Is the progress bar behind the attributes really are the progress for the attribute?
Just asking. Would be good if it is a yes.
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Modest Texturer, Modeler, and Idea Provider. Can someone buy me Terraria, Borderlands 2, Goat Simulator, or Dead Island? Check my Profile for my contents, which includes a(n outdated) texture pack and a mod request! OcD Simple Add-On!
Yes The number is also really the current level of the attribute.
Nice! Would be good if we had attribute points to distribute on level up. No, it only adds a portion of the bar...How do you increase the attribute? Training? Chatting with testificates? Aaargh, this mod is so damn cool!!
Rollback Post to RevisionRollBack
Modest Texturer, Modeler, and Idea Provider. Can someone buy me Terraria, Borderlands 2, Goat Simulator, or Dead Island? Check my Profile for my contents, which includes a(n outdated) texture pack and a mod request! OcD Simple Add-On!
Nice! Would be good if we had attribute points to distribute on level up. No, it only adds a portion of the bar...How do you increase the attribute? Training? Chatting with testificates? Aaargh, this mod is so damn cool!!
Nice! Would be good if we had attribute points to distribute on level up. No, it only adds a portion of the bar...How do you increase the attribute? Training? Chatting with testificates? Aaargh, this mod is so damn cool!!
Attributes accumulate experience from a variety of things, but not all Attributes gain xp from the same things. Once the xp bar fills, the Attribute will level up automatically, giving you a skill point to spend on any skill for which you qualify. You'll have to find out what kinds of things give what kind of xp when you play
Thank you for showing interest in Quest! We are looking for new modders, however we will need to know a little bit more about your capabilities before we can come to a decision. Please let us know what your prowess is for coding a minecraft forge mod.
You have my attention. I am curious as to how you will deliver on the one aesthetic Minecraft doesn't provide - narrative - will play out. Will it feel tacked on, will it become a natural part of the game that should have been there all along, or will it do something else entirely?
You have my attention. I am curious as to how you will deliver on the one aesthetic Minecraft doesn't provide - narrative - will play out. Will it feel tacked on, will it become a natural part of the game that should have been there all along, or will it do something else entirely?
I await the finished product. :3
Thank you for your support mDiyo. We hope as well that once we do begin presenting features that included lore and narrative, they flow smoothly with the rest of the mod.
Ok i am not sure if this has been answered already but will there be a race system because it would be so cool to see quests based around your in game race and certain mobs that will attack you or be friendly towards you based on race
A race system! Very interesting concept you have here, you can count on there being different variations of races within the mod, though having the player's race effect the game-play would be very unique!
I just thought when this mod comes out i will end up installing it loading it and then not being able to play it for the next few weeks... because it is so awesome looking I would probably collapse when it loads due to how good it looks
Haha! that's some pretty high standards then that we have to live up to, we'll try our best!
I saw the models and I was like.... Holy crap those are awesome!!!
Anyways im making a medieval/fantasy modpack and im actually only interested in the mobs. Could you maybe put a download for the mobs only once they're finished?
I'm sorry but I don't think this will be possible, besides, you'll have a lot more fun if you actually play the mod itself: )
Is there any trading system or shop? I want to buy a house like skyrim sry if i said to much
We plan on having trading, for sure, but this is Minecraft... why would you buy a house when you can build one yourself? Unless you're in adventure mode, then that would make sense xD
We plan on having trading, for sure, but this is Minecraft... why would you buy a house when you can build one yourself? Unless you're in adventure mode, then that would make sense xD
i tired of making my house, lol use rupee for currency lke in Zelda
I have a question:
Are you planning to implement traps in dungeons (like in Skyrim). I really hope so... they make dungeons way more interesting
This is probably the fifth question we've got asking "Are you implementing 'x' feature?" and by all means, these are great questions, but for now, all we can say is "maybe". I can better explain the reason for this by giving you a rundown of what all our goal is currently. As of right now, or main objective to is implement all core features before diving in to new content. What do I mean by core features? Well, I'm talking about the very significant aspects of Quest that will be used over and over again in gameplay, i.e - the quest system. After the core features are completed, we will begin working on adding in new content, such as what you suggested: traps for dungeons. I hope this clears up some questions about our current direction, and please don't stop suggesting new content, we love to hear every bit of it!
I would love it if there's going to be a reputation shop in certain areas of the game. Like maybe by doing side quests you get reputation points for a certain area. More reputation means you can buy more things in the shops. I've noticed that in a lot of RPGs people do a side quest once and then they lose motivation, so maybe this could solve that problem? Just a suggestion.
Must learn to hack to steal alpha version! At this point I think it is fair to say that this will end up being a huge mod like the twilight forest mod if not bigger.
Is the progress bar behind the attributes really are the progress for the attribute?
Just asking. Would be good if it is a yes.
OcD Simple Add-On!
Yes The number is also really the current level of the attribute.
Nice! Would be good if we had attribute points to distribute on level up. No, it only adds a portion of the bar...How do you increase the attribute? Training? Chatting with testificates? Aaargh, this mod is so damn cool!!
OcD Simple Add-On!
You will know once this mod comes out
Attributes accumulate experience from a variety of things, but not all Attributes gain xp from the same things. Once the xp bar fills, the Attribute will level up automatically, giving you a skill point to spend on any skill for which you qualify. You'll have to find out what kinds of things give what kind of xp when you play
Thank you for showing interest in Quest! We are looking for new modders, however we will need to know a little bit more about your capabilities before we can come to a decision. Please let us know what your prowess is for coding a minecraft forge mod.
I await the finished product. :3
Thank you for your support mDiyo. We hope as well that once we do begin presenting features that included lore and narrative, they flow smoothly with the rest of the mod.
A race system! Very interesting concept you have here, you can count on there being different variations of races within the mod, though having the player's race effect the game-play would be very unique!
Haha! that's some pretty high standards then that we have to live up to, we'll try our best!
I'm sorry but I don't think this will be possible, besides, you'll have a lot more fun if you actually play the mod itself: )
: )
No.
Thank you for the support!
With the amount of mobs we'll have, we might just need to do that! Thanks!
No.
We plan on having trading, for sure, but this is Minecraft... why would you buy a house when you can build one yourself? Unless you're in adventure mode, then that would make sense xD
No.
Are you planning to implement traps in dungeons (like in Skyrim). I really hope so... they make dungeons way more interesting
This is probably the fifth question we've got asking "Are you implementing 'x' feature?" and by all means, these are great questions, but for now, all we can say is "maybe". I can better explain the reason for this by giving you a rundown of what all our goal is currently. As of right now, or main objective to is implement all core features before diving in to new content. What do I mean by core features? Well, I'm talking about the very significant aspects of Quest that will be used over and over again in gameplay, i.e - the quest system. After the core features are completed, we will begin working on adding in new content, such as what you suggested: traps for dungeons. I hope this clears up some questions about our current direction, and please don't stop suggesting new content, we love to hear every bit of it!