Hi, can you please add universal electricity support. Thanks
Edit: there is a bug with antibuilders from twilight forest and redpower frames making a overpowered mining machine, and i think that this can happen with this mod too i cant try now, i dont have computer
Hi, can you please add universal electricity support. Thanks
Edit: there is a bug with antibuilders from twilight forest and redpower frames making a overpowered mining machine, and i think that this can happen with this mod too i cant try now, i dont have computer
What do you mean about support of universal electricity? In this mod is too hard to make a mining machine. I just want the exact frames like redpower has D:. Likely craft, in this mod it a little expensive i think. The blocks instead of models, cause this models make me to place covers harder. In redpower it was perfect i think. Eloraam why do you left the project. It would be better if you just port RP2, or make an open source code. I want redpower back instead of Project Red and other replacements D:
Hey RainWarrior! I was looking for a Mod Spotlight on this mod, but couldn't find one. So I decided to make one myself! Feel free to check it out and add it to the main thread if you'd like
This is great, I've been looking for a replacement ever since they stopped rp. I was very ticked off that these machines weren't in project red as well, thank you.
YAY! Sliding doors (that move smoothly) and not "mechanical-like"! Thanks for this mod. I do hope you continue to update this mod too.
Just a though:
It'd be nice if there was a "reverse" or side-switch function/detection with the motor when a condition is met: like if there is no upcoming block when the motor is running then it automatically "switches" sides when told to, by a remote, gui, or redstone signal/power. That way making a sliding door/object/structure (moving in vertical or horizontal direction) would be a lot easier to do with a single motor and not 2 motors with a complex redstone/energy rig (as seen in this long foreign youtube vid that demonstrates how to make a truss door: ).
Hey, I have a bug to report, Any time the Truss motor moves in front of any item from TE, it disappears and leaves an airblock where it was. Making it impossible to place a block in that spot.
Hey Rainwarrior, got a reproducable bug here for the 1.7.2 build, I have 2 motors side by side facing opposite directions with blocks, not frames, on top. Anytime I remove one of those blocks(smooth stone) on top of the motors, it crashes to desktop. Here is the crash report, I glanced over it first and saw nothing from my other mods in there. It seemed to crash this way whether the motors were powered or unpowered. Hope that's enough info.
I like the looks of Truss Mod, but Remain In Motion has a lot more (useful) features.
Well, that was rather rude. Very rude in my opinion. And uncalled for. I mean if the mod is completely dead and you are referring people to an alternative, that might be one thing, but clearly this isn't.
Just FYI I've played with and like both mods. They each have their own beauty and talents. This one is simple, yet powerful. And that is what I like about it.
TBH, I haven't tried MultiBlocks with Remain in Motion, but I would be surprised if they worked. They didn't with Redstone In Motion.
@RainWarrior: This mod is awesome. Keep up the good work.
I've run into an issue with the 1.7.2 version of the mod and wondered if I am doing something wrong. Everything appears to work as normal....except for when I try to power the motors. They don't move or move anything on top of them. Maybe I am doing something wrong. Tried placing a lever beside them, on them, attached to them via redstone dust....nothing. It isn't crashing so I have no log. Any ideas?
Glad to hear it. This is one of my favourite mods, and I'm especially looking forward to seeing it get power-support again (also, I personally prefer Truss to RIM/RemIM, as I find the latter poorly balanced).
Hey Rainwarrior, got a reproducable bug here for the 1.7.2 build, I have 2 motors side by side facing opposite directions with blocks, not frames, on top. Anytime I remove one of those blocks(smooth stone) on top of the motors, it crashes to desktop. Here is the crash report, I glanced over it first and saw nothing from my other mods in there. It seemed to crash this way whether the motors were powered or unpowered. Hope that's enough info.
Well... Still doesn't work on servers. Getting crashes with calling client side only functions while placing the motor:
net.minecraft.util.ReportedException: Ticking block entity
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:627) ~[MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:326) ~[lj.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:531) ~[MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:670) [kx.class:?]
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP
at rainwarrior.trussmod.StripHolderTile$class.updateEntity(framelib.scala:389) ~[StripHolderTile$class.class:?]
at rainwarrior.trussmod.TileEntityMotor.rainwarrior$trussmod$BuildcraftPowerReceptor$$super$updateEntity(motor.scala:358) ~[TileEntityMotor.class:?]
at rainwarrior.trussmod.BuildcraftPowerReceptor$class.updateEntity(power.scala:133) ~[BuildcraftPowerReceptor$class.class:?]
at rainwarrior.trussmod.TileEntityMotor.rainwarrior$trussmod$Ic2EnergySink$$super$updateEntity(motor.scala:358) ~[TileEntityMotor.class:?]
at rainwarrior.trussmod.Ic2EnergySink$class.updateEntity(power.scala:209) ~[Ic2EnergySink$class.class:?]
at rainwarrior.trussmod.TileEntityMotor.func_145845_h(motor.scala:358) ~[TileEntityMotor.class:?]
at net.minecraft.world.World.func_72939_s(World.java:1888) ~[afn.class:?]
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:500) ~[mj.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:621) ~[MinecraftServer.class:?]
and so on...
Well... Still doesn't work on servers. Getting crashes with calling client side only functions while placing the motor:
net.minecraft.util.ReportedException: Ticking block entity
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:627) ~[MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:326) ~[lj.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:531) ~[MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:670) [kx.class:?]
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP
at rainwarrior.trussmod.StripHolderTile$class.updateEntity(framelib.scala:389) ~[StripHolderTile$class.class:?]
at rainwarrior.trussmod.TileEntityMotor.rainwarrior$trussmod$BuildcraftPowerReceptor$$super$updateEntity(motor.scala:358) ~[TileEntityMotor.class:?]
at rainwarrior.trussmod.BuildcraftPowerReceptor$class.updateEntity(power.scala:133) ~[BuildcraftPowerReceptor$class.class:?]
at rainwarrior.trussmod.TileEntityMotor.rainwarrior$trussmod$Ic2EnergySink$$super$updateEntity(motor.scala:358) ~[TileEntityMotor.class:?]
at rainwarrior.trussmod.Ic2EnergySink$class.updateEntity(power.scala:209) ~[Ic2EnergySink$class.class:?]
at rainwarrior.trussmod.TileEntityMotor.func_145845_h(motor.scala:358) ~[TileEntityMotor.class:?]
at net.minecraft.world.World.func_72939_s(World.java:1888) ~[afn.class:?]
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:500) ~[mj.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:621) ~[MinecraftServer.class:?]
and so on...
Derp. Fixed in build 35.
Update (build 35):
fixed EntityClientPlayerMP being loaded on the server
Edit: there is a bug with antibuilders from twilight forest and redpower frames making a overpowered mining machine, and i think that this can happen with this mod too i cant try now, i dont have computer
What do you mean about support of universal electricity? In this mod is too hard to make a mining machine. I just want the exact frames like redpower has D:. Likely craft, in this mod it a little expensive i think. The blocks instead of models, cause this models make me to place covers harder. In redpower it was perfect i think. Eloraam why do you left the project. It would be better if you just port RP2, or make an open source code. I want redpower back instead of Project Red and other replacements D:
Nice.
Just a though:
It'd be nice if there was a "reverse" or side-switch function/detection with the motor when a condition is met: like if there is no upcoming block when the motor is running then it automatically "switches" sides when told to, by a remote, gui, or redstone signal/power. That way making a sliding door/object/structure (moving in vertical or horizontal direction) would be a lot easier to do with a single motor and not 2 motors with a complex redstone/energy rig (as seen in this long foreign youtube vid that demonstrates how to make a truss door: ).
http://aero-tech.me/uploads/2014-03-05_17-52-33.png
http://pastebin.com/uhwitqd6
not quite
Well, that was rather rude. Very rude in my opinion. And uncalled for. I mean if the mod is completely dead and you are referring people to an alternative, that might be one thing, but clearly this isn't.
Just FYI I've played with and like both mods. They each have their own beauty and talents. This one is simple, yet powerful. And that is what I like about it.
TBH, I haven't tried MultiBlocks with Remain in Motion, but I would be surprised if they worked. They didn't with Redstone In Motion.
@RainWarrior: This mod is awesome. Keep up the good work.
I've run into an issue with the 1.7.2 version of the mod and wondered if I am doing something wrong. Everything appears to work as normal....except for when I try to power the motors. They don't move or move anything on top of them. Maybe I am doing something wrong. Tried placing a lever beside them, on them, attached to them via redstone dust....nothing. It isn't crashing so I have no log. Any ideas?
Glad to hear it. This is one of my favourite mods, and I'm especially looking forward to seeing it get power-support again (also, I personally prefer Truss to RIM/RemIM, as I find the latter poorly balanced).
Fixed in build 34.
Update (build 34):
Well... Still doesn't work on servers. Getting crashes with calling client side only functions while placing the motor:
net.minecraft.util.ReportedException: Ticking block entity
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:627) ~[MinecraftServer.class:?]
at net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:326) ~[lj.class:?]
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:531) ~[MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:414) [MinecraftServer.class:?]
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:670) [kx.class:?]
Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityClientPlayerMP
at rainwarrior.trussmod.StripHolderTile$class.updateEntity(framelib.scala:389) ~[StripHolderTile$class.class:?]
at rainwarrior.trussmod.TileEntityMotor.rainwarrior$trussmod$BuildcraftPowerReceptor$$super$updateEntity(motor.scala:358) ~[TileEntityMotor.class:?]
at rainwarrior.trussmod.BuildcraftPowerReceptor$class.updateEntity(power.scala:133) ~[BuildcraftPowerReceptor$class.class:?]
at rainwarrior.trussmod.TileEntityMotor.rainwarrior$trussmod$Ic2EnergySink$$super$updateEntity(motor.scala:358) ~[TileEntityMotor.class:?]
at rainwarrior.trussmod.Ic2EnergySink$class.updateEntity(power.scala:209) ~[Ic2EnergySink$class.class:?]
at rainwarrior.trussmod.TileEntityMotor.func_145845_h(motor.scala:358) ~[TileEntityMotor.class:?]
at net.minecraft.world.World.func_72939_s(World.java:1888) ~[afn.class:?]
at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:500) ~[mj.class:?]
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:621) ~[MinecraftServer.class:?]
and so on...
Derp. Fixed in build 35.
Update (build 35):