currently ee3 the mobs just drop minium shards 0_o
Im talking about an invisible thing where you draw a transmutation circle around them and then activate it and get sent to the gate.
Having the chance to die or lose something sounds good but just opening it without human transmutation kind of deviates from the animeI guess it depends which anime your following. The first anime where they are just looking for the philosophers stone and Alphonse gets turned into it was actually made up by who ever made it. While Brotherhood followed the manga (it also made allot more sense)
currently ee3 the mobs just drop minium shards 0_o
Im talking about an invisible thing where you draw a transmutation circle around them and then activate it and get sent to the gate.
Having the chance to die or lose something sounds good but just opening it without human transmutation kind of deviates from the anime
I guess it depends which anime your following. The first anime where they are just looking for the philosophers stone and Alphonse gets turned into it was actually made up by who ever made it. While Brotherhood followed the manga (it also made allot more sense)
well ill see what i can do but i wont make any promises, this is my first mod after all... thanks for following
i do have some big changes coming up soon though so stay tuned next build will have alot of changes to do with chalk and drawing circles that will make the mod just a little bit harder for everybody
:< no1 looks at it when ShadowChild was making it but when u make it every1 looks at it. i fell sad for him
im sorry if you do not like that i am continuing the mod but i am going to do my best to make this mod in the image that shadow invisioned, i have been collaborating with him on many things (just ask him) and i hope to make this a really good mod that sticks to the lore of FMA and everything that comes with it... again sorry if you dont like me taking over but that is the way of the world right now
yeah sorry about not updating to 1.6 yet been real busy with other projects and havnt been working on FMA as much as i should be but it should be soon keep your eyes out
This mod looks amazing! Really looking forward to your work, been waiting a long time for a Full Metal Alchemist mod.
thanks alot i have been trying hard to keep the mods faithful to the series but you know there is only a certain amount i can do good to see your enjoying it though
I do not use mac, I use windows 7 that means the mod does not work
im sorry as shadow said i cant help you unless you give us a crash log and also like shadow said the dependency has been removed, if you give us a crash log we will be able to help you and fix it for everyone else (if it affects others)
What you have planned sounds amazing, it sounds difficult though, so good luck.
thanks, i am trying my best to make this mod awesome and i have some neat stuff planned for the next update (one of the reasons im taking a while) but i hope that it will impress everybody nonetheless
Minecraft has stopped running because it encountered a problem; Rendering screen
A full error report has been saved to C:\Users\owner\AppData\Roaming\.minecraft\crash-reports\crash-2013-07-27_21.16.48-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT ff56ad21 --------
Full report at:
C:\Users\owner\AppData\Roaming\.minecraft\crash-reports\crash-2013-07-27_21.16.48-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 27/07/13 21:16
-- Head --
Stacktrace:
at net.minecraft.client.gui.FontRenderer.func_78262_a(FontRenderer.java:787)
at net.minecraft.client.gui.FontRenderer.func_78269_a(FontRenderer.java:771)
at cpw.mods.fml.client.GuiSlotModList.drawSlot(GuiSlotModList.java:81)
at cpw.mods.fml.client.GuiScrollingList.drawScreen(GuiScrollingList.java:315)
at cpw.mods.fml.client.GuiModList.func_73863_a(GuiModList.java:124)
-- Screen render details --
Details:
Screen name: cpw.mods.fml.client.GuiModList
Mouse location: Scaled: (222, 164). Absolute: (445, 150)
Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2
Stacktrace:
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1156)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 291150360 bytes (277 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.6.696 Minecraft Forge 7.8.0.696 Optifine OptiFine_1.5.2_HD_U_D5 5 mods loaded, 5 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{5.2.6.696} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{7.8.0.696} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Apex{1.8.4} [null] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FullmetalAlchemy{Alpha 2} [Fullmetal Alchemy] (Fullmetal Alchemy A4 1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: Mobile Intel(R) 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.2555, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NullPointerException
at net.minecraft.client.gui.FontRenderer.func_78262_a(FontRenderer.java:787)
at net.minecraft.client.gui.FontRenderer.func_78269_a(FontRenderer.java:771)
at cpw.mods.fml.client.GuiSlotModList.drawSlot(GuiSlotModList.java:81)
at cpw.mods.fml.client.GuiScrollingList.drawScreen(GuiScrollingList.java:315)
at cpw.mods.fml.client.GuiModList.func_73863_a(GuiModList.java:124)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1156)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 35640a5b ----------
im sorry but i cant help with this crash, to me it seems like either apex or FMA isnt loading correctly for which all i can say is reinstall... other than that, make sure your not on 1.6 if that doesnt work if you can wait 1.6 gets rid of apex and reworks alot of things so it should work better, sorry i cant be more help
ok no problem thanks I like FMA, is my favorite anime
no problem, i try to help where i can and sorry that i couldnt help this time... i would have released 1.6 already but i am reworking alot of things and making it better for the player overall
Im talking about an invisible thing where you draw a transmutation circle around them and then activate it and get sent to the gate.
Having the chance to die or lose something sounds good but just opening it without human transmutation kind of deviates from the animeI guess it depends which anime your following. The first anime where they are just looking for the philosophers stone and Alphonse gets turned into it was actually made up by who ever made it. While Brotherhood followed the manga (it also made allot more sense)
well ill see what i can do but i wont make any promises, this is my first mod after all... thanks for following
i do have some big changes coming up soon though so stay tuned next build will have alot of changes to do with chalk and drawing circles that will make the mod just a little bit harder for everybody
and im sure anything you do will be awesome!
im sorry if you do not like that i am continuing the mod but i am going to do my best to make this mod in the image that shadow invisioned, i have been collaborating with him on many things (just ask him) and i hope to make this a really good mod that sticks to the lore of FMA and everything that comes with it... again sorry if you dont like me taking over but that is the way of the world right now
yeah sorry about not updating to 1.6 yet been real busy with other projects and havnt been working on FMA as much as i should be but it should be soon keep your eyes out
thanks alot i have been trying hard to keep the mods faithful to the series but you know there is only a certain amount i can do good to see your enjoying it though
thanks for all the support and i will be working hard on trying to live up to the expectations of all the fans
im sorry as shadow said i cant help you unless you give us a crash log and also like shadow said the dependency has been removed, if you give us a crash log we will be able to help you and fix it for everyone else (if it affects others)
thanks, i am trying my best to make this mod awesome and i have some neat stuff planned for the next update (one of the reasons im taking a while) but i hope that it will impress everybody nonetheless
----------------------
Minecraft has stopped running because it encountered a problem; Rendering screen
A full error report has been saved to C:\Users\owner\AppData\Roaming\.minecraft\crash-reports\crash-2013-07-27_21.16.48-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT ff56ad21 --------
Full report at:
C:\Users\owner\AppData\Roaming\.minecraft\crash-reports\crash-2013-07-27_21.16.48-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 27/07/13 21:16
-- Head --
Stacktrace:
at net.minecraft.client.gui.FontRenderer.func_78262_a(FontRenderer.java:787)
at net.minecraft.client.gui.FontRenderer.func_78269_a(FontRenderer.java:771)
at cpw.mods.fml.client.GuiSlotModList.drawSlot(GuiSlotModList.java:81)
at cpw.mods.fml.client.GuiScrollingList.drawScreen(GuiScrollingList.java:315)
at cpw.mods.fml.client.GuiModList.func_73863_a(GuiModList.java:124)
-- Screen render details --
Details:
Screen name: cpw.mods.fml.client.GuiModList
Mouse location: Scaled: (222, 164). Absolute: (445, 150)
Screen size: Scaled: (427, 240). Absolute: (854, 480). Scale factor of 2
Stacktrace:
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1156)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_21, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 291150360 bytes (277 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.6.696 Minecraft Forge 7.8.0.696 Optifine OptiFine_1.5.2_HD_U_D5 5 mods loaded, 5 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FML{5.2.6.696} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Forge{7.8.0.696} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
Apex{1.8.4} [null] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
FullmetalAlchemy{Alpha 2} [Fullmetal Alchemy] (Fullmetal Alchemy A4 1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
LWJGL: 2.4.2
OpenGL: Mobile Intel(R) 4 Series Express Chipset Family GL version 2.1.0 - Build 8.15.10.2555, Intel
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NullPointerException
at net.minecraft.client.gui.FontRenderer.func_78262_a(FontRenderer.java:787)
at net.minecraft.client.gui.FontRenderer.func_78269_a(FontRenderer.java:771)
at cpw.mods.fml.client.GuiSlotModList.drawSlot(GuiSlotModList.java:81)
at cpw.mods.fml.client.GuiScrollingList.drawScreen(GuiScrollingList.java:315)
at cpw.mods.fml.client.GuiModList.func_73863_a(GuiModList.java:124)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1156)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 35640a5b ----------
im sorry but i cant help with this crash, to me it seems like either apex or FMA isnt loading correctly for which all i can say is reinstall... other than that, make sure your not on 1.6 if that doesnt work if you can wait 1.6 gets rid of apex and reworks alot of things so it should work better, sorry i cant be more help
no problem, i try to help where i can and sorry that i couldnt help this time... i would have released 1.6 already but i am reworking alot of things and making it better for the player overall