So... the colored lights part of the colored lights mod doesn't work? The only remotely breathtaking thing was the shaders themselves, then.
Or are you asking if I couldn't see it? Because I couldn't. Maybe the slightest thing ever, but that could be explained by the orange-tinted block light and blue moonlight.
Basically, the pictures you took show it very poorly. I'd just like a picture from a cave with a green light close to you, a red light far, and an opening to the sky. Maybe a water pool as well, to prove it's really working with shaders.
Yeah, I think the purplish-hue on the water is coming from the orange/reddish light from the lava and the blue moonlight going on at nighttime. I remember when I was messing with one of the shader mods (forever ago), the shaders would shift everything towards warmer colors... so the colored lamps didn't even look that great. It was the lava and torches that looked amazing.
Yeah, I think the purplish-hue on the water is coming from the orange/reddish light from the lava and the blue moonlight going on at nighttime. I remember when I was messing with one of the shader mods (forever ago), the shaders would shift everything towards warmer colors... so the colored lamps didn't even look that great. It was the lava and torches that looked amazing.
saw you posted and got excited thinking you returned to work on it some LOL, hope all is going well for you, definitely miss your brilliance at the helm of this mod
Rollback Post to RevisionRollBack
never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
Saw the albedo api, saw that the author was telling folks in his issues that his mod wasn't exactly for coloring light and something about a light limit of 10. Thinking that his mod is for messing with world light origins instead of making blocks emit light with a specific hue, which is what I need. Saw that the albedo author was being asked to implement your methods from colored lights and he responded that your mod was designed for coloring light emitted from a block.
Long story short, I need your mod. But I need it for 1.12.x. Any chance of that happening? If not what motivational factor would you require?
I overheard some people talking about this a few hours ago.
Vazkii apparently gave coloured lights a shot, but gave up on that project.
Probably due to my stirring the pot and messing around with beehives.
Because of the complexity involved, I scaled down my new mod to a couple of items that add a new light source. You can read my todo and my changelogs on github to see what I really wanted to do.
Ooooooh... good to know. Kovu did something like this a while ago, and it's basically wrapping around the features from GL Lighting into a minecraft entity, which is why they're limited to 10 or so lights, but then they look super cool, update dynamically, etc.
One of the limitations being: they go through walls
I didn't look super closely, and just assumed it was solving all of the problems with magic. Bummer.
Ooooooh... good to know. Kovu did something like this a while ago, and it's basically wrapping around the features from GL Lighting into a minecraft entity, which is why they're limited to 10 or so lights, but then they look super cool, update dynamically, etc.
One of the limitations being: they go through walls
I didn't look super closely, and just assumed it was solving all of the problems with magic. Bummer.
Couldn't you use asm to add properties to get around this you already did this to fix the lighting I saw it in the console something clamp patched
ASM is nessasary for patching vanilla and modded classes if you change one variable type you have to change all classes compiled with that variable type as well.
if me and mc_base make a patch for colored lights and shaders with optifine will you re-uload it to curse? This is because it crashes with certain shader packs..... maybe I could find out what you are doing with the lightmaps and convert it to a forge event? Dragon api has a forge lightmap event and it's open source so I could pull this out and use it. This would also make it compatible with hardcore darkness
I don't think that the MC 1.7.10 version will be getting any more support.
There's some talk about updates, however.
That was well over a year ago and at this point isn't even relevant information to the mod seeing as it has since been totally dropped. A shame knowing how many people want this feature, myself included to be honest I don't much care for all the people wanting stained glass to emit the same color while realistic I'd just take what is effectively a different colored light bulb since most stained glass doesn't actually emit a different light color at all.
The mod's been dropped?! Oh man, and I was going to ask about updating to a newer Forge version. I'm still using 1.7.10 because several mods I like haven't updated past that. Thing is, I'm using the 1558 Forge build and I'm pretty sure rolling back to an older version would break some of those mods. The original post says this doesn't work with builds newer than 1339. Is there *any* chance of getting it to work with 1558?
So... the colored lights part of the colored lights mod doesn't work? The only remotely breathtaking thing was the shaders themselves, then.
Or are you asking if I couldn't see it? Because I couldn't. Maybe the slightest thing ever, but that could be explained by the orange-tinted block light and blue moonlight.
Basically, the pictures you took show it very poorly. I'd just like a picture from a cave with a green light close to you, a red light far, and an opening to the sky. Maybe a water pool as well, to prove it's really working with shaders.
Yeah, I think the purplish-hue on the water is coming from the orange/reddish light from the lava and the blue moonlight going on at nighttime. I remember when I was messing with one of the shader mods (forever ago), the shaders would shift everything towards warmer colors... so the colored lamps didn't even look that great. It was the lava and torches that looked amazing.
https://i.imgur.com/Tx3Napd.png
https://i.imgur.com/VM9bu1i.jpg
saw you posted and got excited thinking you returned to work on it some LOL, hope all is going well for you, definitely miss your brilliance at the helm of this mod
never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
Saw the albedo api, saw that the author was telling folks in his issues that his mod wasn't exactly for coloring light and something about a light limit of 10. Thinking that his mod is for messing with world light origins instead of making blocks emit light with a specific hue, which is what I need. Saw that the albedo author was being asked to implement your methods from colored lights and he responded that your mod was designed for coloring light emitted from a block.
Long story short, I need your mod. But I need it for 1.12.x. Any chance of that happening? If not what motivational factor would you require?
Probably due to my stirring the pot and messing around with beehives.
Because of the complexity involved, I scaled down my new mod to a couple of items that add a new light source. You can read my todo and my changelogs on github to see what I really wanted to do.
https://minecraft.curseforge.com/projects/lever-button-lights
Ooooooh... good to know. Kovu did something like this a while ago, and it's basically wrapping around the features from GL Lighting into a minecraft entity, which is why they're limited to 10 or so lights, but then they look super cool, update dynamically, etc.
One of the limitations being: they go through walls
I didn't look super closely, and just assumed it was solving all of the problems with magic. Bummer.
Couldn't you use asm to add properties to get around this you already did this to fix the lighting I saw it in the console something clamp patched
ASM is nessasary for patching vanilla and modded classes if you change one variable type you have to change all classes compiled with that variable type as well.
if me and mc_base make a patch for colored lights and shaders with optifine will you re-uload it to curse? This is because it crashes with certain shader packs..... maybe I could find out what you are doing with the lightmaps and convert it to a forge event? Dragon api has a forge lightmap event and it's open source so I could pull this out and use it. This would also make it compatible with hardcore darkness
Hello I don't know if anyone has already submitted these bugs before but i'm going to do it anyway
The end portal is black
trophies from the 'Obstrophies mod' are black when in the gui
futuristic decor and extra utilities' lapis special block things are very dark
decocraft items are either invisible or entirely white, grey or black.
and that's all I know of. Hoping this can be fixed in a future update.
keep up the good work.
That was well over a year ago and at this point isn't even relevant information to the mod seeing as it has since been totally dropped. A shame knowing how many people want this feature, myself included to be honest I don't much care for all the people wanting stained glass to emit the same color while realistic I'd just take what is effectively a different colored light bulb since most stained glass doesn't actually emit a different light color at all.
The mod's been dropped?! Oh man, and I was going to ask about updating to a newer Forge version. I'm still using 1.7.10 because several mods I like haven't updated past that. Thing is, I'm using the 1558 Forge build and I'm pretty sure rolling back to an older version would break some of those mods. The original post says this doesn't work with builds newer than 1339. Is there *any* chance of getting it to work with 1558?
For those who still want this mod updated for 1.7.10, please check out my fork at
https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/wip-mods/2993392-1-7-10-beta-wip-colored-light-continuation