I love the Fusion Furnace. I just wish the fuel useage was like this "1 Coal/Charcoal=4 Fused things with no wasted energy". It seems that after Fusing 4 items, there is still some energy left but not enough to fully fuse something. Maybe this can be tweaked?
If you have only a few items, I drop in one coal, and then extra saplings.
You would have to bring that up with AleXndr in the main or plug-in support thread, though. I think he mentioned at some point that he may put the slow-down multiplier in a config file. I could see tweaking to exactly half speed so the fuel use evens up like that.
Otherwise, yes, I think the fusion furnace is brilliant. Of all the ideas that I have, both "now" and "later" ideas, only one (which I've actually done pictures and planned recipes for) is an actual ore.
I love the Fusion Furnace. I just wish the fuel useage was like this "1 Coal/Charcoal=4 Fused things with no wasted energy". It seems that after Fusing 4 items, there is still some energy left but not enough to fully fuse something. Maybe this can be tweaked?
Hmm, true that. I'll look into it so that it does it nicely
The main mod is all AleXndr's, and all the real work is his. I'm just a fan who's having fun.
It still takes some one to come up with the ideas and see them implemented. AleXndr is a great person to let a fan make additions to a mod he made so both of you deserve credit.
What looks like the final release of Forge for 1.6.2, Forge build 871, is out. It looks like my mods work fine on 1.6.2 / 871. However, I cannot recompile them at the moment. The old command to render icons is being phased out, so I have to change Simple Arsenic to iconRender. Also, the new items in 1.6.2 (coal and hay block, etc.) now have real names, so I have to go through the recipe lists.
Simple Arsenic 1.1.0 is out. This is a recommended update.
As always, back up your game. The main change is that the old commands "func_111206_d" and "func_111022_d" (set icon for item and block, respectively) have "English" names in Forge 871. Apparently the former command was changed to "setTextureName". The latter I have not yet been able to find. However, everything that I have found suggests using iconRegister instead. So, now both the ArsenideBlock and ArsenideItem classes use iconRegister. This is still compiled in Forge 804. I cannot run a clean recompile of everything in my 871 environment yet. However, I have used this in my live game, which is 1.6.2 / 871.
Additionally, the durability of Arsenide Bronze was increased from 420 to 430. The enchantability of Arsenide Gold armor has been increased from 20 to 22 (tools are still at 20).
While Simple Fusion Recycle and Clay & Cobble both work on 1.6.2 / 871, they may break on 1.6.3. The item and block names have changed for horse armor, hay blocks, and colored baked clay, from "field_###" names to actual English names (like "hay.blockID). If it causes crashes, just delete it. I will update it as soon as I am able to do compiles in my 871 environment. Deleting these mods will only loose recipes, not content (items/blocks). If there will be a delay in recompiling, I will do a temporary release with the offending recipes commented out. (In this case, you would not be able to Recycle horse armor into ores, hay bales into coal ore blocks, or recover a clay block from colored adobe.)
Wow, and these are just the changes in 1.6.3? Upgrading to 1.7 is going to drive people around the bend, isn't it?
Rollback Post to RevisionRollBack
[Scott]: Things I have managed to get in the last five minutes, in order of ascending importance: cobblestone, planks, lapis lazuli, redstone, gold, coal, diamond. VERY LOST.
Wow, and these are just the changes in 1.6.3? Upgrading to 1.7 is going to drive people around the bend, isn't it?
It's more a change between MCP versions. When the MCP guys decompile the Minecraft source code, all the "names" of functions, blocks, items etc are in the form func_213203_a, etc. They come up with a name for them, such as iconRegister.registerIcon. Sometimes, it might take them a while to name everything in the new update, so things such as hay bales have had the name "field_111038_cB" until now (ie. in the Forge 804 version of MCP). With the new Forge update, MCP has also been updated, so chances are (I haven't look at the new version), the hay bale is now called blockHay or blockHayBale, or something similar.
When you have been dealing with MC updates for over 2 years, you learn how to quickly find the new names that you need (cough cough google cough cough).
Now then: an update on the current status of the next SimpleOres update
I have been gradually working through a number of new features and improvements to the mod. While I haven't added any new content, I have added some new features, though most are behind-the-scenes features. Anyway, here's the list so far, and all will be in the next update
The Fusion Furnace is now PROPERLY metadata compatible, finally.
The Fusion Furnace can now use OreDictionary recipes. It will search for any OreDictionary alternatives to the ingredients in the recipes, and if it finds any it will allow them to be used. This may have bugs, as I haven't been able to test it too extensively due to not using any other OreDictionary mods. To those people that add Fusion recipes: you won't need to change your Fusion recipes to be in OreDictionary form (a string). The Fusion Furnace will automatically search for any alternatives, so just make sure you register your ingredients if you want others to be usable.
An integrated localisation. Now, when you change the language of Minecraft, the language file used for SimpleOres will also change, as long as there is one available for your language. When I update, I will put the standard English language xml in the main post so anyone can download it and translate it.
There's also a new toggle in the Settings file to use the old Localisation instead, so that you can easily change names if you just want to mess around.
Created an Update Checker. It will just send you a chat line telling you if there is a new version available. It only has one programmed chat output, so don't worry about it spamming you if you are offline or some such.
There is also a new toggle to disable the Update Checker if it's bugging you.
Changed the recipe for tools to use OreDictionary sticks rather than Item.stick. This means it should be compatible with those mods that add different wood-type sticks (birch, oak, spruce and jungle, etc.)
Adjusted the Fusion Furnace fuel length modifier, so that it will fuse exactly 5 items with no left over energy.
Tweaked the spawn rates
Tweaked the stats for tin slightly.
That's all for now. I'm still looking into an NEI plugin, but there's no guarantee that it will be in the next version.
That makes perfect sense. It also explains why compiled old versions continue to work, but old code in a newer version breaks.
Also, the function for items does not translate to iconRegister. it's something like "setItemTexture". I started to use it, but I could not find the corollary blocks, and I would be very upset if my wonderful arsenic storage block texture went away. Also, everywhere I have read suggests abandoning the old way and going to iconRegister.
When you have been dealing with MC updates for over 2 years, you learn how to quickly find the new names that you need (cough cough google cough cough).
And I've just realized I've only passed one month since the posting of this thread. I'm on week 6. I don't think it's a bad start. Most people seem to start with putting a high-powered ore only a block or two above bedrock. I start with recycling. And boiling zombies.
Now then: an update on the current status of the next SimpleOres update
Huzzah! But... you're in my thread, not yours You may want to re-post this, as it will get far more viewers there.
The Fusion Furnace is now PROPERLY metadata compatible, finally.
HUZZAH!!! You can make "cheap" thyrium with bone meal or crushed flowers. I also have two very small, Clay & Cobble style mods planned that are waiting on this.
The Fusion Furnace can now use OreDictionary recipes. It will search for any OreDictionary alternatives to the ingredients in the recipes, and if it finds any it will allow them to be used. This may have bugs, as I haven't been able to test it too extensively due to not using any other OreDictionary mods. To those people that add Fusion recipes: you won't need to change your Fusion recipes to be in OreDictionary form (a string). The Fusion Furnace will automatically search for any alternatives, so just make sure you register your ingredients if you want others to be usable.
To paraphrase: "So that akkamaddi will not have a seizure, and then spend the next page of posts whining and whinging about this..."
In my defense, and some day I should do an exact count, the number of recipes in the main recycle recipe is close to 150, if not over. Add to that Clay and Cobble, Recycle Your Silver, the three arsenide alloys and Recycle Your Arsenides, I'm sure the list clears 200 across multiple mods.
An integrated localisation. Now, when you change the language of Minecraft, the language file used for SimpleOres will also change, as long as there is one available for your language. When I update, I will put the standard English language xml in the main post so anyone can download it and translate it.
Some day I may do Esperanto.
Adjusted the Fusion Furnace fuel length modifier, so that it will fuse exactly 5 items with no left over energy.
Thank you.
Tweaked the spawn rates
Did you change them much? Would it be worth tweaking the higher dimensions generator? Or just let people make their own adjustments?
Tweaked the stats for tin slightly.
[
You made tin better?
Thanks everyone, and let me know what you think
Thank YOU!!! But you may want to copy this to your own thread so more people will see it.
I also have to see if there are other ways to do this. I wanted to add night vision to the armor above. It works, but... As the armor constantly renews the potion effect, night vision into areas below a certain light level flicker. I found it annoying. I can imagine this ruining the mod for anyone predisposed to migraines, and I would be afraid to unleash such an effect onto anyone with epilepsy.
EDIT: Ok, so, apparently Nightvision causes flashing as it is winding down, and it is very bad for the last 10 seconds. If I set the time for it to over one minute, the flashing is very mild around torches.
Now I have to consider if this is overpowered...
EDIT: And then I found this video:
So I am apparently doing it right. The flickering seems to be night vision and torch light. However, I may switch it with jump.
I am still looking for a way to suppress potion effect particles for potion effects on armor. Also, as far as I can tell, the three integers that used to control RGB color values now control velocity (including direction). So, when I try to have a nice icy blue, the particles fly so fast is causes rather nasty lag.
You might consult with the lady/gentleman doing ExtraPortals. They're currently working on a redesign to make the particles much more customizable. So maybe they can help you with particles.
Rollback Post to RevisionRollBack
[Scott]: Things I have managed to get in the last five minutes, in order of ascending importance: cobblestone, planks, lapis lazuli, redstone, gold, coal, diamond. VERY LOST.
You might consult with the lady/gentleman doing ExtraPortals. They're currently working on a redesign to make the particles much more customizable. So maybe they can help you with particles.
Oh, the tirade of obscenity I could go on right now....
I don't know if it was another burp in Minecraftforum's services, if Flashed crashed yet again (newer versions seem to be getting worse and worse about this), or one of the rolling brown-outs in my area killing the netowrk connection.
In any case, my session locked, and my main article was cut in half.
I will have to re-create everything.
To make things worse, I cannot get the normal editor to appear when editing the main article now. The "Advanced editor" strips out extra spaces and carriage returns, as well as spacing.
Zot pointed me to the most recent (week old) Google cache of my page, and I am very grateful. I have the tables for Sterling Steel, and can re-do that. There are some cosmetic changes from the past week, which were lost. I've updated the link to the newer version of Arsenic, but will go through this as time permits.
Should you ever get the insane urge to make a recycling plug-in for Metallurgy, I would support you utterly. (Or point me at Java tutorials so I can beat my head against them myself.)
Rollback Post to RevisionRollBack
[Scott]: Things I have managed to get in the last five minutes, in order of ascending importance: cobblestone, planks, lapis lazuli, redstone, gold, coal, diamond. VERY LOST.
Should you ever get the insane urge to make a recycling plug-in for Metallurgy, I would support you utterly. (Or point me at Java tutorials so I can beat my head against them myself.)
The main Fusion Recycle recipe pack is about 150 or so recipes. Each ore requires nine recipes: five for the base tools, four for armor, and then one for anything else you want to recycle (like doors, bows, horse armor, the mythril and onyx furnace, etc.). I've see the Wikipedia page devoted to the ores in Metallurgy, so it would be quite large.
Also, it would require access to the source code, or an API file like Zot's. The Ore Dictionary seems like a good idea, but mods usually register things like ingots, gems, powders, and sometimes crops. So, I could only do Ore Dictionary recipes (1) after AleXndr updates the code, (2) if all the Metallurgy items are registered, and (3) I can get a list of the names. Otherwise, I need the source code so I can write it up in Eclipse and compile it.
Now, with the Recycle pack, I would love to find a way to combine Silver, Arsenic, and Sterling into the main recipe and unify it. The main problem are errors caused by the import statements. At some point I will try calling separate class files with if statements. Perhaps if the class is not called, the imports are not read, and Minecraft doesn't choke?Sterling Steel, and Recycle Your Sterling Steel, are posted.
If you have only a few items, I drop in one coal, and then extra saplings.
You would have to bring that up with AleXndr in the main or plug-in support thread, though. I think he mentioned at some point that he may put the slow-down multiplier in a config file. I could see tweaking to exactly half speed so the fuel use evens up like that.
Otherwise, yes, I think the fusion furnace is brilliant. Of all the ideas that I have, both "now" and "later" ideas, only one (which I've actually done pictures and planned recipes for) is an actual ore.
Hmm, true that. I'll look into it so that it does it nicely
The main mod is all AleXndr's, and all the real work is his. I'm just a fan who's having fun.
It still takes some one to come up with the ideas and see them implemented. AleXndr is a great person to let a fan make additions to a mod he made so both of you deserve credit.
As always, back up your game. The main change is that the old commands "func_111206_d" and "func_111022_d" (set icon for item and block, respectively) have "English" names in Forge 871. Apparently the former command was changed to "setTextureName". The latter I have not yet been able to find. However, everything that I have found suggests using iconRegister instead. So, now both the ArsenideBlock and ArsenideItem classes use iconRegister. This is still compiled in Forge 804. I cannot run a clean recompile of everything in my 871 environment yet. However, I have used this in my live game, which is 1.6.2 / 871.
Additionally, the durability of Arsenide Bronze was increased from 420 to 430. The enchantability of Arsenide Gold armor has been increased from 20 to 22 (tools are still at 20).
While Simple Fusion Recycle and Clay & Cobble both work on 1.6.2 / 871, they may break on 1.6.3. The item and block names have changed for horse armor, hay blocks, and colored baked clay, from "field_###" names to actual English names (like "hay.blockID). If it causes crashes, just delete it. I will update it as soon as I am able to do compiles in my 871 environment. Deleting these mods will only loose recipes, not content (items/blocks). If there will be a delay in recompiling, I will do a temporary release with the offending recipes commented out. (In this case, you would not be able to Recycle horse armor into ores, hay bales into coal ore blocks, or recover a clay block from colored adobe.)
It's more a change between MCP versions. When the MCP guys decompile the Minecraft source code, all the "names" of functions, blocks, items etc are in the form func_213203_a, etc. They come up with a name for them, such as iconRegister.registerIcon. Sometimes, it might take them a while to name everything in the new update, so things such as hay bales have had the name "field_111038_cB" until now (ie. in the Forge 804 version of MCP). With the new Forge update, MCP has also been updated, so chances are (I haven't look at the new version), the hay bale is now called blockHay or blockHayBale, or something similar.
When you have been dealing with MC updates for over 2 years, you learn how to quickly find the new names that you need (cough cough google cough cough).
Now then: an update on the current status of the next SimpleOres update
I have been gradually working through a number of new features and improvements to the mod. While I haven't added any new content, I have added some new features, though most are behind-the-scenes features. Anyway, here's the list so far, and all will be in the next update
Thanks everyone, and let me know what you think
That makes perfect sense. It also explains why compiled old versions continue to work, but old code in a newer version breaks.
Also, the function for items does not translate to iconRegister. it's something like "setItemTexture". I started to use it, but I could not find the corollary blocks, and I would be very upset if my wonderful arsenic storage block texture went away. Also, everywhere I have read suggests abandoning the old way and going to iconRegister.
And I've just realized I've only passed one month since the posting of this thread. I'm on week 6. I don't think it's a bad start. Most people seem to start with putting a high-powered ore only a block or two above bedrock. I start with recycling. And boiling zombies.
Huzzah! But... you're in my thread, not yours You may want to re-post this, as it will get far more viewers there.
HUZZAH!!! You can make "cheap" thyrium with bone meal or crushed flowers. I also have two very small, Clay & Cobble style mods planned that are waiting on this.
To paraphrase: "So that akkamaddi will not have a seizure, and then spend the next page of posts whining and whinging about this..."
In my defense, and some day I should do an exact count, the number of recipes in the main recycle recipe is close to 150, if not over. Add to that Clay and Cobble, Recycle Your Silver, the three arsenide alloys and Recycle Your Arsenides, I'm sure the list clears 200 across multiple mods.
Some day I may do Esperanto.
Thank you.
Did you change them much? Would it be worth tweaking the higher dimensions generator? Or just let people make their own adjustments?
You made tin better?
Thank YOU!!! But you may want to copy this to your own thread so more people will see it.
I may be doing it wrong, but it seems to work.
I also have to see if there are other ways to do this. I wanted to add night vision to the armor above. It works, but... As the armor constantly renews the potion effect, night vision into areas below a certain light level flicker. I found it annoying. I can imagine this ruining the mod for anyone predisposed to migraines, and I would be afraid to unleash such an effect onto anyone with epilepsy.
EDIT: Ok, so, apparently Nightvision causes flashing as it is winding down, and it is very bad for the last 10 seconds. If I set the time for it to over one minute, the flashing is very mild around torches.
Now I have to consider if this is overpowered...
EDIT: And then I found this video:
So I am apparently doing it right. The flickering seems to be night vision and torch light. However, I may switch it with jump.
Particles are awful.
I am still looking for a way to suppress potion effect particles for potion effects on armor. Also, as far as I can tell, the three integers that used to control RGB color values now control velocity (including direction). So, when I try to have a nice icy blue, the particles fly so fast is causes rather nasty lag.
Thank you.
I don't know if it was another burp in Minecraftforum's services, if Flashed crashed yet again (newer versions seem to be getting worse and worse about this), or one of the rolling brown-outs in my area killing the netowrk connection.
In any case, my session locked, and my main article was cut in half.
I will have to re-create everything.
To make things worse, I cannot get the normal editor to appear when editing the main article now. The "Advanced editor" strips out extra spaces and carriage returns, as well as spacing.
I'm going to need time to rebuild everything.
Zot pointed me to the most recent (week old) Google cache of my page, and I am very grateful. I have the tables for Sterling Steel, and can re-do that. There are some cosmetic changes from the past week, which were lost. I've updated the link to the newer version of Arsenic, but will go through this as time permits.
The main Fusion Recycle recipe pack is about 150 or so recipes. Each ore requires nine recipes: five for the base tools, four for armor, and then one for anything else you want to recycle (like doors, bows, horse armor, the mythril and onyx furnace, etc.). I've see the Wikipedia page devoted to the ores in Metallurgy, so it would be quite large.
Also, it would require access to the source code, or an API file like Zot's. The Ore Dictionary seems like a good idea, but mods usually register things like ingots, gems, powders, and sometimes crops. So, I could only do Ore Dictionary recipes (1) after AleXndr updates the code, (2) if all the Metallurgy items are registered, and (3) I can get a list of the names. Otherwise, I need the source code so I can write it up in Eclipse and compile it.
Now, with the Recycle pack, I would love to find a way to combine Silver, Arsenic, and Sterling into the main recipe and unify it. The main problem are errors caused by the import statements. At some point I will try calling separate class files with if statements. Perhaps if the class is not called, the imports are not read, and Minecraft doesn't choke?Sterling Steel, and Recycle Your Sterling Steel, are posted.
And I think all is right with my post now.