juts have Tinker's Construct installed. However, melting an entire iron block down for three measly steel nuggets is a painfully low output for such a price. Almost as painful, in fact, as ". . . spend[ing] hours in front of a mod grinde while clipping your toenails and hope one of the undead happens to be donning some swanky chainmail. . ." This is a minor thing that bugs me a little bit, and is something I'd like to see a little more balanced. Perhaps an iron block could produce a few more nuggets, considering an iron block is one solid, metric metre of iron.
Otherwise, the mod is completely original, something I'm fond of, and is excellently executed. Well done, good sir!
This mod is immensely useful if you juts have Tinker's Construct installed. However, melting an entire iron block down for three measly steel nuggets is a painfully low output for such a price. Almost as painful, in fact, as ". . . spend[ing] hours in front of a mod grinde while clipping your toenails and hope one of the undead happens to be donning some swanky chainmail. . ." This is a minor thing that bugs me a little bit, and is something I'd like to see a little more balanced. Perhaps an iron block could produce a few more nuggets, considering an iron block is one solid, metric metre of iron.
Otherwise, the mod is completely original, something I'm fond of, and is excellently executed. Well done, good sir!
The way I can best reckon the horrible iron->steel conversion ratio is the same way I look at Applied Energistics' Grind Stone - it's an early-game mechanic meant to get people started down the road toward what will eventually be, after a considerable time and resource investment, something that changes the way you play the game. Having steel basically allows you to skip alumite completely, as (from what I can tell) it's superior in every way but color. I agree - it's incredible with only TiC installed. It's still quite useful with other steel-producing mods installed too because it works as an entry-level to a new alloy, but let's be honest - there are cheaper ways, and later on this won't be used anymore unless you lose your base to a nuke or something. It fits a purpose, and though 3 nuggets may seem paltry it makes something of a statement: If you want better yield from your iron, get off your keister and make a blast furnace/(insert steel production technique here).
I like this just the way it is, but a config option for those that disagree probably would be if not necessary, at the very least awfully nice of you.
Ah, now see, that's some very nice feedback folks. You gave me a fuzzy. Updated the mod and the OP.
Added: Config file with a grand total of 3 options.
1: Hardcore flint & steel. If enabled, the flint & steel recipe requires a steel ingot instead of iron. This is disabled by default.
2: Conversion rate config. I made it so that iron blocks and ingots can be smelted and output a relative amount of steel nuggets or ingots. At the default setting of 1, 1 iron block produces 1 steel ingot. 1 iron ingot produces 1 steel nugget. Still too cheap for my tastes, so I also added...
3: Hardcore Steel Smelting. This setting ignores iron ingot smelting, instead requiring an iron block, and only producing steel nuggets. It uses the same setting described above ("Furnace Steel Yield"), so if you plan on enabling this, I may suggest raising the output rate to 3 or 6. That seems fair to me.
I also changed the modid to something a little more presentable. Updated the mcmod.info file, and added a little logo to fill into the void.
I'll do the whole github thing probably sometime this weekend if I'm off work Saturday.
Aye. I do plan on making this golem substantially more resilient to damage, and certainly fire retardant, You're spot-on with my train of thought. I'm thinking it should have some hellacious knockback as well. Further, perhaps it should be able to destroy very weak terrain to get to the player, a bit like the Mo' Creatures ogres. Moreover, I'd like to do something special with its spawning. My first thought was that it could spawn where there are 6 or more pigmen. But that's a little bland. Then I thought it could spawn by X chance after killing a pigman. Kinda like how zombies spawn now. Still a bit bland, but getting closer. I'll give it some more thought.
I love the humor in your post. It's awesome. This mod is immensely useful if you juts have Tinker's Construct installed. However, melting an entire iron block down for three measly steel nuggets is a painfully low output for such a price. -snip-
Why, thank you. I aim to make the giggles. Also, fixed the stuff that didn't make you giggle, so you can giggle some more. =D
The way I can best reckon the horrible iron->steel conversion ratio is the same way I look at Applied Energistics' Grind Stone - it's an early-game mechanic meant to get people started down the road toward what will eventually be, after a considerable time and resource investment, something that changes the way you play the game. Having steel basically allows you to skip alumite completely, as (from what I can tell) it's superior in every way but color. -snip-
EXACTLY. Thank you sir. You are a gentleman and a scholar. And probably devilishly handsome.
The difference between this mod and the quartz grind stone is that the latter is an early-game alternative method for doubling ore output using player attention in place of generated energy. On the other hand, this mod is nothing but a massive resource sink to replace a massive time sink. Yes, steel in TCon is very good, but it should be more technologically difficult to produce, rather than simply being a way to burn through absurd amounts of iron.
I'm aware it would be way to cheap and easy for the strength of steel, but wouldn't it make sense that just melting iron down in the Smeltery would add enough carbon to make steel? (Similar to how cobblestone makes Seared Stone when melted down) Again, that would obviously be too easy and would make it impossible to make iron tool parts as well, but that is pretty much how steel is made irl. Any ideas to make that idea more sensible? Or is it just a bad idea?
Well, I don't personally think a Smeltery should be portraited as a blast furnace, blast furnace needs a higher temperature. I think the way this mod adds steel is fine as he would need other machinery to make steel and it would be complicated. And also, what do you mean by "adding carbon" - adding coal? That would be very wierd because coal would just ignite (as someone has mentioned before).
Hmmm. Alright. So, I have a few ideas of how to implement this, all of which will be configurable. The smelting of steel in a vanilla furnace will be toggleable, perhaps even removed in future versions all together. First, I'm going to scrap the idea of using coal as an alloy element. I'd never actually wiki'd steel, honestly the coal usage in reference from playing Runescape a very, very long time ago.
I'd like to propose 3 (configurable) ways of producing steel alloy.
The easy way: first is X parts iron, 1 part obsidian (8 obsidian blocks). Realistic? No. But let's not argue realism in minecraft. I'd much rather discuss actual game mechanics and balance.
The hard way: X parts iron, 1 part cobalt, producing a decent output, unsure how much. Slightly more realistic, but a bit less balanced.
Or, something different all together...
I'm also considering making an addon to the smeltery or an entirely separate blast furnace style ...furnace... composed of seared bricks, obsidian, and/or nether bricks. It would be powered by lava or anything in or above that heat range. My logic is iron smelted in here would pump directly into the smeltery for further casting options.
Hmmm. Alright. So, I have a few ideas of how to implement this, all of which will be configurable. The smelting of steel in a vanilla furnace will be toggleable, perhaps even removed in future versions all together. First, I'm going to scrap the idea of using coal as an alloy element. I'd never actually wiki'd steel, honestly the coal usage in reference from playing Runescape a very, very long time ago.
I'd like to propose 3 (configurable) ways of producing steel alloy.
The easy way: first is X parts iron, 1 part obsidian (8 obsidian blocks). Realistic? No. But let's not argue realism in minecraft. I'd much rather discuss actual game mechanics and balance.
The hard way: X parts iron, 1 part cobalt, producing a decent output, unsure how much. Slightly more realistic, but a bit less balanced.
Or, something different all together...
I'm also considering making an addon to the smeltery or an entirely separate blast furnace style ...furnace... composed of seared bricks, obsidian, and/or nether bricks. It would be powered by lava or anything in or above that heat range. My logic is iron smelted in here would pump directly into the smeltery for further casting options.
Thoughts?
I'm not really a fan of using cobalt as that's end-tier material used for Manamana alloy. Why use cobalt for mid-tier material when you can save it for end-tier stuff?
The blast furnace isn't a bad idea - that's essentially how it's done in Railcraft (and for what it's worth an approximation of how Refined Iron was done in the old IC2 builds). The only problem I see with it lies in the ease of acquiring the materials - pretty much within the first 20 minutes of being in the Nether, you have Manamana materials, and if Steel is a lower tier than that, it wouldn't make tons of sense to require a trip to the Nether to make it. So, using Seared Brick to create the blast furnace isn't a bad idea (in comparison to Railcraft's blast furnace which does require Nether materials). So maybe you could make either a single-block or multi-block structure to roast the iron with charcoal/lava (using twice the amount of fuel as normal Minecraft smelting if the former), producing either a steel ingot or some liquid steel. If not actually using the lava (at a somewhat reduced rate, maybe half?), at least require a bucket of lava be in its reservoir (think an invisible crafting slot acting akin to EE3's Minium Stone). Maybe make it a multiblock structure with your custom furnace "block" and a Seared Drain to its left/right, so when built it has an internal liquid storage of x mB. Attach a faucet and it works like a mini version of the TiC smeltery, but only for steel. If you hook into the Thermal Expansion API at all and it's present in the modpack installation (why *wouldn't* it be?!), perhaps have an additional slot in the furnace UI to generate regular slag x% of the time. If not, then you just get the liquid steel.
In hindsight this all reads like reinventing the wheel, but if coal+iron isn't really desirable it leaves you little to work with while not making people rage over its inefficiency or tech tree-breaking potential. There are always golems.
I'm not really a fan of using cobalt as that's end-tier material used for Manamana alloy. -snip-
And I couldn't agree more with your entire post. Actually, I was thinking about this at work today... pretty much all day... and quickly realized how badly I wanted to get home and hit the edit button on my last post. All the points you'd raised are totally valid and here's how I think we can rectify them.
First, I'd like to say my idea of iron + obsidian was terrible, as it's too close to allumite, IIRC. Second, and equally terrible, was the idea of iron + cobalt. I personally plan on using the hardcore flint & steel setting myself, and this would effectively make it neigh-impossible to actually get into the nether. There's always cobalt gravel... but I think I've only ever seen that once. Nevertheless, the tiering is bad, I shouldn't post before I've had my morning coffee. As we know, you can't even catch a pokeymans before the morning coffee. So, steel alloy is out the window, at least for now. Might revisit the idea with TE's pulverizer and magma crucible, but for now I'd rather focus solely on TConstruct.
I'd rather focus on a blast furnace. For now, to avoid confusion, let's call it a Tinker's Furnace. I believe seared bricks + obsidian ingots (cast from a smeltery) should be the basic components - no nether materials required. I'll prototype it as a single block 'machine' but ultimately I'd like it to be at least a 3x3 multiblock structure. I don't want to get in over my head too quickly. If it's built directly next to a smeltery with a drain, it should automatically pump the molten steel directly into the smeltery, otherwise it produces a solid block/ingot. This way I can get away with being a little lazy in regards for hooking up drains/casting channels/faucets, etc. At least for now.
Excellent idea with the slag output, too. I thought the same thing when reading the steel entry on wikipedia.
Perhaps it is reinventing the wheel a bit, but wheels come in all shapes and sizes, and sometimes you need one that fits just right. I like RailCraft, I really do, but for me, personally, it takes too long to actually get decent steel production rolling. By time you've got that going, you've already wrecked some nether, so having mana..mana..yulun...whatever... shouldn't be a problem, which makes using steel as a tool base only applicable for much more trivial usage. Not to mention the fact that I personally don't even use BuildCraft/RailCraft/Forestry/IndustrialCraft anymore. Again, not a dig on any of those mods, just not my style.
There's always golems, indeed.
I sincerely appreciate your input. A little encouragement and affirmation goes a long way.
And I couldn't agree more with your entire post. Actually, I was thinking about this at work today... pretty much all day... and quickly realized how badly I wanted to get home and hit the edit button on my last post. All the points you'd raised are totally valid and here's how I think we can rectify them.
First, I'd like to say my idea of iron + obsidian was terrible, as it's too close to allumite, IIRC. Second, and equally terrible, was the idea of iron + cobalt. I personally plan on using the hardcore flint & steel setting myself, and this would effectively make it neigh-impossible to actually get into the nether. There's always cobalt gravel... but I think I've only ever seen that once. Nevertheless, the tiering is bad, I shouldn't post before I've had my morning coffee. As we know, you can't even catch a pokeymans before the morning coffee. So, steel alloy is out the window, at least for now. Might revisit the idea with TE's pulverizer and magma crucible, but for now I'd rather focus solely on TConstruct.
I'd rather focus on a blast furnace. For now, to avoid confusion, let's call it a Tinker's Furnace. I believe seared bricks + obsidian ingots (cast from a smeltery) should be the basic components - no nether materials required. I'll prototype it as a single block 'machine' but ultimately I'd like it to be at least a 3x3 multiblock structure. I don't want to get in over my head too quickly. If it's built directly next to a smeltery with a drain, it should automatically pump the molten steel directly into the smeltery, otherwise it produces a solid block/ingot. This way I can get away with being a little lazy in regards for hooking up drains/casting channels/faucets, etc. At least for now.
Excellent idea with the slag output, too. I thought the same thing when reading the steel entry on wikipedia.
Perhaps it is reinventing the wheel a bit, but wheels come in all shapes and sizes, and sometimes you need one that fits just right. I like RailCraft, I really do, but for me, personally, it takes too long to actually get decent steel production rolling. By time you've got that going, you've already wrecked some nether, so having mana..mana..yulun...whatever... shouldn't be a problem, which makes using steel as a tool base only applicable for much more trivial usage. Not to mention the fact that I personally don't even use BuildCraft/RailCraft/Forestry/IndustrialCraft anymore. Again, not a dig on any of those mods, just not my style.
There's always golems, indeed.
I sincerely appreciate your input. A little encouragement and affirmation goes a long way.
I would avoid the obsidian completely, because even its not like alumite, if you have obsidian, alumite, cobalt, ardite, and manamah arent that hard to get.
I would avoid the obsidian completely, because even its not like alumite, if you have obsidian, alumite, cobalt, ardite, and manamah arent that hard to get.
True. It just seemed to fit thematically. As of now it only requires 2 obsidian and 2 seared bricks. Then again, when the furnace goes multiblock, that will add up very quickly. I think it would be a good idea to mix up the materials required for the tinker's furnace, as I want to avoid possible conflicts with future TConstruct blocks which require seared bricks. Perhaps seared bricks + regular (clay) bricks? Or maybe something a little more arbitrary, like 4 seared bricks around a gold ingot (or nugget) ?
I didn't care for the textures I made for it anyway.
Any and all suggestions welcome.
I do have the furnace working as of about 15 minutes ago. It doesn't interact with the smeltery yet. Still needs a lot of work to distinguish it from a vanilla furnace, but progress is progress!
Steel should be a material you work for. One does not simply create steel using common household furnaces. Steel work is an art and a labor of love. It requires special planning, meticulous measurements, and a closed chamber environment which can contain temperatures hotter than ghast buggers.
THIS AINTCHER SMELTERY
The High Oven is a multi-block structure that smelts raw materials into liquids. Sound familiar? Yeah? Well shut up and wait your turn. This baby burns like a bad rash in the nether region. Additionally, it has slots to do your black magic science with - specifically, oxidizers, reducers, and purifiers. What are those? I don't even know, but it sure works swell when you put materials like gunpowder, redstone, and sand in them, respectively.
Also, this bad boy doesn't want your stinkin' lava. Lava is simply too impure and thus unpredictable. No my friend, you want to know exactly what chemical compounds are brewing within this chamber, and that's why we use only one specific type of material: charcoal, or blocks of charcoal. Why? here's what an extraordinarily well-groomed dragon told me one night while I was busy chopping down manly trees for my manly log cabin in the manly wilderness:
...omg, stop right there. What does any of this have to do with cheeseburgers?
Now obviously, that was a lot of scientific mumbo-jumbo that suggests you would use the High Oven like this:
Results may vary. Please contact your physician if you experience nausea, vomiting, headaches, diarrhea, balding, internal bleeding, external bleeding, metaphysical bleeding, swelling, excessive sweating, the inability to sweat, or spontaneous combustion.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
HOLD MY HAND, PLZ
"But Toops!" you cried, "How does one obtain such a magnificent piece of craftsmanship?" To that, I reply, "Well, there's good news, and there's bad news. Which do you want to hear first?" After a moment's ponderous pause, raise an arm, one finger extended. Then, upon careful reconsideration, you drop your hand, face forming a frown. Then, suddenly, you raise your arm back up again, finger once more extended in the air. You drop your hand again. Before you can continue this cycle of madness, I proclaim "The bad news is: some assembly required." Your frown amplifies. Your lips begin to quiver. "The good news is, it's very simple, but it takes some persistence. You begin by coating clay bricks or clay brick blocks with molten seared stone. Then..." You begin to tear up. Suddenly, you were eaten by a Grue.
-"Steelworking and You, Volume 6" Chapter 2
Oh, so you really did want me to hold your hand? Well fine, but I warn you, I just ate a whole bag of Doritos with bean dip. Dump some molten seared stone on a Materials and You manual. Doing so reveals the manual's hidden content. Alternately, you can just use any normal book, but really, this way is soooo much cooler.
You've played with Tinkers' Construct before, haven't you? The next step shouldn't come as a surprise. Unless you always play in mamby-pamby creative mode, and if that's case there's a handy-dandy tabby-wabby for you to clicky-clacky with your ittew finger-wingers.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
BUT WAIT, THERE'S MORE
Order now and receive configuration options for rebalanced recipes, like the classic anvil!
And the timeless Flint and Steel:
Hold it right there! The offer gets better! By ordering within the next five minutes you'll also receive Forge Microblock support! Imagine the things you can do with that! Want more? How about chisel recipes? AMAZING!
And much, much, more! Absolutely free!*
*Some restrictions may apply. Anyone living in any Minecraft world outside of Toopsylvania may be charged $22.95 for shipping and handling and an additional $3.50 to pay off the Blockness Monster.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
TECHNICOLOR MOTION PICTURES
Check out this here vid'ya by KimiroDragon:
(Note: Outdated, but still 43.2% relevant.)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
GET YOUR FIX, BRO
And I'm all like, nah bro, and he's all like, yeah bro, everyone's doin' it, and I'm like hold it right there browskii, you mean that hot chick at the laundry mat too? And he's like hell yeah bro, and I'm all like hell yeah brobelroni...
[1.6.4] STABLE
TSteelworks 0.0.4.2-Fix2 - [ CurseForge ] - [ Direct Download ]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
WAT DO I DO W/ THSI FILE??/
...it goes in the /mods/ folder. Surprise, surprise. Oh, and make sure you have a reasonably up-to-date copy of Tinkers' Construct in there as well.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CAPTAINS LOG, STARDATE...
ATTENTION
THe changelog will no longer be updated here. Instead, it'll be located on the curseforge page as well as posts regarding updates within this thread. Keeping the changelog updated on three different sites was a bit much. (Here, CurseForge, and GitHub)
PREVIOUSLY...
1.6.4-0.0.4.2-fix1:
Bugfix
-Limestone worldgen would crash under certain conditions with other mods (such as Biomes o' Plenty, Mariculture)
-Deep Tank would attempt to register Scorched Ducts (not drains!) if placed within Deep Tank structure, which results in a crash.
---
1.6.4-0.0.4.2 (and 0.0.4.1...):
New
-High Oven's max temperature scales to its height. If you thought it cooked quickly before, woo
-Limestone has worldgen (followed by a simple on/off config setting) - it's generation will be heavily tweaked in coming releases. As of now, it typically generates under oceans and rivers (around the same areas you find sandstone), and occasionally around underground pools. As of now, it's mostly purely decorative, but will have many, many uses in the future. s such, this is a very W.I.P feature. (Let's not talk about cement just yet, despite the fact that it's legitimately obtainable...)
-Scorched Slabs and Limestone Slabs now have a recipe.
-Added Limestone to Forge Multipart registry.
Bugfix
-Thermal Expansion slag output
-OreDictionary sand (and coal?) entries caused incompatibilities with Ex Nihilo and presumably others
-Minor issues with the High Oven and Deep Tank structures not validating properly after a block is replaced
-Scorched Ducts would not retain their mode
-Ducts changing mode from output to input would not reflect within the High Oven
---
1.6.4-0.0.4:
New
-Modifier: Vacuous. It's like a vacuum, on your tool!
-Various new blocks, obtainable in creative only at the moment. These include scorched slabs, limestone and chiselled variants, limestone slabs, cement and colored variants. Some of these will be obtainable normally in the next release.
-Similarly, new buckets: molten limestone bucket, cement bucket, and bucket o' steam. The last one may be removed in the future in favor of steam cannisters.
-Steam Turbine has a recipe and may now dealloy fluids inside a Deep Tank. It must be facing a drain, contain steam, and have an active redstone signal. Still a work-in-progress (as is steam itself), therefore it's not yet in the manual.
-Some recipes for the High Oven have changed slightly.
-Compound materials dissipation values adjusted.
-Hardcore Flint & Steel option now doubles its usages.
-Reduced Thermal Expansion 3 slag output from 15% to 10%.
-Many updates to Steelworking and You.
-German localizations thanks to Vexatos.
-Italian localizations thanks to The Viking Warrior.
Bugfix
-Many issues with Scorched Ducts have been resolved. Thanks, wisthy!
-Deep Tanks should also behave a bit better.
-Fixed steam turbine icon rendering the wrong sides.
-Scorched Ducts now drop items when broken.
-Various potential NullPointerExceptions relating to the High Oven and Scorched Ducts.
-Surprisingly, no Poad.
---
1.6.4-0.0.3.1:
New
-Updated manual to implement Deep Tank information, as well as a few minor changes.
-Added a configuration setting for the Deep Tank's fluid capacity. Note: I strongly suggest not setting it too high ( > 8 or so), as the affects toward rendering are untested.
Bugfix
-Steel recipe using redstone dust as a reducer would not work.
---
1.6.4-0.0.3:
New
-Deep Tank: A dynamic multi-block multi-fluid tank structure composed of existing scorched materials and glass.
-Scorched Ducts: An addon block for the High Oven that allows for item input, output, and routing via adjacent inventories.
-High Golems: Like a snowman, but packs a punch.
-Scorched Bricks are throwable.
-The High Oven doubles ores like the smeltery.
-The High Oven is now capable of solid item output.
-High Oven has a small chance of yielding Thermal Expansion 3 slag if installed.
-High Oven now accepts Coal Coke (Railcraft) and Alumentum (Thaumcraft) as fuel.
-New recipes for scorched brick and nether quartz.
-High Oven may now produce steam if water is piped into it.
-Sugarcubes are now a valid horse food.
-Minor tweaks to fuel burn time and heat rates.
-High Oven smelting slots now have icons.
-More smeltable items and recipes.
-Steelworking and You may be obtained using a normal book in addition to any TConstruct book.
-Updated Manual, changed a couple block names, and updated tooltips.
Bugfix
-Charcoal Block compatibility with Mekanism.
-Items vanishing from smelting slots if High Oven structure is changed.
-Incorrect fluid amounts output.
-High Oven faulty layer scanning.
-Incorrect amount of fluid in some smelting and casting recipes.
-Various small tweaks and fixes.
-Poad has infinite infinitude.
---
1.6.4-0.0.3 DEV 5:
New
-Dynamically sized Deep Tanks. It works off of odd numbers, so a inside of a Deep Tank may be 1x1, 3x3, 5x5, 7x7, and 9x9 or any combination thereof, like 1x3, 7x1, 3x9, and so on with a cap of 9 in either direction, while the height can reach the top of the world if desired. The amount of fluid it may contain is scaled by its internal absolute size. For each open internal 'slot', it may contain the equivalent of 4 buckets worth of fluid. The walls may be composed of glass, TCon glass, or tanks. The outer rim of the bottom and top layers must be composed of scorched bricks, drains, or the Deep Tank Controller itself. The controller must be placed in the center of the outer rim of the top or bottom layers on any side.
- Added Thaumcraft Alumentum as a valid High Oven fuel.
-Added High Oven recipe for Scorched Brick. Smelt any molten seared stone-producing block or item (like cobblestone), with coal, clay (item), and sand in the mix components slots, respectively.
-Reimplemented steam production for High Oven. To make steam, pipe in water and ensure the internal temperature is at or above 1,300c.
-Changed steam registration for cross-mod compatibility. Verified to work with Thermal Expansion 3.
-Minor fuel tweaks.
-Rewrote mDiyo.
Bugfix
-Fixed random Poad spawning.
-(Fixed Version) Minor rewrite of how Steam is registered to accommodate for other steam-producing mods such as Railcraft. Note that if using said mods, TSteelworks will use the mod's steam instead. This isn't by choice, but necessity.
---
1.6.4-0.0.3 DEV 4:
New
-Made sugarcubes a valid horse food.
-While this has no bearing on the user-end yet, add class for obtaining alloy components courtesy of Gyro.
Bugfix
-Fixed incorrect deep tank recipe.
-Fixed incorrect temperature for seared stone in smeltery.
---
1.6.4-0.0.3 DEV 3:
New
-Added sounds to High Golem.
-Added smelting of seared stone bricks and blocks to High Oven & Smeltery.
Bugfix
-Fixed incorrect output amount of fluids from the High Oven.
-Fixed scorched stone requiring more seared fluid than intended (is now 8mb for bricks, 32mb for blocks)
-Fixed Deep Tank GUI not allowing reorganization of fluids.
-Removed output of steam from the High Oven until a better solution is made (code-wise) - it doesn't really do anything yet, anyway.
-Not really a bug, but ducts are slightly more efficient.
---
1.6.4-0.0.3 DEV 2:
New
-New very W.I.P. multiblock structure: Deep Tank. It's created much like a smeltery, but must be a 5x5 (length/width) cuboid, with scorched/seared bricks at the bottom and top - it must be capped. The walls are composed of seared glass or windows. Drains may be placed anywhere. It holds 48000mb per layer (1 Tank = 4000mb, * 12 = 48000mb). It is a multi-fluid tank, much like the Smeltery.
-Steam may now be produced by pouring water into the High Oven through drains. Currently, it does nothing but look nice.
-New system of producing solid output of items through the High Oven, such as a recipe for Nether Quartz. Output may be dispensed from the controller or routed through an output duct (see below).
-Began steam turbines. Currently, they do nothing. In the future, it will be possible to attach it to a Deep Tank and activate it to de-alloy fluids.
-Ducts now require an active redstone signal to respond to adjacent inventories.
-Changed Duct GUI to resemble the Hopper, somewhat.
-Duct output mode finished.
-(Configurable) Thermal Expansion 3 slag output at a 15% chance when melting ores. If a High Oven duct is in the structure and its mode is set to output, slag will route to that duct, otherwise it will be dispensed out of the controller.
-High Oven ore slots now have icons.
-Charcoal block OreDictionary compatibility support for Mekanism.
-Coal Coke block (Railcraft) may now be used as a valid fuel? Unable to test or locate its OreDictionary entry, tests needed.
-Slight nerf to the heat rates (internal temperature increase, not melting temps) of charcoal/blocks (reduced from 3/9 to 2/8), and probably a few things I'm forgetting.
-Slight buff to melting rates.
-Moar tooltips.
-Entries for High Oven Duct and Deep Tank Controller added to manual.
-Other things.
-Added Poad self-recognition.
Bugfix
-Fixed High Oven layer scanning to prevent dead spots where drains and ducts would not be recognized.
-Fixed High Oven losing items in ore slots if the structure was changed.
-Various High Oven logic fixes.
-Fixed Coal Coke (Railcraft) not producing heat.
-Various small tweaks.
-Fixed Poad spamming the console.
---
1.6.4-0.0.3 DEV 1:
New
-Finished High Oven Ducts, mostly. The fifth option (box with an arrow) is for output and currently there's nothing to output, but it's there. Currently it lacks redstone control, but that will come in the next release. It works with any adjacent inventory, such as chests and hoppers, as well as piping systems. There is also a config option to enable ducts to suck in items as hoppers do, but it's set to false as I haven't done extensive lag testing yet. Please leave feedback if you try this feature.
-Added High Golems: constructed like a snowman, but replace snow with (TConstruct) seared bricks of any variety and replace with pumpkin with a High Oven Controller.
-Made Scorched Bricks throwable. Careful though: they break, and break glass and glowstone.
-Reduced molten seered stone cost for scorched bricks slightly.
-Enabled Ore Doubling in the High Oven by default. This is a config option, so if you want this, change the Ingots Per Ore to 2 in the config file.
-Added coal coke from Railcraft as a valid fuel? I ask, because I haven't tested to see if it works.
-Moar tooltips.
-Added Poad rendering.
Bugfix
-Fixed Poad appearing in the config.
---
1.6.4-0.0.2:
New
-Started work on High Oven Ducts and their GUI. This is really more of an in-dev thing, but worth mentioning. Only available through creative mode and do not function properly yet. They don't transfer items yet. (I decided to rewrite them so that items can be sucked in or spit out directly from the block, in addition to using the standard method of chests/hoppers/pipes/etc).
-Steelworking and You can be crafted with a normal book (or any tcon book). The recipe requires 8mb of molten seared stone (1 cobblestone) instead of 9mb.
-Added (W.I.P.) icons to High Oven gui slots.
-Rewrote the way mix items are processed (again). Now 30% cleaner, leaner and meaner.
-Added Poad
Bugfix
-NullPointerException thrown under unusual circumstances when making steel.
-Typo in manual.
-Dust storage blocks decrafting into faulty items. If you've got some useless gunpowder/sugar: to reclaim useful gunpowder/sugar, recraft them into blocks and decraft again.
-Hardcore Piston recipe option not using OreDict cobble.
-A couple other minor things I'm forgetting.
-Removed Poad
---
1.6.4-0.0.1:
New
-The High Oven now supports Thermal Expansion 3 materials. It should also work with mods that add similar materials through the OreDictionary, though this is untested.
-Steelworking and You: TSteelwork's answer to Materials and You/Mighty Smelting.
-Drains can be placed anywhere in the structure.
-Added config option to mix lava and water in the Smeltery to produce obsidian.
-Moar Tooltips
-Added Poad
Bugfix
-Controller stops responding on structure change.
-Mix items would be rapidly consumed or not at all.
-Mix items would not disappear (null).
-Drains not accepting fluid input.
-Any metal could create steel or pig iron under certain circumstances.
-Iron melts around 1200 instead of 1500.
-Not all OreDictionary items would be obtained properly
-Scorched Creeper brick not registered with Forge MultiPart.
-Removed Poad
---
1.6.4-0.0.1 pre3:
New
-The High Oven now supports more smelting items. Outside of alloys, most smelting recipes from the Smeltery apply to the High Oven. This also includes things like stone.
-It now heats items at a relative scale to its internal temperature. The cook rate and/or fuel consumption will need some adjusting. Currently, it's a bit OP in my opinion. Let me know what you think.
-It will now double ore output like the smeltery as long as it's not being used to process things like steel.
Bugfix
-Fixed detection and consumption of mixing materials.
-Made gunpower/sugar blocks decraftable.
-Made charcoal block flammable in the world-space.
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1.6.4-0.0.1 pre2c:
New
-.Block of Charcoal: Crafted by filling a 3x3 crafting grid with charcoal. Can be used as a fuel source, and has the same properties as the Block of Coal. What's more, when used in the High Oven, it produces heat 4 times faster, and lasts 4 times longer. The tradeoff in overall burn time efficiency is intended.
-Block of Gunpowder: Crafted by filling a 3x3 crafting grid with gunpowder. Currently has no use, but will in the future. It does make for a nice decorative block, and is good for storage.
-Sugar Cube: See above, but substitute gunpowder with sugar.
-Forge Microblock Support: Yes, we got this. All blocks are currently registered.
-Changed Pig Iron recipe. Uses sugar instead of gunpowder. It has the tasty trait, after all.
Bugfix
-Not exactly a bugfix, but I have cleaned up some code in a few spots where it may have been introducing a slight amount of unnecessary lag - if any. Still, efficient code is good code.
--
1.6.4-0.0.1 pre2b:
New
-...Not exactly a new feature, but not exactly a bugfix: changed all melting point temperatures to reflect real-world values. It may be a bit extreme for some tastes, so a config option may be added later to adjust this a bit if there's demand for it.
Bugfix
List provided courteous of KimiroDragon.
-The High Oven climbs to ~600 degrees then reset to room temp is emptied of liquid
-The High Oven Controller can't be powered directly by connected redstone dust
-Sending a redstone update to any block on the structure while it's operating resets the internal temp
---
1.6.4-0.0.1 pre2:
New
-Revamped the heating system. The High Oven now uses its internal temperature to smelt, rather than using charcoal directly. Charcoal heats the oven itself. Added an indicator in the GUI to display the current temperature. Items being smelted will begin to cool off when the oven's temperature is decreasing.
-Redstone control. The High Oven must now have an active redstone signal to begin burning charcoal. Once it starts burning however, it's burning.
-Probably something else.
Bugfix
-Fixed High Oven randomly forgetting it's a thing upon game close/reopen. I hope.
-Its active state should now be consistent on reload.
-Fixed fuel gauge scaling.
---
1.6.4-0.0.1 pre1: Initial release.
KNOWN ISSUES
-Doesn't work with casting channels.
-The temperature display will jump around a little when draining any molten liquids. It's more of a minor visual bug than anything.
-Similarly, the fluid gauge will act a bit... silly when it fluids have reached its top. Again, a minor visual glitch.
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FREQUENTLY ABOLISHED QUASARS
Q) Will Tinkers' Steelworks have other things?
A) Eventually, yes.
Q) I have a bug!
A) Squash it! If it's a bug or crash with the mod, post it here (with mod version, TConstruct version, and crashlogs if applicable) or on the github issue tracker. For Poad's sake, don't report it on the Tinkers' Construct thread!
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RESOURCE PACKS FOR YOUR FREAKIN' FACE
Sphax DBCraft: Absurdly pure, very BD - [ Link ].
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STREETCRED
-mDiyo and the SlimeKnights: From whom much code was
stolenborrowedreferencedstolen.-Gyro: Code Contributions, being generally awesome
-wisthy: Code Contributions, also being awesome
-Vexatos: Translations
-The Viking Warrior: Translations
These people are gorgeous and cunning, and helped inspire the mod to its current state~
-xeronut: Brainstorming
-KimiroDragon: Brainstorming, Playtesting
-ruyan: Swanky Banners
-#TinkersConstruct on irc.esper.net: luls
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LICENSE...TO KILL
Use it. Modpack it. Crack it open and experiment with its dangly parts. I care not. You do not need my permission to put it in a modpack, so just do it like Nike. To be safe, we'll just go with the same license Tinkers' Construct has.
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I also like the idea of the hardcore flint and steel recipie, and the Steel Golem sounds interesting
However liquid coal, sounds strange and wouldn't it ignite before having a chance to be a liquid?
Good point. I thought much the same. However, it's actually already done by Thermal Expansion via the magma crucible. My thought was to simply add support for using the fluid, since I -think- it's already registered in Tinkers' Construct anyway. If not, every other fluid from TE is, so it's probably a very simple operation to implement.
I'm actually highly interested in a small, yet powerful, mod like this. If you want some help coding it, I'd be thrilled to, I'm pretty familiar with Thermal Expansion's API!
Librari is: The Wizard formerly known as Genshou
This, pretty much.
3 nuggets? Im already using manywhatever, but I would like steel for some slightly weaker tools and weapons, and 3 nuggets just doesnt cut it. Maybe when you implement more, it'd be worth it.
Which reminds me, I do have custom recipes installed.
Sounds like a terrible idea.
I had to bat this conversion rate back and forward. It's very low,yes, but my first thought was 1 iron block = 1 steel ingot. It's not bad really, but I, myself, felt it was still a bit to easy to get into steel tools. After all, by time you actually get a smeltery going, at the 1 block to 1 ingot rate, you'd probably already have enough iron to make a steel pick and then some. That's jumping the gun a bit. However I'll make the output configurable.
The way I think of it, the vanilla furnace is supposed to be terribly inefficient. It's just meant to be an introductory way of getting into steel production. I'm far more interested in actually producing the steel alloy as you mentioned. This should be done via the smeltery. With thermal expansion installed, this process should start with the pulverizer to created coal and iron dust. Without TE however, I'm not sure. Maybe seared stone + molten iron would by a viable option for producing a steel alloy at a much better conversion rate?
Excellent! Because I'm not familiar with TE's API at all. In fact, I spent about 10 minutes just now searching for the API and/or source to no avail. :3 So that'd be a nice start. *hint*wink*nudge*prod*elbow*
This mod is immensely useful if you juts have Tinker's Construct installed. However, melting an entire iron block down for three measly steel nuggets is a painfully low output for such a price. Almost as painful, in fact, as ". . . spend[ing] hours in front of a mod grinde while clipping your toenails and hope one of the undead happens to be donning some swanky chainmail. . ." This is a minor thing that bugs me a little bit, and is something I'd like to see a little more balanced. Perhaps an iron block could produce a few more nuggets, considering an iron block is one solid, metric metre of iron.
Otherwise, the mod is completely original, something I'm fond of, and is excellently executed. Well done, good sir!
The way I can best reckon the horrible iron->steel conversion ratio is the same way I look at Applied Energistics' Grind Stone - it's an early-game mechanic meant to get people started down the road toward what will eventually be, after a considerable time and resource investment, something that changes the way you play the game. Having steel basically allows you to skip alumite completely, as (from what I can tell) it's superior in every way but color. I agree - it's incredible with only TiC installed. It's still quite useful with other steel-producing mods installed too because it works as an entry-level to a new alloy, but let's be honest - there are cheaper ways, and later on this won't be used anymore unless you lose your base to a nuke or something. It fits a purpose, and though 3 nuggets may seem paltry it makes something of a statement: If you want better yield from your iron, get off your keister and make a blast furnace/(insert steel production technique here).
I like this just the way it is, but a config option for those that disagree probably would be if not necessary, at the very least awfully nice of you.
Added: Config file with a grand total of 3 options.
1: Hardcore flint & steel. If enabled, the flint & steel recipe requires a steel ingot instead of iron. This is disabled by default.
2: Conversion rate config. I made it so that iron blocks and ingots can be smelted and output a relative amount of steel nuggets or ingots. At the default setting of 1, 1 iron block produces 1 steel ingot. 1 iron ingot produces 1 steel nugget. Still too cheap for my tastes, so I also added...
3: Hardcore Steel Smelting. This setting ignores iron ingot smelting, instead requiring an iron block, and only producing steel nuggets. It uses the same setting described above ("Furnace Steel Yield"), so if you plan on enabling this, I may suggest raising the output rate to 3 or 6. That seems fair to me.
I also changed the modid to something a little more presentable. Updated the mcmod.info file, and added a little logo to fill into the void.
I'll do the whole github thing probably sometime this weekend if I'm off work Saturday.
Now on with the show!
Aye. I do plan on making this golem substantially more resilient to damage, and certainly fire retardant, You're spot-on with my train of thought. I'm thinking it should have some hellacious knockback as well. Further, perhaps it should be able to destroy very weak terrain to get to the player, a bit like the Mo' Creatures ogres. Moreover, I'd like to do something special with its spawning. My first thought was that it could spawn where there are 6 or more pigmen. But that's a little bland. Then I thought it could spawn by X chance after killing a pigman. Kinda like how zombies spawn now. Still a bit bland, but getting closer. I'll give it some more thought.
Why, thank you. I aim to make the giggles. Also, fixed the stuff that didn't make you giggle, so you can giggle some more. =D
EXACTLY. Thank you sir. You are a gentleman and a scholar. And probably devilishly handsome.
Librari is: The Wizard formerly known as Genshou
Well, I don't personally think a Smeltery should be portraited as a blast furnace, blast furnace needs a higher temperature. I think the way this mod adds steel is fine as he would need other machinery to make steel and it would be complicated. And also, what do you mean by "adding carbon" - adding coal? That would be very wierd because coal would just ignite (as someone has mentioned before).
I'd like to propose 3 (configurable) ways of producing steel alloy.
The easy way: first is X parts iron, 1 part obsidian (8 obsidian blocks). Realistic? No. But let's not argue realism in minecraft. I'd much rather discuss actual game mechanics and balance.
The hard way: X parts iron, 1 part cobalt, producing a decent output, unsure how much. Slightly more realistic, but a bit less balanced.
Or, something different all together...
I'm also considering making an addon to the smeltery or an entirely separate blast furnace style ...furnace... composed of seared bricks, obsidian, and/or nether bricks. It would be powered by lava or anything in or above that heat range. My logic is iron smelted in here would pump directly into the smeltery for further casting options.
Thoughts?
I'm not really a fan of using cobalt as that's end-tier material used for Manamana alloy. Why use cobalt for mid-tier material when you can save it for end-tier stuff?
The blast furnace isn't a bad idea - that's essentially how it's done in Railcraft (and for what it's worth an approximation of how Refined Iron was done in the old IC2 builds). The only problem I see with it lies in the ease of acquiring the materials - pretty much within the first 20 minutes of being in the Nether, you have Manamana materials, and if Steel is a lower tier than that, it wouldn't make tons of sense to require a trip to the Nether to make it. So, using Seared Brick to create the blast furnace isn't a bad idea (in comparison to Railcraft's blast furnace which does require Nether materials). So maybe you could make either a single-block or multi-block structure to roast the iron with charcoal/lava (using twice the amount of fuel as normal Minecraft smelting if the former), producing either a steel ingot or some liquid steel. If not actually using the lava (at a somewhat reduced rate, maybe half?), at least require a bucket of lava be in its reservoir (think an invisible crafting slot acting akin to EE3's Minium Stone). Maybe make it a multiblock structure with your custom furnace "block" and a Seared Drain to its left/right, so when built it has an internal liquid storage of x mB. Attach a faucet and it works like a mini version of the TiC smeltery, but only for steel. If you hook into the Thermal Expansion API at all and it's present in the modpack installation (why *wouldn't* it be?!), perhaps have an additional slot in the furnace UI to generate regular slag x% of the time. If not, then you just get the liquid steel.
In hindsight this all reads like reinventing the wheel, but if coal+iron isn't really desirable it leaves you little to work with while not making people rage over its inefficiency or tech tree-breaking potential. There are always golems.
And I couldn't agree more with your entire post. Actually, I was thinking about this at work today... pretty much all day... and quickly realized how badly I wanted to get home and hit the edit button on my last post. All the points you'd raised are totally valid and here's how I think we can rectify them.
First, I'd like to say my idea of iron + obsidian was terrible, as it's too close to allumite, IIRC. Second, and equally terrible, was the idea of iron + cobalt. I personally plan on using the hardcore flint & steel setting myself, and this would effectively make it neigh-impossible to actually get into the nether. There's always cobalt gravel... but I think I've only ever seen that once. Nevertheless, the tiering is bad, I shouldn't post before I've had my morning coffee. As we know, you can't even catch a pokeymans before the morning coffee. So, steel alloy is out the window, at least for now. Might revisit the idea with TE's pulverizer and magma crucible, but for now I'd rather focus solely on TConstruct.
I'd rather focus on a blast furnace. For now, to avoid confusion, let's call it a Tinker's Furnace. I believe seared bricks + obsidian ingots (cast from a smeltery) should be the basic components - no nether materials required. I'll prototype it as a single block 'machine' but ultimately I'd like it to be at least a 3x3 multiblock structure. I don't want to get in over my head too quickly. If it's built directly next to a smeltery with a drain, it should automatically pump the molten steel directly into the smeltery, otherwise it produces a solid block/ingot. This way I can get away with being a little lazy in regards for hooking up drains/casting channels/faucets, etc. At least for now.
Excellent idea with the slag output, too. I thought the same thing when reading the steel entry on wikipedia.
Perhaps it is reinventing the wheel a bit, but wheels come in all shapes and sizes, and sometimes you need one that fits just right. I like RailCraft, I really do, but for me, personally, it takes too long to actually get decent steel production rolling. By time you've got that going, you've already wrecked some nether, so having mana..mana..yulun...whatever... shouldn't be a problem, which makes using steel as a tool base only applicable for much more trivial usage. Not to mention the fact that I personally don't even use BuildCraft/RailCraft/Forestry/IndustrialCraft anymore. Again, not a dig on any of those mods, just not my style.
There's always golems, indeed.
I sincerely appreciate your input. A little encouragement and affirmation goes a long way.
True. It just seemed to fit thematically. As of now it only requires 2 obsidian and 2 seared bricks. Then again, when the furnace goes multiblock, that will add up very quickly. I think it would be a good idea to mix up the materials required for the tinker's furnace, as I want to avoid possible conflicts with future TConstruct blocks which require seared bricks. Perhaps seared bricks + regular (clay) bricks? Or maybe something a little more arbitrary, like 4 seared bricks around a gold ingot (or nugget) ?
I didn't care for the textures I made for it anyway.
Any and all suggestions welcome.
I do have the furnace working as of about 15 minutes ago. It doesn't interact with the smeltery yet. Still needs a lot of work to distinguish it from a vanilla furnace, but progress is progress!