I could do that.
Its just very complex to implement.
Maybe one day...
--snip--
Yesss store block making a comeback!!!
Also, idk if it's the same for others, but I'm having half-slab and chunk error problems!
I think the ID's for converting the half-slabs are just switched, but I think the chunk errors may be because of the switching back and forth from Anvil etc.
Yesss store block making a comeback!!!
Also, idk if it's the same for others, but I'm having half-slab and chunk error problems!
I think the ID's for converting the half-slabs are just switched, but I think the chunk errors may be because of the switching back and forth from Anvil etc.
Okay. The thing with the slabs is now fixed in the indev version.
The chunk errors are really problematic, and I cAN'T do a thing about it.
Sorry.
Have a nice picture of tick freezing instead:
And the current InDev Changelog (No update yet):
Changes:
- Added new command: /tick <true/false>, disables ticking mobs/weather/blocks.
- Added wand selection rendering.
- Added AC1 paste tool.
- Added AC1 nudge tool.
- Added creative teleport tool.
- Added chunk repopulator tool. (very buggy)
- Added creative tab 'Everything'.
- Added creative tab 'Custom Items'.
- Added 512 custom scriptable items, starting from the ID 8000 on. (The editor for them is missing!)
- Added AC1 Trigger Block - Not yet functional!
- Added new Manual Page: CommandBatch Command
- Changed teleportPlayerToEntity command so it preserves the players motion.
- Fixed a bug in the JobManager.
- Fixed textureOverlay bug: texture not rendered.
Planned Changes:
- .obj Model Entity
- Custom-Scriptable-Item InGame Editor
- Automagic Asset Downloading
- AC1 Ladders
- AC1 Chains/Ropes
- AC1 Chairs
- AC1 Tables
- Fix the scalable Saplings!
- Longor1996
Rollback Post to RevisionRollBack
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
Okay. The thing with the slabs is now fixed in the indev version.
The chunk errors are really problematic, and I cAN'T do a thing about it.
Sorry.
- Longor1996
Perhaps, we could make do with conversions if we can save everything using the schematics like you can in WorldEdit? Or is the "loadzone" command only for schematics you've saved and titled while in-game? Also, if you CAN save like in WorldEdit, would it save data in such things as the save blocks? Hmmm
Perhaps, we could make do with conversions if we can save everything using the schematics like you can in WorldEdit? Or is the "loadzone" command only for schematics you've saved and titled while in-game? Also, if you CAN save like in WorldEdit, would it save data in such things as the save blocks? Hmmm
Nope, you can use the loadZone command with every shematic you want.
The shematic just has to be in the worlds shematics folder.
Also: (everyone is probably going to party now)
I am implementing a voxel-sniper system right now.
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Longor, how hard/easy would it be to add a tool that can rotate any block? It sounds wierd, but it may be useful. For example,
The candles could be flipped upside down to look nicer. Or, if there's a block textured with an arrow, you could rotate it to point the direction that you want, instead of making multiple blocks for every direction. Would this be easy or is this something we should just script?
The mod is looking great so far btw!
EDIT: Wait, upside down candles don't make sense... I shouldn't post anything if I haven't had lunch.
Longor, how hard/easy would it be to add a tool that can rotate any block? It sounds wierd, but it may be useful. For example,
The candles could be flipped upside down to look nicer. Or, if there's a block textured with an arrow, you could rotate it to point the direction that you want, instead of making multiple blocks for every direction. Would this be easy or is this something we should just script?
The mod is looking great so far btw!
EDIT: Wait, upside down candles don't make sense... I shouldn't post anything if I haven't had lunch.
Yeah..that, and its impossible without hacking into the render-engine.
So, no block rotation.
But maybe a tool to change a blocks meta-data by simply clicking?
Anyway: I have too much fun with the voxel-brush:
Good night now!
Update will be tomorrow!
- Longor1996
Rollback Post to RevisionRollBack
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
In regards to the chunk errors, they occur while using mcedit as well. AdventureCraft does something odd to the save files that corrupts areas. I've ran into this problem before.
It stopped updating, and the mod creator hasn't been on this site for months
From when he released the last release he said on his blog/changelog thing (When you start-up Adventure craft) that he was getting tired of Minecraft and he was getting out of the mood to code and then he kinda just disappeared.
From when he released the last release he said on his blog/changelog thing (When you start-up Adventure craft) that he was getting tired of Minecraft and he was getting out of the mood to code and then he kinda just disappeared.
May I ask what you exactly mean with "Elevators and Lifts"?
I don't know every single function of AC1 (yet).
Also, Nudge Tool works now as expected.
Welp, current InDev changelog: (There is no new update!)
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
I could do that.
Its just very complex to implement.
Maybe one day...
Also, I just finished a fancy Teleport Item like the Quill in AC
With the little difference that it is a red enderpearl.
And Concepts!
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
Yesss store block making a comeback!!!
Also, idk if it's the same for others, but I'm having half-slab and chunk error problems!
I think the ID's for converting the half-slabs are just switched, but I think the chunk errors may be because of the switching back and forth from Anvil etc.
Okay. The thing with the slabs is now fixed in the indev version.
The chunk errors are really problematic, and I cAN'T do a thing about it.
Sorry.
Have a nice picture of tick freezing instead:
And the current InDev Changelog (No update yet):
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
Perhaps, we could make do with conversions if we can save everything using the schematics like you can in WorldEdit? Or is the "loadzone" command only for schematics you've saved and titled while in-game? Also, if you CAN save like in WorldEdit, would it save data in such things as the save blocks? Hmmm
Nope, you can use the loadZone command with every shematic you want.
The shematic just has to be in the worlds shematics folder.
Also: (everyone is probably going to party now)
I am implementing a voxel-sniper system right now.
Showcase:
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
I find it really useful for adventure maps.
Now THIS is awesome!
I am completing the voxel brush item as much as possible now.
Update will come out tomorrow!
(Means: In about 20 hours)
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
The candles could be flipped upside down to look nicer. Or, if there's a block textured with an arrow, you could rotate it to point the direction that you want, instead of making multiple blocks for every direction. Would this be easy or is this something we should just script?
The mod is looking great so far btw!
EDIT: Wait, upside down candles don't make sense... I shouldn't post anything if I haven't had lunch.
Yeah..that, and its impossible without hacking into the render-engine.
So, no block rotation.
But maybe a tool to change a blocks meta-data by simply clicking?
Anyway: I have too much fun with the voxel-brush:
Good night now!
Update will be tomorrow!
- Longor1996
Im a modder/programmer! I am on Twitter and YouTube, and some more I won't tell you about!
Hell yes!! THIS. AC1 was missing it but sorely needed it. Can't wait to get my hands on the next update!! Fantastic job, Longor!!
So, do you mean rotate the textures themselves?
It stopped updating, and the mod creator hasn't been on this site for months
seems like he's selfish
Uninspired. I don't blame him for losing interest, but he should've passed on the torch before clocking out.