I don't get that elevator work. How It´s made for working?
did you get it to at least form the elevator itself? If so, you shift click it with the device linker, then shift click the button on the controller that you want to link as the floor, the button should turn green when this is done.
you then place another controller at a different height, and shift click a different button on that one, and it is linked as another floor, from there, just right click the number on the controller block and elevator moves to that floor.
I'll see about getting some images to describe this process up shortly.
edit, seems it doesn't turn green like it should, i will see about fixing that bug
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
no video instructions from me due to very slow upload speed, if someone can make one, that would be great.
Step 1 - Build the Elevator
First build the following structure
Then right click the bottom block, and it should turn into this:
Step 2 - Place the controllers
Place the controller block, a few block above where you want the base of the elevator to be for that floor
use the device linker to rotate it (right click side you want buttons on), note, currently bugged and sometimes the texture appears wrong way around, That will be fixed shortly.
repeat this to add more controllers.
Step 3 - Link Device Linker to elevator
Shift right click the base of the lift, it should say "lift set"
Step 4 - Link the controllers
for each controller, shift right click the number that you want that floor to be, It should say "Set this Floor to <number>
Step 5 - use elevator
Right click the number associated with that floor to make it move to a floor, you can stand anywhere on the elevator you want.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
A question: I have tried to do an elevator with mas separated blocks, but always with it a message " not completes rails ". Can all those blocks be added to an elevator?. Thank you
P.D excuse me, I don't want be a bother for you, my english is bad. This It is really what I needed
that message indicates that either the rails are not long enough, or are in the wrong spot. check the pictures on the front page for locations the rails should be in
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Updated the 1.7.2 version, It now includes Asphalt, which has two forms, the liquid, which flows quickly, and flows to cover very large areas, and the "solid" which still flows slowly, but will not be as flat, you can also walk on the solid version.
TODO:
Add tar and tar generation, then make a recipe for tar -> liquid asphalt.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Added a spout and portable tank to thuttech. This allows for easier pouring of liquids. The tank can hold a stack of the liquid concrete, fill it by placing the stack to fill with to the left of the tank in the inventory, then right click with the tank. then have the tank in your inventory and right click with the spout.
Known Bugs:
the tank can hold solids as well, so can be used for placing solid concrete as well as liquid.
TODO:
get better textures for the spout and tank, if anyone is willing to provide these, it would be greatly appreciated.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Will you also update for the 1.6.4 version? I mean, like in 1.7.2? I don't good with the textures
unfortunately I don't have the dev environment setup for 1.6.4 anymore, and the entire package layout of the mods has changed, so backporting to 1.6.4 will be quite difficult/long
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
all of the multi-block structures added consist of the following:
- Build the basic structure, normally made out of bricks or stone bricks.
- Place the active block where it should be in the structure, then right click it.
- All of the basic structure blocks can then be right clicked to access the mult-block, pipes work to any of them as well.
Dust/Lime Furnace:
Note: Build this structure with Bricks for the Lime Furnace and Stone Bricks for the Dust Furnace.
Mixer
Use hoppers for best results, place sand, gravel, cement and water buckets into a hopper feeding the mixer, then use a second hopper below to extract the empty buckets. place an empty tank into the lone slot to extract the concrete.
Automation with BuildCraft
Current bugs:
The inventories allow you to manually place blocks that shouldn't be there into them.
1.0.1.0.0 ChangeLog:
removed concrete recipe, now made in the concrete mixer mentioned above.
tank now filled from the mixer
TODO: add a mixer type that mixes asphalt (after making the tar).
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
What's the acceptable size for elevators again? Other than the 1x1 in your example that is.
3x3 and 5x5 are the other acceptable sizes, i'll try to get an image up later for them, i removed the old image as it has out of date blocks in it and might be confusing to new people.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
i'll get onto fixing that, currently having some problems with the 1057 development environment, the mod was compiled against 1047, it does work with that version doesn't it?
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
May I ask how difficult it is to make this mod with the latest version of forge compatible?
I'm sorry if I should bother you with my questions :/
Once i manage to get the latest development environment (1057) up, it should be very quick to get working, it is just a matter of getting that dev environment up, which did not work the last time i tried it, I will continue trying it until 1058 comes out, then will try that. I will post a message about and update if i get it working.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Ahh, I will go see if i can figure out where I do that, I may have a registration messed up somewhere from when I split the mod into parts.
I see, I found the problem, It seems that in forge 1057 you cannot have an item and a block have the same name, but in prior versions of forge you could. My dust Item and my Dust Block were giving that error.
I will update the link shortly with the fixed version
Edit:
Current build link has been updated, that version should work with 1057, it will break any existing worlds with thutconcrete in it, due the the fact that the dust item had to have it's name change from "dust" to "dusts"
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I have made pics for the 1x1, 3x3 and for the 5x5 Elevator ^^
I hope it´s ok...
Thanks, I never got around to making those pictures, and yours is probably presented better than I would have. I have linked your post at the bottom of the post I made with the instructions on how to use the elevators.
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
did you get it to at least form the elevator itself? If so, you shift click it with the device linker, then shift click the button on the controller that you want to link as the floor, the button should turn green when this is done.
you then place another controller at a different height, and shift click a different button on that one, and it is linked as another floor, from there, just right click the number on the controller block and elevator moves to that floor.
I'll see about getting some images to describe this process up shortly.
edit, seems it doesn't turn green like it should, i will see about fixing that bug
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Step 1 - Build the Elevator
First build the following structure
Then right click the bottom block, and it should turn into this:
Place the controller block, a few block above where you want the base of the elevator to be for that floor
use the device linker to rotate it (right click side you want buttons on), note, currently bugged and sometimes the texture appears wrong way around, That will be fixed shortly.
repeat this to add more controllers.
Shift right click the base of the lift, it should say "lift set"
for each controller, shift right click the number that you want that floor to be, It should say "Set this Floor to <number>
Right click the number associated with that floor to make it move to a floor, you can stand anywhere on the elevator you want.
For the 3x3 and 5x5 versions, see Post by Crankheartfreeze
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Hopefully sometime tomorrow or so I will be able to get around to fixing the problem with the indicator lights not working.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
that message indicates that either the rails are not long enough, or are in the wrong spot. check the pictures on the front page for locations the rails should be in
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
check the downloads spoiler, I have a 1.6.4 link there.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
TODO:
Add tar and tar generation, then make a recipe for tar -> liquid asphalt.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Ooh, excellent! I've been waiting for a good elevator mod!
Added a spout and portable tank to thuttech. This allows for easier pouring of liquids. The tank can hold a stack of the liquid concrete, fill it by placing the stack to fill with to the left of the tank in the inventory, then right click with the tank. then have the tank in your inventory and right click with the spout.
Known Bugs:
the tank can hold solids as well, so can be used for placing solid concrete as well as liquid.
TODO:
get better textures for the spout and tank, if anyone is willing to provide these, it would be greatly appreciated.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
unfortunately I don't have the dev environment setup for 1.6.4 anymore, and the entire package layout of the mods has changed, so backporting to 1.6.4 will be quite difficult/long
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
all of the multi-block structures added consist of the following:
- Build the basic structure, normally made out of bricks or stone bricks.
- Place the active block where it should be in the structure, then right click it.
- All of the basic structure blocks can then be right clicked to access the mult-block, pipes work to any of them as well.
Dust/Lime Furnace:
Note: Build this structure with Bricks for the Lime Furnace and Stone Bricks for the Dust Furnace.
Mixer
Use hoppers for best results, place sand, gravel, cement and water buckets into a hopper feeding the mixer, then use a second hopper below to extract the empty buckets. place an empty tank into the lone slot to extract the concrete.
Automation with BuildCraft
Current bugs:
The inventories allow you to manually place blocks that shouldn't be there into them.
1.0.1.0.0 ChangeLog:
removed concrete recipe, now made in the concrete mixer mentioned above.
tank now filled from the mixer
TODO: add a mixer type that mixes asphalt (after making the tar).
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
3x3 and 5x5 are the other acceptable sizes, i'll try to get an image up later for them, i removed the old image as it has out of date blocks in it and might be confusing to new people.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Once i manage to get the latest development environment (1057) up, it should be very quick to get working, it is just a matter of getting that dev environment up, which did not work the last time i tried it, I will continue trying it until 1058 comes out, then will try that. I will post a message about and update if i get it working.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
I see, I found the problem, It seems that in forge 1057 you cannot have an item and a block have the same name, but in prior versions of forge you could. My dust Item and my Dust Block were giving that error.
I will update the link shortly with the fixed version
Edit:
Current build link has been updated, that version should work with 1057, it will break any existing worlds with thutconcrete in it, due the the fact that the dust item had to have it's name change from "dust" to "dusts"
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Shift-Right click it with a wrench, screwdriver or stick.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires
Thanks, I never got around to making those pictures, and yours is probably presented better than I would have. I have linked your post at the bottom of the post I made with the instructions on how to use the elevators.
Thut's Mods
To get the mobs, install the resource pack on the github, or use the Pokécube Mobs mod below.
Sounds, Textures and additional Pokemobs can be added by also using the following mod:
note that Pokécube Core requires