they used to at least, if you tried a crazy idea like reading the post you quoted, maybe you'd see i explained that question already...
and honestly, i'm not saying it was that bad, it seemed a bit easier than it should be, not really a huge issue though.
if you mean why, well that's simple, blaze powder is by far the easier half of the equation so it's really barely any work to have tons of magma cream as a result.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
they used to at least, if you tried a crazy idea like reading the post you quoted, maybe you'd see i explained that question already...
and honestly, i'm not saying it was that bad, it seemed a bit easier than it should be, not really a huge issue though.
if you mean why, well that's simple, blaze powder is by far the easier half of the equation so it's really barely any work to have tons of magma cream as a result.
It's OK. Salamander slimes were just used as a substitute for slimeballs.
Build 1 does not equal to Release 1.0. It's just to see what you guys think of the AI, nothing else.
OK. I guess I could go with that. But in what build will we be able to see the new bird and watermob AI, and what will be your first bird and first watermob?
Can't wait.
Also,I know this might be annoying asking but will you add tadpoles for the frogs?
Probably. They are small though so that might be weird. Also lots of baby animals will be there for taming and cuteness purposes, but that last thing is kinda not there for the tadpole
OK. I guess I could go with that. But in what build will we be able to see the new bird and watermob AI, and what will be your first bird and first watermob?
I dont know. Watermob AI will probably not change a whole lot.
Probably. They are small though so that might be weird. Also lots of baby animals will be there for taming and cuteness purposes, but that last thing is kinda not there for the tadpole
I dont know. Watermob AI will probably not change a whole lot.
The water mobs ai are just like squids, am i right?^_^
And i am curious why do swords fishes die when spawned in the previous version? What causes it? block suffercation? Fall damage? Or just the coding?
The water mobs ai are just like squids, am i right?
And i am curious why do swords fishes die when spawned in the previous version? What causes it? block suffercation? Fall damage? Or just the coding?
The watermobs are way smarter than squids. And the neutral fish (anglerfish and swordfish) death was just an annoying spawning bug.
The water mobs ai are just like squids, am i right?
And i am curious why do swords fishes die when spawned in the previous version? What causes it? block suffercation? Fall damage? Or just the coding?
I think something set their health to 0 on spawn. I fixed it but cant remember if I ever released hat version.
Currently having a problem with custom sounds. Hope I can fix it asap. I asked help on forge forums. Other people seem to share my problem.
That's odd. All the 1.6.2 mods I got had perfect custom sounds! Well, actually, most of them. The only one which had a little problem with custom sounds was Paleocraft, because 8/17 custom sounds weren't playing.
Davey has overcome problems like massive lag, and ultra glitchy mobs. I'm sure he can solve this problem.
Also when people were complaining about lag, I never got it...
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I have a new account called "Mushroomsock" now, so please do not send me PMs.
Davey has overcome problems like massive lag, and ultra glitchy mobs. I'm sure he can solve this problem.
Also when people were complaining about lag, I never got it...
This is true, I'm sure he will get this little problem fixed in a jiffy
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Seeing this thread is still active, makes me sometimes happy. As for the build 1, I am sure it is just around the corner as Davey is always busy (Can't tell how I know that). I know this is 4 days old but, this mod should focus on much more than just atmosphere. As "Too-DAMN-Much" mentioned already, the mobs should be more realistic, by that I mean like bulls harder to kill and the red lizards to drop another loot not related to magma cream or have it drop 50% or lower. I'm sure some of you just want the mobs, but I think they could fit in minecraft even better if balanced. Oh and I'm sure davey will come up with the solution for the sound bug
and honestly, i'm not saying it was that bad, it seemed a bit easier than it should be, not really a huge issue though.
if you mean why, well that's simple, blaze powder is by far the easier half of the equation so it's really barely any work to have tons of magma cream as a result.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
It's OK. Salamander slimes were just used as a substitute for slimeballs.
Build 1 does not equal to Release 1.0. It's just to see what you guys think of the AI, nothing else.
OK. I guess I could go with that. But in what build will we be able to see the new bird and watermob AI, and what will be your first bird and first watermob?
I'm not sure. It's not that easy, I guess.
Yay for what?
Probably. They are small though so that might be weird. Also lots of baby animals will be there for taming and cuteness purposes, but that last thing is kinda not there for the tadpole
I dont know. Watermob AI will probably not change a whole lot.
The water mobs ai are just like squids, am i right?^_^
And i am curious why do swords fishes die when spawned in the previous version? What causes it? block suffercation? Fall damage? Or just the coding?
The watermobs are way smarter than squids. And the neutral fish (anglerfish and swordfish) death was just an annoying spawning bug.
I think something set their health to 0 on spawn. I fixed it but cant remember if I ever released hat version.
I thought it was a dumb spawning bug.
That's odd. All the 1.6.2 mods I got had perfect custom sounds! Well, actually, most of them. The only one which had a little problem with custom sounds was Paleocraft, because 8/17 custom sounds weren't playing.
Haven't used many 1.6.2 mods, so can't help sorry.
I have a new account called "Mushroomsock" now, so please do not send me PMs.
Well, I guess we'll have to wait longer. Hopefully he'll fix it.
Also when people were complaining about lag, I never got it...
I have a new account called "Mushroomsock" now, so please do not send me PMs.
I hope so too.