How to have fun with lag and bug,is it a joke?
nice to see it finally released,I hope you'll improve it in the future
Edit : it seems that you are not alone to do this :
do you think this is true or a fake?
Definitely real. It's close to the same approach CptSpaceToaster uses, from what I gathered on how that works. They use 4 light channels (3 for block light and 1 for sky) and have a 16x16x16 lookup texture for the block light, and add to that a 1x16 texture for the sky light. Light propagation is still going to be tricky to work out, but it's not like it's doing anything magic. I mean aside from still using a fixed function pipeline in this day and age.
You don't understand this torture. I want to work on this so bad, but I've been nose to the grindstone in life right now.
Kovu's around, but It seems that I'm the one who has to work on this. And thank you. Feel free to continue to post bugs. Just try not to parrot everyone else too much. I run the mod myself as well... so I know about a lot of these. If you happen to find something new, feel free to post about it!
That's why I release the beta...
And so you can take sweet looking screenshots bragging to your friends about the mod!