Current plans are possibly a weapon vending machine if I can get it all working, and weapon chests. All three together should definitely give plenty of opportunity to get weapons in survival without being TOO common.
The vending machine definitely sounds great. If you were to go through all the coding for that, would you also make a shield-vending machine as well, just like the game?
The vending machine definitely sounds great. If you were to go through all the coding for that, would you also make a shield-vending machine as well, just like the game?
Yes, since it wouldn't take very much to change the two. I'd also probably add an ammo/grenade mod vending machine. I'm going to see if I can get it all working, because it would definitely be a cool and very practical addition.
Hey when i go to my controls its say "actionskill" and because i have played borderlands when is that going to take place and what "Classes"or"Skill" Can we use???????? Hope there is gunzerking or Doing a Krieg and kill Mobs with a Stone or iron axe
Hey when i go to my controls its say "actionskill" and because i have played borderlands when is that going to take place and what "Classes"or"Skill" Can we use???????? Hope there is gunzerking or Doing a Krieg and kill Mobs with a Stone or iron axe
Yes, it was put in very early in development. I definitely plan to maybe add some skills which can be bought with player levels later on. That'll all be after all the weapons are done and such though.
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Developer of the Ice Cream Sandwich Creeper Mod, the (WIP) Borderlands Weapon Mod, and the "You Will Die" Mod!
Made a small game this weekend (mostly), you can check it out here! And don't worry, I also worked on this a bit as well, just took a little break, because as fun as modding is, I really do like programming my own things more.
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I really do like this mod, and I like the non-overhaul updates. I like the more frequent, small updates. I'm a large Borderlands 1 and 2 fan, so thank you for working on and creating a mod that performs well and doesn't break the game!
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"follow your dreams unless I don't agree with them" - tumblr
You should make the vending machines have there own cool model and when you put your cursor thing on it it has that light thing that say E and you press e to open it but make it so you can change the control and the weapons chest have cool models aswell just a suggestion but i hope you add it oh and can you add the skill point level things like as soon as you get to level 5 you start getting skill points and like you change it in a skill tree like if you select somehting and they can be like adds more ammo for pistols and add it so when you get badly hurt you start healing and if you pvp someone it will heal them instead of damaging them on lan and adds more health or gives your player to be faster ^^_^^ THnx for reading this and you can deny this suggestions if there gonna be to hard but there just my suggestions THNX p.s YOUR THE SECOND BEST MOD MAKER p.p.s the first best is Ri5ux creater of the avp mod http://www.minecraftforum.net/topic/1521567-15151sspsmp-alien-vs-predator/
If this update starts taking too long, I'll definitely think about splitting it up, I definitely don't like having you guys wait TOO long.
Here are the plans:
I don't think I'm going to put out vending machines the next update, but I'll shoot for the update afterwards. One thing I definitely want to do is add more variety to the things already in. I mean, of course with the random stats there are already a ton of combinations, but I want more fun things to find like "releases a nova on depletion" or "explodes like a grenade when reloaded". I am going to try and add a new weapon type as well, probably assault rifles or SMGs since they shouldn't be too hard to add. It'd just be a matter of getting sprites for them done and setting up what their randomized stats should look like. Once I get in class mods, I may also start planning for skills. The skills won't be TOO game changing, probably just things like +25% faster reload speed and such, but I definitely want to add those in at some point. Regarding mobs, like I said, I'm not the best modeler or animator, so I really don't know if I'll be adding and more than already present, but I'll try to figure something out, even if it's just some more human enemies. I did forget to do one thing last update, so next update prepare to see Shotgun Midgets roaming the world occasionally.
Looks like the mod still works with 1.5.2, so not going to update it unless there are any serious problems. As always, if you find anything broken, be sure to leave me a message.
Okay, not working with 1.5.2. Any plans for an update?
Do you have an error log for what's not working exactly? It'd make it easier to fix any problems. Just tested through everything again and nothing out of the ordinary seemed to happen, although there are probably some things I missed.
Thanks. Definitely plan to!
The vending machine definitely sounds great. If you were to go through all the coding for that, would you also make a shield-vending machine as well, just like the game?
MOD SHOWCASES AND MORE
Yes, since it wouldn't take very much to change the two. I'd also probably add an ammo/grenade mod vending machine. I'm going to see if I can get it all working, because it would definitely be a cool and very practical addition.
Yes, it was put in very early in development. I definitely plan to maybe add some skills which can be bought with player levels later on. That'll all be after all the weapons are done and such though.
"follow your dreams unless I don't agree with them" - tumblr
MOD SHOWCASES AND MORE
"Aint nobody got time for dat ^_^"
"Swiggity swooty, im coming for dat booty"
"Hail the Dark Lord Satan"
~Me, 2017
If this update starts taking too long, I'll definitely think about splitting it up, I definitely don't like having you guys wait TOO long.
Here are the plans:
I don't think I'm going to put out vending machines the next update, but I'll shoot for the update afterwards. One thing I definitely want to do is add more variety to the things already in. I mean, of course with the random stats there are already a ton of combinations, but I want more fun things to find like "releases a nova on depletion" or "explodes like a grenade when reloaded". I am going to try and add a new weapon type as well, probably assault rifles or SMGs since they shouldn't be too hard to add. It'd just be a matter of getting sprites for them done and setting up what their randomized stats should look like. Once I get in class mods, I may also start planning for skills. The skills won't be TOO game changing, probably just things like +25% faster reload speed and such, but I definitely want to add those in at some point. Regarding mobs, like I said, I'm not the best modeler or animator, so I really don't know if I'll be adding and more than already present, but I'll try to figure something out, even if it's just some more human enemies. I did forget to do one thing last update, so next update prepare to see Shotgun Midgets roaming the world occasionally.
MOD SHOWCASES AND MORE
MOD SHOWCASES AND MORE
Do you have an error log for what's not working exactly? It'd make it easier to fix any problems. Just tested through everything again and nothing out of the ordinary seemed to happen, although there are probably some things I missed.
MOD SHOWCASES AND MORE
MOD SHOWCASES AND MORE
Alrighty, thanks for rechecking.
"If it took more than one shot, then you weren't using a Jakobs."
Just a suggestion.
If it's an achievement, I actually added a couple in a few days ago, that being one of them.
Should be in the next update.