This is really weird. Did it only happen once? Can you describe the situation when this happens? Did you have any other mods installed?
I told you in the comment, I just left clicked with the Eul Sceptor, and yes, i had tons of mods installed, but there is no error in there which mentions another mod, and i have no mods which edit base class files.
Rollback Post to RevisionRollBack
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
I told you in the comment, I just left clicked with the Eul Sceptor, and yes, i had tons of mods installed, but there is no error in there which mentions another mod, and i have no mods which edit base class files.
The error has to do with registering a block for my mod.
Does it crash every time you left-click Eul's Scepter?
The error has to do with registering a block for my mod.
Does it crash every time you left-click Eul's Scepter?
Yes.
Your mod has blocks? xD
If you break it down for me i might be able to find the cause
Also, I havn't played Dota 2 yet, only LoL, so i know how items work.
But are there any more items which could make it easier to classify someone as a mage? the Eul sceptor, crashes for me, so I really only have the dagger left xD
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
Is this going to have errors with Ars Magica because of the mana system and the health thingy?
They will probably show on top of one another, but there shouldn't be any actual errors. But these mods implement seemingly similar RPG features very differently, so I think you shouldn't use them together.
But are there any more items which could make it easier to classify someone as a mage? the Eul sceptor, crashes for me, so I really only have the dagger left xD
In Dota, and probably in LoL too, the mage is defined more by his skill set than by the items. Of course there are items catering to mage heroes, there're 2 whole columns in the shop for those. In my mod i only have Eul's Scepter so far though.
You may want to get items that increase your mana pool and mana regeneration. Also every point of intelligence gives you +13 max mana and +0.04 mana regen per second. See the Dota 2 Wiki for more details, I'm trying to keep the mechanics as close to the original as possible.
But at the same time I'm trying to keep the game as close to vanilla Minecraft as possible when you don't have any of the Dota 2 Items. That's why starting attributes for the player are 0.
In Dota, and probably in LoL too, the mage is defined more by his skill set than by the items. Of course there are items catering to mage heroes, there're 2 whole columns in the shop for those. In my mod i only have Eul's Scepter so far though.
You may want to get items that increase your mana pool and mana regeneration. Also every point of intelligence gives you +13 max mana and +0.04 mana regen per second. See the Dota 2 Wiki for more details, I'm trying to keep the mechanics as close to the original as possible.
But at the same time I'm trying to keep the game as close to vanilla Minecraft as possible when you don't have any of the Dota 2 Items. That's why starting attributes for the player are 0.
Sweet! But what i mean is, the items, as in items which cast magical spells to better define someone as a mage.
Rollback Post to RevisionRollBack
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
I'm still working on it, although I've taken a pause. Hope to get back to it as soon as I can. Also, as it is open source, anyone is welcome to help speed development. I already have someone helping me with textures. As for code, the first task at hand is to port it to 1.6.2.
Modest Texturer, Modeler, and Idea Provider. Can someone buy me Terraria, Borderlands 2, Goat Simulator, or Dead Island? Check my Profile for my contents, which includes a(n outdated) texture pack and a mod request! OcD Simple Add-On!
Hi.
I have an error with this mod on mc 1.6.2
It always crashs while im trying to trade with itemkeeper.
there are only forge, optifine and tmi installed.
log:
java.lang.NoSuchMethodError: hunternif.mc.dota2items.client.gui.GuiShopBuy.drawHoveringText(Ljava/util/List;IILnet/minecraft/client/gui/FontRenderer;)V
at hunternif.mc.dota2items.client.gui.GuiShopBuy.func_74189_g(GuiShopBuy.java:154)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(awv.java:121)
at hunternif.mc.dota2items.client.gui.GuiShopBuy.func_73863_a(GuiShopBuy.java:117)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1149)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:934)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at hunternif.mc.dota2items.client.gui.GuiShopBuy.func_74189_g(GuiShopBuy.java:154)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(awv.java:121)
at hunternif.mc.dota2items.client.gui.GuiShopBuy.func_73863_a(GuiShopBuy.java:117)
Interesting question. The gui would probably clash, but it might work.
How does the changed health system work?
Rollback Post to RevisionRollBack
Modest Texturer, Modeler, and Idea Provider. Can someone buy me Terraria, Borderlands 2, Goat Simulator, or Dead Island? Check my Profile for my contents, which includes a(n outdated) texture pack and a mod request! OcD Simple Add-On!
Hi.
I have an error with this mod on mc 1.6.2
It always crashs while im trying to trade with itemkeeper.
there are only forge, optifine and tmi installed.
Thanks for the report! Try the updated version (0.6.2), it should work now.
In Minecraft player's health is measured in half-hearts. I take player's health in hearts, divide it by maximum health (default is 20 half-hearts) and multiply it by his Dota health, then add another small value for sub-half-heart precision. So basically if More Health stores player's maximum health the usual way - in the player class (which, I think, it does), it will work perfectly. However, the second row of hearts will visually clash with mana bar.
I told you in the comment, I just left clicked with the Eul Sceptor, and yes, i had tons of mods installed, but there is no error in there which mentions another mod, and i have no mods which edit base class files.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
The error has to do with registering a block for my mod.
Does it crash every time you left-click Eul's Scepter?
I made Moses Mod, Dota 2 Items Mod, Rings of Power and Antique Atlas.
Yes.
Your mod has blocks? xD
If you break it down for me i might be able to find the cause
Also, I havn't played Dota 2 yet, only LoL, so i know how items work.
But are there any more items which could make it easier to classify someone as a mage? the Eul sceptor, crashes for me, so I really only have the dagger left xD
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
P.S. Pudge's hook?
They will probably show on top of one another, but there shouldn't be any actual errors. But these mods implement seemingly similar RPG features very differently, so I think you shouldn't use them together.
I'll add it later, after a few more "classic" items.
I made Moses Mod, Dota 2 Items Mod, Rings of Power and Antique Atlas.
In Dota, and probably in LoL too, the mage is defined more by his skill set than by the items. Of course there are items catering to mage heroes, there're 2 whole columns in the shop for those. In my mod i only have Eul's Scepter so far though.
You may want to get items that increase your mana pool and mana regeneration. Also every point of intelligence gives you +13 max mana and +0.04 mana regen per second. See the Dota 2 Wiki for more details, I'm trying to keep the mechanics as close to the original as possible.
But at the same time I'm trying to keep the game as close to vanilla Minecraft as possible when you don't have any of the Dota 2 Items. That's why starting attributes for the player are 0.
I made Moses Mod, Dota 2 Items Mod, Rings of Power and Antique Atlas.
Sweet! But what i mean is, the items, as in items which cast magical spells to better define someone as a mage.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
so how about the observer, sentry and gem of truth
maybe you can make it work like a CCTV camera
I made Moses Mod, Dota 2 Items Mod, Rings of Power and Antique Atlas.
I made Moses Mod, Dota 2 Items Mod, Rings of Power and Antique Atlas.
and second off why dose tis releas only have pics and sound files in it
Is it compatible with More Health?
OcD Simple Add-On!
I have an error with this mod on mc 1.6.2
It always crashs while im trying to trade with itemkeeper.
there are only forge, optifine and tmi installed.
log:
// I'm sorry, Dave.
Time: 25.08.13 13:35
Description: Rendering screen
java.lang.NoSuchMethodError: hunternif.mc.dota2items.client.gui.GuiShopBuy.drawHoveringText(Ljava/util/List;IILnet/minecraft/client/gui/FontRenderer;)V
at hunternif.mc.dota2items.client.gui.GuiShopBuy.func_74189_g(GuiShopBuy.java:154)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(awv.java:121)
at hunternif.mc.dota2items.client.gui.GuiShopBuy.func_73863_a(GuiShopBuy.java:117)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1149)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:934)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:826)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at hunternif.mc.dota2items.client.gui.GuiShopBuy.func_74189_g(GuiShopBuy.java:154)
at net.minecraft.client.gui.inventory.GuiContainer.func_73863_a(awv.java:121)
at hunternif.mc.dota2items.client.gui.GuiShopBuy.func_73863_a(GuiShopBuy.java:117)
-- Screen render details --
Details:
Screen name: hunternif.mc.dota2items.client.gui.GuiShopBuy
Mouse location: Scaled: (453, 195). Absolute: (907, 689)
Screen size: Scaled: (960, 540). Absolute: (1920, 1080). Scale factor of 2
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityClientPlayerMP['KaPaHDaIII'/78, l='MpServer', x=-1,57, y=238,62, z=68,34]]
Chunk stats: MultiplayerChunkCache: 441
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: World: (0,4,0), Chunk: (at 0,0,0 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 40020 game time, 26249 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Forced entities: 56 total; [EntityXPOrb['Сфера опыта'/1, l='MpServer', x=-100,47, y=237,25, z=36,88], EntityXPOrb['Сфера опыта'/2, l='MpServer', x=-101,44, y=237,25, z=41,09], EntityXPOrb['Сфера опыта'/7, l='MpServer', x=-87,41, y=237,25, z=3,19], EntityXPOrb['Сфера опыта'/8, l='MpServer', x=-77,59, y=237,25, z=11,81], EntityItem['item.item.arrow'/10, l='MpServer', x=-65,38, y=237,13, z=99,22], EntityItem['item.item.bone'/11, l='MpServer', x=-66,94, y=237,13, z=98,91], EntityXPOrb['Сфера опыта'/14, l='MpServer', x=-63,19, y=237,25, z=11,78], EntityXPOrb['Сфера опыта'/15, l='MpServer', x=-55,66, y=237,25, z=2,56], EntityItem['item.item.arrow'/17, l='MpServer', x=-55,75, y=237,13, z=108,41], EntityXPOrb['Сфера опыта'/16, l='MpServer', x=-53,53, y=237,25, z=2,25], EntityItem['item.item.bone'/18, l='MpServer', x=-55,13, y=237,13, z=107,78], EntityItem['item.item.arrow'/21, l='MpServer', x=-23,63, y=237,13, z=79,97], EntityXPOrb['Сфера опыта'/20, l='MpServer', x=-30,75, y=237,25, z=54,25], EntityItem['item.item.goldCoin'/23, l='MpServer', x=-23,16, y=237,13, z=80,28], EntityItem['item.item.goldCoin'/22, l='MpServer', x=-24,38, y=237,13, z=80,94], EntityItem['item.item.goldCoin'/25, l='MpServer', x=-24,06, y=237,13, z=81,09], EntityItem['item.item.goldCoin'/24, l='MpServer', x=-24,16, y=237,13, z=80,97], EntityItem['item.item.bow'/27, l='MpServer', x=-22,81, y=237,13, z=81,13], EntityItem['item.item.goldCoin'/26, l='MpServer', x=-22,84, y=237,13, z=80,28], EntityItem['item.item.goldCoin'/29, l='MpServer', x=-8,19, y=237,13, z=18,38], EntityXPOrb['Сфера опыта'/28, l='MpServer', x=-27,28, y=237,25, z=82,09], EntityXPOrb['Сфера опыта'/31, l='MpServer', x=-2,81, y=237,25, z=37,63], EntityItem['item.item.goldCoin'/30, l='MpServer', x=-9,69, y=237,13, z=42,81], EntityVillager['Житель'/34, l='MpServer', x=-2,25, y=237,00, z=67,16], EntityShopkeeper['entity.Dota2Items.Dota2Shopkeeper.name'/35, l='MpServer', x=0,00, y=237,00, z=67,91], EntityVillager['Житель'/32, l='MpServer', x=-2,51, y=237,00, z=68,01], EntityXPOrb['Сфера опыта'/33, l='MpServer', x=-8,40, y=237,25, z=64,25], EntityItem['item.item.goldCoin'/38, l='MpServer', x=-12,81, y=237,13, z=94,16], EntityItem['item.item.goldCoin'/39, l='MpServer', x=-14,16, y=237,13, z=94,25], EntityItem['item.item.arrow'/36, l='MpServer', x=-2,84, y=237,13, z=84,78], EntityItem['item.item.bone'/37, l='MpServer', x=-2,59, y=237,13, z=83,88], EntityXPOrb['Сфера опыта'/42, l='MpServer', x=-7,31, y=237,25, z=94,47], EntityXPOrb['Сфера опыта'/43, l='MpServer', x=-5,75, y=237,25, z=94,25], EntityItem['item.item.goldCoin'/40, l='MpServer', x=-13,69, y=237,13, z=93,34], EntityItem['item.item.goldCoin'/41, l='MpServer', x=-13,88, y=237,13, z=94,13], EntityItem['item.item.goldCoin'/46, l='MpServer', x=9,56, y=237,13, z=14,25], EntityItem['item.item.bone'/47, l='MpServer', x=10,84, y=237,13, z=15,47], EntityXPOrb['Сфера опыта'/44, l='MpServer', x=-12,41, y=237,25, z=97,78], EntityItem['item.item.goldCoin'/45, l='MpServer', x=9,84, y=237,13, z=15,19], EntityItem['item.item.goldCoin'/51, l='MpServer', x=9,53, y=237,13, z=41,69], EntityItem['item.item.goldCoin'/50, l='MpServer', x=8,72, y=237,13, z=42,19], EntityItem['item.item.arrow'/55, l='MpServer', x=10,09, y=237,13, z=41,47], EntityItem['item.item.goldCoin'/54, l='MpServer', x=9,41, y=237,13, z=40,88], EntityItem['item.item.goldCoin'/53, l='MpServer', x=9,97, y=237,13, z=42,25], EntityItem['item.item.goldCoin'/52, l='MpServer', x=10,13, y=237,13, z=41,81], EntityXPOrb['Сфера опыта'/59, l='MpServer', x=11,81, y=237,25, z=45,31], EntityXPOrb['Сфера опыта'/58, l='MpServer', x=10,13, y=237,25, z=44,19], EntityItem['item.item.bow'/57, l='MpServer', x=9,41, y=237,13, z=42,47], EntityItem['item.item.bone'/56, l='MpServer', x=10,22, y=237,13, z=42,41], EntityVillager['Житель'/63, l='MpServer', x=0,53, y=237,00, z=66,72], EntityXPOrb['Сфера опыта'/62, l='MpServer', x=7,44, y=237,25, z=68,66], EntityItem['item.item.goldCoin'/61, l='MpServer', x=3,72, y=236,13, z=59,13], EntityItem['item.item.goldCoin'/60, l='MpServer', x=3,13, y=236,13, z=59,13], EntityXPOrb['Сфера опыта'/68, l='MpServer', x=27,81, y=237,25, z=24,81], EntityXPOrb['Сфера опыта'/69, l='MpServer', x=30,72, y=237,25, z=25,78], EntityClientPlayerMP['KaPaHDaIII'/78, l='MpServer', x=-1,57, y=238,62, z=68,34]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:440)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2298)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:844)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:57)
at net.minecraft.launchwrapper.Launch.main(Launch.java:18)
-- System Details --
Details:
Minecraft Version: 1.6.2
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_25, Oracle Corporation
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 143597304 bytes (136 MB) / 558301184 bytes (532 MB) up to 954466304 bytes (910 MB)
JVM Flags: 0 total;
AABB Pool Size: 4660 (260960 bytes; 0 MB) allocated, 6 (336 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.04 FML v6.2.35.804 Minecraft Forge 9.10.0.804 Optifine OptiFine_1.6.2_HD_U_B1 6 mods loaded, 6 mods active
mcp{8.04} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{6.2.35.804} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{9.10.0.804} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TooManyItems{1.6.2} [TooManyItems] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
DamageIndicatorsMod{2.9.0.0} [Damage Indicators] (1.6.2 DamageIndicators v2.9.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Dota2Items{0.6} [Dota 2 Items] (dota2items-v0.6-mc1.6.2 (3).zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Launched Version: 1.6.2-Forge9.10.0.804
LWJGL: 2.9.0
OpenGL: AMD Radeon HD 6700 Series GL version 4.2.12002 Compatibility Profile Context 9.12.0.0, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: R2Bl3ndVoiceSounds8-24.zip
Current Language: Русский (Россия)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 882 (49392 bytes; 0 MB) allocated, 38 (2128 bytes; 0 MB) used
Interesting question. The gui would probably clash, but it might work.
To your first question, no, it doesn't.
To the second question, uh, I must have confused the files. It should be alright now.
I made Moses Mod, Dota 2 Items Mod, Rings of Power and Antique Atlas.
How does the changed health system work?
OcD Simple Add-On!
Thanks for the report! Try the updated version (0.6.2), it should work now.
I made Moses Mod, Dota 2 Items Mod, Rings of Power and Antique Atlas.
In Minecraft player's health is measured in half-hearts. I take player's health in hearts, divide it by maximum health (default is 20 half-hearts) and multiply it by his Dota health, then add another small value for sub-half-heart precision. So basically if More Health stores player's maximum health the usual way - in the player class (which, I think, it does), it will work perfectly. However, the second row of hearts will visually clash with mana bar.
I made Moses Mod, Dota 2 Items Mod, Rings of Power and Antique Atlas.
Email: [email protected]