I'm using Forge 1557 and no issues. CLC was built against 1291 (I think? maybe later) but still works just fine - in fact I think the only mods that had real issues with newer Forge versions were the ones that registered liquids.
For whatever reason it does not appear to work in the development environment (using the deobf version). Do you have any thoughts on why that might be?
To emphasize, Kovu's Colored Lights mod doesn't technically work with shaders either - it doesn't actually *work* right now, to be exact, as it's in alpha testing and no version has been released to the public. However the game does not look like what you're getting in the screenshots above - its issues are much more minor.
hey uh i know the modmaker is no longer working on this mod but i thought id still toss this up. maybe someone can tell me if they know how to fix: it seems that my UI changes color based on what "light" is affecting the block i am in. green light: entire UI including hearts become green. blue same thing. red same thing. finally no light without night vision pot causes entire screen to be black, including the UI. in addition, though unsure if this is related but the sky appears to be flickering. also on "journey map" im getting a white box inside of the map with 2 large lines appearing every couple of chunks 1 red green and the text:
This version of it, yes. However, Kovu has decided to be awesome and is picking up the project. He doesn't have a release candidate out (or any release yet) but he's working on it from close to the ground up.
Hello I am using ColoredLightsCore-220.127.116.11 for 1.7.10 and am having an issue with decocraft making stuff from that mod invisible or just a plain colour texture. It is definitely this mod as I removed all my other mods except this and decocraft. Will this be fixed soon as I would love this to be compatible with it.