Ok Doffen something is either wrong with your download or its me but whenever I try to download it it starts gives me a three hour time estament and then downloads 0.1/42.6MB and then stops and when I look at in the folder it says " Unconfirmed 141673.crdownload " . Any ideas?
Ok Doffen something is either wrong with your download or its me but whenever I try to download it it starts gives me a three hour time estament and then downloads 0.1/42.6MB and then stops and when I look at in the folder it says " Unconfirmed 141673.crdownload " . Any ideas?
Naiten- you say that all kinds of tracks will be able to placed diagonally, which hopefully means sloped diagonal tracks, which is great! Will we also be able to have sloped curved tracks?
its great to see the mod getting a rewrite, i have looked and its messy but i want to wish you good luck with the rewrite i also want to offer my help if you need any code look at and that sort of thing.
Argh, can you freaking not? You are violating my rights when you decompile the mod. This is absolutely irritating.
I would like to see some new tracks added such as three way points A double slip point
i would also like to see other stuff in the future such a signal
And a better coupling system Level Crossing
Lastly i want to state that i can help with coding as i know a little bit of java to help with bug checking within the code.
I'd like not to see you here. Or anywhere. Get out. Nobody needs your help here. You have decompiled my mod and severely test my patience. That's not the way to win my favour.
Rollback Post to RevisionRollBack
“Being intelligent and literate provides more chances to be received favourably”
children let behave... and try put our brains together. how come i keep getting crashes on minecraft. it keeps saying invalid location or something and its really bugging me because im so close to being done with a project
Rollback Post to RevisionRollBack
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I can tell you its not Doffen's download.
Rails of War
also
ROWAM

Minecraft Model Railroad
MC Flight Simulator
So you download it and Dumboldoor5 And it works?
yeah, the download worked for me
Rails of War
also
ROWAM

Minecraft Model Railroad
MC Flight Simulator
i dont know if there is something i can to change this so i dont crash, or if its just that my computer cant handle the stress.
Put your spoiler here.
[10:08:47] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[10:08:47] [main/INFO] [LaunchWrapper]: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker
[10:08:47] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker
[10:08:47] [main/INFO] [FML]: Forge Mod Loader version 7.10.85.1230 for Minecraft 1.7.10 loading
[10:08:47] [main/INFO] [FML]: Java is Java HotSpot(TM) 64-Bit Server VM, version 1.6.0_20, running on Mac OS X:x86_64:10.6.4, installed at /System/Library/Frameworks/JavaVM.framework/Versions/1.6.0/Home
[10:08:47] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[10:08:47] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.FMLDeobfTweaker
[10:08:47] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[10:08:47] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLInjectionAndSortingTweaker
[10:08:47] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[10:08:50] [main/INFO] [FML]: Found valid fingerprint for Minecraft Forge. Certificate fingerprint e3c3d50c7c986df74c645c0ac54639741c90a557
[10:08:50] [main/INFO] [FML]: Found valid fingerprint for Minecraft. Certificate fingerprint cd99959656f753dc28d863b46769f7f8fbaefcfc
[10:08:50] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.relauncher.CoreModManager$FMLPluginWrapper
[10:08:50] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.FMLDeobfTweaker
[10:08:51] [main/INFO] [LaunchWrapper]: Loading tweak class name cpw.mods.fml.common.launcher.TerminalTweaker
[10:08:51] [main/INFO] [LaunchWrapper]: Calling tweak class cpw.mods.fml.common.launcher.TerminalTweaker
[10:08:51] [main/INFO] [LaunchWrapper]: Launching wrapped minecraft {net.minecraft.client.main.Main}
[10:08:52] [main/INFO]: Setting user: Skankypoosey99
[10:08:54] [Client thread/INFO]: LWJGL Version: 2.9.1
[10:08:55] [Client thread/INFO] [STDOUT]: [tv.twitch.StandardCoreAPI:<init>:16]: If on Windows, make sure to provide all of the necessary dll's as specified in the twitchsdk README. Also, make sure to set the PATH environment variable to point to the directory containing the dll's.
[10:08:55] [Client thread/ERROR]: Couldn't initialize twitch stream
[10:08:55] [Client thread/INFO] [MinecraftForge]: Attempting early MinecraftForge initialization
[10:08:55] [Client thread/INFO] [FML]: MinecraftForge v10.13.2.1230 Initialized
[10:08:55] [Client thread/INFO] [FML]: Replaced 182 ore recipies
[10:08:55] [Client thread/INFO] [MinecraftForge]: Completed early MinecraftForge initialization
[10:08:55] [Client thread/INFO] [FML]: Searching /Users/trippaqua/Library/Application Support/minecraft/mods for mods
[10:08:59] [Client thread/INFO] [FML]: Forge Mod Loader has identified 4 mods to load
Jan 26, 2015 10:08:59 AM io.netty.util.internal.PlatformDependent <clinit>
INFO: Your platform does not provide complete low-level API for accessing direct buffers reliably. Unless explicitly requested, heap buffer will always be preferred to avoid potential system unstability.
[10:08:59] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, row] at CLIENT
[10:08:59] [Client thread/INFO] [FML]: Attempting connection with missing mods [mcp, FML, Forge, row] at SERVER
[10:09:00] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Rails of War
[10:09:00] [Client thread/INFO] [FML]: Processing ObjectHolder annotations
[10:09:00] [Client thread/INFO] [FML]: Found 341 ObjectHolder annotations
[10:09:00] [Client thread/INFO] [FML]: Configured a dormant chunk cache size of 0
[10:09:00] [Client thread/INFO] [FML]: [RoW] Done loading the config
[10:09:00] [Client thread/INFO] [FML]: Applying holder lookups
[10:09:00] [Client thread/INFO] [FML]: Holder lookups applied
[10:09:00] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:
[10:09:00] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Starting up SoundSystem...
[10:09:01] [Thread-7/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Initializing LWJGL OpenAL
[10:09:01] [Thread-7/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[10:09:01] [Thread-7/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: OpenAL initialized.
[10:09:01] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:
[10:09:01] [Sound Library Loader/INFO]: Sound engine started
[10:09:02] [Client thread/INFO]: Created: 512x256 textures/blocks-atlas
[10:09:02] [Client thread/INFO]: Created: 512x256 textures/items-atlas
[10:09:05] [Client thread/INFO] [FML]: Forge Mod Loader has successfully loaded 4 mods
[10:09:05] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:Rails of War
[10:09:05] [Client thread/INFO]: Created: 512x256 textures/items-atlas
[10:09:06] [Client thread/INFO]: Created: 512x256 textures/blocks-atlas
[10:09:06] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:
[10:09:06] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: SoundSystem shutting down...
[10:09:06] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:importantMessage:90]: Author: Paul Lamb, www.paulscode.com
[10:09:06] [Client thread/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:
[10:09:06] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:
[10:09:06] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Starting up SoundSystem...
[10:09:06] [Client thread/ERROR]: ########## GL ERROR ##########
[10:09:06] [Client thread/ERROR]: @ Post startup
[10:09:06] [Client thread/ERROR]: 1281: Invalid value
[10:09:06] [Thread-9/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: Initializing LWJGL OpenAL
[10:09:06] [Thread-9/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[10:09:06] [Thread-9/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]: OpenAL initialized.
[10:09:07] [Sound Library Loader/INFO] [STDOUT]: [paulscode.sound.SoundSystemLogger:message:69]:
[10:09:07] [Sound Library Loader/INFO]: Sound engine started
[10:09:41] [Server thread/INFO]: Starting integrated minecraft server version 1.7.10
[10:09:42] [Server thread/INFO]: Generating keypair
[10:09:42] [Server thread/INFO] [FML]: Injecting existing block and item data into this server instance
[10:09:42] [Server thread/INFO] [FML]: Applying holder lookups
[10:09:42] [Server thread/INFO] [FML]: Holder lookups applied
[10:09:42] [Server thread/INFO] [FML]: Loading dimension 0 (ISLAND RAILWAY) ([email protected])
[10:09:42] [Server thread/INFO] [FML]: Loading dimension 1 (ISLAND RAILWAY) ([email protected])
[10:09:42] [Server thread/INFO] [FML]: Loading dimension -1 (ISLAND RAILWAY) ([email protected])
[10:09:42] [Server thread/INFO]: Preparing start region for level 0
[10:09:43] [Server thread/INFO]: Preparing spawn area: 87%
[10:09:43] [Server thread/INFO]: Changing view distance to 11, from 10
[10:09:44] [Netty Client IO #0/INFO] [FML]: Server protocol version 1
[10:09:44] [Netty IO #1/INFO] [FML]: Client protocol version 1
[10:09:44] [Netty IO #1/INFO] [FML]: Client attempting to join with 4 mods : [email protected],[email protected],[email protected],[email protected]
[10:09:44] [Netty IO #1/INFO] [FML]: Attempting connection with missing mods [] at CLIENT
[10:09:44] [Netty Client IO #0/INFO] [FML]: Attempting connection with missing mods [] at SERVER
[10:09:44] [Server thread/INFO] [FML]: [Server thread] Server side modded connection established
[10:09:44] [Client thread/INFO] [FML]: [Client thread] Client side modded connection established
[10:09:44] [Server thread/INFO]: Skankypoosey99[local:E:7d2d20e6] logged in with entity id 44 at (-178.61894080591165, 74.25105657451094, 172.85380888972745)
[10:09:44] [Server thread/INFO]: Skankypoosey99 joined the game
[10:09:56] [Server thread/INFO]: Saving and pausing game...
[10:09:56] [Server thread/INFO]: Saving chunks for level 'ISLAND RAILWAY'/Overworld
[10:09:56] [Server thread/INFO]: Saving chunks for level 'ISLAND RAILWAY'/Nether
[10:09:56] [Server thread/INFO]: Saving chunks for level 'ISLAND RAILWAY'/The End
[10:10:04] [Server thread/INFO]: Changing view distance to 7, from 11
Invalid memory access of location 0x0 rip=0x2000119a4
All hail the king! That will become realy handy. Good luck with the rewriting.
Magic Carpet, bring me to Jinny!
P.S. if you hold R while ur venchine falls into nothing(end of track) u may expierence Aladdin-style traveling.
It's just you. And no I don''t have any ideas.
Naiten- you say that all kinds of tracks will be able to placed diagonally, which hopefully means sloped diagonal tracks, which is great! Will we also be able to have sloped curved tracks?
some will start coming as soon as the core is done
Rails of War
also
ROWAM

Minecraft Model Railroad
MC Flight Simulator
Sorry if this is a dumb question, but will this be compatible with the current diagonal rails?
This theoretically possible, but will also require some time-consuming modelling. Depends on DDC.
You are using an external machine to switch a manual pointer... That's hacky.
This will replace current diagonal rails.
Argh, can you freaking not? You are violating my rights when you decompile the mod. This is absolutely irritating.
I'd like not to see you here. Or anywhere. Get out. Nobody needs your help here. You have decompiled my mod and severely test my patience. That's not the way to win my favour.
still dont know whats going on and why mine keeps crashing. its really a bummer
I can't seem to put two 30 meter turns together.
Is there a special way ?
Private Elivion Server running on Thermos 1.7.10-1614.58 with 182 mods. Always running the latest mods updates.
you place one and then go to where the turn would end and you place the other. It may take a few tries to get it positioned correctly.
Alright thanks.
THESE ARE MY FAVOURITE MODS
Make sure not to have any other mods and use Forge10.13.2.1272