Moro? o_O
[quote=Omro;/members/Omro;/forums/mapping-and-modding/minecraft-mods/wip-mods/1445036-1-6-x-1-7-x-ssp-smp-mine-mine-no-mi-devil-fruits?comment=7417]
Not a bad idea, but I think that would be kinda confusing. Maybe it would be better if you cycle trough the abilities with shift-right click?
[quote=G2Xx;/members/G2Xx;/forums/mapping-and-modding/minecraft-mods/wip-mods/1445036-1-6-x-1-7-x-ssp-smp-mine-mine-no-mi-devil-fruits?comment=7422]
I tought the same idea but I find the game can crash.
Thank you for the positive feed back about my idea, and yeah crashes would be a problem. But it could work like Volt Vari, when its fixed.
hey guys those who makes the mod i m preaty new in this so i didnt read all the posts but i looked at some of the posts and this game is not that bad and i liked the idea that u will have travel alot to get your fruits and keys, but with all of that i see some negatives in this mod something like its realy hard to go into a ship if u have a devil fruit that is not a fruit that can fly cause its hard to controll that boat and if u are not a fishman u will die in the water if u miss that ship so can u think of somethig like bigger boat or something that will be easier to go into the ship?
and the animation of some of the devil fruites arent the best,some of them arent even close to the anime (gomu gomu no powers,law's room)
i mean this mod is great and i still play him but it could be much better
hey guys those who makes the mod i m preaty new in this so i didnt read all the posts but i looked at some of the posts and this game is not that bad and i liked the idea that u will have travel alot to get your fruits and keys, but with all of that i see some negatives in this mod something like its realy hard to go into a ship if u have a devil fruit that is not a fruit that can fly cause its hard to controll that boat and if u are not a fishman u will die in the water if u miss that ship so can u think of somethig like bigger boat or something that will be easier to go into the ship?
and the animation of some of the devil fruites arent the best,some of them arent even close to the anime (gomu gomu no powers,law's room)
i mean this mod is great and i still play him but it could be much better
Why would there need to be a animation on law's room? I know what you mean though a giant dome popping out of nowhere.
Rollback Post to RevisionRollBack
"Let no man be called happy before his death. Till then, he is not happy, only lucky." - Solon
ok so the animation is realy hard to make still possible if u ask me but some of the animation are just some buggy i mean when law do a room and u kill the man with the op op fruit before he close the room the room will stay there forever cause this room blocks are harder than hardstone they are impossible to break.
and one more thing there are bugs with the some fruites i remember that i had some bugs with the whitebeard fruit and the candle fruit that i cant use there powers and some more more idk sometime they just dont work.
for last thing u can put ur powers of fruit in the chest and use them after u die and then comeback to life i didnt see all the post but i m preaty sure that someone noticed it till now but u can be logia fruit like smoker with the power of luffy and whitebeard just because u put there power in chsets and took them affter u died,same with the doriki powers if u died idk if u should lose all your power or no its your choise but u can put those powers in the chat too u can have all the giant,fishman,human powers in fishman form when u can also breath underwater it makes u almost invinsible.
ok so the animation is realy hard to make still possible if u ask me but some of the animation are just some buggy i mean when law do a room and u kill the man with the op op fruit before he close the room the room will stay there forever cause this room blocks are harder than hardstone they are impossible to break.
and one more thing there are bugs with the some fruites i remember that i had some bugs with the whitebeard fruit and the candle fruit that i cant use there powers and some more more idk sometime they just dont work.
for last thing u can put ur powers of fruit in the chest and use them after u die and then comeback to life i didnt see all the post but i m preaty sure that someone noticed it till now but u can be logia fruit like smoker with the power of luffy and whitebeard just because u put there power in chsets and took them affter u died,same with the doriki powers if u died idk if u should lose all your power or no its your choise but u can put those powers in the chat too u can have all the giant,fishman,human powers in fishman form when u can also breath underwater it makes u almost invinsible.
will u fix it till the next release?
This is a WIP mod (work in progress). That's why there some bugs. And you can't use the abilities of a devil fruit, if you didn't eat it. Even if you put it in a chest and when you don't have the potion effect of the fruit, the abilities just disappear. The same when you drink milk - you lose the potion effect, and you lose your powers.
Rollback Post to RevisionRollBack
Texturer of the awesome One Piece mod Mine Mine no Mi:
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 1/23/15 8:19 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: WyLib.WyLib
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:502)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: WyLib.WyLib
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:344)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
... 10 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
---- Minecraft Crash Report ----
// I bet Cylons wouldn't have this problem.
Time: 1/23/15 8:19 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: WyLib.WyLib
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:502)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: WyLib.WyLib
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:344)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
... 10 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
The Meaning of Life, the Universe, and Everything.
Join Date:
1/25/2015
Posts:
46
Minecraft:
AlphaElfin
Member Details
--Made an account just to resolve this--
Problems:It seems to happen randomly but my Doriki, Race, Faction, Beli*, and Bounty and Job resets back to N/A and 0. I have keepInventory on all the time but even when I don't die, it will reset. It gets irritable since I can't get stronger unless I cheat and I want to know if I can fix it somehow.
Suggestions: I think it's pretty OP (no pun intended) that the (mini)bosses (Alvida, Coby, Strawberry, etc.) come from monster spawners. By the time I get to them, there are 8 of them ready to ambush me. Also, there seems to be a glitch with the Den Den quests. You have to kill a mob after you turn in the quest for "Finish" to disappear. Den Den Mushis are killed (easily) when you summon Baroque Works members.
Questions: How do I use events? What are they? I know Lucci has a spawn egg but I don't know how to get to him, I just assumed it was from events, which I don't know how to use.
Other Info: I have the mods in use when I play Mine Mine no Mi: Treecapitator, DamageIndicators, Rei's Minimap, NotEnoughItems, and Mine Mine no Mi (Along with the needed downloads with the mod: Wylib and CodeChickenCore).
Moro? o_O
Thank you for the positive feed back about my idea, and yeah crashes would be a problem. But it could work like Volt Vari, when its fixed.
omro so sorry stupid iphone
[quote=minimango522;/members/minimango522;/forums/mapping-and-modding/minecraft-mods/wip-mods/1445036-1-6-x-1-7-x-ssp-smp-mine-mine-no-mi-devil-fruits?comment=7425]
omro so sorry stupid iphone Hehe don't worry xD
Woops, don't know what happened there
http://files.minecraftforge.net/minecraftforge/1.8
Hehe don't worry xD
and the animation of some of the devil fruites arent the best,some of them arent even close to the anime (gomu gomu no powers,law's room)
i mean this mod is great and i still play him but it could be much better
Why would there need to be a animation on law's room? I know what you mean though a giant dome popping out of nowhere.
and one more thing there are bugs with the some fruites i remember that i had some bugs with the whitebeard fruit and the candle fruit that i cant use there powers and some more more idk sometime they just dont work.
for last thing u can put ur powers of fruit in the chest and use them after u die and then comeback to life i didnt see all the post but i m preaty sure that someone noticed it till now but u can be logia fruit like smoker with the power of luffy and whitebeard just because u put there power in chsets and took them affter u died,same with the doriki powers if u died idk if u should lose all your power or no its your choise but u can put those powers in the chat too u can have all the giant,fishman,human powers in fishman form when u can also breath underwater it makes u almost invinsible.
will u fix it till the next release?
This is a WIP mod (work in progress). That's why there some bugs. And you can't use the abilities of a devil fruit, if you didn't eat it. Even if you put it in a chest and when you don't have the potion effect of the fruit, the abilities just disappear. The same when you drink milk - you lose the potion effect, and you lose your powers.
Texturer of the awesome One Piece mod Mine Mine no Mi:
They sound really good
// I bet Cylons wouldn't have this problem.
Time: 1/23/15 8:19 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.ClassNotFoundException: WyLib.WyLib
at cpw.mods.fml.common.LoadController.transition(LoadController.java:162)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:502)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:204)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: WyLib.WyLib
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
at cpw.mods.fml.common.ModClassLoader.loadClass(ModClassLoader.java:58)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:344)
at cpw.mods.fml.common.FMLModContainer.constructMod(FMLModContainer.java:420)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:208)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:187)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:118)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:492)
... 10 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 38 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 132769088 bytes (126 MB) / 266227712 bytes (253 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.85.1230 Minecraft Forge 10.13.2.1230 7 mods loaded, 7 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML{7.10.85.1230} [Forge Mod Loader] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed
Forge{10.13.2.1230} [Minecraft Forge] (forge-1.7.10-10.13.2.1230.jar) Unloaded->Constructed
iChunUtil{4.0.0} [iChunUtil] (ichun) Unloaded->Errored
wylib{1.0} [WyLib] (WyLib) Unloaded->Errored
mineminenomi{0.2.3} [Mine Mine no Mi] (MineMineNoMi) Unloaded->Errored
Morph{0.9.0} [Morph] (morph) Unloaded->Errored
bedrock!
It crashes because of iChunUtil,
Texturer of the awesome One Piece mod Mine Mine no Mi:
Problems:It seems to happen randomly but my Doriki, Race, Faction, Beli*, and Bounty and Job resets back to N/A and 0. I have keepInventory on all the time but even when I don't die, it will reset. It gets irritable since I can't get stronger unless I cheat and I want to know if I can fix it somehow.
Suggestions: I think it's pretty OP (no pun intended) that the (mini)bosses (Alvida, Coby, Strawberry, etc.) come from monster spawners. By the time I get to them, there are 8 of them ready to ambush me. Also, there seems to be a glitch with the Den Den quests. You have to kill a mob after you turn in the quest for "Finish" to disappear. Den Den Mushis are killed (easily) when you summon Baroque Works members.
Questions: How do I use events? What are they? I know Lucci has a spawn egg but I don't know how to get to him, I just assumed it was from events, which I don't know how to use.
Other Info: I have the mods in use when I play Mine Mine no Mi: Treecapitator, DamageIndicators, Rei's Minimap, NotEnoughItems, and Mine Mine no Mi (Along with the needed downloads with the mod: Wylib and CodeChickenCore).