But I have a question:
Is the mod compatible/works with GLSL shaders?
Is planned to make the mod compatible with this?
Would be epic the realism of shaders with the light colour diversity of this.
the mod author has decided to stop working on the mod, but he is keeping the source code and will work with anyone that wants to pick it up, if someone hasn't already.
You have like over 50 mods installed in your pack and only 1.5g of RAM allocated... I would start there... put at least 3g.
And this crash log file is missing a few words so I can't really tell you what mods are loading or not....
Also, if you think it's BetterTitleScreen that crash the game, go report the issue there.
The author of this mod as stopped working on this. So good luck!
who is still putting up development versions? says there was one like just yesterday
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never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
Pretty sure it's an automated build server. Note the 7-character revision hash located in the filename after '1.3.7' - that hasn't changed in months, meaning the file probably hasn't either. It's just rebuilding the same thing over and over and putting a new timestamp on it. The last official version - 1.3.7.39 - is the last released work on the mod.
Pretty sure it's an automated build server. Note the 7-character revision hash located in the filename after '1.3.7' - that hasn't changed in months, meaning the file probably hasn't either. It's just rebuilding the same thing over and over and putting a new timestamp on it. The last official version - 1.3.7.39 - is the last released work on the mod.
ah ok good to know, hoping still that someone will pick this mod up and run with it (and backport it to 1.7.10 just in case they dont update all the mods I have so far till I can get replacements or figure something out to move forward to 1.8 or 1.9 for my modpack and server lol)
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never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
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After you get it working good, what would you think of adding auto detection of light blocks with colors in their name? A good number of mods have 16 colors of a decoration light block.
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if anyone is still working on this mod or has decided to pick it up, it has graphical issues with blue power mod and flans mod. both have graphical rendering glitches.
if anyone is still working on this mod or has decided to pick it up, it has graphical issues with blue power mod and flans mod. both have graphical rendering glitches.
if anyone is still working on this mod or has decided to pick it up, it has graphical issues with blue power mod and flans mod. both have graphical rendering glitches.
ah ok good to know, hoping still that someone will pick this mod up and run with it (and backport it to 1.7.10 just in case they dont update all the mods I have so far till I can get replacements or figure something out to move forward to 1.8 or 1.9 for my modpack and server lol)
I had a working version on 1.8 (updated some lighting code, wrote some of my own), while on vacation in Colorado. The new version didn't require as many ASM modifications, (just 3 if I remember correctly), but required a relatively newer graphics card, although it may have worked on older machines. I've not decided if I want to go back into mod development, as it takes much time and TBH I don't have a lot of time. What's the current state of modding? (PM me please to prevent derailing).
I had a working version on 1.8 (updated some lighting code, wrote some of my own), while on vacation in Colorado. The new version didn't require as many ASM modifications, (just 3 if I remember correctly), but required a relatively newer graphics card, although it may have worked on older machines. I've not decided if I want to go back into mod development, as it takes much time and TBH I don't have a lot of time. What's the current state of modding? (PM me please to prevent derailing).
Yeah... From what I saw, 1.8 could make this a bit easier, because of the rendering changes. Can you host what you did on Github at all?
Will you make the mod compatible with recent versions of the fml (on 1.7)?
I'm using Forge 1557 and no issues. CLC was built against 1291 (I think? maybe later) but still works just fine - in fact I think the only mods that had real issues with newer Forge versions were the ones that registered liquids.
I have tested int in cauldron that runs forge 1517,and it worked fine, just not able to get it to stop discoloring the webpage displays I have in my modpack, so had to abandon it for that reason otherwise it seems to work fine with most mods and forge that late, even in a cauldron set up,
still has issues with microblocks though and when I set configs for them to work in compatibility mode for colored lights core, the game would not run. so still just down to lighting issues for the night time of microblocks and webpage displays. though since the mod maker is not happy working on it, all we can do is wait for someone to pick it up and run with it and hope they get it ironed out.
Rollback Post to RevisionRollBack
never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
I have tested int in cauldron that runs forge 1517,and it worked fine, just not able to get it to stop discoloring the webpage displays I have in my modpack, so had to abandon it for that reason otherwise it seems to work fine with most mods and forge that late, even in a cauldron set up,
still has issues with microblocks though and when I set configs for them to work in compatibility mode for colored lights core, the game would not run. so still just down to lighting issues for the night time of microblocks and webpage displays. though since the mod maker is not happy working on it, all we can do is wait for someone to pick it up and run with it and hope they get it ironed out.
Indeed, the issues with CLC weren't game-breaking but if you see them constantly, they could come to grate on your nerves. The microblock and oddly-colored models issues were the only ones that ever bothered me. I actually built a Zelda-themed modpack around mods that did not have issues with CLC, and still play it often. My tech/magic-heavy pack is sans CLC because of Thaumcraft and its GL derpiness and I wanted to play with Hydraulicraft (which CLC pretty much breaks). I still have a 3rd instance I test mods on, and I contribute to the Compatibility List in the OP as mods release or mature. It's too good a mod to let die completely, even if I'm too inept to fix it myself.
the mod author has decided to stop working on the mod, but he is keeping the source code and will work with anyone that wants to pick it up, if someone hasn't already.
ColoredLightsCore has problems with BetterTitleScreen
Crash:
Thanks for helping!
You have like over 50 mods installed in your pack and only 1.5g of RAM allocated... I would start there... put at least 3g.
And this crash log file is missing a few words so I can't really tell you what mods are loading or not....
Also, if you think it's BetterTitleScreen that crash the game, go report the issue there.
The author of this mod as stopped working on this. So good luck!
Colored Lights for Minecraft! Link Removed
Ever wanted to be a blacksmith?
update your CLC version, you aren't using the latest.
Canceled?
"
Latest ColoredLightsCore for Minecraft Forge 1.7.10 - Does not run with Forge 1339 or later.[/header]"
But why? Actually version is 1448
ignore that. go to the jenkins site and pick up the .39 version, that works with 1448.
Yeah. That's working as I need. But too many lags and low fps...
who is still putting up development versions? says there was one like just yesterday
never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
Pretty sure it's an automated build server. Note the 7-character revision hash located in the filename after '1.3.7' - that hasn't changed in months, meaning the file probably hasn't either. It's just rebuilding the same thing over and over and putting a new timestamp on it. The last official version - 1.3.7.39 - is the last released work on the mod.
ah ok good to know, hoping still that someone will pick this mod up and run with it (and backport it to 1.7.10 just in case they dont update all the mods I have so far till I can get replacements or figure something out to move forward to 1.8 or 1.9 for my modpack and server lol)
never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
After you get it working good, what would you think of adding auto detection of light blocks with colors in their name? A good number of mods have 16 colors of a decoration light block.
if anyone is still working on this mod or has decided to pick it up, it has graphical issues with blue power mod and flans mod. both have graphical rendering glitches.
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https://docs.google.com/spreadsheets/d/1mfAradGBs1U2LOVHIW6_2FNKnc4pKB00qr9VAYtrKZc/pubhtml
I had a working version on 1.8 (updated some lighting code, wrote some of my own), while on vacation in Colorado. The new version didn't require as many ASM modifications, (just 3 if I remember correctly), but required a relatively newer graphics card, although it may have worked on older machines. I've not decided if I want to go back into mod development, as it takes much time and TBH I don't have a lot of time. What's the current state of modding? (PM me please to prevent derailing).
Yeah... From what I saw, 1.8 could make this a bit easier, because of the rendering changes. Can you host what you did on Github at all?
I could, but I doubt it'd help anyone. It's pretty basic lighting GL code that only *sometimes* works.
Will you make the mod compatible with recent versions of the fml (on 1.7)?
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I'm using Forge 1557 and no issues. CLC was built against 1291 (I think? maybe later) but still works just fine - in fact I think the only mods that had real issues with newer Forge versions were the ones that registered liquids.
Proof:
I have tested int in cauldron that runs forge 1517,and it worked fine, just not able to get it to stop discoloring the webpage displays I have in my modpack, so had to abandon it for that reason otherwise it seems to work fine with most mods and forge that late, even in a cauldron set up,
still has issues with microblocks though and when I set configs for them to work in compatibility mode for colored lights core, the game would not run. so still just down to lighting issues for the night time of microblocks and webpage displays. though since the mod maker is not happy working on it, all we can do is wait for someone to pick it up and run with it and hope they get it ironed out.
never take unfair treatment, if someone is treating you badly, and you can not resolve it, leave, you are better off with out someone in your life that abuses you no matter how they try to invalidate your concerns or feelings. No one has that right, only you get to chose how you feel about something.
Indeed, the issues with CLC weren't game-breaking but if you see them constantly, they could come to grate on your nerves. The microblock and oddly-colored models issues were the only ones that ever bothered me. I actually built a Zelda-themed modpack around mods that did not have issues with CLC, and still play it often. My tech/magic-heavy pack is sans CLC because of Thaumcraft and its GL derpiness and I wanted to play with Hydraulicraft (which CLC pretty much breaks). I still have a 3rd instance I test mods on, and I contribute to the Compatibility List in the OP as mods release or mature. It's too good a mod to let die completely, even if I'm too inept to fix it myself.