I am a newbie with installing mods,so can someone help me?i want this mod really bad and i have been watching 100 mine mine no mi videos a day. skype name:thanos4545
Read the first post ^^ You have everything you need there.
I have an idea for shambles! When you use it on 2 ppl every item one person had tranfers to the other person including armor but idk what to do about mobs.
yep...i know...
but...how will i download the mod,rec.edit, put it in youtube in 1 hour?
ok...i can't do anything about it and i will rec. the video next week.I'm crazy to know what is comming in this new version,it's just that!!! xD
I have an idea for shambles! When you use it on 2 ppl every item one person had tranfers to the other person including armor but idk what to do about mobs.
Ok..sounds cool but that will only be used on SMP..if you can find an use for it in SSP I'll add it xD
What do you tell that Wynd have the finished version right now ? Just my opinion, but if he make the update coming the Friday, it's because the we start, and that give time for work on it... (and that, the most of the time, it come around 20:00-21:00h ^^) Yeah, I'm expecting this new version... (just for tell that: with better dungeons, when I was searching for a ship, I found it... In a sea dungeons xD)
Before 0.0.5 the update was finished with 3 days before it's launch date..but now I have a lot of new bugs and errors so :)) I'm still working at it now..
Is there a possibility to upload this mod on techniclauncher/platform?
I didn't play very much with tekkit or other things like that so I'm not sure what to say..but you can make your own modpack and use it (I think that's how things work with tekkit)
well the problem with the two seems to be that your mainextendedplayer can't be cast to the event handler of the other mod, the same happens when you try to play mine mine no mi along with the bleach mod, though i have searched through the internet to find an answer for this and nothing came up, I don't know if you have an actual sollution for this or not, but I'll just post this crash log here anyway so you can see
---- Minecraft Crash Report ---- // I blame Dinnerbone. Time: 23/01/14 17:54 Description: Exception in server tick loop java.lang.ClassCastException: MineMineNoMi.MainExtendedPlayer cannot be cast to neotheghost.OPCraft.Extended.ExtendedPlayer at neotheghost.OPCraft.Extended.ExtendedPlayer.get(ExtendedPlayer.java:78) at neotheghost.OPCraft.OPEventHandler.onEntityConstructing(OPEventHandler.java:49) at net.minecraftforge.event.ASMEventHandler_33_OPEventHandler_onEntityConstructing_EntityConstructing.invoke(.dynamic) at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:39) at net.minecraftforge.event.EventBus.post(EventBus.java:108) at net.minecraft.entity.Entity.(Entity.java:274) at net.minecraft.entity.EntityLivingBase.(EntityLivingBase.java:192) at net.minecraft.entity.player.EntityPlayer.(EntityPlayer.java:187) at net.minecraft.entity.player.EntityPlayerMP.(EntityPlayerMP.java:170) at net.minecraft.server.management.ServerConfigurationManager.func_72366_a(ServerConfigurationManager.java:389) at net.minecraft.server.integrated.IntegratedServerListenThread.func_71747_b(IntegratedServerListenThread.java:91) at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:691) at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:587) at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:129) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:484) at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:583) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.6.4 Operating System: Windows 7 (x86) version 6.1 Java Version: 1.7.0_45, Oracle Corporation Java VM Version: Java HotSpot(TM) Client VM (mixed mode, sharing), Oracle Corporation Memory: 62029752 bytes (59 MB) / 319148032 bytes (304 MB) up to 518979584 bytes (494 MB) JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M AABB Pool Size: 793 (44408 bytes; 0 MB) allocated, 793 (44408 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 2, tcache: 0, allocated: 1, tallocated: 63 FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 7 mods loaded, 7 mods active mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available mineminenomi{v0.0.9} [Mine Mine no Mi] (MineMineNoMi 0.0.9+ Haki Edition.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available opcraft{0.2.0} [OP-Craft One Piece Mod] (OP-Craft v.0.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available OPInv{0.2.0} [OP-Craft Inventory] (OP-Craft v.0.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available OPZoan{0.2.0} [OP-Craft Zoan] (OP-Craft v.0.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available Profiler Position: N/A (disabled) Vec3 Pool Size: 434 (24304 bytes; 0 MB) allocated, 434 (24304 bytes; 0 MB) used Player Count: 0 / 8; [] Type: Integrated Server (map_client.txt) Is Modded: Definitely; Client brand changed to 'fml,forge'
Lol..I'll try fix it not sure why..Maybe me and Neo have something the same..But if you say this also happens with bleach mod..
Maybe it's because those are also anime mods xD hehe
0.1.0 IS OUT !!!
Read the changelog for details..
I'll also update the thread tomorrow with more info about DFs
And I've added a small thing that should give you a hint about the next update (a mob update).
So what do we have in this update ? 3 new fruits..some old DFs were updated..that new timer for items.
So yeah..now you have more choices if you want to destroy an island ^^
If i use DF in a lan world with my Little sister the Server crashed. But nice update wait for the next^^
(AND WHAT THE HELL IS KAGEMUSHA???)
I have 0 experience with LAN :)) dunno how it's different then normal servers...
And kagemusha is a failed experiment.. it was supposed to be for kage kage search the wikia for more details ;P
Hey Wynd!cool upgrade dude.i have an idea for the next upgrade. Hito Hito no mi you can also make rumble balls and when you eat them, you will grow up and have a strength boost!bust only if you eat hito hito you can grow up and get the boost :))
Zoans will be in 0.1.2 I already have 70% of it done...but I really want to make this mob update to add more AIs and something else..
for mero mero no mi it would be good for Zephyr Passion to make Extremely heavy people so imobile like this it turned into stone. Slave Arrow launched for full arrow that gives the same effect. Pistol Kiss and throws a ball in heart
I have mero mero no mi planned with 2 attacks xD so now finnaly steve will look sexy
Excellent work on this update, keep it up! I still search for the little secret xD But there is one crash that i noticed: -if i want to use Pad Ho on my friend this comes:
I didn't know what the Jiki Jiki no Mi did until I right clicked and blew up XD. I soon came to realize that it was Issho's fruit haha. I had an idea or 2 on some attacks that could be used for it. For the black hole type thing, it is really just a large amount of gravity pushing the ground down with a massive amount of force. So instead of just erasing a giant hole in the ground all at once, maybe the hole can be made one layer at a time giving off the pushing effect while damaging the target each time a layer drops. This is also an idea to prevent lag because erasing a large hole in the ground is a lot to process so this will give it time. And maybe we can have the ability to adjust the rate by which the layers erase and whether or not we can stop it (Possible torture technique). My next idea for the fruit was levitation. The player would right click the ground and make the block under him/her levitate and be able to fly around until the block touches the ground. This would mean that the meteor attack should have a range or maybe like a projectile that will signal the meteor to come down upon the target that the projectile hit.
Are you going to update pad ho so it can hit players and be used as a projectile?
And lastly are there going to be singular exploding lasers on the pika pika no mi? (The sword does not really define the destructive power of the fruit and there is still a need for a super attack.)
When's the next update wynd? =3
Life is a game... I have cheat codes enabled.
Yep..now only ope ope no mi users can close room and I'm working to allow only ope ope no mi users to get out of room.
Read the first post ^^ You have everything you need there.
We didn't even noticed your absence xD
Tomorrow
but...how will i download the mod,rec.edit, put it in youtube in 1 hour?
ok...i can't do anything about it and i will rec. the video next week.I'm crazy to know what is comming in this new version,it's just that!!! xD
meow...
Ok..sounds cool but that will only be used on SMP..if you can find an use for it in SSP I'll add it xD
Before 0.0.5 the update was finished with 3 days before it's launch date..but now I have a lot of new bugs and errors so :)) I'm still working at it now..
I didn't play very much with tekkit or other things like that so I'm not sure what to say..but you can make your own modpack and use it (I think that's how things work with tekkit)
Lol..I'll try fix it not sure why..Maybe me and Neo have something the same..But if you say this also happens with bleach mod..
Maybe it's because those are also anime mods xD hehe
Yep...I'm still solving some bugs ^^
:)) this guy can't wait for the next update...
Read the changelog for details..
I'll also update the thread tomorrow with more info about DFs
And I've added a small thing that should give you a hint about the next update (a mob update).
So what do we have in this update ? 3 new fruits..some old DFs were updated..that new timer for items.
So yeah..now you have more choices if you want to destroy an island ^^
I have 0 experience with LAN :)) dunno how it's different then normal servers...
And kagemusha is a failed experiment.. it was supposed to be for kage kage search the wikia for more details ;P
:)) Dude I understand that you love fujitora and everything..but still I want a maximum of 4 attacks.
until bedrock dude that so OP :)) ... I love how OP can means both One Piece and Over Powered =))
Lol ? doppelman it's working here...and yes Mes it's still WIP until next update ^^
Yep..a little bug looks like I need more training to kill them.
Zoans will be in 0.1.2 I already have 70% of it done...but I really want to make this mob update to add more AIs and something else..
I have mero mero no mi planned with 2 attacks xD so now finnaly steve will look sexy
This only happens when you hit a player right ?
=)) Are you kidding me right ?
0.1.1 is the mob update.. 0.1.2 will be zoans (more or less)
Are you going to update pad ho so it can hit players and be used as a projectile?
And lastly are there going to be singular exploding lasers on the pika pika no mi? (The sword does not really define the destructive power of the fruit and there is still a need for a super attack.)