No I don't. I am not copying (or even "kind of" copying) anything. Are the similarities between the two? Probably, as they are both focused on historic cultures. However, the content is vastly different. My mod is not an imitation, copy, or even inspired by your mod.
ok great though we are adding structural blocks, food, plants, NPCs, and quests as well as the weapons and armor for the various cultures, if u have any interest in joining up with us let me know.
ok great though we are adding structural blocks, food, plants, NPCs, and quests as well as the weapons and armor for the various cultures, if u have any interest in joining up with us let me know.
I imagine there may be a few overlaps WRT structural blocks, but as such things are little more than aesthetic in most cases I see that as a null issue. as for the rest of the content, I'm more interested in contrived and complex processing systems than NPCs and quests, so we shouldn't be stepping on each others toes any more than the different tech mods that add a few of the same blocks of each other.
Thanks but no thanks on the joining up - purely for the reasons outlined above, that my interests are different from the focus of your mod.
Best of luck (:
I imagine there may be a few overlaps WRT structural blocks, but as such things are little more than aesthetic in most cases I see that as a null issue. as for the rest of the content, I'm more interested in contrived and complex processing systems than NPCs and quests, so we shouldn't be stepping on each others toes any more than the different tech mods that add a few of the same blocks of each other.
Thanks but no thanks on the joining up - purely for the reasons outlined above, that my interests are different from the focus of your mod.
Best of luck (:
fair enough can you elaborate more on what you mean by "complex processing systems?
Want.... now........ Being Japanese is hard. I'm obsessed with both languages and cultures. Hmm... I suppose that started because I'm raised in a traditional style, but it makes me so angry when people pronounce things wrong! :x And then I forgive since I'm Japanese..... life.... is hard, yet beautiful...... ah well...
epic_incarnate, there are plans of making the mod available eventually, as eriotto stated in the OP, this will take a long time as he is limited in being able to test(he is coding off of a craptop) please dont comment just to be a jack@ss
epic_incarnate, there are plans of making the mod available eventually, as eriotto stated in the OP, this will take a long time as he is limited in being able to test(he is coding off of a craptop) please dont comment just to be a jack@ss
If you knew the rules of the forums, any page that is inactive for over a year must be labeled as closed or removed.
well then, it's a good ting people keep popping in to check up on it, isn't it? Even if you hadnt stopped by and given us a refresher on the forum rules, the last post in here was in November 2013. Now, i'm not good with math, but I think that's less than a year. Thanks for the refresher, though! Feel free to wait for the mod with the rest of us regulars.
To clear a few things up:
I bought a PC in July, received it, it didn't work. I had to go through a 4 week return battle and eventually got my money back. Then I was hit with even more money troubles. My craptop, which I was previously using, is in such a bad state and unusable that I haven't even tried to turn it on in weeks.
I am hoping to fund a PC at some point in the next 6-8 weeks, and - if things go well - I will then be able to get back into the world of games and coding. If this happens, I will take some time to explore where Minecraft has gone (it's changed a lot!), explore a few mods (Thaumcraft, anyone?) and then return to working on this mod.
I have reams and reams of paper with sketches and plans and ideas for the mod. It has not been lying dormant just because I haven't been able to code. But, understandably, I don't like checking back here every few days as a reminder that I haven't got a usable computer at the minute.
Hopefully this clears things up, though the regulars to this thread have done a fine job of that already!
Thanks, but no thanks - I'm a control freak when it comes to coding. Once I can actually get back to it, I'll be well on my way (:. And it's not a start to my adventures with mods, I previously released Japanese Weapons & Architecture, which this mod will build upon (:
Thanks, but no thanks - I'm a control freak when it comes to coding. Once I can actually get back to it, I'll be well on my way (:. And it's not a start to my adventures with mods, I previously released Japanese Weapons & Architecture, which this mod will build upon (:
Yes I know, I loved your mod! What I meant was the new mods that surfaced in 1.6 I'm kinda active on Japanese Minecraft Forums and saw a lot of people hoping for your come back etc.
Ahh I'm with you now. A few general pointers from the community in terms of what's working well with mods would be a good idea, as I'm a little out of touch!
Ahh I'm with you now. A few general pointers from the community in terms of what's working well with mods would be a good idea, as I'm a little out of touch!
So, I should be getting a computer some time in the next week or two. I'll be playing around with minecraft and mods and other games a bit to get back into the feel of the whole thing, and then will turn to the mod.
HOWEVER
I have a few things to decide before I start coding.
First of all, I'm not a massive fan of some of the new content, particularly the wide range of biomes.
Additionally, some of my plans will delay things such as iron production, which will in turn delay people being able to start with other mods.
I'm not a sufficient enough coder to code completely from scratch.
As I see it, I have three options:
1) Just suck it up and develop on forge for the latest version of Minecraft (when modding catches up with changes, seems to have been quite a shift with the 1.7.x updates codewise). This would not be my preferred choice.
2) Develop on forge for an old version of MC, in such a way that other forge mods still work.
3) Develop on forge for an old version of MC, but not be scared of making base class edits etc, potentially breaking compatibility with other mods.
For what it's worth, as a player there are very few mod I actually enjoy.
I may be a bit late to the party but I have a few ideas to bounce around with all of you that are giving ideas and to you Eriotto-san.
1) This might sound a bit much but what I love about Japan and many other countries are there landscape. So my first idea is (if this is to much trouble just ignore this) basically biomes that represent each culture or just a few cultures. For Japan as an example like a biome that has thick bamboo thickets every once and a while.
2) I'll be trying to give more ideas if you want them but for now that's all I got.
So, I should be getting a computer some time in the next week or two. I'll be playing around with minecraft and mods and other games a bit to get back into the feel of the whole thing, and then will turn to the mod.
HOWEVER
I have a few things to decide before I start coding.
First of all, I'm not a massive fan of some of the new content, particularly the wide range of biomes.
Additionally, some of my plans will delay things such as iron production, which will in turn delay people being able to start with other mods.
...
1) Just suck it up and develop on forge for the latest version of Minecraft (when modding catches up with changes, seems to have been quite a shift with the 1.7.x updates codewise). This would not be my preferred choice.
First off, congrats on the new computer by now. It's good to see you finally being able to code and game now.
I would think that some of the biomes you would like? why are you not a fan of more diversity in the minecraft world? Aren't you going to add more diversity yourself?
Could you possibly share things like how you're gonna delay iron production, Why you'd have to edit base classes, what you're general plan is, etc?
I think you should code for the latest Forge. There's no longer a large portion of the community using old versions. The old mods that people were using have either died or become uninteresting, leading them to update their Minecraft. I know that mods right now are staying at 1.6.4, despite Minecraft being on 1.7.X, but I think you'd find that this is due to most mod authors wanting Forge to calm down and release a stable build for 1.7.X.
Also, if you need learning on code, I know of a couple channels on IRC where there are helpful people.
The only downside, from your viewpoint, is that they would want you to put your code on Git, or somesuch, to make it public, so that they could help you.
Is that why you're so secretive with your code? because you feel it's not the best it could be?
I imagine there may be a few overlaps WRT structural blocks, but as such things are little more than aesthetic in most cases I see that as a null issue. as for the rest of the content, I'm more interested in contrived and complex processing systems than NPCs and quests, so we shouldn't be stepping on each others toes any more than the different tech mods that add a few of the same blocks of each other.
Thanks but no thanks on the joining up - purely for the reasons outlined above, that my interests are different from the focus of your mod.
Best of luck (:
To what end? If you want to know the kinda thing I mean, look at JW&A, my old mod.
If you knew the rules of the forums, any page that is inactive for over a year must be labeled as closed or removed.
I bought a PC in July, received it, it didn't work. I had to go through a 4 week return battle and eventually got my money back. Then I was hit with even more money troubles. My craptop, which I was previously using, is in such a bad state and unusable that I haven't even tried to turn it on in weeks.
I am hoping to fund a PC at some point in the next 6-8 weeks, and - if things go well - I will then be able to get back into the world of games and coding. If this happens, I will take some time to explore where Minecraft has gone (it's changed a lot!), explore a few mods (Thaumcraft, anyone?) and then return to working on this mod.
I have reams and reams of paper with sketches and plans and ideas for the mod. It has not been lying dormant just because I haven't been able to code. But, understandably, I don't like checking back here every few days as a reminder that I haven't got a usable computer at the minute.
Hopefully this clears things up, though the regulars to this thread have done a fine job of that already!
Thanks, but no thanks - I'm a control freak when it comes to coding. Once I can actually get back to it, I'll be well on my way (:. And it's not a start to my adventures with mods, I previously released Japanese Weapons & Architecture, which this mod will build upon (:
Yes I know, I loved your mod! What I meant was the new mods that surfaced in 1.6 I'm kinda active on Japanese Minecraft Forums and saw a lot of people hoping for your come back etc.
Ahh I'm with you now. A few general pointers from the community in terms of what's working well with mods would be a good idea, as I'm a little out of touch!
EDIT: There's Japanese forums?
http://forum.minecraftuser.jp/
Lots of mods to offer! Really nice community (I got persuaded to learn Japanese...)
HOWEVER
I have a few things to decide before I start coding.
First of all, I'm not a massive fan of some of the new content, particularly the wide range of biomes.
Additionally, some of my plans will delay things such as iron production, which will in turn delay people being able to start with other mods.
I'm not a sufficient enough coder to code completely from scratch.
As I see it, I have three options:
1) Just suck it up and develop on forge for the latest version of Minecraft (when modding catches up with changes, seems to have been quite a shift with the 1.7.x updates codewise). This would not be my preferred choice.
2) Develop on forge for an old version of MC, in such a way that other forge mods still work.
3) Develop on forge for an old version of MC, but not be scared of making base class edits etc, potentially breaking compatibility with other mods.
For what it's worth, as a player there are very few mod I actually enjoy.
Thoughts?
1) This might sound a bit much but what I love about Japan and many other countries are there landscape. So my first idea is (if this is to much trouble just ignore this) basically biomes that represent each culture or just a few cultures. For Japan as an example like a biome that has thick bamboo thickets every once and a while.
2) I'll be trying to give more ideas if you want them but for now that's all I got.
First off, congrats on the new computer by now. It's good to see you finally being able to code and game now.
I would think that some of the biomes you would like? why are you not a fan of more diversity in the minecraft world? Aren't you going to add more diversity yourself?
Could you possibly share things like how you're gonna delay iron production, Why you'd have to edit base classes, what you're general plan is, etc?
I think you should code for the latest Forge. There's no longer a large portion of the community using old versions. The old mods that people were using have either died or become uninteresting, leading them to update their Minecraft. I know that mods right now are staying at 1.6.4, despite Minecraft being on 1.7.X, but I think you'd find that this is due to most mod authors wanting Forge to calm down and release a stable build for 1.7.X.
Also, if you need learning on code, I know of a couple channels on IRC where there are helpful people.
The only downside, from your viewpoint, is that they would want you to put your code on Git, or somesuch, to make it public, so that they could help you.
Is that why you're so secretive with your code? because you feel it's not the best it could be?