97% of teenagers would cry if they saw Justin Bieber on top of a tower
about to jump. If you're the 3% who is sitting there with popcorn
screaming "DO A BACKFLIP", copy and paste this as your signature.
I don't know how hard this would be but could you maybe make the mechs powerable by industrial craft electrical units?
Anyways great looking mod, can't wait til it comes out for 1.7.2
Hello my fine sir, I recently installed your mod and got the following error:
---- Minecraft Crash Report ----
// Oh - I know what I did wrong!
Time: 1/30/14 9:55 PM
Description: Initializing game
java.lang.NoClassDefFoundError: digidigi/mtm/common/BlockMT
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
Caused by: java.lang.ClassNotFoundException: digidigi.mtm.common.BlockMT
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:186)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 35 more
Caused by: java.lang.IncompatibleClassChangeError: Implementing class
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:178)
... 37 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:462)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:511)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_45, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
Memory: 49499512 bytes (47 MB) / 142483456 bytes (135 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 5 mods loaded, 5 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{6.4.45.953} [Forge Mod Loader] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed
Forge{9.11.1.953} [Minecraft Forge] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed
TooManyItems{1.6.4} [TooManyItems] (minecraft.jar) Unloaded->Constructed
mtmechs{0.27} [Magitek Mechs] (MagitekMechs0.27e-mc1.6.2.zip) Unloaded
Launched Version: 1.6.4-Forge9.11.1.953
LWJGL: 2.9.0
OpenGL: Intel® HD Graphics GL version 2.1.0 - Build 8.15.10.2993, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (UK)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Now, from my perspective, it looks like a class is missing, but, what could be missing?
You made this mod and reobfuscated all the classes, correct?
So, why would it have no special class?
In case there was something already like this on the forum, then I apologize, I am not that much of a Forum explorer, I just write and post, nothing more.
dude did you read the version at all? The mod version you downloaded was for minecraft 1.6.2
This is cool but for some reason beaming wood is giving me 50% a level regardless of my level 0_0 anyone know why turning wood into charcoal this way is so much exp?
evryone that loves this mod ill give you some good news! ill be updating this and maybe add some things soon
Any progress? Did you get permission from the original mod author? I am making a Final Fantasy based mod and I may be interested in helping collab and develop this mod with you if you are updating it.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/25/2011
Posts:
58
Xbox:
Torkkar
Member Details
Awesome news TAP if I can I'd like to introduce the idea of a Multiblock "hanger" with witch to modify your existing magitek with small stuff like skin customizations (alternate colors to start) and even swap out the for stuff like the Saw Blade arm for faster tree cutting, and the Drill Arm for digging a 3x3 area all the way up to twin Auto Cannons firing 3 TNT strength cannon balls (per cannon) where ever the mouse is pointed (so you could do sweeping spray) even give this thing the ability to pickup and move chests and keep their inventories. also starting hopefully next year I'll be able to use myia 3D modeling tools to make the parts but I cant color them lol I suck at bitmapping skin textures with out miners need cool shoes.
Awesome news TAP if I can I'd like to introduce the idea of a Multiblock "hanger" with witch to modify your existing magitek with small stuff like skin customizations (alternate colors to start) and even swap out the for stuff like the Saw Blade arm for faster tree cutting, and the Drill Arm for digging a 3x3 area all the way up to twin Auto Cannons firing 3 TNT strength cannon balls (per cannon) where ever the mouse is pointed (so you could do sweeping spray) even give this thing the ability to pickup and move chests and keep their inventories. also starting hopefully next year I'll be able to use myia 3D modeling tools to make the parts but I cant color them lol I suck at bitmapping skin textures with out miners need cool shoes.
I don't know, this doesn't really seem to fit in with the Final Fantasy 6 style.
Also: Punctuation.
There are quite a few cool weapons in the game though: Tek Laser, Missile (single and multi launch), Bio, Shrapnel, and so forth.
There are also other types of armor that could be included: Tunnel Armor, Sky Armor, maybe even the Gamma.
The Meaning of Life, the Universe, and Everything.
Join Date:
9/25/2011
Posts:
58
Xbox:
Torkkar
Member Details
my Idea fits if you let Berret modify a Magitek armor dudes character was a mechanic rageing genius with a rotery gun arm he'd do what I typed. also this mod is close to a mod me and my team have been planning for a while so it would be worth trying to absorb this mod and fix that broken laser its too OP curently and the fire destroys you mined goods so its usless
97% of teenagers would cry if they saw Justin Bieber on top of a tower
about to jump. If you're the 3% who is sitting there with popcorn
screaming "DO A BACKFLIP", copy and paste this as your signature.
Anyways great looking mod, can't wait til it comes out for 1.7.2
dude did you read the version at all? The mod version you downloaded was for minecraft 1.6.2
I think he abandoned the mod, but i offered to work on it for him but he hasn't read my messages
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/requests-ideas-for-mods/2238320-mod-concept-kamen-rider-ryuki-dragon-knight-mirror
Good News! Someone is taking care of chococraft and a 1.7.10 update is indeed out.
Sweeeeet! Good luck and keep us updated on yer progress please
Any progress? Did you get permission from the original mod author? I am making a Final Fantasy based mod and I may be interested in helping collab and develop this mod with you if you are updating it.
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I don't know, this doesn't really seem to fit in with the Final Fantasy 6 style.
Also: Punctuation.
There are quite a few cool weapons in the game though: Tek Laser, Missile (single and multi launch), Bio, Shrapnel, and so forth.
There are also other types of armor that could be included: Tunnel Armor, Sky Armor, maybe even the Gamma.
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/requests-ideas-for-mods/2238320-mod-concept-kamen-rider-ryuki-dragon-knight-mirror