I see gun barrels grip etc. are you going to be able to craft it...and shoot it? By the way great job.
Yup. I intend to add a few guns. I wont be doing loads of different types, just "Pistol" "Shotgun" "Assault Rifle", maybe a couple of others.
Nothing extreme, just basic civillian/military weapons. There will be a lot more weaponry in my Remula mod (It's a futuristic mod, so as well as those kinds there's plasma weapons etc too).
The guns will be part of the "adult mode" though, so once guns are added you have to enable them in the config. Same goes for anything else which would be considered 16+ by game registry bodies - There's already an option in the config as a test which hides a few drug things (By default, it's off)
so youl be able to go into gnag wars then huh (grand theft outo reference)
also for doing this mod im gving it a 1 up and DIMONDS (i was to lazie tof ind the reall dimond)
Hey I think you should some larger monitor's, from 4x4 to 8x8 or even bigger if thats necessary at all. And the option to type in words for the display. I'm trying to make a train station with the list of departures and arrivals and stuff.
Hey I think you should some larger monitor's, from 4x4 to 8x8 or even bigger if thats necessary at all. And the option to type in words for the display. I'm trying to make a train station with the list of departures and arrivals and stuff.
I can give it a try, dunno how well it will come out though.
I've actually done exactly that before using ComputerCraft though. You will certainly get a better result with that, as you can make the words automatically change over time, so your departure boards will change across the day.
Great Mod!
Will you be also add more lighting options? Like in Redpower the Cagelamps or maybe even flood lights like in
this picture? https://twitter.com/...6760064/photo/1
Yeah, there will be loads of lighting added in the future
I don't know if this is something that is realy just impossible, but I'll ask, and then you can deside. Is it possible that some of the NPCs that you make can drive aroun in the city in Flans Mod veichles? To make like for example that you must have Manus civillian pack (I guess you know about that one sins you are making a road mod to) And then civillians will drive around in the city in cars, taxis will be able to take you around, an ambulance can pick you up and so on? Im guessing its impossible, but you never know. Only you know that
I think this would work great with flann's mod, with all the cars and tanks to make the cities feel even more 'alive' and possibly code NPC's to drive vehicles and have a working traffic system!
I don't know if this is something that is realy just impossible, but I'll ask, and then you can deside. Is it possible that some of the NPCs that you make can drive aroun in the city in Flans Mod veichles? To make like for example that you must have Manus civillian pack (I guess you know about that one sins you are making a road mod to) And then civillians will drive around in the city in cars, taxis will be able to take you around, an ambulance can pick you up and so on? Im guessing its impossible, but you never know. Only you know that
This is something I would love to do, but to do it that way would be very near impossible. It would be a LOT of work for me and Flan would have to do some stuff too.
What would be much easier to do is make NPC mobs who are the cars, so they're always inside. But even then, pathing would be extremely complex to keep them on the right side of the road and obeying traffic signs. I'm not quite sure how I would do it....
At any rate, that's more of a FlenixRoads thing
Wow great mod, one of the best I´ve ever seen I love it soo much. Especially the Escalator, I hope you can ride it in the future. You should put in more things like that in your mod something like a turnstile would be so great, because then you can build such great train stations Keep it up
I see. That was actually the answer I exspected I downloaded this mod yesterday, and tried it out. But all those items (that don't have a textre yet, only some of them) what are they suposed to do? Are they just going to be in NPCs hands to look nice, or are they suposed to be put on the ground?
i reckon this mod would go great with the trains and zeppelins mod adds over 70 trains, just for train stations and stuff, just a thought,
another question though if you did implement the fact NPC's could drive cars would you have to make it so that they NPC and the car become one entity and combine each other so it doesn't bug out? or would you do it a different way? amazing mod btw!
You do realize trains and zeppelins was discontinued quite a few versions ago...?
Anyways, I'm working on a new API which will allow other mods to add buildings to the world generation. So, if the traincraft devs want to support it, they will be able to
And yes, NPCs/cars would be a single entity. As i said before though, I doubt I'd add it because pathing would be too complex.
You do realize trains and zeppelins was discontinued quite a few versions ago...?
Anyways, I'm working on a new API which will allow other mods to add buildings to the world generation. So, if the traincraft devs want to support it, they will be able to
And yes, NPCs/cars would be a single entity. As i said before though, I doubt I'd add it because pathing would be too complex.
Trains and Zeppelins mod is still up and going, but with a new name: Traincraft. It is updated to the new versions of minecraft. http://www.minecraft...traincraft-410/
But in the future, it would be better to generate a world with Rails of War, like you wanted. But that mod needs to be more complete first.
yeah, but Traincraft was a huge rewrite, personally I consider it a new mod
RoW is a LOT better though. It's the only mod which has realistically gauged trains, the vanilla tracks look way too small and out of place to be honest.
yeah, but Traincraft was a huge rewrite, personally I consider it a new mod
RoW is a LOT better though. It's the only mod which has realistically gauged trains, the vanilla tracks look way too small and out of place to be honest.
I couldn't agree more. I almost jumped out of my skin of joy when I found the Rails of War mod. Even so it didn't have anything. Just a few pictures of a rail was enough to make me happy. It was the thing that minecraft needed. Real trains.
I have a idea maybe you can add the ability in the config to change how often cities spawn when you add in the naturally spawning cities oh and i couldn't help but to notice alot of the items are missing their textures
I have a idea maybe you can add the ability in the config to change how often cities spawn when you add in the naturally spawning cities oh and i couldn't help but to notice alot of the items are missing their textures
Yeah...... *turns around and whistles a tune*
BTW Flenix, I'm not dead, just having a hard time with school and stuff
Yup. I intend to add a few guns. I wont be doing loads of different types, just "Pistol" "Shotgun" "Assault Rifle", maybe a couple of others.
Nothing extreme, just basic civillian/military weapons. There will be a lot more weaponry in my Remula mod (It's a futuristic mod, so as well as those kinds there's plasma weapons etc too).
The guns will be part of the "adult mode" though, so once guns are added you have to enable them in the config. Same goes for anything else which would be considered 16+ by game registry bodies - There's already an option in the config as a test which hides a few drug things (By default, it's off)
also for doing this mod im gving it a 1 up and
My thread on polarus
http://www.minecraftforum.net/topic/2485249-polarus-golden-capital-of-the-arctic/
I can give it a try, dunno how well it will come out though.
I've actually done exactly that before using ComputerCraft though. You will certainly get a better result with that, as you can make the words automatically change over time, so your departure boards will change across the day.
Yeah, there will be loads of lighting added in the future
This is something I would love to do, but to do it that way would be very near impossible. It would be a LOT of work for me and Flan would have to do some stuff too.
What would be much easier to do is make NPC mobs who are the cars, so they're always inside. But even then, pathing would be extremely complex to keep them on the right side of the road and obeying traffic signs. I'm not quite sure how I would do it....
At any rate, that's more of a FlenixRoads thing
Thanks
You do realize trains and zeppelins was discontinued quite a few versions ago...?
Anyways, I'm working on a new API which will allow other mods to add buildings to the world generation. So, if the traincraft devs want to support it, they will be able to
And yes, NPCs/cars would be a single entity. As i said before though, I doubt I'd add it because pathing would be too complex.
Trains and Zeppelins mod is still up and going, but with a new name: Traincraft. It is updated to the new versions of minecraft. http://www.minecraftforum.net/topic/1587267-162sspsmplanforge-traincraft-410/
But in the future, it would be better to generate a world with Rails of War, like you wanted. But that mod needs to be more complete first.
yeah, but Traincraft was a huge rewrite, personally I consider it a new mod
RoW is a LOT better though. It's the only mod which has realistically gauged trains, the vanilla tracks look way too small and out of place to be honest.
I couldn't agree more. I almost jumped out of my skin of joy when I found the Rails of War mod. Even so it didn't have anything. Just a few pictures of a rail was enough to make me happy. It was the thing that minecraft needed. Real trains.
BTW Flenix, I'm not dead, just having a hard time with school and stuff
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download:
http://silvania.co.uk/mods/downloads/
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#JustSayin'
(Your PIN is 1234 confirm)
Nice, I like your mod, looks like I'm gonna have some competition.
Great work.
-Regards
marko5049