Nice mod! I'll be watching this mod for progress because it looks very promising! Just wondering, are you going to add heroes so that there are spells involved?
Nice mod! I'll be watching this mod for progress because it looks very promising! Just wondering, are you going to add heroes so that there are spells involved?
I'm considering this. It would mean another ton of work to do though, and it would be called "Dota 2 Mod" : )
I'm considering this. It would mean another ton of work to do though, and it would be called "Dota 2 Mod" : )
So that's the reason of me not getting some attribute on level up?
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Modest Texturer, Modeler, and Idea Provider. Can someone buy me Terraria, Borderlands 2, Goat Simulator, or Dead Island? Check my Profile for my contents, which includes a(n outdated) texture pack and a mod request! OcD Simple Add-On!
So that's the reason of me not getting some attribute on level up?
It is just one of many issues that arise from mixing games so different as Minecraft and Dota... but actually I don't remember what I was thinking when I decided to make it so
Now I think I will make it so that you get a number of points per attribute when leveling up.
I remember now. I was thinking, since the mod is all about items, the usual Minecraft gameplay should not change unless you have any of the Dota 2 items. Experience levels are part of Minecraft. But if you get attributes with levels, the gameplay changes slightly. Like for Strength you get more health and health regen, for Intelligence you get mana... But all that doesn't matter because I completely abandoned that approach when I made attack speed so low and added base HP regen (0.25).
But the attack speed severely reduce the effectiveness of harming splash potions and Clay Disruptor(clay soldier) :(. You should compensate something for that. I hate it when I need to fill my hotbar with hyperstones and punching those clay soldiers one by one.
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Modest Texturer, Modeler, and Idea Provider. Can someone buy me Terraria, Borderlands 2, Goat Simulator, or Dead Island? Check my Profile for my contents, which includes a(n outdated) texture pack and a mod request! OcD Simple Add-On!
But the attack speed severely reduce the effectiveness of harming splash potions and Clay Disruptor(clay soldier) . You should compensate something for that. I hate it when I need to fill my hotbar with hyperstones and punching those clay soldiers one by one.
Thanks for pointing that out! Splash potions is definitely a bug that will be fixed. As for clay soldiers, it's not their effectiveness that is reduced but yours at killing them, correct? Well, the only thing I can do about that is increase base attack speed. It actually makes sense because Minecraft move speed seems to be a lot higher than the average Dota 2 hero's.
Or I could make attack speed unrestricted when you don't have any Dota 2 items.
Attack speed is a very tricky issue. I just had to restrict it because that's one of the few things Agility attribute does and many items that increase it.
Hunternif If i will put libschematic in mods and dota2items mod in mods its ok when i launch its error
Forge Mod loader has found a problem with your minecraft installation
You have mod sources that are duplicate within your system
mod id : file name
libschematic dota2items-v0.6.3-mc1.6.2.zip
libschematic libschematic-v1.01.zip
What should i do with this??
I made Daedalus a crossbow because it looks like one. A crossbow from another mod will work, but the with way attack speed is implemented now it will create weird effects, like arrows bumping off target if you shoot too fast, and the actual shooting speed won't be restricted by Dota attack speed. Btw as your Dota attack speed increases, arrows are charged faster with a bow, although it doesn't show in bow animation. So with high attack speed it will act almost like a crossbow.
Yeah heroes will be good but it's too much work you code it all alone?
and Can you make something like adding new items to the shop
it means i make a bow with enchant and if im op/gm i can add it to the shop and add how much it will cost's
Yeah heroes will be good but it's too much work you code it all alone?
and Can you make something like adding new items to the shop
it means i make a bow with enchant and if im op/gm i can add it to the shop and add how much it will cost's
Yes, I code it all alone, if you don't count the fact that I use patterns introduced by other modders before me and the excellent LibSchematic. I also have been drawing this all alone until people offered help. Aelous did a good job on Shopkeeper's tent and is working on some textures.
I don't want to support non-Dota items.
Yes, I code it all alone, if you don't count the fact that I use patterns introduced by other modders before me and the excellent LibSchematic. I also have been drawing this all alone until people offered help. Aelous did a good job on Shopkeeper's tent and is working on some textures.
I don't want to support non-Dota items.
I need someone to create hero models and textures, then we could try that out.
Actually...why dont the people be the 'hero', and have them make custom 'hero's with abilities that they add? Wouldnt that be so much more customization and add a more 'ANy possibility' feel to it?
I suppose that makes sense. Especially given the compromises I've already had to make when porting Dota items to Minecraft. With the current codebase I could easily allow for custom items with a combination of standard passive buffs.
I suppose that makes sense. Especially given the compromises I've already had to make when porting Dota items to Minecraft. With the current codebase I could easily allow for custom items with a combination of standard passive buffs.
yay ;D So like you could add a interface for 4 hero abilities like right on above your hunger bar, and have it so people can choose a set skill, which can be created via external application, inmod, or any other way.
Other then that....fireball ranged weapon?
I'm considering this. It would mean another ton of work to do though, and it would be called "Dota 2 Mod" : )
I made Moses Mod, Dota 2 Items Mod, Rings of Power and Antique Atlas.
So that's the reason of me not getting some attribute on level up?
OcD Simple Add-On!
It is just one of many issues that arise from mixing games so different as Minecraft and Dota... but actually I don't remember what I was thinking when I decided to make it so
Now I think I will make it so that you get a number of points per attribute when leveling up.
I made Moses Mod, Dota 2 Items Mod, Rings of Power and Antique Atlas.
I made Moses Mod, Dota 2 Items Mod, Rings of Power and Antique Atlas.
OcD Simple Add-On!
Thanks for pointing that out! Splash potions is definitely a bug that will be fixed. As for clay soldiers, it's not their effectiveness that is reduced but yours at killing them, correct? Well, the only thing I can do about that is increase base attack speed. It actually makes sense because Minecraft move speed seems to be a lot higher than the average Dota 2 hero's.
Or I could make attack speed unrestricted when you don't have any Dota 2 items.
Attack speed is a very tricky issue. I just had to restrict it because that's one of the few things Agility attribute does and many items that increase it.
I made Moses Mod, Dota 2 Items Mod, Rings of Power and Antique Atlas.
Forge Mod loader has found a problem with your minecraft installation
You have mod sources that are duplicate within your system
mod id : file name
libschematic dota2items-v0.6.3-mc1.6.2.zip
libschematic libschematic-v1.01.zip
What should i do with this??
I made Daedalus a crossbow because it looks like one. A crossbow from another mod will work, but the with way attack speed is implemented now it will create weird effects, like arrows bumping off target if you shoot too fast, and the actual shooting speed won't be restricted by Dota attack speed. Btw as your Dota attack speed increases, arrows are charged faster with a bow, although it doesn't show in bow animation. So with high attack speed it will act almost like a crossbow.
I made Moses Mod, Dota 2 Items Mod, Rings of Power and Antique Atlas.
and Can you make something like adding new items to the shop
it means i make a bow with enchant and if im op/gm i can add it to the shop and add how much it will cost's
[Placeholder]
Yes, I code it all alone, if you don't count the fact that I use patterns introduced by other modders before me and the excellent LibSchematic. I also have been drawing this all alone until people offered help. Aelous did a good job on Shopkeeper's tent and is working on some textures.
I don't want to support non-Dota items.
I need someone to create hero models and textures, then we could try that out.
I made Moses Mod, Dota 2 Items Mod, Rings of Power and Antique Atlas.
Actually...why dont the people be the 'hero', and have them make custom 'hero's with abilities that they add? Wouldnt that be so much more customization and add a more 'ANy possibility' feel to it?
[Placeholder]
I made Moses Mod, Dota 2 Items Mod, Rings of Power and Antique Atlas.
yay ;D So like you could add a interface for 4 hero abilities like right on above your hunger bar, and have it so people can choose a set skill, which can be created via external application, inmod, or any other way.
Other then that....fireball ranged weapon?
[Placeholder]