1,435 * 16 = 22,96 that cannot be 23 px because i should make it symmetric. So it is either 22 px that is not very different from mine 24 px or it is 24 px that equals to mine. And it makes no sense to make two gauges with 2 px different in the game where the slab is half-meter high. Also it makes no sense, because i can make any model as i want and edit your Stephenson gauge trains so that they will match 1.5m gauge. Also, calling in standard is kinda annoying to me, because here in Russia we have gauge different from yours.
Sorry, misprint in OP, it's 24 px, not 26.
Modeler/attempted coder here. I'm open to making modern trains, but I'd put them in a seperate download (like DLC) way down the line, to emphasize that they don't really belong in Minecraft. But so long as people want stuff, and I'm capable of providing it, I don't see a reason to exclude them. I'll still put steam engines first (I'm thinking of a "basic pack" for Eastern Europe, Western Europe and North America style trains, all of which include one heavy freight, one light freight, one heavy passenger, one light passenger, and a mountain climber)
Region Runner looks like a real minecraft train though, if they had electricity
got a question though will you likely to implent some sort or signals or maybe more variety of tracks like in railcraft
say detector tracks/buffers/switchtracks and all of those other quite important rail stuff?
I may implement some kind of detectors, but they will be probably not rails.
I'd prefer making core mod without any trains and some content packs with locomotives/wagons/rail stuff grouped by age and/or country. but firstly, we should finish the core mechanics. It is not close to perfect...
Im working on a model to maby help you guys if your still looking for modelers ive been watching this thread for quit some time and ive read every comment and i am now officially ready to try and help. (BTW is this mod based of the game rails of war?)