What?
Please describe that more precisely/clearer.
Thank you.
I've suggested this kind of thing in the past. Basically, the ability to teleport the player to another map.dat file. I think it would be great, it would help a lot with performance issues.
I've suggested this kind of thing in the past. Basically, the ability to teleport the player to another map.dat file. I think it would be great, it would help a lot with performance issues.
Hhhm.
I could try that.
Now that I've implemented Trigger Block so far that they can converted (but not used),
I can do something else until Snow is done with the scripting engine.
What I've planned next is .obj Model Entity's.
And then I will try to implement the AC1 ladders or ropes...or chains.
Then comes the tables and the chairs.
- Longor1996
Rollback Post to RevisionRollBack
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
Now that I've implemented Trigger Block so far that they can converted (but not used),
I can do something else until Snow is done with the scripting engine.
What I've planned next is .obj Model Entity's.
And then I will try to implement the AC1 ladders or ropes...or chains.
Then comes the tables and the chairs.
- Longor1996
Can you make the chairs mountable?
and do you have plans for class/race selection
What?
Please describe that more precisely/clearer.
Thank you.
Debug Mode = Creative Mode.
All physics and calculations can be stopped using the doBlockTick gamerule.
Though I think I am gonna make a button or something like that for that.
- Longor1996
How does the trigger blocks, clip blocks and stuff not show when youre acctually playing the map?
Like in survival games servers, you can teleport the player from Map to Map
How does the trigger blocks, clip blocks and stuff not show when youre acctually playing the map?
Like in survival games servers, you can teleport the player from Map to Map
You know, it's really (really) easy to make certain blocks only show up in a specific gamemode.
And for the thing with the maps, I will have to look at the possibilitys the server system has.
Also, I reserved 512 slots for custom scriptable items, that should be enough, right?
Now I need to make some sort of editor for these customizable items.
Also: Current InDev Changelog:
Changes:
- Added wand selection rendering.
- Added creative tab 'Everything'.
- Added creative tab 'Custom Items'.
- Added 512 custom scriptable items, starting from the ID 8000 on. (The editor for them is missing!)
- Added AC1 Trigger Block - Not yet functional!
- Added new Manual Page: CommandBatch Command
- Changed teleportPlayerToEntity command so it preserves the players motion.
- Fixed a bug in the JobManager.
- Fixed textureOverlay bug: texture not rendered.
Uuuuhm...this is a discussion about the mod.
Not a "Me gusta le nostalgia" thread.
You know, it's really (really) easy to make certain blocks only show up in a specific gamemode.
And for the thing with the maps, I will have to look at the possibilitys the server system has.
Also, I reserved 512 slots for custom scriptable items, that should be enough, right?
Now I need to make some sort of editor for these customizable items.
Also: Current InDev Changelog:
Changes:
- Added wand selection rendering.
- Added creative tab 'Everything'.
- Added creative tab 'Custom Items'.
- Added 512 custom scriptable items, starting from the ID 8000 on. (The editor for them is missing!)
- Added AC1 Trigger Block - Not yet functional!
- Added new Manual Page: CommandBatch Command
- Changed teleportPlayerToEntity command so it preserves the players motion.
- Fixed a bug in the JobManager.
- Fixed textureOverlay bug: texture not rendered.
it's better if you could implement your own mob to minecraft instead of just changing the mob
another suggestion
customizable xp and drops of the mobs
You should be able to do that with scripting. You seem be to underestimating the power of it.
Well, here is my first post in the new thread. Hai guys. I think I'm gonna start building up a map, finally. Then just plan out the stuff that isn't available yet.
Real quick, Longor1996, would you mind putting in the OP the date that you posted the DL every time you update it? Because when I read your posts I keep thinking there's a new download (even though it says Alpha 0.5) and then I find that I just downloaded the same version haha
Real quick, Longor1996, would you mind putting in the OP the date that you posted the DL every time you update it? Because when I read your posts I keep thinking there's a new download (even though it says Alpha 0.5) and then I find that I just downloaded the same version haha
Yeah, I can do that.
But someone needs to remind me of it everytime I push out an update.
Also, Nudge tool nearly re-implemented.
- Longor1996
Rollback Post to RevisionRollBack
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
Also, I wanted to do a recap of the blocks that are in AC1 but haven't yet really been put into the current version, and what we might be doing about them:
Here's a spoiler image for good measure:
Fan Block: Unnecessary with the player velocity script? But can't be used for items?
Redstone Power (The Stone Slab w/ torch): Unnecessary due to Redstone Block?
Spawn Block: Done through commands.
Trigger Block: Made but not implemented.
Inverted Trigger Block: Can be done w/ redstone wiring?
Memory Block: ???
Weather Block: Done through commands.
Camera Block: Can be implemented but will be difficult.
Chat Block: Is implemented but unusable (Can be done with "/say" command?).
Timer Block: Could use redstone, but saves space, is more precise, and has alternate uses
NPC Pathing Block: Not necessary until NPC's are implemented.
Bombable Wall: For Adventure mode, could probably be scripted?
Music Block: ???
Save Block: ??? Useful for loading large chunks
Heal/Hurt Block: ??? Can be done with commands?
Teleport Block: Can be done through commands.
Adjustable Lighting Block: ???
Script Block: Not until Snow finishes his thing.
Store Block: ???
Effects Block: Only partly for overlay, but affects particles, fog levels, and overlay color
I've suggested this kind of thing in the past. Basically, the ability to teleport the player to another map.dat file. I think it would be great, it would help a lot with performance issues.
Hhhm.
I could try that.
Now that I've implemented Trigger Block so far that they can converted (but not used),
I can do something else until Snow is done with the scripting engine.
What I've planned next is .obj Model Entity's.
And then I will try to implement the AC1 ladders or ropes...or chains.
Then comes the tables and the chairs.
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
Can you make the chairs mountable?
and do you have plans for class/race selection
Mountable Chairs?
I can try that.
Class/Race selection? That should be done with scripting.
I think I am also going to implement the 'EmptyBase' item.
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
Like in survival games servers, you can teleport the player from Map to Map
Journey to the Aether 2
hmmm...good maps
Later, not yet.
The mod is still VIP.
Uuuuhm...this is a discussion about the mod.
Not a "Me gusta le nostalgia" thread.
You know, it's really (really) easy to make certain blocks only show up in a specific gamemode.
And for the thing with the maps, I will have to look at the possibilitys the server system has.
Also, I reserved 512 slots for custom scriptable items, that should be enough, right?
Now I need to make some sort of editor for these customizable items.
Also: Current InDev Changelog:
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
Look! More interesting stuff!
Have a good night!
I am going to bed now!
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
it's better if you could implement your own mob to minecraft instead of just changing the mob
another suggestion
customizable xp and drops of the mobs
You should be able to do that with scripting. You seem be to underestimating the power of it.
Well, here is my first post in the new thread. Hai guys. I think I'm gonna start building up a map, finally. Then just plan out the stuff that isn't available yet.
Thank you!
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
Thank you! Looks nice.
Also, 'Paste' tool successfully re-implemented.
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
Real quick, Longor1996, would you mind putting in the OP the date that you posted the DL every time you update it? Because when I read your posts I keep thinking there's a new download (even though it says Alpha 0.5) and then I find that I just downloaded the same version haha
Yeah, I can do that.
But someone needs to remind me of it everytime I push out an update.
Also, Nudge tool nearly re-implemented.
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
Here's a spoiler image for good measure:
Haha, I see what you did there. I know you're just focusing on get the basics back, but are elevators/lifts still in?