Lol i appreciate the bumps but be patient. Its not really broken either? I mean yeah theres stuff missing, but not broken.
I was just giving a status update, not an update-update. I'll do a release as soon as i fix some graphical things and get the ammo system working. Heres a screenie of the ammo gui, its showing each individual round in the gun, there is 3 different ammo types.
Lol i appreciate the bumps but be patient. Its not really broken either? I mean yeah theres stuff missing, but not broken.
I was just giving a status update, not an update-update. I'll do a release as soon as i fix some graphical things and get the ammo system working. Heres a screenie of the ammo gui, its showing each individual round in the gun, there is 3 different ammo types.
allright man just want to know if you done yet cause this is an awsome mod good luck to you
Hey I know this mod is still early on, and it's looking great. And I have a few ideas.
First- Power Armor. Kind of like machine muse modular powersuits, maybe even use them with his permission.
Second- space war. Traveling around the galaxy, while fighting
Third- craftable bases- you can craft them, and have an instant shelter, and it goes up tiers, 'till it gets to a full on base, that takes a while to construct. Maybe something kind of like in Halo wars, unsc base?
Fourth- Warships. Full crew of players required, and can sometimes be substituted with npcs, all working together to fly a huge ship, with an armory, and ships docked on board. Might work with space war. (I know this would be crazy hard to code, and get the textures, but you can probably do it, and i'm not done) Also, might have cannons, and communications with other ships.
Fifth- Spies. Kind of like tf2... infiltrators designed to screw things up, and have specialized gear
Sixth- Mutants- maybe can train some, but are mostly a nuisance.
Ok! That about wraps it up. Also, Ik I gave a lot, which is also some of it copying from other mods and stuff, but it would be really amazing to be implemented. And also, good luck, in general. I will be watching this mod hopefully.
Hey I know this mod is still early on, and it's looking great. And I have a few ideas.
First- Power Armor. Kind of like machine muse modular powersuits, maybe even use them with his permission.
Second- space war. Traveling around the galaxy, while fighting
Third- craftable bases- you can craft them, and have an instant shelter, and it goes up tiers, 'till it gets to a full on base, that takes a while to construct. Maybe something kind of like in Halo wars, unsc base?
Fourth- Warships. Full crew of players required, and can sometimes be substituted with npcs, all working together to fly a huge ship, with an armory, and ships docked on board. Might work with space war. (I know this would be crazy hard to code, and get the textures, but you can probably do it, and i'm not done) Also, might have cannons, and communications with other ships.
Fifth- Spies. Kind of like tf2... infiltrators designed to screw things up, and have specialized gear
Sixth- Mutants- maybe can train some, but are mostly a nuisance.
Ok! That about wraps it up. Also, Ik I gave a lot, which is also some of it copying from other mods and stuff, but it would be really amazing to be implemented. And also, good luck, in general. I will be watching this mod hopefully.
Its been awhile since someone has made a suggestion post!
1- There will be a small Guges-like mech. I don't like MMPS as imo it is convoluted. Also some of the modules like agrav and shields will be useable as regular items.
2- I'm going to avoid space oriented things beyond satellites and drop pods as much as possible; As it's probable that t1a eventually ends up merging with Futurecraft.
3- T1A will include Thutmose's concrete mod which will make it quick and easy to make fairly large and durable bunkers.
4- Again, imma wait on Futurecraft before even considering that.
But plain vehicles can have dedicated gunner seats, and thut wrote a method that allows people to ride on vehicles just by standing on them, allowing for ghetto gunships.
5- You can use invis potions for that. If I end up deciding potions are too OP and disabling them then I will make a cloaking device. Mechs will have cloaking devices.
Okay here's a release since It's been way too long.
I'm not putting the changelog until next update. Big things that have changed is added grenades, ravener is driveable, and bullets behave very nicely
This is not a 'playable' release, I just whacked all obvious bugs and threw something together, somethings that were previously working are not currently working because indev. Expect crashing, don't bother reporting it.
Its been awhile since someone has made a suggestion post!
1- There will be a small Guges-like mech. I don't like MMPS as imo it is convoluted. Also some of the modules like agrav and shields will be useable as regular items.
2- I'm going to avoid space oriented things beyond satellites and drop pods as much as possible; As it's probable that t1a eventually ends up merging with Futurecraft.
3- T1A will include Thutmose's concrete mod which will make it quick and easy to make fairly large and durable bunkers.
4- Again, imma wait on Futurecraft before even considering that.
But plain vehicles can have dedicated gunner seats, and thut wrote a method that allows people to ride on vehicles just by standing on them, allowing for ghetto gunships.
5- You can use invis potions for that. If I end up deciding potions are too OP and disabling them then I will make a cloaking device. Mechs will have cloaking devices.
Thanks. Yeah, I am really excited for this mod, but not going to download it until it is a lot less buggy. I have like 35 mods atm, and even my quad core is starting to lag. I need to make sure there are little to no bugs in order to make it worth it. I do wish you luck, and will contribute my ideas as time goes by. Thanks By the way, Do you need a banner?
Thanks. Yeah, I am really excited for this mod, but not going to download it until it is a lot less buggy. I have like 35 mods atm, and even my quad core is starting to lag. I need to make sure there are little to no bugs in order to make it worth it. I do wish you luck, and will contribute my ideas as time goes by. Thanks By the way, Do you need a banner?
Yeah I don't blame you, I made this release just so I could get something out, so people could see what I've been doing.
A banner would be nice but I'm not really in need of one atm.
No mechs! WTF! I'VE BEEN LOOKING FOR A MECH MOD FOR SO FREAKEN LONG!
The ravener is working. The gun is just buggy, and sometimes it shoots itself xD
After I get smallarms done I will be focusing on mechs and huge progress will be made, as mechs will use lots of classes that are already complete.
Rollback Post to RevisionRollBack
[ Type 1 Anarchy ] - 3D guns - Mechs - Missiles - Turrets - Frikkin Laser Beams
Finally got around to supporting .objs actually ingame. I need people who want to do texture UV mapping. It's not hard; I was doing it when I was 12, it just takes awhile.
Heres an untextured Mjolnir with shield up
Been screwing around with the state of gl for fun, results are interesting
Wow. MIA for about a couple months and I come back to see this. Nice to see a lot of progress on this mod. Keep it up, Khlorghaal. Can't wait to play this once it gets an official release.
In the indev version, all guns should work 100% smoothly on both multi and singleplayer now, including synching the random bullet deviation between client and server, and conveying the proper ammo types in proper order.
Today I got done a bunch of stuff with crafting, also got the 1st person working with the TOW.
Srsly tho, the TOW HUD along with other HUDs, including parts of the mechs', will use this overlay with configurable hue. I'm surprised at how good it looks.
Lol i appreciate the bumps but be patient. Its not really broken either? I mean yeah theres stuff missing, but not broken.
I was just giving a status update, not an update-update. I'll do a release as soon as i fix some graphical things and get the ammo system working. Heres a screenie of the ammo gui, its showing each individual round in the gun, there is 3 different ammo types.
First- Power Armor. Kind of like machine muse modular powersuits, maybe even use them with his permission.
Second- space war. Traveling around the galaxy, while fighting
Third- craftable bases- you can craft them, and have an instant shelter, and it goes up tiers, 'till it gets to a full on base, that takes a while to construct. Maybe something kind of like in Halo wars, unsc base?
Fourth- Warships. Full crew of players required, and can sometimes be substituted with npcs, all working together to fly a huge ship, with an armory, and ships docked on board. Might work with space war. (I know this would be crazy hard to code, and get the textures, but you can probably do it, and i'm not done) Also, might have cannons, and communications with other ships.
Fifth- Spies. Kind of like tf2... infiltrators designed to screw things up, and have specialized gear
Sixth- Mutants- maybe can train some, but are mostly a nuisance.
Ok! That about wraps it up. Also, Ik I gave a lot, which is also some of it copying from other mods and stuff, but it would be really amazing to be implemented. And also, good luck, in general. I will be watching this mod hopefully.
Ketchup is jelly!
Its been awhile since someone has made a suggestion post!
1- There will be a small Guges-like mech. I don't like MMPS as imo it is convoluted. Also some of the modules like agrav and shields will be useable as regular items.
2- I'm going to avoid space oriented things beyond satellites and drop pods as much as possible; As it's probable that t1a eventually ends up merging with Futurecraft.
3- T1A will include Thutmose's concrete mod which will make it quick and easy to make fairly large and durable bunkers.
4- Again, imma wait on Futurecraft before even considering that.
But plain vehicles can have dedicated gunner seats, and thut wrote a method that allows people to ride on vehicles just by standing on them, allowing for ghetto gunships.
5- You can use invis potions for that. If I end up deciding potions are too OP and disabling them then I will make a cloaking device. Mechs will have cloaking devices.
6- Narragak
I'm not putting the changelog until next update. Big things that have changed is added grenades, ravener is driveable, and bullets behave very nicely
This is not a 'playable' release, I just whacked all obvious bugs and threw something together, somethings that were previously working are not currently working because indev. Expect crashing, don't bother reporting it.
T1A 0.25 for 1.6.2
I'll do demo videos soon.
I was wanting to get beta out by november because thats when i started t1a. But with classes that would be an optimistic estimate.
Thanks. Yeah, I am really excited for this mod, but not going to download it until it is a lot less buggy. I have like 35 mods atm, and even my quad core is starting to lag. I need to make sure there are little to no bugs in order to make it worth it. I do wish you luck, and will contribute my ideas as time goes by. Thanks By the way, Do you need a banner?
Ketchup is jelly!
Yeah I don't blame you, I made this release just so I could get something out, so people could see what I've been doing.
A banner would be nice but I'm not really in need of one atm.
The ravener is working. The gun is just buggy, and sometimes it shoots itself xD
After I get smallarms done I will be focusing on mechs and huge progress will be made, as mechs will use lots of classes that are already complete.
Ketchup is jelly!
I need people who want to do texture UV mapping. It's not hard; I was doing it when I was 12, it just takes awhile.
Heres an untextured Mjolnir with shield up
Been screwing around with the state of gl for fun, results are interesting
My $200* rig - http://pcpartpicker.com/b/IsU
Today I got done a bunch of stuff with crafting, also got the 1st person working with the TOW.
Srsly tho, the TOW HUD along with other HUDs, including parts of the mechs', will use this overlay with configurable hue. I'm surprised at how good it looks.
I've thought about adding a pistol, but im leaning towards no.
I'm having back problems again, so progress will be delayed a bit again. Getting a new chair so hopefully that will help.