There is no support for other mods at all (unless they do not have any items we already have). I do plan on adding BOP support and other mod support as needed in the future.
Check that; because the Magic API and Shur'tugal Main are using the same gems but are being implemented differently in both scenarios (gems will be magik in the API and mainly decoration in the main, I'll post (a) screenshot(s) on what I mean soon), there is now mod support for ores. Hopefully any mod that uses copper, silver, or gem ores will be supported (unless they have steel tools. Those are still not compatible).
Also, I am going to send Wiz a zip instead of just the mod file that contains both the mod file and a document on the crafting/other recipes for 1.3 and on. I do not expect many of these to change soon or, if they do, heavily.
Actually, I was wondering why you didn't use the Enderdragon model. It's exactly what they used in the first edition of the mod, then you can update them later if you want (kind of like how pixelmon figured out new models, so they replaced them all eventually)
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Using the ender model is a backwards step that would still require work. The ender dragon has little in the way of what it does in animation and functionality... it flies around and looks at you, so it has to be re-manipulated and readjusted for the version. It would look half done if they just tossed that in there... what would be the point of the work so far? It would border on double handling when they eventually did get a modeler.
It sucks that they've had trouble with modelers, but waiting for something new and fresh is not that bad surely? Dragon Mounts started out similar, but look at those models now. Well animated and smooth functionality, (version moving bugs not withstanding!) the diving is brilliantly done. Worth the wait for each version transition. This mod will be almost all about dragons, so taking a shortcut would cut out most of what this mod is about (my personal opinion, of course!). Sure, it started out that way... but it should not have to again. Unless this mod has ground to a halt, I would say wait on the dragons if there's no one working on them currently. It is not like there's no other work that has to be done!
Hopefully, luck will find them in the shape of a committed modeler!
Using the ender model is a backwards step that would still require work. The ender dragon has little in the way of what it does in animation and functionality... it flies around and looks at you, so it has to be re-manipulated and readjusted for the version. It would look half done if they just tossed that in there... what would be the point of the work so far? It would border on double handling when they eventually did get a modeler.
It sucks that they've had trouble with modelers, but waiting for something new and fresh is not that bad surely? Dragon Mounts started out similar, but look at those models now. Well animated and smooth functionality, (version moving bugs not withstanding!) the diving is brilliantly done. Worth the wait for each version transition. This mod will be almost all about dragons, so taking a shortcut would cut out most of what this mod is about (my personal opinion, of course!). Sure, it started out that way... but it should not have to again. Unless this mod has ground to a halt, I would say wait on the dragons if there's no one working on them currently. It is not like there's no other work that has to be done!
Hopefully, luck will find them in the shape of a committed modeler!
The mod's content has not grounded to a halt at all. If we can't find a dragon modeler, I'll see if 1.3 should add in the cities/other mobs/races of Alagaseia.
Hey thanks for working on this mod, I've been waiting for something like this for a while now and I'm excited for its completion. I check back everyday for updates, keep up the good work guys! Also today is the 9th anniversary of the release of the Eldest, they got some stuff on the shur'tugal website about it if anyone is interested. Thanks again!
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"I've got a block of dirt! I've got a block of dirt! and guess whats inside it!"
Quick little update to you all: It'll take 1.3 some time. We're implementing new features that are quite big/will take time to do (furnace). I expect early-mid of next month with a full release. I'll send a beta of 1.3 of what I have to Wiz by the end of first week of September. Thank you for your patience.
Check that; because the Magic API and Shur'tugal Main are using the same gems but are being implemented differently in both scenarios (gems will be magik in the API and mainly decoration in the main, I'll post (a) screenshot(s) on what I mean soon), there is now mod support for ores. Hopefully any mod that uses copper, silver, or gem ores will be supported (unless they have steel tools. Those are still not compatible).
Also, I am going to send Wiz a zip instead of just the mod file that contains both the mod file and a document on the crafting/other recipes for 1.3 and on. I do not expect many of these to change soon or, if they do, heavily.
YouTube: UnitatoGaming
Minecraft: DOOMsolider45
CEO/Co-Founder of Rinato Games and CEO/Founder of Hybridia Studios
They will be coming out in 1.3, why?
YouTube: UnitatoGaming
Minecraft: DOOMsolider45
CEO/Co-Founder of Rinato Games and CEO/Founder of Hybridia Studios
Idk just asking
It sucks that they've had trouble with modelers, but waiting for something new and fresh is not that bad surely? Dragon Mounts started out similar, but look at those models now. Well animated and smooth functionality, (version moving bugs not withstanding!) the diving is brilliantly done. Worth the wait for each version transition. This mod will be almost all about dragons, so taking a shortcut would cut out most of what this mod is about (my personal opinion, of course!). Sure, it started out that way... but it should not have to again. Unless this mod has ground to a halt, I would say wait on the dragons if there's no one working on them currently. It is not like there's no other work that has to be done!
Hopefully, luck will find them in the shape of a committed modeler!
The mod's content has not grounded to a halt at all. If we can't find a dragon modeler, I'll see if 1.3 should add in the cities/other mobs/races of Alagaseia.
YouTube: UnitatoGaming
Minecraft: DOOMsolider45
CEO/Co-Founder of Rinato Games and CEO/Founder of Hybridia Studios
YouTube: UnitatoGaming
Minecraft: DOOMsolider45
CEO/Co-Founder of Rinato Games and CEO/Founder of Hybridia Studios
Please click! --->
Me?
They haven't been implemented yet.
?
Not you maan.