Naiten, I think you should add the little narrow gauge 0-4-0 to RoW (which you presented as a Railcraft add-on on one of your YouTube videos). Just make a little dinky mining cart, some narrow gauge tracks, and then you'll have the perfect small industrial quarry train!
Rollback Post to RevisionRollBack
Some say that his new range of Christmas fragrances includes the great smell of Wednesday.
Naiten, I think you should add the little narrow gauge 0-4-0 to RoW. Just make a little dinky mining cart, some narrow gauge tracks, and then you'll have the perfect small industrial quarry train!
Yeah, just add some tracks and some trains, as a pie.
Rollback Post to RevisionRollBack
“Being intelligent and literate provides more chances to be received favourably”
Is it possible to have a "Map section" on the website, Naiten? A section with links to downloadable Rails of War maps? It could be usefull to have easy acess to premade maps, both for new users of the mod who don't want to start building a whole new map right away, and for regular users who just wants to try out other peoples maps.
Nonsense. Nothing should be left behind. All invisible gags are removed together with tracks.
Thanks for the quick response, and the great work you're doing here!
I expected as much, and found no such issue while testing the two mods together a short time ago, which I did at the request of the Ships author. I couldn't see why your mod would add any type of invisible block. I think the statement was coming from a player originally, and my guess is it's the invisible blocks that Railcraft adds that was being referenced, as I've had weird problems with those in the past. It leaves behind different air blocks where you've walked so some special goggles can track you...and as you can imagine if other mods aren't compatible with said blocks it can cause a lot of strangeness!
I did note that while testing that the O at full speed was able to pull far ahead of the tender and other cars I had attached to it on an oval track, but it didn't seem to break the connection between the cars....so they were just trailing further and further behind the engine as they seemed to be slowed down more and more at each turn.
I also run across a bug when playing LAN. The carts, and some times the locomotive aswell, starts to behave strange. Sometimes one or more don't move, sometimes they suddenly starts to go backwards (often becouse one cart stopped moving, and is draging the whole train back). But on singelplayer the trains handles like a dream.
I think the statement was coming from a player originally, and my guess is it's the invisible blocks that Railcraft adds that was being referenced, as I've had weird problems with those in the past.
Oh, wait. Lamps and lamp posts can actually leave some blocks, they are quite buggy. I should disable them until debugged.
I also run across a bug when playing LAN. The carts, and some times the locomotive aswell, starts to behave strange. Sometimes one or more don't move, sometimes they suddenly starts to go backwards (often becouse one cart stopped moving, and is draging the whole train back). But on singelplayer the trains handles like a dream.
Erm, that's not good. I'll keep that in mind and try to investigate.
Rollback Post to RevisionRollBack
“Being intelligent and literate provides more chances to be received favourably”
(This is the general idea. What we do to Naiten is to show him that we apreceate his work by giving him some tips for it. Witch he again used to make a website for the mod. That is what the 16$/month was).
The bug I tolt you about Naiten, that happens in LAN. It seems that it sometime happens in singelplayer aswell. Realy strange I. I have not managed to locate the problem. I thought it might be something with the slopes, but I didn't manage to recreate the problem on a superflat world. It have happend on different places. I am not sure, but it might be a problem with blocks (even those under half a block tall) that makes the problem, sins I have had alot of problems with it on my new railway through snow. However it have also happend in tunnels and other areas aswell, so I don't know. Might be a problem with objects on the side. Hope it is helpfull.
Some say that his new range of Christmas fragrances includes the great smell of Wednesday.
Don't worry, the map will be going up for download early this week!
SEUS 10.2 Preview with Global Illumination, its taxing but gorgeous!
Nonsense. Nothing should be left behind. All invisible gags are removed together with tracks.
If you don't charge money for items from my mod or anything like that.
Yeah, just add some tracks and some trains, as a pie.
Hi marsephei,
What texture pack and shaders are you using? Looks very good!
I shot for the parking garage and somehow ended up in space...
Whats going to cost 16$ a month? having the mod? Holy!!!
Good Gracious, no... Naiten made the website as a perk for hitting $16 a month on his Patron earnings site... You needn't pay to be on the site
Thanks for the quick response, and the great work you're doing here!
I expected as much, and found no such issue while testing the two mods together a short time ago, which I did at the request of the Ships author. I couldn't see why your mod would add any type of invisible block. I think the statement was coming from a player originally, and my guess is it's the invisible blocks that Railcraft adds that was being referenced, as I've had weird problems with those in the past. It leaves behind different air blocks where you've walked so some special goggles can track you...and as you can imagine if other mods aren't compatible with said blocks it can cause a lot of strangeness!
I did note that while testing that the O at full speed was able to pull far ahead of the tender and other cars I had attached to it on an oval track, but it didn't seem to break the connection between the cars....so they were just trailing further and further behind the engine as they seemed to be slowed down more and more at each turn.
I like the idea, but lack skills to do that.
You definitely don't get how Patreon works.
Oh, wait. Lamps and lamp posts can actually leave some blocks, they are quite buggy. I should disable them until debugged.
Erm, that's not good. I'll keep that in mind and try to investigate.
The texture pack is Chroma Hills x128 and the shaders are SEUS 10.2 Preview 1 with Global Illumination
(This is the general idea. What we do to Naiten is to show him that we apreceate his work by giving him some tips for it. Witch he again used to make a website for the mod. That is what the 16$/month was).
And if you want to support Naiten in his work: http://www.patreon.com/naiten
The bug I tolt you about Naiten, that happens in LAN. It seems that it sometime happens in singelplayer aswell. Realy strange I. I have not managed to locate the problem. I thought it might be something with the slopes, but I didn't manage to recreate the problem on a superflat world. It have happend on different places. I am not sure, but it might be a problem with blocks (even those under half a block tall) that makes the problem, sins I have had alot of problems with it on my new railway through snow. However it have also happend in tunnels and other areas aswell, so I don't know. Might be a problem with objects on the side. Hope it is helpfull.
im getting tired of being stuck on one project but shes coming along nicely i guess, make sure you stop at the bar before boarding your train...
One thing I was thinking about, the OV has an open door, it would be nice if you could walk along the boiler, going out the door.