The only other thing I'm seeing is WAILA Harvestibility. That's all I can think of that might be out of date because I'm using the latest versions of everything smoothly in my pack outside of WAILA in general because it and DragonAPI have a fit and destroy my worlds lately.
WAILA Harvestability is up to date. Even if I remove it I still get an error.
Time: 12/4/16 4:36 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: tconstruct/weaponry/items/GlassArrows
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: tconstruct/weaponry/items/GlassArrows
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:344)
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:42)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:512)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
... 10 more
Caused by: java.lang.ClassNotFoundException: tconstruct.weaponry.items.GlassArrows
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 36 more
Caused by: java.lang.NoClassDefFoundError: tconstruct/weaponry/ammo/ArrowAmmo
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:760)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 38 more
Caused by: java.lang.ClassNotFoundException: tconstruct.weaponry.ammo.ArrowAmmo
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 42 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
Y'know, I've done some searching around and I don't think it is anymore. Glassmaker hasn't been active on these forums in a while, and his ExtraTiC github page hasn't been touched in a while, either(while some of his other projects, such as AquaCulture, have seen rather recent development).
Rollback Post to RevisionRollBack
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
I have a 1.6.4 modpack I'm using I added Extra TIC to, and realized I still couldn't use the plastic from Minefactory reloaded. Was that mod not added in Extra TIC until 1.7.10? I thought since MFR has been around forever, that would have been one of the mods I could use, so it confused me....
If there is a 1.6.4 version of Extra TIC that has MFR integrated, please let me know what version and I'll make sure to grab it.
Also when I play any 1.7.10 modpack with extra tic and Draconic Evolution, I can never seem to make Draconium into tinkers tools. I can turn them into ingots but they don't work for any tool mold. Is there maybe a config file that needs to be tweaked? o.O
That's actually kind of sad. Tinkers Construct 2 needs some more of the insane and cool support the old one got, like this.
Nowadays mods like PlusTiC and Moar TiC are working on mod support. They look promising.
Rollback Post to RevisionRollBack
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here: http://www.minecraft...hovel-textures/
So, uh I'm sure that it's been brought up in the past, but RedAurum isn't accessable. Is there anyone here that knows how to implement it using MineTweaker3/Modtweaker2 combo? Because I'm not good with coding ^^;
I've got somewhere on the order of 80 extra hearts due to additonal mods, but hearts seems to be adding nothing to my sword. Is the bonus from hearts just based on what % of your health is full?
WAILA Harvestability is up to date. Even if I remove it I still get an error.
I removed all of those mods, but it still doesn't work.
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 12/4/16 4:36 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: tconstruct/weaponry/items/GlassArrows
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:544)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:208)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: tconstruct/weaponry/items/GlassArrows
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:344)
at cpw.mods.fml.common.ProxyInjector.inject(ProxyInjector.java:42)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:512)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:513)
... 10 more
Caused by: java.lang.ClassNotFoundException: tconstruct.weaponry.items.GlassArrows
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 36 more
Caused by: java.lang.NoClassDefFoundError: tconstruct/weaponry/ammo/ArrowAmmo
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClass(ClassLoader.java:760)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:142)
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 38 more
Caused by: java.lang.ClassNotFoundException: tconstruct.weaponry.ammo.ArrowAmmo
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:101)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 42 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 181955824 bytes (173 MB) / 329670656 bytes (314 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 30 mods loaded, 30 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UC mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UC FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UC Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UC CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
UC NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
UC Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
UC chisel{2.9.5.11} [Chisel] (Chisel-2.9.5.11.jar)
UC Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)
UC Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
UE TConstruct{1.7.10-1.8.8.build991} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.build991.jar)
UE ExtraTiC{1.4.6} [ExtraTiC] (ExtraTiC-1.7.10-1.4.6.jar)
UC iChunUtil{4.2.3} [iChunUtil] (iChunUtil-4.2.3.jar)
UC Hats{4.0.1} [Hats] (Hats-4.0.1.jar)
UC IronChest{6.0.60.741} [Iron Chest] (ironchest-1.7.10-6.0.60.741-universal.jar)
UC ironchestminecarts{1.0.4} [Iron Chest Minecarts] (IronChestMinecarts-1.0.4.jar)
UC JABBA{1.2.2} [JABBA] (Jabba-1.2.2_1.7.10.jar)
UC magicalcrops{4.0.0_PUBLIC_BETA_4b} [Magical Crops: Core] (magicalcrops-4.0.0_PUBLIC_BETA_5.jar)
UC magicalcropsarmour{4.0.0_PUBLIC_BETA_4} [Magical Crops: Armoury] (magicalcropsarmoury-4.0.0_PUBLIC_BETA_4.jar)
UC magicalcropsdeco{4.0.0_PUBLIC_BETA_4a} [Magical Crops: Decorative] (magicalcropsdeco-4.0.0_PUBLIC_BETA_4a.jar)
UC Morph{0.9.3} [Morph] (Morph-Beta-0.9.3.jar)
UC neiintegration{1.1.2} [NEI Integration] (NEIIntegration-MC1.7.10-1.1.2.jar)
UC neresources{0.1.0.ManuallyBuilt} [Not Enough Resources] (NotEnoughResources-1.7.10-0.1.0-122.jar)
UC bonecraft{1.7.2b} [Pam's BoneCraft] (Pam's BoneCraft 1.7.2b.zip)
UC simplerecipes{1.7.10a} [Pam's Simple Recipes] (Pam's Simple Recipes 1.7.10a.jar)
UC QuantumStorage{1.4.2} [QuantumStorage] (QuantumStorage-1.7.10-1.4.2.jar)
UC reborncore{1.1.0.15} [RebornCore] (RebornCore-1.1.0.15-universal.jar)
UE TMechworks{0.2.15.106} [Tinkers' Mechworks] (TMechworks-1.7.10-0.2.15.106.jar)
UC VeinMiner{0.34.1_1.7.10-4d066f1} [Vein Miner] (VeinMiner-0.34.1-1.7.10r473+4d066f1.jar)
UC VeinMinerModSupport{0.34.1_1.7.10-4d066f1} [Mod Support] (VeinMiner-0.34.1-1.7.10r473+4d066f1.jar)
UC WailaHarvestability{1.1.6} [Waila Harvestability] (WailaHarvestability-mc1.7.10-1.1.6.jar)
GL info: ' Vendor: 'Intel' Version: '4.4.0 - Build 20.19.15.4377' Renderer: 'Intel(R) HD Graphics 520'
Mantle Environment: Environment healthy.
TConstruct Environment: Environment healthy.
Anything else it could be?
Awesome it works now!
Thanks for all your help
I'm sorry to keep mention this, but is there any hope/possibility of support for the Lord of the Rings mod?
Is this still being worked on? And if so, is Aether 2 support still coming?
Y'know, I've done some searching around and I don't think it is anymore. Glassmaker hasn't been active on these forums in a while, and his ExtraTiC github page hasn't been touched in a while, either(while some of his other projects, such as AquaCulture, have seen rather recent development).
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
I have a 1.6.4 modpack I'm using I added Extra TIC to, and realized I still couldn't use the plastic from Minefactory reloaded. Was that mod not added in Extra TIC until 1.7.10? I thought since MFR has been around forever, that would have been one of the mods I could use, so it confused me....
If there is a 1.6.4 version of Extra TIC that has MFR integrated, please let me know what version and I'll make sure to grab it.
Also when I play any 1.7.10 modpack with extra tic and Draconic Evolution, I can never seem to make Draconium into tinkers tools. I can turn them into ingots but they don't work for any tool mold. Is there maybe a config file that needs to be tweaked? o.O
That's actually kind of sad. Tinkers Construct 2 needs some more of the insane and cool support the old one got, like this.
Nowadays mods like PlusTiC and Moar TiC are working on mod support. They look promising.
Also, I've flipped shovel textures for Tinker's Construct and ExtraTiC for a more realistic-looking animation, check here:
http://www.minecraft...hovel-textures/
So, uh I'm sure that it's been brought up in the past, but RedAurum isn't accessable. Is there anyone here that knows how to implement it using MineTweaker3/Modtweaker2 combo? Because I'm not good with coding ^^;
I've got somewhere on the order of 80 extra hearts due to additonal mods, but hearts seems to be adding nothing to my sword. Is the bonus from hearts just based on what % of your health is full?
So, having 100 hearts vs 10 hearts just means that the amount of bonus damage goes down slower....
Hrm.
I'm going to change it out for emerald for the life regen. Thank you.