Items moving in BuildCraft pipes don't update their rendering state after being moved (items themselves appear to move correctly)
There are little time desynchronizations with some mods with default-hard handler
Installation instructions:
1.5.2: Extract TrussCore-*.jar to coremods folder, extract TrussMod-*.jar to mods folder
1.6.x and later: Copy TrussMod-*.jar to mods folder
License:
The software in this package is distributed under the GNU General Public
License (with a special exception described below).
A copy of GNU General Public License (GPL) is included in this distribution,
in the file COPYING. If you do not have the source code, it is available at:
Additional permission/restrictions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it
with Minecraft and/or MinecraftForge (or a modified version of Minecraft
and/or Minecraft Forge), containing parts covered by the terms of
Minecraft Terms of Use and/or Minecraft Forge Public Licence, the licensors
of this Program grant you additional permission to convey the resulting work.
Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
Neither the name of "TrussMod&" nor the names of
its contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
So, it's exactly the same as RedPower frames but with less features? Well done mod, but I don't see any point for it when we still have RedPower.
Keep in mind that Eloraam's bizarre update schedule means we probably won't see an updated version for a long time. I don't blame people for being impatient.
Anyways, good work man. I'd talk to Immibis and try to maximize compatibility, considering you'll probably get grouped together if this goes anywhere
Very nice. Definitely gonna use this along side NumiRP. If I remember correctly, chickenbones is adding hooks to Forge for MicroBlocks, so I'd suggest waiting for that before implementing MicroBlock support.
A coremod component, eh? What's that part for?
Also, you might want to talk with jakj, he's also making a similar opensource frame-type replacement mod (thread here), though with slightly different features. You could probably help each other with various issues that might come up. It will be nice to have frame-based mining machines again :P.
License (with a special exception described below).
A copy of GNU General Public License (GPL) is included in this distribution,
in the file COPYING. If you do not have the source code, it is available at:
https://github.com/R...arrior/TrussMod
Additional permission/restrictions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or combining it
with Minecraft and/or MinecraftForge (or a modified version of Minecraft
and/or Minecraft Forge), containing parts covered by the terms of
Minecraft Terms of Use and/or Minecraft Forge Public Licence, the licensors
of this Program grant you additional permission to convey the resulting work.
Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
Neither the name of "TrussMod&" nor the names of
its contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
If you have mods with multiblock structures:
I plan to update it a little more frequently
And yes, it still lacks features, but I want to put it out there regardless.
Anyways, good work man. I'd talk to Immibis and try to maximize compatibility, considering you'll probably get grouped together if this goes anywhere
Hahahaha. What RP2? You mean the one that never updates? I think we DO need a replacement, so we can actually, you know, use it.
build 14:
build 15:
I don't use frames, but I hope you keep at this. I'm rooting for any modder who takes on the sacred cow.
It's time to stop coddling the mods that can't keep up.
Also, you might want to talk with jakj, he's also making a similar opensource frame-type replacement mod (thread here), though with slightly different features. You could probably help each other with various issues that might come up. It will be nice to have frame-based mining machines again :P.
It makes it possible to draw any block while it's moving (actually, it allows them to not be drawn )
If you look closely on the first screenshot, you'll see that top 4 blocks are halfway moved.
Code/models/textures are made completely from scratch (code references Minecraft code of course), frame concept I got from RedPower2.