great mod and all, but i got a crashlog for you, not sure if this is fixed in v0.2.4d or not, didn't see it mentioned in the changelog, but this crash occured in v0.2.4c if it matters.
what i did to cause it, mistakenly shift clicked a stack of speed upgrades with the liquid node GUI open.
line 1751 and on for the juicy details, was idling a bit before, so this paste may well take a while to open, just be patient. http://paste.ubuntu.com/5900209/
[edit] wow, i am on fire tonight line 1406 and on, what caused it was the stack of speed upgrades ran out and i got a crash with "internal server error" on the client's end when steve's hand right clicked http://paste.ubuntu.com/5900293/
the server log posted the following when it happened as well
4:50:34 AM
CONSOLE:
[SEVERE] [ForgeModLoader] A critical server error occured handling a packet, kicking 552022
4:50:35 AM
CONSOLE:
41, Size: 36
4:50:35 AM
CONSOLE:
[WARNING] [Minecraft-Server] Failed to handle packet for TooDAMNMuch/50.53.201.93: java.lang.IndexOutOfBoundsException: Index: 41, Size: 36
4:50:35 AM
CONSOLE:
41, Size: 36
thankfully doesn't appear to have crashed on that end, it only boots the client to the main menu at any rate. [/edit]
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
The Meaning of Life, the Universe, and Everything.
Join Date:
11/18/2010
Posts:
264
Minecraft:
theminemaster2
Member Details
A kinda noob question here, but does the Peaceful Table... uhh... work when NOT in Peaceful Mode? Was just wondering if I could make a server and have one of these running... also, there appear to be two modes to the Peaceful Table that you didn't mention in the description: Area Mode Enabled or Disabled. What does turning on Area Mode do? Honestly, I think the only thing in the entire OP that needs more description is the Peaceful Table: the two modes, the fact that it is compatible with other mod's mobs and their mob drops, and what classifies as a usable weapon. You should also state that the mobs killed are based around the chunk the Peaceful Table is in; for example, you need to be in a Nether Fortress to hunt Wither Skeletons, and a slime chunk to get Slimes. Down below I suggest a filtering feature to make this more effective.
On a side note, some suggested features to the Peaceful Table could be the filtering of mobs, so that, for example, one would only hunt Creepers while another would only hunt Spiders, but would also be compatible with other mod's mobs as well. A greater selection of what is usable as a weapon would be nice, too, so that you could perhaps allow things like IC2 chainsaws or nano sabers, or even TC weapons. If this isn't possible at the moment, I don't blame you; making the thing must've been tough enough already.
@Too-DAMN-Much: Appears to be a glitch where you placed too many in at once, and caused an error. You can only have about 20 of those upgrades in at once, and placing in 64 is a little too much for the mod to handle and thus causes a crash (the IndexOutOfBoundsException is proof of this). Was probably fixed in the latest update. If it isn't, then it'll be fixed soon. Also, always remember to try the latest version for the same bug instead of immediately reporting it here, you never know when a developer added little bugfixes here and there. Plus, we all hate getting outdated bug reports
Check out my Zelda Adventure Modpack, currently in alpha!
--------------------------------------------------------------------------------
Look at my avatar. A few of you may know what this is from. Most will not. Probably because it shut down several years ago. But those were fun times while they lasted.
yeah i figured out it was i was able to shove more in than i should have been able to, i really wasn't trying, i'm just a pro at derping sometimes, i swear!
as to updating, yup and yup, was actually having a good sift through the forums at the moment to see if there's anything interesting we want to add or update and then bring down the server for the update, i just mentioned it in case it wasn't noticed in the last version, didn't see any mention in the changelogs of crash fixes either.
[edit] singleplayer test world with lastest version still crashes when shift clicking speed upgrades with the node GUI open, in specific it was the liquid node, i assume all of them however will do it, i will post back or edit a second time when i can figure out precisely what i did to cause the second crash, i had thought it was the stack of upgrades running out right as the last slot is filled causing steve's hand to right click (as if with a bare hand) at the same time as inserting an upgrade, but now i'm not so sure. [/edit]
[edit] well at least the second is incredibly hard to reproduce in my tests, however i did notice one other bug instead and truthfully the stacksize crashes are both the same cause really just different ways of derping that caused them.
at any rate, the new bug i discovered while testing is that if you have one stack of speed upgrades that's less than 16 and give yourself another stack with nei or similar they will stack higher than 16, i did this by accident and wound up with a stack of 31, but if you give yourself 15 before spawning another stack this is somewhat severely exploitable [/edit]
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
Okay, this looks really neat. This could solve SO many wiring/piping problems, and I will definitely be looking for places I can use it. The ability to run power and fluids through the same pipe will on its own cure so many headaches, even in places where I'm using AE to manage items.
One question about the liquid transfer nodes, though: Is there any way to filter by fluid type? Or could such be added if not? MFR's liquid routers use fluid containers as their filter input, but I could see that being confusing when a given pipe can pass both the container items AND the fluid in them; might be worth using a different kind of filter pipe for liquids, not sure.
(What I'm trying to do is distribute liquids from a TConstruct smeltery so that I can effectively run it automatically; I want each different fluid to go to a particular tank, thence to be poured out, so that I don't get a bunch of different tanks of the same metal. If I just go "first come, first served", I might wind up with the farther end of the network clogged with partly-full casts of iron or whatever; in the worst case, all the casts fill up with one thing leaving no room for a different metal until more of that one thing arrives. I could avoid this with MFR liquid routers, but if I can do so without quite so many fluid pipes to potentially cause lag, that'd be really nice.)
psst, they are amazing for freeing up the elusive seventh block face when automating fermenters too
i will be honest though and say one thing, i hate to admit it too, but i can't display the transport pipes of this mod proudly behind glass in the base or something like that cause of one thing, i can guess why it's not done but if i use the transfer pipes in this mod for everything then i can no longer monitor the amount of items, power and liquids flowing through the piping, which and i hate to sound vain here, aside from looking amazing is also a pretty beautiful way of being able to check at a glance how busy your automation is, maybe if there could be something added like a transport visualizer, just a simple color coded thing similar to MFR's rednet historians would be awesome to be honest, blue for liquids, red for power, white for items when placed on a transfer pipe or node.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
I've been trying to fix errors I've been getting with this mod, and I fixed a few but I can't seem to do anything about this error. Someone help me please. Error is :
-Edit: Nvm after reading it here I managed to fix it, sorry.
this mod breaks the better sprinting mod.
clashing class files.
but i prefer your mod finally i can make my flying temple with a bit less cheating! and those magnum torches will be perfect for it!
Can you add support for InventoryTweaks and re-build for 1.5.2, please? The API is publicly available.. both this and InventoryTweaks are de facto standard in most of the modpacks I use.. the Golden Bag of Holding sticks out like a sore thumb when you're used to Inventory Tweaks on every other chestlike container in over 100 mods.
This is one of the most interesting collection of new blocks and items I have seen in a single mod. I can see why this is being picked up in the new FTB modpack.
Those ender-thermic pumps are epic, I love them. However is there a way to change it from placing stone to glass? Aside from not letting mobs spawn on it I think it would look epic. I know you can lower the pump by one block so one layer of lava remains on top of the stone but glass would still be spiffy. Though it will probably add a bunch of lag, on my single player worlds I usually don't have problems even from normal pumps.
tl;dr: How can I change the ender-thermic pump to replace lava with glass instead of stone?
what i did to cause it, mistakenly shift clicked a stack of speed upgrades with the liquid node GUI open.
line 1751 and on for the juicy details, was idling a bit before, so this paste may well take a while to open, just be patient.
http://paste.ubuntu.com/5900209/
[edit] wow, i am on fire tonight line 1406 and on, what caused it was the stack of speed upgrades ran out and i got a crash with "internal server error" on the client's end when steve's hand right clicked
http://paste.ubuntu.com/5900293/
the server log posted the following when it happened as well
CONSOLE:
[SEVERE] [ForgeModLoader] A critical server error occured handling a packet, kicking 552022
4:50:35 AM
CONSOLE:
41, Size: 36
4:50:35 AM
CONSOLE:
[WARNING] [Minecraft-Server] Failed to handle packet for TooDAMNMuch/50.53.201.93: java.lang.IndexOutOfBoundsException: Index: 41, Size: 36
4:50:35 AM
CONSOLE:
41, Size: 36
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
On a side note, some suggested features to the Peaceful Table could be the filtering of mobs, so that, for example, one would only hunt Creepers while another would only hunt Spiders, but would also be compatible with other mod's mobs as well. A greater selection of what is usable as a weapon would be nice, too, so that you could perhaps allow things like IC2 chainsaws or nano sabers, or even TC weapons. If this isn't possible at the moment, I don't blame you; making the thing must've been tough enough already.
@Too-DAMN-Much: Appears to be a glitch where you placed too many in at once, and caused an error. You can only have about 20 of those upgrades in at once, and placing in 64 is a little too much for the mod to handle and thus causes a crash (the IndexOutOfBoundsException is proof of this). Was probably fixed in the latest update. If it isn't, then it'll be fixed soon. Also, always remember to try the latest version for the same bug instead of immediately reporting it here, you never know when a developer added little bugfixes here and there. Plus, we all hate getting outdated bug reports
--------------------------------------------------------------------------------
Look at my avatar. A few of you may know what this is from. Most will not. Probably because it shut down several years ago. But those were fun times while they lasted.
RIP http://playcrafter.com
as to updating, yup and yup, was actually having a good sift through the forums at the moment to see if there's anything interesting we want to add or update and then bring down the server for the update, i just mentioned it in case it wasn't noticed in the last version, didn't see any mention in the changelogs of crash fixes either.
[edit] singleplayer test world with lastest version still crashes when shift clicking speed upgrades with the node GUI open, in specific it was the liquid node, i assume all of them however will do it, i will post back or edit a second time when i can figure out precisely what i did to cause the second crash, i had thought it was the stack of upgrades running out right as the last slot is filled causing steve's hand to right click (as if with a bare hand) at the same time as inserting an upgrade, but now i'm not so sure. [/edit]
[edit] well at least the second is incredibly hard to reproduce in my tests, however i did notice one other bug instead and truthfully the stacksize crashes are both the same cause really just different ways of derping that caused them.
at any rate, the new bug i discovered while testing is that if you have one stack of speed upgrades that's less than 16 and give yourself another stack with nei or similar they will stack higher than 16, i did this by accident and wound up with a stack of 31, but if you give yourself 15 before spawning another stack this is somewhat severely exploitable [/edit]
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
One question about the liquid transfer nodes, though: Is there any way to filter by fluid type? Or could such be added if not? MFR's liquid routers use fluid containers as their filter input, but I could see that being confusing when a given pipe can pass both the container items AND the fluid in them; might be worth using a different kind of filter pipe for liquids, not sure.
(What I'm trying to do is distribute liquids from a TConstruct smeltery so that I can effectively run it automatically; I want each different fluid to go to a particular tank, thence to be poured out, so that I don't get a bunch of different tanks of the same metal. If I just go "first come, first served", I might wind up with the farther end of the network clogged with partly-full casts of iron or whatever; in the worst case, all the casts fill up with one thing leaving no room for a different metal until more of that one thing arrives. I could avoid this with MFR liquid routers, but if I can do so without quite so many fluid pipes to potentially cause lag, that'd be really nice.)
i will be honest though and say one thing, i hate to admit it too, but i can't display the transport pipes of this mod proudly behind glass in the base or something like that cause of one thing, i can guess why it's not done but if i use the transfer pipes in this mod for everything then i can no longer monitor the amount of items, power and liquids flowing through the piping, which and i hate to sound vain here, aside from looking amazing is also a pretty beautiful way of being able to check at a glance how busy your automation is, maybe if there could be something added like a transport visualizer, just a simple color coded thing similar to MFR's rednet historians would be awesome to be honest, blue for liquids, red for power, white for items when placed on a transfer pipe or node.
24 hours gone again, wasted in futility, welcome to minecraft modding, that is (unfortunately) our community.
(an ode to minecraft modding)
i keep making the same mistake, i think "oh, i've given them a few months, surely it'll be fixed by now" THAT is why i seem to ALWAYS be angry to some of you, my advice is to get the lead out.
there were nice things here, until the mod author threw a tantrum.
-Edit: Nvm after reading it here I managed to fix it, sorry.
clashing class files.
but i prefer your mod finally i can make my flying temple with a bit less cheating! and those magnum torches will be perfect for it!
tl;dr: How can I change the ender-thermic pump to replace lava with glass instead of stone?
not covered in OP.