0.3.2 is OUT (finally). As always :
Download Link : http://pixelatedw.xyz/versions (CURSE link will be updated at a later date after the approval of the new version)
Changelog : http://pixelatedw.xyz/changelog
Github for Bugs/Suggestions : https://github.com/Wynd/MineMineNoMi3/issues
========================================
However this time we have a bunch of new things...some of you asked for a wiki ...since certain information is quite hidden (like required doriki etc) as such...we've been working a "wiki guide thingy" : http://guide.pixelatedw.xyz/mmnmwiki/#/devilfruits
It's still super early and it will have the basic information available until next weekend (maybe even sooner)
Enjoy your weekend guys
=========================================
I saw on your changelog that you will add particles to the fubuki of the yuki yuki no mi (my favorite fruit) but I have a question, seeing that this fruit does not really do much damage ( while it is still rather aggressive because of the cold).
will it be possible to up the fubuki attack of the yuki yuki no mi, not increase the damage but to do the same damage that it already does but on a small duration. so that it looks more like a blizzard (which is the attack) ?
Right now the entire particle system is in beta...we have a few templates and particles (and none of them come near close to a tornado xD)...but I won't say no yet...the damage over time thing sounds good imo
Ope Ope no mi’s skills should be locked outside the Room , the Mes can only working with swords and getting hunger faster when the user using the power
Paramecia’s skills can be charged with holding the button like the Room can become more bigger for example and they can work with their own weapons like the Biseto can make shockwaves with Gura Gura no mi
Gomu Gomu no mi user can right click pull itself to high place inside few blocks with holding nothing like Luffy can do in the anime
Ito Ito no mi user can make a clone like Kage Kage no mi
Horo Horo no mi user can use astral projection
Suke Suke no mi user should not be seen when it transparent by hostile creature
Bari Bari no mi user can hold the button to keep the barrier
Yami Yami no mi user can lock other people’s power for few seconds by hit them or touch the darkness and the user is still vulnerable to attack even more damage
Magu Magu no mi user can swim in lava more fluent and can see more clearly
For some reason I cannot craft mod items while playing. I cannot seem to find any ships at all either. I am playing the latest version of the mod and the crafting recipes shown on the front page do not work.
If there is some sort of work around or if this is a known issue please let me know!
Edit: Also it seems that the Devil Fruit powers are not working as well, when I eat a fruit and attempt to set my abilities I cannot use them.
For some reason I cannot craft mod items while playing. I cannot seem to find any ships at all either. I am playing the latest version of the mod and the crafting recipes shown on the front page do not work.
If there is some sort of work around or if this is a known issue please let me know!
Edit: Also it seems that the Devil Fruit powers are not working as well, when I eat a fruit and attempt to set my abilities I cannot use them.
Just to be sure, the latest version is 0.3.2, which is for Minecraft 1.7.10. What you described hasn't happen to anyone yet, so plase specify what and how you were doing. One of the reasons this doesn't work might be some mods that conflict with MMnM. But this is unlikely to cause such issues, so I suggest checking if you have the mod installed correctly. You can check the crafting recipes with Not Enough Items.
Ships are rare in the latest update, but you can raise the chance of finding one if you set the config " I:"Modifier for Spawning Ships"= " to maybe 20 (do NOT try more than 50 as it will drastically lower your mc's performance)
DF powers don't worrk if you are near kairoseki, or if you're holding it, so be sure to check. An indication of this are that the boxes with the abilities in the combat GUI are black.
I hope this helps, if you find any solution, or can specify the bugs more, leu us know
Rollback Post to RevisionRollBack
Texturer of the awesome One Piece mod Mine Mine no Mi:
So I had some of the recipes pulled up and they still wouldn't work, I'm not sure what happened but I was able to get everything else to work just fine, thanks!
Edit: Also, how do you get Haki and stuff of that nature?
Edit2: added images of crafting recipes not working
So I had some of the recipes pulled up and they still wouldn't work, I'm not sure what happened but I was able to get everything else to work just fine, thanks!
Edit: Also, how do you get Haki and stuff of that nature?
Edit2: added images of crafting recipes not working
I'm glad that everything else worked fine
As for the recipes that you're trying, those are for stuff that isn't added in 0.3.2 yet, every working recipe is listed on this page (along with DFs, haki and race techniques): http://guide.pixelatedw.xyz/mmnmwiki/#/crafting
Rollback Post to RevisionRollBack
Texturer of the awesome One Piece mod Mine Mine no Mi:
Actually there is a bug that occur sometimes when you kill a Pirate/marine. The game instantly crashes, i hope it will be fixed soon
Could you plase post the crashlog and explain in what situation it happend (what you were doing)? We haven't heard about his bug yet, as it hasn't happened to anyone yet, so please explain as much as you can.
Rollback Post to RevisionRollBack
Texturer of the awesome One Piece mod Mine Mine no Mi:
Could you plase post the crashlog and explain in what situation it happend (what you were doing)? We haven't heard about his bug yet, as it hasn't happened to anyone yet, so please explain as much as you can.
It usually happens when i get around 1100/1200 Doriki, also the Command: "/doriki +/-(Quantity) (Playername)" doesn't work as well.
I hope this is gonna help, I really love this mod :P.
I have a litte question tho, in the more recent versions of the mod there is no "Story line" right? Or am i just dumb?
If so, how im supposed to start the "Story line"?
P.S I would be more than pleased to help doing the "Wiki" part of the mod
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 8/5/18 6:22 PM
Description: Ticking memory connection
java.lang.ArithmeticException: / by zero
at xyz.pixelatedw.MineMineNoMi3.events.EventsPersistence.onEntityDeath(EventsPersistence.java:392)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_15_EventsPersistence_onEntityDeath_LivingDeathEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraftforge.common.ForgeHooks.onLivingDeath(ForgeHooks.java:303)
at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:891)
at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:855)
at net.minecraft.entity.monster.EntityMob.func_70097_a(SourceFile:54)
at net.minecraft.entity.player.EntityPlayer.func_71059_n(EntityPlayer.java:1232)
at net.minecraft.network.NetHandlerPlayServer.func_147340_a(NetHandlerPlayServer.java:821)
at net.minecraft.network.play.client.C02PacketUseEntity.func_148833_a(SourceFile:55)
at net.minecraft.network.play.client.C02PacketUseEntity.func_148833_a(SourceFile:10)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at xyz.pixelatedw.MineMineNoMi3.events.EventsPersistence.onEntityDeath(EventsPersistence.java:392)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_15_EventsPersistence_onEntityDeath_LivingDeathEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:140)
at net.minecraftforge.common.ForgeHooks.onLivingDeath(ForgeHooks.java:303)
at net.minecraft.entity.EntityLivingBase.func_70645_a(EntityLivingBase.java:891)
at net.minecraft.entity.EntityLivingBase.func_70097_a(EntityLivingBase.java:855)
at net.minecraft.entity.monster.EntityMob.func_70097_a(SourceFile:54)
at net.minecraft.entity.player.EntityPlayer.func_71059_n(EntityPlayer.java:1232)
at net.minecraft.network.NetHandlerPlayServer.func_147340_a(NetHandlerPlayServer.java:821)
at net.minecraft.network.play.client.C02PacketUseEntity.func_148833_a(SourceFile:55)
at net.minecraft.network.play.client.C02PacketUseEntity.func_148833_a(SourceFile:10)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@4e0a3fa
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:111)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1185696640 bytes (1130 MB) / 1677721600 bytes (1600 MB) up to 4294967296 bytes (4096 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx4G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
UCHIJAAAA mineminenomi{0.3.2} [Mine Mine no Mi] (Mine Mine no Mi - 1.7.10 - 0.3.2.jar)
GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['Geno2222'/209, l='New World', x=-1558.44, y=88.42, z=-2.70]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
-------------------------------------------------------------------------------------------------------------------
It usually happens when i get around 1100/1200 Doriki, also the Command: "/doriki +/-(Quantity) (Playername)" doesn't work as well.
I hope this is gonna help, I really love this mod :P.
I have a litte question tho, in the more recent versions of the mod there is no "Story line" right? Or am i just dumb?
If so, how im supposed to start the "Story line"?
P.S I would be more than pleased to help doing the "Wiki" part of the mod
Thank you for the crashlog, we'll look into it also, the command works with the parameters being divided by a space, so check that, besides that, there is no reason it shouldn't work.
Not right now, we are working on a storyline, which will hopefully come out in the next few versions
And I advise everyone to use the mod's Discord channel (link on first page), which has all the links to the official mod page, wiki, etc. There are many people who are ready to help you at any time, and us, the mod team, are almost always online, and check it sooner than here
Rollback Post to RevisionRollBack
Texturer of the awesome One Piece mod Mine Mine no Mi:
When is the next update gonna come out? Im really excited
Probably in a few weeks...not sure...I'm gonna announce it 1 week prior. best way to keep updated is to join the discord server, but I will announce it here as well so don't worry.
Here's the official announcement for the next big version, 0.4.0, that means next friday will be the official release day.
The changelog is already uploaded here together with a new website design (the wiki will also be updated next week)
Also I feel like this is worth mentioning but..yes...it is still a 1.7.10 version guys...and no there will be no 1.12 version...ever...not from me anyway (1.13 is another thing tho so keep that in mind :3 )
Thank you very much Wynd, I'm glad to see that this mod is not dead.
Of course the mod isn't dead! We just aren't very active here on the forums, but on the other hand, the mod's Discord server is always active and we reply to any questions as soon as we're online (which is every day)
Rollback Post to RevisionRollBack
Texturer of the awesome One Piece mod Mine Mine no Mi:
Of course the mod isn't dead! We just aren't very active here on the forums, but on the other hand, the mod's Discord server is always active and we reply to any questions as soon as we're online (which is every day)
Cool what's the discord server name?
Rollback Post to RevisionRollBack
A moogle who speaks the words of men, and can summon the earth's power through his dance...- Mog
Will this fantastic mod be updated to 1.12.2?
Download Link : http://pixelatedw.xyz/versions (CURSE link will be updated at a later date after the approval of the new version)
Changelog : http://pixelatedw.xyz/changelog
Github for Bugs/Suggestions : https://github.com/Wynd/MineMineNoMi3/issues
========================================
However this time we have a bunch of new things...some of you asked for a wiki ...since certain information is quite hidden (like required doriki etc) as such...we've been working a "wiki guide thingy" : http://guide.pixelatedw.xyz/mmnmwiki/#/devilfruits
It's still super early and it will have the basic information available until next weekend (maybe even sooner)
Enjoy your weekend guys
=========================================
Fixed
Nope...but maybe 1.13 since there is demand for it
Right now the entire particle system is in beta...we have a few templates and particles (and none of them come near close to a tornado xD)...but I won't say no yet...the damage over time thing sounds good imo
I have some comments hope they will be helpful.
Ope Ope no mi’s skills should be locked outside the Room , the Mes can only working with swords and getting hunger faster when the user using the power
Paramecia’s skills can be charged with holding the button like the Room can become more bigger for example and they can work with their own weapons like the Biseto can make shockwaves with Gura Gura no mi
Gomu Gomu no mi user can right click pull itself to high place inside few blocks with holding nothing like Luffy can do in the anime
Ito Ito no mi user can make a clone like Kage Kage no mi
Horo Horo no mi user can use astral projection
Suke Suke no mi user should not be seen when it transparent by hostile creature
Bari Bari no mi user can hold the button to keep the barrier
Yami Yami no mi user can lock other people’s power for few seconds by hit them or touch the darkness and the user is still vulnerable to attack even more damage
Magu Magu no mi user can swim in lava more fluent and can see more clearly
For some reason I cannot craft mod items while playing. I cannot seem to find any ships at all either. I am playing the latest version of the mod and the crafting recipes shown on the front page do not work.
If there is some sort of work around or if this is a known issue please let me know!
Edit: Also it seems that the Devil Fruit powers are not working as well, when I eat a fruit and attempt to set my abilities I cannot use them.
Just to be sure, the latest version is 0.3.2, which is for Minecraft 1.7.10. What you described hasn't happen to anyone yet, so plase specify what and how you were doing. One of the reasons this doesn't work might be some mods that conflict with MMnM. But this is unlikely to cause such issues, so I suggest checking if you have the mod installed correctly. You can check the crafting recipes with Not Enough Items.
Ships are rare in the latest update, but you can raise the chance of finding one if you set the config " I:"Modifier for Spawning Ships"= " to maybe 20 (do NOT try more than 50 as it will drastically lower your mc's performance)
DF powers don't worrk if you are near kairoseki, or if you're holding it, so be sure to check. An indication of this are that the boxes with the abilities in the combat GUI are black.
I hope this helps, if you find any solution, or can specify the bugs more, leu us know
Texturer of the awesome One Piece mod Mine Mine no Mi:
So I had some of the recipes pulled up and they still wouldn't work, I'm not sure what happened but I was able to get everything else to work just fine, thanks!
Edit: Also, how do you get Haki and stuff of that nature?
Edit2: added images of crafting recipes not working
I'm glad that everything else worked fine
As for the recipes that you're trying, those are for stuff that isn't added in 0.3.2 yet, every working recipe is listed on this page (along with DFs, haki and race techniques): http://guide.pixelatedw.xyz/mmnmwiki/#/crafting
Texturer of the awesome One Piece mod Mine Mine no Mi:
Actually there is a bug that occur sometimes when you kill a Pirate/marine. The game instantly crashes, i hope it will be fixed soon
Could you plase post the crashlog and explain in what situation it happend (what you were doing)? We haven't heard about his bug yet, as it hasn't happened to anyone yet, so please explain as much as you can.
Texturer of the awesome One Piece mod Mine Mine no Mi:
It usually happens when i get around 1100/1200 Doriki, also the Command: "/doriki +/-(Quantity) (Playername)" doesn't work as well.
I hope this is gonna help, I really love this mod :P.
I have a litte question tho, in the more recent versions of the mod there is no "Story line" right? Or am i just dumb?
If so, how im supposed to start the "Story line"?
P.S I would be more than pleased to help doing the "Wiki" part of the mod
------------------------------------------------------------------------------------------------------------------------------------------------------------
Thank you for the crashlog, we'll look into it
also, the command works with the parameters being divided by a space, so check that, besides that, there is no reason it shouldn't work.
Not right now, we are working on a storyline, which will hopefully come out in the next few versions
Also, there is already a wiki for this mod: http://guide.pixelatedw.xyz/mmnmwiki/#/devilfruits
And I advise everyone to use the mod's Discord channel (link on first page), which has all the links to the official mod page, wiki, etc. There are many people who are ready to help you at any time, and us, the mod team, are almost always online, and check it sooner than here
Texturer of the awesome One Piece mod Mine Mine no Mi:
Devs are too lazy to code in different shapes...<3
When is the next update gonna come out? Im really excited
Probably in a few weeks...not sure...I'm gonna announce it 1 week prior. best way to keep updated is to join the discord server, but I will announce it here as well so don't worry.
Morning,
Here's the official announcement for the next big version, 0.4.0, that means next friday will be the official release day.
The changelog is already uploaded here together with a new website design (the wiki will also be updated next week)
Also I feel like this is worth mentioning but..yes...it is still a 1.7.10 version guys...and no there will be no 1.12 version...ever...not from me anyway (1.13 is another thing tho so keep that in mind :3 )
0.4.0 is out as always...just in time
Anyway here's a list of links that nobody's going to look into :
Download Link : http://pixelatedw.xyz/versions (CURSE link will be updated at a later date after the approval of the new version)
Changelog : http://pixelatedw.xyz/changelog
Github for Bugs/Suggestions : https://github.com/Wynd/MineMineNoMi3/issues
Guide : http://guide.pixelatedw.xyz/mmnmwiki
(The guide has been updated and will continue to be updated in the following weeks, but the actual update will probably be uploaded tomorrow)
Thank you very much Wynd, I'm glad to see that this mod is not dead.
Of course the mod isn't dead!
We just aren't very active here on the forums, but on the other hand, the mod's Discord server is always active and we reply to any questions as soon as we're online (which is every day) 
Texturer of the awesome One Piece mod Mine Mine no Mi:
Cool what's the discord server name?
A moogle who speaks the words of men, and can summon the earth's power through his dance...- Mog
It's posted on the front page
But for those lazy to go there, here it is: https://discord.gg/011c8rIr30ybg04c9
We're always happy when people actively talk there, not just the mod, but One piece, anime, manga, gaming, or just random things
Texturer of the awesome One Piece mod Mine Mine no Mi: