I'm actually doing a mod to customize player settings with different items and blocks.
The Gravity API provides functionality to customize player entity settings with configuration-files, commands and blocks/items. It is a part of the Gravity Mod witch adds two blocks and an item for customization of Gravity (Speed / Jump-height) on a specific blocks.
Implements the Gravity API and add two blocks and one item to minecraft.
Hyper-Speed Block: Allows you to run at higher speed (set in configuration) if you walk or run over them.
Hyper-Jump Block: Allows you to jump to very high or far positions (height or width can be set with the block adjuster item - default in configuration) if you walk over them.
Block Adjuster:Allows you to Adjust speed and jump height of every block. With Hyper-Speed- and Hyper-Jump Blocks you have special options.
Functions (Gravity API)
Customize player values while playing (with blocks or items)
Set default values in a configuration file
Set different values for different biomes, players and blocks
Functions (Gravity Mod)
Add 2 types of blocks (hyper-speed / hyper-jump) and one type of items (block-adjuster).
Implements the Gravity API for customization in configuration files.
For example we could do a boost-block for running very fast. Additional there will be a jump block who allows you to do a hyperjump over a high range. Like in Portal 2 the blue and the orange gel (just as block for minecraft).
I dont know if we should create this as technical or magic mod. I would prefer technic but for map-builders it should be magic (as technic mod it would consume power to let you run faster / jump higher).
And with a device witch can adjust the speed and jump-values for each block and write it to the configuration. This would be great !