Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Curious if anybody has had any success with using shaders lately? Trying to use OptiFine on 1.12.1 with Chocapic shaders, I still get GL error spam with StellarSky. I don't want to ruin players ability to use shaders on the server so unfortunately I still have to give StellaySky a pass because of this.
Surely there is a way to get OptiFine to avoid shading the skybox or something...?
Curious if anybody has had any success with using shaders lately? Trying to use OptiFine on 1.12.1 with Chocapic shaders, I still get GL error spam with StellarSky. I don't want to ruin players ability to use shaders on the server so unfortunately I still have to give StellaySky a pass because of this.
Surely there is a way to get OptiFine to avoid shading the skybox or something...?
I think I fixed one of the most irritating issue with shaders - which looked like dragging the screen all over the place.
The Optifine routine of detecting the sun is a bit... crude, so there should be call to renderglobal - which now can be done when Render_Other_Skybox is enabled.
So.. Here's the fix. Please check if it works or not! (It should be v0.7.5.1.5, don't download v0.7.5.1.4)
Don't forget to install Stellar API.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/12/2013
Posts:
194
Minecraft:
Abastro
Member Details
Hello. I got into a barrier while working on rewrite of Stellar API. To resolve this issue, I'm going to have some time off from modding. It will take 1 to 3 months, with no guarantee of getting back. I'm sorry for those waiting for stellarium.
Rollback Post to RevisionRollBack
Photoptics introduces optical instruments in minecraft such as binoculars and telescopes.
I think I fixed one of the most irritating issue with shaders - which looked like dragging the screen all over the place.
The Optifine routine of detecting the sun is a bit... crude, so there should be call to renderglobal - which now can be done when Render_Other_Skybox is enabled.
So.. Here's the fix. Please check if it works or not! (It should be v0.7.5.1.5, don't download v0.7.5.1.4)
Don't forget to install Stellar API.
It works! (with Chocapic's shaders). Thanks so much, it looks amazing! Well, everything is really dark on first load (like it's night time) - but switching to a different shader (internal shader) and back again solves that.
Oh I'm well aware of how bad Optifine is, it's a cancer on the mod community really - closed source and lots of hacky coremods, the developer always blames others for doing things wrong. Fastcraft is also strongly shunned by serious developers and community members for the same reason. But sadly Optifine is a necessary evil for many of us!
EDIT: Ok, I can see that that darkness is just the minimum light level in Stellar Sky - I forgot about that. It looks good apart from two obvious things:
1) The sun is always locked to the same position in the viewport, as if it's stuck to the camera. This is the shader's sun, it seems - switching the shader off and on again solves this. So probably not your fault/problem here.
2) There is a line in the sky to the west when atmosphere interpolation is enabled. See screenshot (ignore the glaring sun, that's chocapic's shader).
But all in all, these are minor issues and can be worked-around by simply resetting the shader so don't stress
EDIT2: Well, false alarm sorry - the sky lighting is broken when using shaders. It's locked to whatever time of day it was whenever the shader was enabled.
Hello. I got into a barrier while working on rewrite of Stellar API. To resolve this issue, I'm going to have some time off from modding. It will take 1 to 3 months, with no guarantee of getting back. I'm sorry for those waiting for stellarium.
Sorry to hear that. Best of luck with your IRL stuff!
It works! (with Chocapic's shaders). Thanks so much, it looks amazing! Well, everything is really dark on first load (like it's night time) - but switching to a different shader (internal shader) and back again solves that.
Oh I'm well aware of how bad Optifine is, it's a cancer on the mod community really - closed source and lots of hacky coremods, the developer always blames others for doing things wrong. Fastcraft is also strongly shunned by serious developers and community members for the same reason. But sadly Optifine is a necessary evil for many of us!
EDIT: Ok, I can see that that darkness is just the minimum light level in Stellar Sky - I forgot about that. It looks good apart from two obvious things:
1) The sun is always locked to the same position in the viewport, as if it's stuck to the camera. This is the shader's sun, it seems - switching the shader off and on again solves this. So probably not your fault/problem here.
2) There is a line in the sky to the west when atmosphere interpolation is enabled. See screenshot (ignore the glaring sun, that's chocapic's shader).
But all in all, these are minor issues and can be worked-around by simply resetting the shader so don't stress
EDIT2: Well, false alarm sorry - the sky lighting is broken when using shaders. It's locked to whatever time of day it was whenever the shader was enabled.
It seems that you need to enable Render_Other_Skybox. It's in the dimension-specific configurations.
Rollback Post to RevisionRollBack
Photoptics introduces optical instruments in minecraft such as binoculars and telescopes.
It seems that you need to enable Render_Other_Skybox. It's in the dimension-specific configurations.
Oh whoops my mistake, I thought this was a Optifine or Shader thing that you had to set programmatically.
This has solved it, thanks If I had to be picky it would be great it Stellar Sky's stars rendered "behind" the shader skybox, if that's even possible (so the milkyway graphic could be kept) but I'm very grateful - more than happy to just edit Chocapic's shader and remove it's milkyway (and daytime sun).
Looks good though, very happy to be able to have Stellar Sky with more eye candy (Screenshot with Chocapic Medium)
The Meaning of Life, the Universe, and Everything.
Join Date:
7/12/2013
Posts:
194
Minecraft:
Abastro
Member Details
Hello, now I'm back and working on Stellar API rewrite - which is going to be more gradual than planned before.
So on the next version which should be coming in the next week contains:
Configurable Day length & Month length on Stellar API
Customizable Celestial Packs - You'll be able to add your own nebulae with Stellar Sky on the server side. More to come here! (After 1.13 forge release, IDK when it will be)
WorldSets to identify world to apply patches. Just a bit more compatibilities with world mods.
Better mod compatibilities, especially with sky rendering mods. (Again, after 1.13)
Also on Stellar Sky, support for computers without FBO support will be dropped, which should be nonexistent for all players.
(Stellar Sky necessiates GL2.0 and all drivers with GL2.0 also supports FBOs)
This should improve performance even more on GPU side, and eliminate CPU-side lag.
In the near future, there's going to be an option which lets Stellar Sky run without laggy shaders. There are tons of optimization possible here, so things are getting much better!
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Hi, I'm having some compatibility problems with StellarAPI/Stellar Sky and the Betweenlands mod. There appears to be a conflict of some kind with the Betweenlands when taking a portal to the latter's dimension. Crashlog here: https://ghostbin.com/paste/d9s3a
I suspect it's because Betweenlands has a custom skybox - how do I force StellarAPI/Stellar Skies to *not* change the skybox in the Betweenlands? I see that this is possible in the config but the method of doing so doesn't seem to be documented at all.
Could you please post a detailed example of what exactly the config file should look like in order to disable Stellar Sky in any particular dimension for 1.12.2? I can not for the life of me figure out what I am doing wrong to disable it. Stellar Sky causes crashing when I enter into dimensions from other mods so I'd like to have it for my overworld still and then disable it running on any extra dimension mods that cause crashing. I know there are wordset settings but I've yet to do it properly it seems. Thank you!
Hi, I'm having some compatibility problems with StellarAPI/Stellar Sky and the Betweenlands mod. There appears to be a conflict of some kind with the Betweenlands when taking a portal to the latter's dimension. Crashlog here: https://ghostbin.com/paste/d9s3a
I suspect it's because Betweenlands has a custom skybox - how do I force StellarAPI/Stellar Skies to *not* change the skybox in the Betweenlands? I see that this is possible in the config but the method of doing so doesn't seem to be documented at all.
Could you please post a detailed example of what exactly the config file should look like in order to disable Stellar Sky in any particular dimension for 1.12.2? I can not for the life of me figure out what I am doing wrong to disable it. Stellar Sky causes crashing when I enter into dimensions from other mods so I'd like to have it for my overworld still and then disable it running on any extra dimension mods that cause crashing. I know there are wordset settings but I've yet to do it properly it seems. Thank you!
These should be fixed, it's a critical error on my end =P
How do i properly sync the minecraft time with the solar time? The ingame clock shows it's sunset, but it's actually midday. Adjusting the tick offset forward makes the sun set, but it's still desynced the same amount.
If you have some issues or suggestions on Stellar Sky, get in this discord channel.
Photoptics introduces optical instruments in minecraft such as binoculars and telescopes.
+ InvWorks
Time passed, now working on rewrite of Stellar API. It's going well, so I'm positive about developing Stellarium. I guess it'll be ready in this year!
And, if you have questions to ask, issues to resolve, bug reports or suggestions - join this discord channel.
Especially I'd like those with performance concerns!
Photoptics introduces optical instruments in minecraft such as binoculars and telescopes.
+ InvWorks
Sweet! Can't wait!
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Nice to see that this is still being worked on.
Curious if anybody has had any success with using shaders lately? Trying to use OptiFine on 1.12.1 with Chocapic shaders, I still get GL error spam with StellarSky. I don't want to ruin players ability to use shaders on the server so unfortunately I still have to give StellaySky a pass because of this.
Surely there is a way to get OptiFine to avoid shading the skybox or something...?
I think I fixed one of the most irritating issue with shaders - which looked like dragging the screen all over the place.
The Optifine routine of detecting the sun is a bit... crude, so there should be call to renderglobal - which now can be done when Render_Other_Skybox is enabled.
So.. Here's the fix. Please check if it works or not! (It should be v0.7.5.1.5, don't download v0.7.5.1.4)
Don't forget to install Stellar API.
Photoptics introduces optical instruments in minecraft such as binoculars and telescopes.
+ InvWorks
Hello. I got into a barrier while working on rewrite of Stellar API. To resolve this issue, I'm going to have some time off from modding. It will take 1 to 3 months, with no guarantee of getting back. I'm sorry for those waiting for stellarium.
Photoptics introduces optical instruments in minecraft such as binoculars and telescopes.
+ InvWorks
how does one configure the mod to get my real life cords?
It works! (with Chocapic's shaders). Thanks so much, it looks amazing! Well, everything is really dark on first load (like it's night time) - but switching to a different shader (internal shader) and back again solves that.
Oh I'm well aware of how bad Optifine is, it's a cancer on the mod community really - closed source and lots of hacky coremods, the developer always blames others for doing things wrong. Fastcraft is also strongly shunned by serious developers and community members for the same reason. But sadly Optifine is a necessary evil for many of us!
EDIT: Ok, I can see that that darkness is just the minimum light level in Stellar Sky - I forgot about that. It looks good apart from two obvious things:
1) The sun is always locked to the same position in the viewport, as if it's stuck to the camera. This is the shader's sun, it seems - switching the shader off and on again solves this. So probably not your fault/problem here.
2) There is a line in the sky to the west when atmosphere interpolation is enabled. See screenshot (ignore the glaring sun, that's chocapic's shader).
But all in all, these are minor issues and can be worked-around by simply resetting the shader so don't stress
EDIT2: Well, false alarm sorry - the sky lighting is broken when using shaders. It's locked to whatever time of day it was whenever the shader was enabled.
Sorry to hear that. Best of luck with your IRL stuff!
It seems that you need to enable Render_Other_Skybox. It's in the dimension-specific configurations.
Photoptics introduces optical instruments in minecraft such as binoculars and telescopes.
+ InvWorks
Oh whoops my mistake, I thought this was a Optifine or Shader thing that you had to set programmatically.
This has solved it, thanks If I had to be picky it would be great it Stellar Sky's stars rendered "behind" the shader skybox, if that's even possible (so the milkyway graphic could be kept) but I'm very grateful - more than happy to just edit Chocapic's shader and remove it's milkyway (and daytime sun).
Looks good though, very happy to be able to have Stellar Sky with more eye candy (Screenshot with Chocapic Medium)
Hello, now I'm back and working on Stellar API rewrite - which is going to be more gradual than planned before.
So on the next version which should be coming in the next week contains:
Customizable Celestial Packs - You'll be able to add your own nebulae with Stellar Sky on the server side. More to come here!(After 1.13 forge release, IDK when it will be)Better mod compatibilities, especially with sky rendering mods.(Again, after 1.13)Also on Stellar Sky, support for computers without FBO support will be dropped, which should be nonexistent for all players.
(Stellar Sky necessiates GL2.0 and all drivers with GL2.0 also supports FBOs)
This should improve performance even more on GPU side, and eliminate CPU-side lag.
In the near future, there's going to be an option which lets Stellar Sky run without laggy shaders. There are tons of optimization possible here, so things are getting much better!
Photoptics introduces optical instruments in minecraft such as binoculars and telescopes.
+ InvWorks
So Stellar API is updated, with configurable day length and month length! Please check it out!
(It's beta version, probably it may not be updated because uploading takes time)
Photoptics introduces optical instruments in minecraft such as binoculars and telescopes.
+ InvWorks
Sweet! Time to take a peek at what's in store....
Goodbye, Minecraft forums. If any of ya'll future people persons need to contact me for whatever dumb reason, my discord is EnderDude124#8340 as of 6/8/2019. Send me a message, I like a good chat.
Hi, I'm having some compatibility problems with StellarAPI/Stellar Sky and the Betweenlands mod. There appears to be a conflict of some kind with the Betweenlands when taking a portal to the latter's dimension. Crashlog here: https://ghostbin.com/paste/d9s3a
I suspect it's because Betweenlands has a custom skybox - how do I force StellarAPI/Stellar Skies to *not* change the skybox in the Betweenlands? I see that this is possible in the config but the method of doing so doesn't seem to be documented at all.
So what is your plan for stellarium gameplay wise? Will it have it's own travel system or will it need to hook into galacticraft/advanced rocketry?
Could you please post a detailed example of what exactly the config file should look like in order to disable Stellar Sky in any particular dimension for 1.12.2? I can not for the life of me figure out what I am doing wrong to disable it. Stellar Sky causes crashing when I enter into dimensions from other mods so I'd like to have it for my overworld still and then disable it running on any extra dimension mods that cause crashing. I know there are wordset settings but I've yet to do it properly it seems. Thank you!
These should be fixed, it's a critical error on my end =P
IDK, but there should be some placeholder at first. Maybe like this: Pointing telescope on Mars could teleport you to Mars.
Photoptics introduces optical instruments in minecraft such as binoculars and telescopes.
+ InvWorks
Any mod developers to take my mods? I decided to quit mod development, and looking for people to continue my mods.
Photoptics introduces optical instruments in minecraft such as binoculars and telescopes.
+ InvWorks
How do i properly sync the minecraft time with the solar time? The ingame clock shows it's sunset, but it's actually midday. Adjusting the tick offset forward makes the sun set, but it's still desynced the same amount.
My stats and posts got reset after the Twitch migration.