I come and look onto the forum during my vacation and i see that the people of today has yet learned to read. Bloody h*ll, and I have to type this on my iPad
For everyone asking if this mod will be multiplayer Tyber has already answered this question on an earlier page please read through the whole of the forum before asking questions that will obviously have been asked before.
My game complains about not being able to find the gui's for the NPC's, I crash when talking to shopkeepers, the Guildmaster or anything else with a supposed gui.
---- Minecraft Crash Report ----
// I just don't know what went wrong
java.lang.NullPointerException
at net.minecraft.client.gui.GuiScreen.func_73859_b(SourceFile:168)
at net.minecraft.client.gui.GuiScreen.func_73873_v_(SourceFile:164)
at tyber.taleofkingdoms.gui.shops.ShopScreen.func_73863_a(ShopScreen.java:523)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1021)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:871)
at net.minecraft.client.Minecraft.run(Minecraft.java:760)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.gui.GuiScreen.func_73859_b(SourceFile:168)
at net.minecraft.client.gui.GuiScreen.func_73873_v_(SourceFile:164)
at tyber.taleofkingdoms.gui.shops.ShopScreen.func_73863_a(ShopScreen.java:523)
I love this mod but I was just wondering: When I was putting the castle down and other buildings idk if its a glitch or not but some of the buildings they don't look right. Most of em wont finish or some of the blocks wont look the same as the others. I know its still in the works but if you didn't know about it just wanted to tell you Most of it wont finish like the castle, their was holes in em and some of the blocks looked different then the others and stuff... So if you didn't know, just wanted to tell you its kinda buggy with the buildings Cant wait tell its finish :3
Loving this mod, but I was wondering if their is a simple way to add and or edit how the gold drops on creatures. I'd like to know if I can find a way to where I can get the creatures from "Mo'Creatures" to drop gold aswell...
I'd like to also ask if this mod will be server friendly one day. Single player it gives me no qualms, but when I try to add it to my server file, I get a real annoying error that I cannot put my head around to figure out. that involves "java.lang.NoClassDefFoundError: net/minecraft/client/audio/SoundManager"...
i can't install the mod on my mac ='( i follow the instructions and i get this crash log
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to /Users/Maria/Library/Application Support/minecraft/crash-reports/crash-2013-06-18_22.46.42-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT a5b0972b --------
Full report at:
/Users/Maria/Library/Application Support/minecraft/crash-reports/crash-2013-06-18_22.46.42-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 18/06/13 22:46
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Mac OS X (i386) version 10.8.3
Java Version: 1.6.0_45, Apple Inc.
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Apple Inc.
Memory: 408293432 bytes (389 MB) / 535232512 bytes (510 MB) up to 1067057152 bytes (1017 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.5.688 Minecraft Forge 7.8.0.688 10 mods loaded, 10 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{5.2.5.688} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge{7.8.0.688} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore{0.8.6.5} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems{1.5.2.12} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
GuiAPI{0.15.6} [GuiAPI] (GuiAPI-0.15.6-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
CustomSpawner{2.0.0} [DrZhark's CustomSpawner] (CustomMobSpawner DEV 2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
MoCreatures{5.2.3} [DrZhark's Mo'Creatures Mod] (DrZhark's Mo'Creatures Mod v5.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
RopesPlus{1.4.0} [Ropes+] (RopePlus_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
TaleOfKingdoms{1.0} [Tale of Kingship] (Tale of Kingship.zip) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: Intel HD Graphics 4000 OpenGL Engine GL version 2.1 INTEL-8.10.44, Intel Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Sphax PureBDcraft 128x MC15
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 200 is already occupied by drzhark.mocreatures.block.MoCBlockDirt@e8c201 when adding tyber.taleofkingdoms.itemsandblocks.BlockReader@aed564
at net.minecraft.block.Block.<init>(Block.java:340)
at tyber.taleofkingdoms.itemsandblocks.BlockReader.<init>(BlockReader.java:43)
at tyber.taleofkingdoms.TaleOfKingdoms.init(TaleOfKingdoms.java:95)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:690)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:447)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT cda95667 ----------
Rollback Post to RevisionRollBack
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens.
nvm, i just found the problem, this mod is not compatible with mo creatures ='( , do you think you are going to fix that. pliz do, i would love the immersive experience the combination of those two mods would bring ^^ maybe even make a little code where horses from mo creatures can be sold at the stables, and if you get an arena of some sort, some of the enmies you could be facing there could be some of the animals of the mod. best of lucks and good work on this so far ^^
Rollback Post to RevisionRollBack
If Facebook, Myspace, and Twitter were all destroyed, 90% of teens would go insane. If you're one of the 10% that would be laughing at them, copy this into your signature and hope it happens.
i had a lag attack when the reficules first attaaaaaack, is there a way to fix it?
also after the lag attack, i tried talking to the guild master and the reficules attacked again!
The lag is a result of this mod still being in beta. And the guild master spawning the reficules again is because before they attack the guild master gives you the kingdom sceptre and your supposed to build your own kingdom then. The guild master is supposed to die in the battle and you're never supposed to see the guild master again.
Okay well lets start off with this... Awesome mod! But there a few things I'd like to see, 1. The path to kingship is very short, after one night of slaying zombies and skeletons I went to go see how much progress I had made next thing I knew the short story thing popped up and I had to run. (Also didn't get scepter thought I think I had to talk to the other guy.) 2. We need guards around the town! I restarted with Zombie Awareness turned on and it didn't take long for the town to be overrun. 3. Balance out the traders one guy was buying ordinary seeds for around 100, and was selling a diamond chest plate for 5k while a diamond hoe costed 8k? Well that's about it, except i was wondering what the buttons in the secret tunnel do?
Okay well lets start off with this... Awesome mod! But there a few things I'd like to see, 1. The path to kingship is very short, after one night of slaying zombies and skeletons I went to go see how much progress I had made next thing I knew the short story thing popped up and I had to run. (Also didn't get scepter thought I think I had to talk to the other guy.) 2. We need guards around the town! I restarted with Zombie Awareness turned on and it didn't take long for the town to be overrun. 3. Balance out the traders one guy was buying ordinary seeds for around 100, and was selling a diamond chest plate for 5k while a diamond hoe costed 8k? Well that's about it, except i was wondering what the buttons in the secret tunnel do?
the path os kingship is short to have quick way to see the other partt of the mod. press Y to get the scepter and block.the trade cost is to let you know that the feature is working. This is what i think
just a question but will you add a way to sell items from other mods? that would be nice also good work on the mod it looks vary cool and i would love to try it out and i am waiting for more excellent additions to the mod
i can't install the mod on my mac ='( i follow the instructions and i get this crash log
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to /Users/Maria/Library/Application Support/minecraft/crash-reports/crash-2013-06-18_22.46.42-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT a5b0972b --------
Full report at:
/Users/Maria/Library/Application Support/minecraft/crash-reports/crash-2013-06-18_22.46.42-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 18/06/13 22:46
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Mac OS X (i386) version 10.8.3
Java Version: 1.6.0_45, Apple Inc.
Java VM Version: Java HotSpotâ„¢ Client VM (mixed mode), Apple Inc.
Memory: 408293432 bytes (389 MB) / 535232512 bytes (510 MB) up to 1067057152 bytes (1017 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.5.688 Minecraft Forge 7.8.0.688 10 mods loaded, 10 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{5.2.5.688} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge{7.8.0.688} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore{0.8.6.5} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems{1.5.2.12} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
GuiAPI{0.15.6} [GuiAPI] (GuiAPI-0.15.6-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
CustomSpawner{2.0.0} [DrZhark's CustomSpawner] (CustomMobSpawner DEV 2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
MoCreatures{5.2.3} [DrZhark's Mo'Creatures Mod] (DrZhark's Mo'Creatures Mod v5.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
RopesPlus{1.4.0} [Ropes+] (RopePlus_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
TaleOfKingdoms{1.0} [Tale of Kingship] (Tale of Kingship.zip) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: Intel HD Graphics 4000 OpenGL Engine GL version 2.1 INTEL-8.10.44, Intel Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Sphax PureBDcraft 128x MC15
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 200 is already occupied by drzhark.mocreatures.block.MoCBlockDirt@e8c201 when adding tyber.taleofkingdoms.itemsandblocks.BlockReader@aed564
at net.minecraft.block.Block.<init>(Block.java:340)
at tyber.taleofkingdoms.itemsandblocks.BlockReader.<init>(BlockReader.java:43)
at tyber.taleofkingdoms.TaleOfKingdoms.init(TaleOfKingdoms.java:95)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:690)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:447)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT cda95667 ----------
@beatbox
You did not find the problem.
Also This mod ( IS ) compatible with Mo' Creatures.
Please read the error log very carefully.
and you will see the problem.
I highlighted your problem. and its a easy fix.
Which page is that answer on?
How did you install it? Maybe try re-downloading it?
also after the lag attack, i tried talking to the guild master and the reficules attacked again!
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Failed to start game
A full error report has been saved to /Users/Maria/Library/Application Support/minecraft/crash-reports/crash-2013-06-18_22.46.42-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT a5b0972b --------
Full report at:
/Users/Maria/Library/Application Support/minecraft/crash-reports/crash-2013-06-18_22.46.42-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 18/06/13 22:46
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Mac OS X (i386) version 10.8.3
Java Version: 1.6.0_45, Apple Inc.
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Apple Inc.
Memory: 408293432 bytes (389 MB) / 535232512 bytes (510 MB) up to 1067057152 bytes (1017 MB)
JVM Flags: 3 total; -Xbootclasspath/a:/System/Library/PrivateFrameworks/JavaApplicationLauncher.framework/Resources/LauncherSupport.jar -Xms512M -Xmx1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.5.688 Minecraft Forge 7.8.0.688 10 mods loaded, 10 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{5.2.5.688} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
Forge{7.8.0.688} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
CodeChickenCore{0.8.6.5} [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
NotEnoughItems{1.5.2.12} [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized
GuiAPI{0.15.6} [GuiAPI] (GuiAPI-0.15.6-1.5.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
CustomSpawner{2.0.0} [DrZhark's CustomSpawner] (CustomMobSpawner DEV 2.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
MoCreatures{5.2.3} [DrZhark's Mo'Creatures Mod] (DrZhark's Mo'Creatures Mod v5.2.3.zip) Unloaded->Constructed->Pre-initialized->Initialized
RopesPlus{1.4.0} [Ropes+] (RopePlus_1.5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
TaleOfKingdoms{1.0} [Tale of Kingship] (Tale of Kingship.zip) Unloaded->Constructed->Pre-initialized->Errored
LWJGL: 2.4.2
OpenGL: Intel HD Graphics 4000 OpenGL Engine GL version 2.1 INTEL-8.10.44, Intel Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Sphax PureBDcraft 128x MC15
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.IllegalArgumentException: Slot 200 is already occupied by drzhark.mocreatures.block.MoCBlockDirt@e8c201 when adding tyber.taleofkingdoms.itemsandblocks.BlockReader@aed564
at net.minecraft.block.Block.<init>(Block.java:340)
at tyber.taleofkingdoms.itemsandblocks.BlockReader.<init>(BlockReader.java:43)
at tyber.taleofkingdoms.TaleOfKingdoms.init(TaleOfKingdoms.java:95)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.GeneratedMethodAccessor7.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:690)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:206)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:447)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Thread.java:680)
--- END ERROR REPORT cda95667 ----------
The lag is a result of this mod still being in beta. And the guild master spawning the reficules again is because before they attack the guild master gives you the kingdom sceptre and your supposed to build your own kingdom then. The guild master is supposed to die in the battle and you're never supposed to see the guild master again.
@beatbox
You did not find the problem.
Also This mod ( IS ) compatible with Mo' Creatures.
Please read the error log very carefully.
and you will see the problem.
I highlighted your problem. and its a easy fix.
Windows 7 x64-bit SP-1 - MC v1.7.10 - Forge 10.13.4.1517 - CodeChickenCore v1.0.7.47 - NEI v1.0.5.118 - (MultiMC v5.0.4.8)