You are right.I think 1.5 is not looking bad,i mean the lighthouse is not bad but 1.5.1 and 1.5.2,only bugfixes?What good that 1.6 has got a lot of new things.Sorry for Bad english XD.
Max,you answered every of my stupid comments ok?BUT FOR WHAT WORKS ADVANCED HUD MASTER???? (not advanced hud 001.)
could you please make or find a tutorial that works with your version of the mod with either forge or modloader? thanks in advance!
@Both
Step 1: Download v0.0.1 from the dropbox link.
Step 2: Drop into mods folder.
Step 3: Enjoy buggy goodnesss.
@TheNoob
The MASTER page I believe you're talking about is this project's GitHub, it's a way that I can share the source code and allow others to contribute.
Could you put what you have on GitHub? I'd like to take a look at the new code, if that's alright. The current source is a month old.
Just uploaded. Right now it's only the config menu and a way I think I will be able to move the HUD elements, but there isn't any implementation of moving said elements.
Well I am glad to see this mod in the hands of a great hud maker, and am hopeing things will stay seperate between this and the TukMC mod...... However I will have to say that those who pointlessly pester of the mod not working, realize that redoing another persons work over even with the given code takes time. even I myself who am a Microsoft Cirtified programmer wouldn't have the time or the patience to deal with it and all my other mods for MC and the other games I work on.
Max, thank you very much for takeing this on, I hope it all turns out as cool as the old videos show of it. However. I would request that even with 1.6 on the horizon that you keep work on a 1.5.2 one. I run a server which is going to stick to 1.5.2 tell the major mods I use and the server plugins have stable varients as well as other reasons. So I would in my own reasons need the 1.5.2 version either way.
Thanks for seeing the work that goes on behind the scenes Though it is partially my fault that the update is taking a while, trying to have a bit of a life over this summer so you know, not at my computer all the time :3
@Both
Step 1: Download v0.0.1 from the dropbox link.
Step 2: Drop into mods folder.
Step 3: Enjoy buggy goodnesss.
@TheNoob
The MASTER page I believe you're talking about is this project's GitHub, it's a way that I can share the source code and allow others to contribute.
Just uploaded. Right now it's only the config menu and a way I think I will be able to move the HUD elements, but there isn't any implementation of moving said elements.
Thanks for seeing the work that goes on behind the scenes Though it is partially my fault that the update is taking a while, trying to have a bit of a life over this summer so you know, not at my computer all the time :3
Downloading that will only give you a decompiled source of the mod. You won't be able to run with it unless you have a decompiled minecraft environment set up.
Downloading that will only give you a decompiled source of the mod. You won't be able to run with it unless you have a decompiled minecraft environment set up.
Downloading that will only give you a decompiled source of the mod. You won't be able to run with it unless you have a decompiled minecraft environment set up.
I spoke up coz I know how it can be.. I have been a Modder for MC. but I don't release mine as they are server specific mods just for the ones who do use my servers. I do tho also have released mods for Morrowind, Starwars Kotor, and several other games which have had extensions to the game. all of the work I do with just the flash and Java codeing or even C++ it does give me a problems to redo or build upon another persons work.. specially when ones work is very half assed. I have taken several mods from others and had to basicly fix every simple problem in thier work then build on that.. it takes time. so I have to give you credit
Yes, it is up now and I have been working on updating, but it will take time... minecraft 1.6 added so much to the HUD, things you guys probably don't even notice -- and that's where it starts piling up.
The rewrite is still quite pre-alpha, I've been busy assisting a friend set up a server, and the 1.6 update forced me to allocate quite a bit of time with adding the new HUD stuff to my other mod, TukMC. I'm hoping to get a version out for you guys within the next two weeks, I know this is very long for some of you, but I know you can hold on :3
Yes, it is up now and I have been working on updating, but it will take time... minecraft 1.6 added so much to the HUD, things you guys probably don't even notice -- and that's where it starts piling up.
Yes, it is up now and I have been working on updating, but it will take time... minecraft 1.6 added so much to the HUD, things you guys probably don't even notice -- and that's where it starts piling up.
None that would really show what's going on with the mod, right now.
Right now I'm working on an API so other modders can add their own HUD elements and configure them through this mod. It seems like it could be really cool, but it's my first attempt at creating an API so I want it to be as fleshed out as possible.
None that would really show what's going on with the mod, right now.
Right now I'm working on an API so other modders can add their own HUD elements and configure them through this mod. It seems like it could be really cool, but it's my first attempt at creating an API so I want it to be as fleshed out as possible.
plz max will be the 1.6.2 work with modloader?becuase i have a 404 error when i download the files from the launcher.
@Both
Step 1: Download v0.0.1 from the dropbox link.
Step 2: Drop into mods folder.
Step 3: Enjoy buggy goodnesss.
@TheNoob
The MASTER page I believe you're talking about is this project's GitHub, it's a way that I can share the source code and allow others to contribute.
Just uploaded. Right now it's only the config menu and a way I think I will be able to move the HUD elements, but there isn't any implementation of moving said elements.
Thanks for seeing the work that goes on behind the scenes Though it is partially my fault that the update is taking a while, trying to have a bit of a life over this summer so you know, not at my computer all the time :3
asdfmovie,nothing to see here.
Downloading that will only give you a decompiled source of the mod. You won't be able to run with it unless you have a decompiled minecraft environment set up.
asdfmovie,nothing to see here.
But files.minecraftforge.net is down, therefore I cannot download forge yet.
YES THIS PLEASE
I would love to see them both written together, as well as Bug fixes ect.
Customization tools, Movable windows, Macros, This could be a godsend.
Y U NO MATTER FORGE WEBSITE? FORGE 1.6.1:http://adf.ly/673885/http://files.minecraftforge.net/minecraftforge/minecraftforge-installer-1.6.1-8.9.0.771.jar
Thanks,thanks please no more claps.SORRY FOR BAD ENGLISH XD
asdfmovie,nothing to see here.
Yes, it is up now and I have been working on updating, but it will take time... minecraft 1.6 added so much to the HUD, things you guys probably don't even notice -- and that's where it starts piling up.
The rewrite is still quite pre-alpha, I've been busy assisting a friend set up a server, and the 1.6 update forced me to allocate quite a bit of time with adding the new HUD stuff to my other mod, TukMC. I'm hoping to get a version out for you guys within the next two weeks, I know this is very long for some of you, but I know you can hold on :3
asdfmovie,nothing to see here.
None that would really show what's going on with the mod, right now.
Right now I'm working on an API so other modders can add their own HUD elements and configure them through this mod. It seems like it could be really cool, but it's my first attempt at creating an API so I want it to be as fleshed out as possible.
asdfmovie,nothing to see here.
asdfmovie,nothing to see here.
If another person asks me to code a hunger games plugin for them, I swear...