Hey guys, I'm the dev on this project(you can check) and I wanted to let those of you that follow this mod to know that it is not dead. I am a full time student and haven't had much time to code. Also, I have an update because I cannot get a hold of siaba(who made the thread). Just a note, this version is only tested to version 1.6.2-126.96.36.1991 of forge. Here ya go: http://www.mediafire.com/download/djsxnmxi2k8nevd/Matrix_Mod pre2.2.zip
you should add Agents as hostile mobs & Agent Smith as a boss. you could also have the architect, the oracle, & the key maker (that opens a secret world of the infinite hallway) & in "the real world" have Sentinels & other robots, power plants with people in those red pods filled with goo & the tiny robots that take care of the pods, & those mech weapon suits & those hovercraft ships. you could also spawn the human city "Zion" underground near bedrock but have an entrance spawn some where you can find it or have a Zion entrance tracking device kinda like the compass, & you could also spawn "01" the robot city somewhere on the surface. I think this is a great concept but could be so much more than what it is at the moment if at lest some of my suggestions are put into it anyway good luck with it all & great work =)
Hey guys, for those of you that haven't read the topic, I am the coder for this mod. First of all I would like to say I am super glad to see there is still interest and hype about this mod. Second, I'd like to say I am super sorry that I haven't updated the mod in such a long time due to being a full time student with after school stuff. I am happy to say however that I will try and find time to start working on the mod more, and I promise that as soon as I can get the GUI working I will update(there is no eta on that tho). Thanks for all the support and I hope you like the next update, whenever that may be!