This only has 7 pages???? And no videos on youtube! I gotta fix that, one request though and question. How do I put down covers onto the trusses? I found that If I place the cover first that works, but the other way around would be alot better, I'm using forge multipart, not immbis microblocks. And then I tried the design for a self moving ship and that didn't work, so if you can tell me how to do that, or if its a bug get that to work thanks!
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Join Date:
12/2/2012
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Update (build 28):
Custom ray tracing, works for everything except Immibis's frame variation hit box
(Custom obj loader, as a consequence)
Major change in moving logic, should fix client/server sync issues and stack overflow bug
More work on entity movement, still some bugs with players
Side note: Forge should download scala when you install it using it's installer. If you don't have it (NoClassDefFoundError: scala/collection/Seq), try reinstalling forge using installer.
Hmm, with build 28 almost every time a frame is on my screen I get 0 fps and
Client> 2013-09-15 09:11:02 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 471 to go!
Client> 2013-09-15 09:12:35 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 405 to go!
Client> 2013-09-15 09:13:01 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 764 to go!
Client> 2013-09-15 09:13:23 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 2953 to go!
Client> 2013-09-15 09:13:24 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 487 to go!
Client> 2013-09-15 09:13:48 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 1659 to go!
Edit: Oddly if i have the F3 screen up it's smooth and silky. Without F3 up it's lagging up.
Hmm, with build 28 almost every time a frame is on my screen I get 0 fps and
Client> 2013-09-15 09:11:02 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 471 to go!
Client> 2013-09-15 09:12:35 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 405 to go!
Client> 2013-09-15 09:13:01 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 764 to go!
Client> 2013-09-15 09:13:23 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 2953 to go!
Client> 2013-09-15 09:13:24 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 487 to go!
Client> 2013-09-15 09:13:48 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 1659 to go!
Edit: Oddly if i have the F3 screen up it's smooth and silky. Without F3 up it's lagging up.
Are they moving? How big the structure is? Can you show the list of mods you have installed?
Any chance of getting it so that when a Truss system is held up the piece that is held up blinks red or something?
A tool to rotate motors would be nice, kind of annoying when working with them accidently punching them with anything in your hand rotates it.
I may add some sound/particle effects for the stuck part in the future. I don't want to add 20th wrench to the game though, I'll try to come up with something
This is what happens when I move ME cover cables on fames. And when I place a frame in front of the me transition plane, it disapears. https://www.dropbox....16_17.20.13.png
They move fine for me with latest AE. Can you show the list of mods you have (forge log file would be fine), and TrussMod config file?
Dude, these look amazing! Well done, can't wait to try them out. Even if redpower updates at this point, I have my wire and now I have my frames [better done frames imo] so I'm a free man :]
Rollback Post to RevisionRollBack
+ Morph + InvTweaks + Forestry + Extra Bees + Thaumcraft + Buildcraft + EE3 + XyCraft! + NEI + about 100 other things :]
I may add some sound/particle effects for the stuck part in the future. I don't want to add 20th wrench to the game though, I'll try to come up with something
Would it be hard to make a config setting that when turned on made use of other mods wrenches?
I would say that just use the Omni wrench so that you don't have to have any others. It already stands in for nearly every other wrench in the game and would let you be able to tie that little used mod into yours.
I'm getting a crash with version 29 of your mod if I move frames together with covers from FMP. http://pastebin.com/TzLXuNka http://www.pic-upload.de/view-20908243/fps-drop.png.html
I have FMP 173 for MC 1.6.2 installed
With version 28 everything moves without problems
There's also a problem with version 28 & 29 whenever I look at the middle of any frame my fps drop to 0-1
I'm getting a crash with version 29 of your mod if I move frames together with covers from FMP. http://pastebin.com/TzLXuNkahttp://www.pic-upload.de/view-20908243/fps-drop.png.html I have FMP 173 for MC 1.6.2 installed With version 28 everything moves without problems There's also a problem with version 28 & 29 whenever I look at the middle of any frame my fps drop to 0-1
Build 29 won't work with FMP on 1.6.2, because of changes in FMP that was introduced only in 1.6.4. And I'll look into FPS issue.
It does not happen if I press F3 and then look in the middle?
Maybe it's incompatible with one of the mods I have installed...
This is my mod list: http://pastebin.com/7eZsXx6i
And here the Forge Log (No Crash): http://paste.ubuntu.com/6219393/
So no FMP on 1.6.2? That doesn't make it very usable on my part Too bad, last time I tried this mod it was freezing every few sec now this... Well, will wait for when I upgrade the server I guess....
Client> 2013-09-15 09:12:35 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 405 to go!
Client> 2013-09-15 09:13:01 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 764 to go!
Client> 2013-09-15 09:13:23 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 2953 to go!
Client> 2013-09-15 09:13:24 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 487 to go!
Client> 2013-09-15 09:13:48 [WARNING] [Minecraft-Client] Memory connection overburdened; after processing 2500 packets, we still have 1659 to go!
Edit: Oddly if i have the F3 screen up it's smooth and silky. Without F3 up it's lagging up.
Are they moving? How big the structure is? Can you show the list of mods you have installed?
I just love that the forums are moronic and aren't posting when I hit post....anyways.
It seems it's something to do with Damage Indicators mod.
http://www.minecraftforum.net/topic/1536685-161162152forge-hit-splat-damage-indicators-v2900-rpg-ui-and-damage-amount-mod/
Any chance of getting it so that when a Truss system is held up the piece that is held up blinks red or something?
A tool to rotate motors would be nice, kind of annoying when working with them accidently punching them with anything in your hand rotates it.
I may add some sound/particle effects for the stuck part in the future. I don't want to add 20th wrench to the game though, I'll try to come up with something
They move fine for me with latest AE. Can you show the list of mods you have (forge log file would be fine), and TrussMod config file?
I think it is just I am not using the latest. I am usin beta 27
Would it be hard to make a config setting that when turned on made use of other mods wrenches?
http://pastebin.com/TzLXuNka
http://www.pic-upload.de/view-20908243/fps-drop.png.html
I have FMP 173 for MC 1.6.2 installed
With version 28 everything moves without problems
There's also a problem with version 28 & 29 whenever I look at the middle of any frame my fps drop to 0-1
Build 29 won't work with FMP on 1.6.2, because of changes in FMP that was introduced only in 1.6.4. And I'll look into FPS issue.
Fixed in build 30.
Update (build 30):
It does not happen if I press F3 and then look in the middle?
Maybe it's incompatible with one of the mods I have installed...
This is my mod list: http://pastebin.com/7eZsXx6i
And here the Forge Log (No Crash): http://paste.ubuntu.com/6219393/
http://pastebin.com/u0satPU5